220 views12 days ago
Commander
Size: 100Salt sum: 46.82
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cuncle

220 views12 days ago
Commander
Size: 100Salt sum: 46.82

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{"ops":[{"insert":"Punch people. Blow up the sinful machina.\n\nOkay, now the long version.\nEveryone and their dog runs "},{"insert":{"card-link":"Sol Ring"}},{"insert":", "},{"insert":{"card-link":"Arcane Signet"}},{"insert":", [insert color identity talisman here] and that almost ALWAYS gives us good targets to shoot when we hit. We get bigger for hitting people which feels great, and ultimately we also DUMP on anyone playing "},{"insert":{"card-link":"Clock of Omens"}},{"insert":", "},{"insert":{"card-link":"Portal to Phyrexia"}},{"insert":", "},{"insert":{"card-link":"Thran Dynamo"}},{"insert":", etcetera. \nThis is a wonderful side piece to being in voltron because frankly we need to slow people down to our win condition speed, which is technically MUCH slower than anyone else genuinely in bracket 3.\n\nSpeaking of slowing people down, Stax and tax.\n"},{"insert":{"card-link":"Jennifer Walters // The Sensational She-Hulk"}},{"insert":", "},{"insert":{"card-link":"Drannith Magistrate"}},{"insert":", "},{"insert":{"card-link":"Kutzil, Malamet Exemplar"}},{"insert":", "},{"insert":{"card-link":"Authority of the Consuls"}},{"insert":", "},{"insert":{"card-link":"Dueling Grounds"}},{"insert":", "},{"insert":{"card-link":"Windborn Muse"}},{"insert":". These are what I would call \"hard\" stax. Constant disruption and game state changing effects that alter how people may want to or even can interact with you. But what I think is debatably more important in this deck is the \"soft\" stax. Let me explain.\n"},{"insert":{"card-link":"Crystal Barricade"}},{"insert":" is a prime example of what I would call \"soft\" stax. It would more likely be called protection but to me protection is an instant type of effect (which I will cover protection next). Crystal Barricade removes targeted sacrifice effects, stops things like "},{"insert":{"card-link":"Blood Artist"}},{"insert":", "},{"insert":{"card-link":"Vito, Thorn of the Dusk Rose"}},{"insert":", "},{"insert":{"card-link":"Brain Freeze"}},{"insert":", "},{"insert":{"card-link":"Grapeshot"}},{"insert":", "},{"insert":{"card-link":"Orcish Bowmasters"}},{"insert":", and even stranger spots like "},{"insert":{"card-link":"Deflecting Swat"}},{"insert":" and "},{"insert":{"card-link":"Jeska's Will"}},{"insert":". This is in my opinion INCREDIBLY powerful in this bracket of play as this stops a great chunk of aristocrats kills, spellslinger kills, and gives you pretty good protection from player's using you for a benefit whether that be jeska's or deflecting swat. Niche I know, but crystal barricade has saved my hide many, MANY times. That's just from giving you hexproof, lets not ignore that your creatures get a one time immunity to "},{"insert":{"card-link":"Blasphemous Act"}},{"insert":" and "},{"insert":{"card-link":"Starstorm"}},{"insert":".\nAnother \"soft\" type of tax I think deserves a MAJOR mention is "},{"insert":{"card-link":"Forgotten Ancient"}},{"insert":". You mean I get to pump my commander for EVERY spell that's played when we get back to my turn AND it can be doubled and increased through "},{"insert":{"card-link":"Hardened Scales"}},{"insert":" and or "},{"insert":{"card-link":"Branching Evolution"}},{"insert":"? Now casting that spell is going to \"cost\" players something which is time. I'm becoming a threat much faster just from other players playing the game. Sounds like a tax to me.\n\nNow, we've slowed people down to our win conditions speed, how do we protect our win con and ourselves once removal and threats starts flying?\nFor protecting our commander, we've got "},{"insert":{"card-link":"Swiftfoot Boots"}},{"insert":", "},{"insert":{"card-link":"Mithril Coat"}},{"insert":", "},{"insert":{"card-link":"Robe of Stars"}},{"insert":", "},{"insert":{"card-link":"Bastion Protector"}},{"insert":", "},{"insert":{"card-link":"Bear Umbra"}},{"insert":", "},{"insert":{"card-link":"Snakeskin Veil"}},{"insert":", "},{"insert":{"card-link":"Tamiyo's Safekeeping"}},{"insert":", "},{"insert":{"card-link":"Sterling Grove"}},{"insert":", and "},{"insert":{"card-link":"Restoration Magic"}},{"insert":". (On Sterling Grove specifically, if we don't REALLY need it due to enchantment removal being more rare than most kinds of removal, it's always a 3 mana tutor for one of our main wincons.)\nHexproof, indestructible, phase out, and totem armor. We've got all the staples we could ask for. But for protecting ourselves after swinging?\n"},{"insert":{"card-link":"Teferi's Protection"}},{"insert":", "},{"insert":{"card-link":"Fog"}},{"insert":", "},{"insert":{"card-link":"Riot Control"}},{"insert":", "},{"insert":{"card-link":"Calamity's Wake"}},{"insert":". Doesn't seem like a lot, I know, but all of these pieces mixed WITH our stax and tax pieces and we have a VERY difficult to penetrate gameplan that keeps us up, healthy, and in control.\n\nSo... down to our speed, check. Protecting our gameplan, check. How do we hit our win?\nUnfathomably a mile ahead of pumping +1/+1 counters, or spamming Aura's into "},{"insert":{"card-link":"All That Glitters"}},{"insert":" or "},{"insert":{"card-link":"Strong Back"}},{"insert":" is my sweet beloved card, "},{"insert":{"card-link":"Songbirds' Blessing"}},{"insert":". Attack and get a free "},{"insert":{"card-link":"Colossification"}},{"insert":" or "},{"insert":{"card-link":"Eldrazi Conscription"}},{"insert":"? Huge. Can we flub and hit "},{"insert":{"card-link":"Utopia Sprawl"}},{"insert":"? Sure. But this gives us a CHANCE of a turn 4 kill if our deck blesses us. Or, we draw through most of our cheaper aura's, pump up Wakka a bit in between slowing them down and protecting ourselves and THEN hit our big bombs on swing. This is the single card that this deck wants EVERYTIME if possible. We're going to tutor for it EVERYTIME. \nNow our other pump pieces such as "},{"insert":{"card-link":"Genji Glove"}},{"insert":", "},{"insert":{"card-link":"Holy Avenger"}},{"insert":", "},{"insert":{"card-link":"Branching Evolution"}},{"insert":", "},{"insert":{"card-link":"Hardened Scales"}},{"insert":", "},{"insert":{"card-link":"All That Glitters"}},{"insert":", "},{"insert":{"card-link":"Hydra's Growth"}},{"insert":", "},{"insert":{"card-link":"Strong Back"}},{"insert":" and "},{"insert":{"card-link":"Level Up"}},{"insert":". I'm not mentioning Eldrazi conscription or Colossification here as we already know why they're good and if need be you "},{"attributes":{"italic":true},"insert":"could "},{"insert":"raw cast them if need be but we prefer to gamble with songbird's. Anyways, these are all pretty straight forward, Wakka already pumps himself (And the other value creatures we have granting good value making them blockers as well) and all these pieces either make him hit harder or hit twice. Not much to cover.\nIf we have something like "},{"insert":{"card-link":"Spirit Mantle"}},{"insert":" on Wakka as well, this makes our swing even MORE free. "},{"insert":{"card-link":"Promise of Loyalty"}},{"insert":" is the perfect voltron board wipe. Normally not too asymmetric, but when we put all our eggs in one basket, this might as well JUST wipe everyone else's board once again, making our swings practically free.\nNow, if you have made it this far I feel zero need to explain ramp or card draw as I'm sure you understand why it's good and I will just tag those cards as to which they are. Same goes for our recursion pieces. Gets our buffs and stax pieces back if they get removed.\n\nNow, it is just my pet card and I think fairly underrated but COMPLETELY removable if you so wish, that being "},{"insert":{"card-link":"Summon: Yojimbo"}},{"insert":". I think he feels fine here, but far from necessary.\n\nIf you find yourself at a table running A LOT of removal, try swapping in "},{"insert":{"card-link":"The Ozolith"}},{"insert":" and "},{"insert":{"card-link":"Luminous Broodmoth"}},{"insert":" over "},{"insert":{"card-link":"Danitha Capashen, Paragon"}},{"insert":" and "},{"insert":{"card-link":"Jukai Naturalist"}},{"insert":". You can mostly ignore "},{"insert":{"card-link":"Maester Seymour"}},{"insert":", I still need to do testing with him to see if he is worth swapping in over anything.\n\nAlso, I've been debating on giving this decklist another look over by cutting something like "},{"insert":{"card-link":"Sram, Senior Edificer"}},{"insert":" and "},{"insert":{"card-link":"Danitha Capashen, Paragon"}},{"insert":" or even "},{"insert":{"card-link":"Jukai Naturalist"}},{"insert":" for "},{"insert":{"card-link":"Calix, Guided by Fate"}},{"insert":" and "},{"insert":{"card-link":"Setessan Champion"}},{"insert":" / "},{"insert":{"card-link":"Eidolon of Blossoms"}},{"insert":" and MAYBE "},{"insert":{"card-link":"Eidolon of Astral Winds"}},{"insert":". But, idk quite yet.\n\nANYWAYS, get out there, enjoy the splendor of blowing up sol rings, and smashing heads. The way Yu Yevon intended.\n"}]}

Commander

Qty: 1 Price: $34.99
Wakka, Devoted Guardian
Reach, trample
Whenever Wakka deals combat damage to a player, destroy up to one target artifact that player controls and put a +1/+1 counter on Wakka.
Blitzball Captain — At the beginning of your end step, if a counter was put on Wakka this turn, put a +1/+1 counter on each other creature you control.
Legendary Creature - Human Warrior
Wakka, Devoted Guardian (fic) 477

Commander

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Counters

Qty: 2 Price: $4.58
Forgotten Ancient
Whenever a player casts a spell, you may put a +1/+1 counter on this creature.
At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.
Creature - Elemental
Forgotten Ancient (fic) 304
Hydra's Growth
Enchant creature
When this Aura enters, put a +1/+1 counter on enchanted creature.
At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.
Enchantment - Aura
Hydra's Growth (j22) 89

Counters

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Creature

Qty: 3 Price: $43.47
Herald of Amity
Flying
When this creature enters, exile the top eight cards of your library. You may cast an Aura spell from among them without paying its mana cost. Then put the rest on the bottom of your library in a random order.
Whenever this creature attacks, it gets +X/+X until end of turn, where X is the number of Auras you control.
Creature - Griffin
Herald of Amity (soc) 15
Jennifer Walters
Your opponents can't cast spells during your turn.
: Transform Jennifer Walters. Activate only as a sorcery.
Legendary Creature - Human Advisor Hero
Jennifer Walters // The Sensational She-Hulk (msh) 18Jennifer Walters // The Sensational She-Hulk (msh) 18
Summon: Yojimbo
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Exile target artifact, enchantment, or tapped creature an opponent controls.
II, III — Until your next turn, creatures can't attack you unless their controller pays
for each of those creatures.
IV — Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater.
Vigilance
Creature Enchantment - Saga Samurai
Summon: Yojimbo (fic) 196

Creature

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Draw

Qty: 7 Price: $46.23
Archivist of Oghma
Flash
Whenever an opponent searches their library, you gain 1 life and draw a card.
Creature - Cleric Halfling
Archivist of Oghma (clb) 4
Hunter's Insight
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
Instant
Hunter's Insight (cmm) 296
Kutzil, Malamet Exemplar
Your opponents can't cast spells during your turn.
Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.
Legendary Creature - Warrior Cat
Kutzil, Malamet Exemplar (lci) 232
Lifestream's Blessing
Draw X cards, where X is the greatest power among creatures you controlled as you cast this spell. If this spell was cast from exile, you gain twice X life.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Lifestream's Blessing (fic) 67
Rishkar's Expertise
Draw cards equal to the greatest power among creatures you control.
You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
Sorcery
Rishkar's Expertise (m3c) 411
Sram, Senior Edificer
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
Legendary Creature - Advisor Dwarf
Sram, Senior Edificer (sld) 461
Sythis, Harvest's Hand
Whenever you cast an enchantment spell, you gain 1 life and draw a card.
Legendary Creature Enchantment - Nymph
Sythis, Harvest's Hand (sld) 1963

Draw

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Enchantment

Qty: 9 Price: $68.51
Bear Umbra
Enchant creature
Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura
Bear Umbra (sld) 1723
Branching Evolution
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
Enchantment
Branching Evolution (jmp) 29
Colossification
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature gets +20/+20.
Enchantment - Aura
Colossification (iko) 364
Dueling Grounds
No more than one creature can attack each combat.
No more than one creature can block each combat.
Enchantment
Dueling Grounds (inv) 245
Hardened Scales
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Enchantment
Hardened Scales (wot) 55
Level Up
Enchant creature
When this Aura enters, put a +1/+1 counter on enchanted creature.
Enchanted creature has "Whenever this creature attacks, double the number of +1/+1 counters on it. Then if it has power 10 or greater, draw a card."
Enchantment - Aura
Level Up (tmc) 31
Songbirds' Blessing
Enchant creature
Whenever enchanted creature attacks, reveal cards from the top of your library until you reveal an Aura card. You may put that card onto the battlefield. If you don't, put it into your hand. Put the rest on the bottom of your library in a random order.
Enchantment - Aura
Songbirds' Blessing (woc) 7
Spirit Mantle
Enchant creature
Enchanted creature gets +1/+1 and has protection from creatures.
Enchantment - Aura
Spirit Mantle (m12) 35
Strong Back
Enchant creature
Equip abilities you activate that target enchanted creature cost
less to activate.
Aura spells you cast that target enchanted creature cost
less to cast.
Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.
Enchantment - Aura
Strong Back (pip) 83

Enchantment

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Instant

Qty: 1 Price: $3.49
Restoration Magic
Tiered (Choose one additional cost.)
• Cure —
— Target permanent gains hexproof and indestructible until end of turn.
• Cura —
— Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga —
— Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
Instant
Restoration Magic (fin) 30

Instant

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Land

Qty: 34 Price: $321.36
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Bountiful Promenade
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Bountiful Promenade (clb) 601
Brushland
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Brushland (bro) 298
Canopy Vista
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Forest
Canopy Vista (mkc) 252
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (sld) 7063
Forest
(
: Add
.)
Basic Land - Forest
Forest (neo) 302
Hall of Heliod's Generosity
: Add
.
,
: Put target enchantment card from your graveyard on top of your library.
Legendary Land
Hall of Heliod's Generosity (dsc) 283
Ishgard, the Holy See
This land enters tapped.
: Add
.
Land - Town
Ishgard, the Holy See // Faith & Grief (fin) 310
Maze of Ith
: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Land
Maze of Ith (dmr) 456
Plains
(
: Add
.)
Basic Land - Plains
Plains (neo) 293
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (ltc) 326
Selesnya Sanctuary
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Selesnya Sanctuary (2x2) 411
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (ecl) 351

Land

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Lifegain

Qty: 1 Price: $5.99
Authority of the Consuls
Creatures your opponents control enter tapped.
Whenever a creature an opponent controls enters, you gain 1 life.
Enchantment
Authority of the Consuls (fic) 232

Lifegain

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Protection

Qty: 16 Price: $188.64
Bastion Protector
Commander creatures you control get +2/+2 and have indestructible.
Creature - Human Soldier
Bastion Protector (fic) 233
Crystal Barricade
Defender (This creature can't attack.)
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Prevent all noncombat damage that would be dealt to other creatures you control.
Creature Artifact - Wall
Crystal Barricade (fdn) 365
Fog
Prevent all combat damage that would be dealt this turn.
Instant
Fog (m13) 172
Judgment of Alexander
Prevent all damage that would be dealt to you this turn by sources your opponents control. Whenever damage from a creature is prevented this way, each commander creature you control deals damage equal to its power to that creature.
Instant
Judgment of Alexander (fic) 455
Mithril Coat
Flash
Indestructible
When Mithril Coat enters, attach it to target legendary creature you control.
Equipped creature has indestructible.
Equip
Legendary Artifact - Equipment
Mithril Coat (ltr) 245
Reconnaissance
: Remove target attacking creature you control from combat and untap it. (If you activate during end of combat, the creature will untap after it deals combat damage.)
Enchantment
Reconnaissance (acr) 82
Riot Control
You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.
Instant
Riot Control (dgm) 6
Robe of Stars
Equipped creature gets +0/+3.
Astral Projection —
: Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
Equip
Artifact - Equipment
Robe of Stars (spg) 121
Selfless Samurai
Whenever a Samurai or Warrior you control attacks alone, it gains lifelink until end of turn.
Sacrifice this creature: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature - Fox Samurai
Selfless Samurai (neo) 35
Shield of the Oversoul
Enchant creature
As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
As long as enchanted creature is white, it gets +1/+1 and has flying.
Enchantment - Aura
Shield of the Oversoul (plst) SHM-242
Snakeskin Veil
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Snakeskin Veil (pcbb) 5
Sterling Grove
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)
, Sacrifice this enchantment: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Enchantment
Sterling Grove (mh2) 293
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (clb) 339
Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Tamiyo's Safekeeping (neo) 211
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Instant
Teferi's Protection (tle) 7
Windborn Muse
Flying
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Creature - Spirit
Windborn Muse (dmr) 415

Protection

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Pump

Qty: 5 Price: $43.15
All That Glitters
Enchant creature
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
Enchantment - Aura
All That Glitters (cmm) 622
Eldrazi Conscription
Enchant creature
Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents of their choice.)
Enchantment Kindred - Aura Eldrazi
Eldrazi Conscription (sld) 1218
Genji Glove
Equipped creature has double strike.
Whenever equipped creature attacks, if it's the first combat phase of the turn, untap it. After this phase, there is an additional combat phase.
Equip
Artifact - Equipment
Genji Glove (fin) 258
Holy Avenger
Equipped creature has double strike.
Whenever equipped creature deals combat damage, you may put an Aura card from your hand onto the battlefield attached to it.
Equip
Artifact - Equipment
Holy Avenger (afc) 6
Trostani, Three Whispers
: Target creature gains deathtouch until end of turn.
: Target creature gains vigilance until end of turn.
: Target creature gains double strike until end of turn.
Legendary Creature - Dryad
Trostani, Three Whispers (mkm) 322

Pump

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Ramp

Qty: 11 Price: $67.59
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (fic) 334
Avacyn's Pilgrim
: Add
.
Creature - Human Monk
Avacyn's Pilgrim (pf25) 1F
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (fic) 483
Danitha Capashen, Paragon
First strike, vigilance, lifelink
Aura and Equipment spells you cast cost
less to cast.
Legendary Creature - Human Knight
Danitha Capashen, Paragon (cmr) 370
Elvish Mystic
: Add
.
Creature - Elf Druid
Elvish Mystic (cmm) 648
Incubation Druid
: Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead.
: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
Creature - Elf Druid
Incubation Druid (fic) 309
Jukai Naturalist
Lifelink
Enchantment spells you cast cost
less to cast.
Creature Enchantment - Human Monk
Jukai Naturalist (neo) 225
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (2x2) 371
Sol Ring
: Add
.
Artifact
Sol Ring (fic) 359
Utopia Sprawl
Enchant Forest
As this Aura enters, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Enchantment - Aura
Utopia Sprawl (sld) 409
Wild Growth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
Enchantment - Aura
Wild Growth (sld) 7049

Ramp

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Recursion

Qty: 2 Price: $5.48
Danitha, New Benalia's Light
Vigilance, trample, lifelink
Once during each of your turns, you may cast an Aura or Equipment spell from your graveyard.
Legendary Creature - Human Knight
Danitha, New Benalia's Light (mat) 209
Evolution Witness
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Whenever one or more +1/+1 counters are put on this creature, return target permanent card from your graveyard to your hand.
Creature - Elf Shaman Mutant
Evolution Witness (mh3) 151

Recursion

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Removal

Qty: 5 Price: $8.21
Calamity's Wake
Exile all graveyards. Players can't cast noncreature spells this turn. Exile Calamity's Wake.
Instant
Calamity's Wake (bro) 4
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (cmm) 49
Promise of Loyalty
Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.
Sorcery
Promise of Loyalty (fic) 249
Stroke of Midnight
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
Instant
Stroke of Midnight (fdn) 148
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (fic) 256

Removal

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Stax

Qty: 1 Price: $24.99
Drannith Magistrate
Your opponents can't cast spells from anywhere other than their hands.
Creature - Human Wizard
Drannith Magistrate (piko) 11s

Stax

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Tutor

Qty: 2 Price: $40.58
Enlightened Tutor
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Instant
Enlightened Tutor (tle) 305
Moon-Blessed Cleric
Divine Intervention — When this creature enters, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Creature - Human Cleric Elf
Moon-Blessed Cleric (afr) 26

Tutor

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Maybeboard

Qty: 4 Price: $82.56
Luminous Broodmoth
Flying
Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.
Creature - Insect
Luminous Broodmoth (fic) 246
Maester Seymour
At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control.
: Monstrosity X, where X is the number of counters among creatures you control. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
Legendary Creature - Human Cleric Elf
Maester Seymour (fic) 68
The Ozolith
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Legendary Artifact
The Ozolith (iko) 237
Timeless Witness
When this creature enters, return target card from your graveyard to your hand.
Eternalize
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Creature - Human Shaman
Timeless Witness (mh2) 358

Maybeboard

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Tokens & Extras

Qty: 3 Price: $1.05
Human
Creature Token - Human
Human (twoe) 2
Timeless Witness
When Timeless Witness enters the battlefield, return target card from your graveyard to your hand.
Creature Token - Human Shaman Zombie
Timeless Witness (ttdc) 11
Treasure
, Sacrifice this token: Add one mana of any color.
Artifact Token - Treasure
Treasure (tfin) 23

Tokens & Extras

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Deck Info

Deck stats

43 pips - 39 cards
26 mana - 23 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
37 pips - 32 cards
25 mana - 22 cards
0 pips - 0 cards
5 mana - 4 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Punch people. Blow up the sinful machina.\n\nOkay, now the long version.\nEveryone and their dog runs "},{"insert":{"card-link":"Sol Ring"}},{"insert":", "},{"insert":{"card-link":"Arcane Signet"}},{"insert":", [insert color identity talisman here] and that almost ALWAYS gives us good targets to shoot when we hit. We get bigger for hitting people which feels great, and ultimately we also DUMP on anyone playing "},{"insert":{"card-link":"Clock of Omens"}},{"insert":", "},{"insert":{"card-link":"Portal to Phyrexia"}},{"insert":", "},{"insert":{"card-link":"Thran Dynamo"}},{"insert":", etcetera. \nThis is a wonderful side piece to being in voltron because frankly we need to slow people down to our win condition speed, which is technically MUCH slower than anyone else genuinely in bracket 3.\n\nSpeaking of slowing people down, Stax and tax.\n"},{"insert":{"card-link":"Jennifer Walters // The Sensational She-Hulk"}},{"insert":", "},{"insert":{"card-link":"Drannith Magistrate"}},{"insert":", "},{"insert":{"card-link":"Kutzil, Malamet Exemplar"}},{"insert":", "},{"insert":{"card-link":"Authority of the Consuls"}},{"insert":", "},{"insert":{"card-link":"Dueling Grounds"}},{"insert":", "},{"insert":{"card-link":"Windborn Muse"}},{"insert":". These are what I would call \"hard\" stax. Constant disruption and game state changing effects that alter how people may want to or even can interact with you. But what I think is debatably more important in this deck is the \"soft\" stax. Let me explain.\n"},{"insert":{"card-link":"Crystal Barricade"}},{"insert":" is a prime example of what I would call \"soft\" stax. It would more likely be called protection but to me protection is an instant type of effect (which I will cover protection next). Crystal Barricade removes targeted sacrifice effects, stops things like "},{"insert":{"card-link":"Blood Artist"}},{"insert":", "},{"insert":{"card-link":"Vito, Thorn of the Dusk Rose"}},{"insert":", "},{"insert":{"card-link":"Brain Freeze"}},{"insert":", "},{"insert":{"card-link":"Grapeshot"}},{"insert":", "},{"insert":{"card-link":"Orcish Bowmasters"}},{"insert":", and even stranger spots like "},{"insert":{"card-link":"Deflecting Swat"}},{"insert":" and "},{"insert":{"card-link":"Jeska's Will"}},{"insert":". This is in my opinion INCREDIBLY powerful in this bracket of play as this stops a great chunk of aristocrats kills, spellslinger kills, and gives you pretty good protection from player's using you for a benefit whether that be jeska's or deflecting swat. Niche I know, but crystal barricade has saved my hide many, MANY times. That's just from giving you hexproof, lets not ignore that your creatures get a one time immunity to "},{"insert":{"card-link":"Blasphemous Act"}},{"insert":" and "},{"insert":{"card-link":"Starstorm"}},{"insert":".\nAnother \"soft\" type of tax I think deserves a MAJOR mention is "},{"insert":{"card-link":"Forgotten Ancient"}},{"insert":". You mean I get to pump my commander for EVERY spell that's played when we get back to my turn AND it can be doubled and increased through "},{"insert":{"card-link":"Hardened Scales"}},{"insert":" and or "},{"insert":{"card-link":"Branching Evolution"}},{"insert":"? Now casting that spell is going to \"cost\" players something which is time. I'm becoming a threat much faster just from other players playing the game. Sounds like a tax to me.\n\nNow, we've slowed people down to our win conditions speed, how do we protect our win con and ourselves once removal and threats starts flying?\nFor protecting our commander, we've got "},{"insert":{"card-link":"Swiftfoot Boots"}},{"insert":", "},{"insert":{"card-link":"Mithril Coat"}},{"insert":", "},{"insert":{"card-link":"Robe of Stars"}},{"insert":", "},{"insert":{"card-link":"Bastion Protector"}},{"insert":", "},{"insert":{"card-link":"Bear Umbra"}},{"insert":", "},{"insert":{"card-link":"Snakeskin Veil"}},{"insert":", "},{"insert":{"card-link":"Tamiyo's Safekeeping"}},{"insert":", "},{"insert":{"card-link":"Sterling Grove"}},{"insert":", and "},{"insert":{"card-link":"Restoration Magic"}},{"insert":". (On Sterling Grove specifically, if we don't REALLY need it due to enchantment removal being more rare than most kinds of removal, it's always a 3 mana tutor for one of our main wincons.)\nHexproof, indestructible, phase out, and totem armor. We've got all the staples we could ask for. But for protecting ourselves after swinging?\n"},{"insert":{"card-link":"Teferi's Protection"}},{"insert":", "},{"insert":{"card-link":"Fog"}},{"insert":", "},{"insert":{"card-link":"Riot Control"}},{"insert":", "},{"insert":{"card-link":"Calamity's Wake"}},{"insert":". Doesn't seem like a lot, I know, but all of these pieces mixed WITH our stax and tax pieces and we have a VERY difficult to penetrate gameplan that keeps us up, healthy, and in control.\n\nSo... down to our speed, check. Protecting our gameplan, check. How do we hit our win?\nUnfathomably a mile ahead of pumping +1/+1 counters, or spamming Aura's into "},{"insert":{"card-link":"All That Glitters"}},{"insert":" or "},{"insert":{"card-link":"Strong Back"}},{"insert":" is my sweet beloved card, "},{"insert":{"card-link":"Songbirds' Blessing"}},{"insert":". Attack and get a free "},{"insert":{"card-link":"Colossification"}},{"insert":" or "},{"insert":{"card-link":"Eldrazi Conscription"}},{"insert":"? Huge. Can we flub and hit "},{"insert":{"card-link":"Utopia Sprawl"}},{"insert":"? Sure. But this gives us a CHANCE of a turn 4 kill if our deck blesses us. Or, we draw through most of our cheaper aura's, pump up Wakka a bit in between slowing them down and protecting ourselves and THEN hit our big bombs on swing. This is the single card that this deck wants EVERYTIME if possible. We're going to tutor for it EVERYTIME. \nNow our other pump pieces such as "},{"insert":{"card-link":"Genji Glove"}},{"insert":", "},{"insert":{"card-link":"Holy Avenger"}},{"insert":", "},{"insert":{"card-link":"Branching Evolution"}},{"insert":", "},{"insert":{"card-link":"Hardened Scales"}},{"insert":", "},{"insert":{"card-link":"All That Glitters"}},{"insert":", "},{"insert":{"card-link":"Hydra's Growth"}},{"insert":", "},{"insert":{"card-link":"Strong Back"}},{"insert":" and "},{"insert":{"card-link":"Level Up"}},{"insert":". I'm not mentioning Eldrazi conscription or Colossification here as we already know why they're good and if need be you "},{"attributes":{"italic":true},"insert":"could "},{"insert":"raw cast them if need be but we prefer to gamble with songbird's. Anyways, these are all pretty straight forward, Wakka already pumps himself (And the other value creatures we have granting good value making them blockers as well) and all these pieces either make him hit harder or hit twice. Not much to cover.\nIf we have something like "},{"insert":{"card-link":"Spirit Mantle"}},{"insert":" on Wakka as well, this makes our swing even MORE free. "},{"insert":{"card-link":"Promise of Loyalty"}},{"insert":" is the perfect voltron board wipe. Normally not too asymmetric, but when we put all our eggs in one basket, this might as well JUST wipe everyone else's board once again, making our swings practically free.\nNow, if you have made it this far I feel zero need to explain ramp or card draw as I'm sure you understand why it's good and I will just tag those cards as to which they are. Same goes for our recursion pieces. Gets our buffs and stax pieces back if they get removed.\n\nNow, it is just my pet card and I think fairly underrated but COMPLETELY removable if you so wish, that being "},{"insert":{"card-link":"Summon: Yojimbo"}},{"insert":". I think he feels fine here, but far from necessary.\n\nIf you find yourself at a table running A LOT of removal, try swapping in "},{"insert":{"card-link":"The Ozolith"}},{"insert":" and "},{"insert":{"card-link":"Luminous Broodmoth"}},{"insert":" over "},{"insert":{"card-link":"Danitha Capashen, Paragon"}},{"insert":" and "},{"insert":{"card-link":"Jukai Naturalist"}},{"insert":". You can mostly ignore "},{"insert":{"card-link":"Maester Seymour"}},{"insert":", I still need to do testing with him to see if he is worth swapping in over anything.\n\nAlso, I've been debating on giving this decklist another look over by cutting something like "},{"insert":{"card-link":"Sram, Senior Edificer"}},{"insert":" and "},{"insert":{"card-link":"Danitha Capashen, Paragon"}},{"insert":" or even "},{"insert":{"card-link":"Jukai Naturalist"}},{"insert":" for "},{"insert":{"card-link":"Calix, Guided by Fate"}},{"insert":" and "},{"insert":{"card-link":"Setessan Champion"}},{"insert":" / "},{"insert":{"card-link":"Eidolon of Blossoms"}},{"insert":" and MAYBE "},{"insert":{"card-link":"Eidolon of Astral Winds"}},{"insert":". But, idk quite yet.\n\nANYWAYS, get out there, enjoy the splendor of blowing up sol rings, and smashing heads. The way Yu Yevon intended.\n"}]}
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