1.3k views2 days ago
Commander
Size: 100Salt sum: 83.83
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phoenix95

1.3k views2 days ago
Commander
Size: 100Salt sum: 83.83

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{"ops":[{"insert":"Tevesh-Thrasios is a pretty unusual Commander Combination for cEDH. The following header will point out why playing Tevesh-Thrasios is a realy good option for the Command-Zone, explain the strategy of the deck, compare it with other (similar) decks and strategies and describe the usual mulliganning and gameplan.\n\nThe Commanders:\n\nThrasios, Triton Hero: Usualy partnered with Rograkh, Son of Rohgahh or Tymna the Weaver, Thrasios is arguably one of the most potent Partner-Commanders in cEDH. His activated ability is a solid value engine offering mana and card advantage on the one side and an outlet for infinite mana on the other side. I think there's not much more to say about Thrasios. He has taken his place in the current meta.\n\nTevesh Szat, Doom of Fools: As mentioned a realy unpopular Partner Commander but still a solid one. Tevesh's +2 ability creates 2 0/1 Thrull tokens, which we use as bodies for our Gaea's Cradle Strategie (the main strategy of the Deck). The +1 ability let's us sacrifice a creature and draw either 2 or 3 cards. To be fair the cost of 5 mana to cast Tevesh is an issue. While it's not worth it to cast Tevesh early (with some exceptions), once we have cradle or other potent mana sources, it's a valid option to cast him (and making mana is the thing this deck is realy good at). The ultimate ability however doesn't matter in 99% of the games but the few times i was able to steal all my opponents commanders it was totaly worth it. :D\n\nBut why not...\n\nTymna the Weaver: The one Commander this deck has to defend itself against the most is definitely Tymna. And to be fair it's pretty hard to stand the ground. The additional white in the identity offers silence effects. On the other side an additional colore brings issues with consistency and Mana fixing. Also most of the Tymna-Thrasios Decks follow a more combo based strategy than this decklist. Of course it's possible to follow the same lines (Devoted Druid etc) but i think the Cradle Storm Variant is more consistent and harder to interact with. \n\nSo in particular i think this deck has a different competitor on the Commander front:\n\nRograkh, Son of Rohgahh: This is where it gets interesting. Our Decklist is in big parts pretty similar to the currently most played strategies in Rograkh-Thrasios Decks. We follow a heavily Cradle-focused strategy with a lot of untappers and our main combo line is the same as Rog-Thras Decks use. The reason to play Tevesh over Thrasios is pretty simple: the color. Rog-Thras Decks play Rograkh mainly becaus of it's 0-mana cost not for color reasons. There are few red cards that really help the strategy of the deck and free interaction and a free body for cradle are the only good arguments for rograkh (but they are in fact pretty strong ones as the meta results show). Tevesh on the other hand brings black into our gameplan. Tutors are some of the most efficient ways to make a deck more consistent and thats a really important thing if your heavily invested on a single card (in this case Gaeas Cradle). Also black brings rituals (like red) and some decent on board interaction to remove the biggest threats for our game.\n\nThe strategy: As mentioned we focus on Gaeas Cradle and the main goal is to get as much mana as possible as quick as possible. Mana lets us use our main value engine Thrasios and the green x-tutors we use to get situational pieces or enable our combo.\n\nThe mulligan: in our opening hand we want to see (creature based) mana advantage, value engines like Rhystic Study or Mystic Remora, interaction to stay alive and/or a way to find Gaeas Cradle. The list also shows the priority of these factors. Mana advantage is most important and so on.\n\nThe combos: \n1. Oboro Breezecaller Line: Our main Combo for infinite mana is based on the creatur Oboro Breezecaller. For 1 and a blue we get a 1/1 moonfolk wizard with \"2, return a land you control to it's owners hand: untap target land\". We can use this ability to make a shit ton of mana with gaea's cradle. This alone is (with enough creatures on the battlefield) semi-infinite with thrasios because his abilities will propably bring more lands into play, that we can use to activate the ability again. The last piece of the puzzle is another land: Talon Gates of Masara lets us put itself onto the battlefield from our hand for 4 mana with its own ability. So this is how it works: we need oboro breezecaller plus 5 other (so a total of 6) creatures, Gaeas Cradle and Talon Gates of Madara in play. We tap Cradle for 6 green and Talon Gates for 1 colorless mana. We use 2 of the mana and bounce talon Gates to activate breezecaller, untapping Cradle. We use 4 of the 5 mana left to bring back Talon Gates into play from our hand and repeat the progress netting one green mana every time. Once we have a shit ton of green mana we can use the second ability of talon gates to filter this mana into mana of any color.\n\n2. Eternal Witness - Snap: Our backup combo for infinite mana uses Gaeas Cradle as well. We need Eternal Witness, 4 more creatures (so now just 5 creatures) and Gaeas Cradle as well as one more land that can produce blue mana in play. We tap Cradle to produce 5 green mana and tap the other land to produce blue mana. We spend 1 and blue to cast snap from our hand bouncing eternal witness to our hand and untapping cradle and the land. Now we use 3 more mana to cast Eternal Witness which on etb returns Snap to our hand from the graveyard. Now we repeat the loop netting one mana of our choice (green or blue) each time. Once we have enough mana we can use the snap to untap black lands as well so we get access to each color.\n\nWhat now?\n\nOnce we have infinite Mana we can activate Thrasios as often as we want putting as much of our library to our hand as we need. We put all lands into play tapped.\n\nThe win: \n\n1. OBM: Our winning combo is focussed on Orcish Bowmasters. We cast it, than bestow Springheart Nantuko on it. Now we can make as many copies of OBM utilizing the Landfalls of our Breezecaller Loop as we need to ping our oponents to death with the etb triggers of Bowmasters.\n\n2. Finale: Simple but effective. Casting finale of devestation (3 untapped, non summoning sick creatures needed) with x equals 1000 should kill your opponents.\n\nBut why not:\n\nOther combos: keeping the number of combos and slots to enable them low helps us playing ienoigh interaction to stay alive and all the important (creature based) value and mana engines we need. More combos just make the deck inconsistent so we focus on combos that just follow our main startegy bringing no unnessessary bad cards to the deck. \n\nAs we speak of bad cards:\n\nThassa's Oracle Combos: An often asked question is why the deck isn't on Thassa's Oracle and its package. The simple answer is: we don't need it. Thoracle itself is a bad card and once we have our library in hand we can utilize the staples we play to win the game. Demonic Consultation is a pretty good card in the right deck but tutoring with it loses our game more often than in other decks because we're too depended on certain cards. You could consider playing Tainted pact as a Tutor without the Combo but i cut the whole package and didn't miss it. We can use the 3 slots better.\n\nI hope this helped you understanding the deck and it's philosophy.\nGreetings Phoenix.\n"}]}

Commander

Qty: 2 Price: $70.98
Tevesh Szat, Doom of Fools
+2: Create two 0/1 black Thrull creature tokens.
+1: You may sacrifice another creature or planeswalker. If you do, draw two cards, then draw another card if the sacrificed permanent was a commander.
−10: Gain control of all commanders. Put all commanders from the command zone onto the battlefield under your control.
Tevesh Szat, Doom of Fools can be your commander.
Partner
Legendary Planeswalker - Szat
Tevesh Szat, Doom of Fools (cmr) 512
Thrasios, Triton Hero
: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Wizard Merfolk
Thrasios, Triton Hero (spg) 16

Commander

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Artifact

Qty: 10 Price: $1436.92
Candelabra of Tawnos
,
: Untap X target lands.
Artifact
Candelabra of Tawnos (me4) 187
Chrome Mox
Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand.
: Add one mana of any of the exiled card's colors.
Artifact
Chrome Mox (ema) 219
Expedition Map
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
Expedition Map (fdn) 724
Grim Monolith
This artifact doesn't untap during your untap step.
: Add
.
: Untap this artifact.
Artifact
Grim Monolith (ulg) 126
Lotus Petal
, Sacrifice this artifact: Add one mana of any color.
Artifact
Lotus Petal (tmp) 294
Mana Vault
This artifact doesn't untap during your untap step.
At the beginning of your upkeep, you may pay
. If you do, untap this artifact.
At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you.
: Add
.
Artifact
Mana Vault (5ed) 388
Mox Amber
: Add one mana of any color among legendary creatures and planeswalkers you control.
Legendary Artifact
Mox Amber (dom) 224
Mox Diamond
If this artifact would enter, you may discard a land card instead. If you do, put this artifact onto the battlefield. If you don't, put it into its owner's graveyard.
: Add one mana of any color.
Artifact
Mox Diamond (tpr) 228
Sol Ring
: Add
.
Artifact
Sol Ring (cmm) 703
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
The One Ring (ltr) 246

Artifact

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Battle

Qty: 1 Price: $27.99
Invasion of Ikoria
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.
Battle - Siege
Invasion of Ikoria // Zilortha, Apex of Ikoria (mom) 190Invasion of Ikoria // Zilortha, Apex of Ikoria (mom) 190

Battle

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Creature

Qty: 26 Price: $1161.04
Badgermole Cub
When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you tap a creature for mana, add an additional
.
Creature - Mole Badger
Badgermole Cub (tla) 326
Biomancer's Familiar
Activated abilities of creatures you control cost
less to activate. This effect can't reduce the mana in that cost to less than one mana.
: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.
Creature - Mutant
Biomancer's Familiar (rna) 158
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (rvr) 432
Clever Impersonator
You may have this creature enter as a copy of any nonland permanent on the battlefield.
Creature - Shapeshifter
Clever Impersonator (sld) 1429
Cloud of Faeries
Flying
When this creature enters, untap up to two lands.
Cycling
(
, Discard this card: Draw a card.)
Creature - Faerie
Cloud of Faeries (moc) 219
Delighted Halfling
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
Creature - Citizen Halfling
Delighted Halfling (ltr) 158
Elves of Deep Shadow
: Add
. This creature deals 1 damage to you.
Creature - Elf Druid
Elves of Deep Shadow (sld) 1710
Elvish Spirit Guide
Exile this card from your hand: Add
.
Creature - Elf Spirit
Elvish Spirit Guide (sld) 423
Enduring Vitality
Vigilance
Creatures you control have "
: Add one mana of any color."
When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Elk Glimmer
Enduring Vitality (dsk) 394
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (2x2) 368
Flesh Duplicate
You may have this creature enter as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing. (A permanent with vanishing 3 enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Creature - Shapeshifter Rebel
Flesh Duplicate (who) 359
Formidable Speaker
When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.
,
: Untap another target permanent.
Creature - Elf Druid
Formidable Speaker (ecl) 366
Grim Servant
Menace
When this creature enters, search your library for a card with mana value less than or equal to your devotion to black, reveal it, put it into your hand, then shuffle. You lose 3 life. (Each
in the mana costs of permanents you control counts toward your devotion to black.)
Creature - Zombie Warlock
Grim Servant (mh3) 97
High Fae Trickster
Flash (You may cast this spell any time you could cast an instant.)
Flying
You may cast spells as though they had flash.
Creature - Wizard Faerie
High Fae Trickster (fdn) 307
Kinnan, Bonder Prodigy
Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.
: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Legendary Creature - Human Druid
Kinnan, Bonder Prodigy (iko) 338
Kiora's Follower
: Untap another target permanent.
Creature - Merfolk
Kiora's Follower (pbng) 150
Krosan Wayfarer
Sacrifice this creature: You may put a land card from your hand onto the battlefield.
Creature - Human Druid
Krosan Wayfarer (jud) 123
Magus of the Candelabra
,
: Untap X target lands.
Creature - Human Wizard
Magus of the Candelabra (bbd) 206
Oboro Breezecaller
Flying
, Return a land you control to its owner's hand: Untap target land.
Creature - Wizard Moonfolk
Oboro Breezecaller (sok) 48
Orcish Bowmasters
Flash
When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.
Creature - Archer Orc
Orcish Bowmasters (ltr) 103
Seedborn Muse
Untap all permanents you control during each other player's untap step.
Creature - Spirit
Seedborn Muse (cc1) 4
Shang-Chi, Master of Kung Fu
You may activate abilities of creatures you control as though those creatures had haste.
: Add two mana of any one color. Spend this mana only to activate abilities of creature sources.
Legendary Creature - Human Warrior Hero
Shang-Chi, Master of Kung Fu (msh) 187
Sowing Mycospawn
Devoid (This card has no color.)
Kicker
(You may pay an additional
as you cast this spell.)
When you cast this spell, search your library for a land card, put it onto the battlefield, then shuffle.
When you cast this spell, if it was kicked, exile target land.
Creature - Fungus Eldrazi
Sowing Mycospawn (mh3) 340
Spellseeker
When this creature enters, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Wizard
Spellseeker (cmm) 635
Spellskite
: Change a target of target spell or ability to this creature. (
can be paid with either
or 2 life.)
Creature Artifact - Horror Phyrexian
Spellskite (j17) 7
Springheart Nantuko
Bestow

Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay
if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Creature Enchantment - Monk Insect
Springheart Nantuko (mh3) 341

Creature

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Enchantment

Qty: 4 Price: $648.96
Earthcraft
Tap an untapped creature you control: Untap target basic land.
Enchantment
Earthcraft (tmp) 222
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (sld) 406
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (wot) 25
Training Grounds
Activated abilities of creatures you control cost
less to activate. This effect can't reduce the mana in that cost to less than one mana.
Enchantment
Training Grounds (mat) 155

Enchantment

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Instant

Qty: 22 Price: $845.28
Abrupt Decay
This spell can't be countered.
Destroy target nonland permanent with mana value 3 or less.
Instant
Abrupt Decay (wmc) 2016
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fdn) 311
Borne Upon a Wind
You may cast spells this turn as though they had flash.
Draw a card.
Instant
Borne Upon a Wind (sld) 2228
Chord of Calling
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Instant
Chord of Calling (2xm) 384
Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Crop Rotation (slc) 30
Dark Ritual
Add
.
Instant
Dark Ritual (fca) 8
Deadly Rollick
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
Instant
Deadly Rollick (cmm) 147
Dispel
Counter target instant spell.
Instant
Dispel (bfz) 76
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
Fierce Guardianship (cmm) 694
Flare of Denial
You may sacrifice a nontoken blue creature rather than pay this spell's mana cost.
Counter target spell.
Instant
Flare of Denial (mh3) 326
Flusterstorm
Counter target instant or sorcery spell unless its controller pays
.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Flusterstorm (soa) 18
Force of Negation
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Instant
Force of Negation (2x2) 50
Force of Will
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
Instant
Force of Will (dmr) 418
Mental Misstep
(
can be paid with either
or 2 life.)
Counter target spell with mana value 1.
Instant
Mental Misstep (nph) 38
Mindbreak Trap
If an opponent cast three or more spells this turn, you may pay
rather than pay this spell's mana cost.
Exile any number of target spells.
Instant - Trap
Mindbreak Trap (zen) 57
Misdirection
You may exile a blue card from your hand rather than pay this spell's mana cost.
Change the target of target spell with a single target.
Instant
Misdirection (ddt) 15
Mystic Reflection
Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter this turn, they enter as copies of the chosen creature.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Mystic Reflection (khm) 346
Mystical Tutor
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Instant
Mystical Tutor (dmr) 421
Pact of Negation
Counter target spell.
At the beginning of your next upkeep, pay
. If you don't, you lose the game.
Instant
Pact of Negation (mma) 56
Snap
Return target creature to its owner's hand. Untap up to two lands.
Instant
Snap (sld) 412
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (ltc) 197
Vampiric Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Instant
Vampiric Tutor (dmr) 108

Instant

(CTRL to add secondary)

Land

Qty: 27 Price: $6182.23
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (tmp) 315
Bayou
(
: Add
or
.)
Land - Swamp Forest
Bayou (3ed) 283
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (clu) 275
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (2x2) 403
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (pw25) 17
Deserted Temple
: Add
.
,
: Untap target land.
Land
Deserted Temple (ltc) 393
Emergence Zone
: Add
.
,
, Sacrifice this land: You may cast spells this turn as though they had flash.
Land
Emergence Zone (war) 245
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 353
Forest
(
: Add
.)
Basic Land - Forest
Forest (tmt) 319
Gaea's Cradle
: Add
for each creature you control.
Legendary Land
Gaea's Cradle (usg) 321
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add
. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land
Gemstone Caverns (eos) 16
Island
(
: Add
.)
Basic Land - Island
Island (tmt) 316
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (cmr) 721
Minamo, School at Water's Edge
: Add
.
,
: Untap target legendary permanent.
Legendary Land
Minamo, School at Water's Edge (chk) 279
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (spg) 111
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 503
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (clu) 278
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 356
Starting Town
This land enters tapped unless it's your first, second, or third turn of the game.
: Add
.
, Pay 1 life: Add one mana of any color.
Land - Town
Starting Town (fin) 289
Talon Gates of Madara
When this land enters, up to one target creature phases out.
: Add
.
,
: Add one mana of any color.
: Put this card from your hand onto the battlefield.
Land - Gate
Talon Gates of Madara (m3c) 82
Tropical Island
(
: Add
or
.)
Land - Island Forest
Tropical Island (3ed) 288
Underground Sea
(
: Add
or
.)
Land - Island Swamp
Underground Sea (3ed) 290
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (spg) 113
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (clu) 283
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (mh3) 360
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (mh3) 361

Land

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Planeswalker

Qty: 1 Price: $109.99
Tezzeret, Cruel Captain
Whenever an artifact you control enters, put a loyalty counter on Tezzeret.
0: Untap target artifact or creature. If it's an artifact creature, put a +1/+1 counter on it.
−3: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
−7: You get an emblem with "At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it's not a creature, it becomes a 0/0 Robot artifact creature."
Legendary Planeswalker - Tezzeret
Tezzeret, Cruel Captain (eoe) 287

Planeswalker

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Sorcery

Qty: 7 Price: $259.44
Culling Ritual
Destroy each nonland permanent with mana value 2 or less. Add
or
for each permanent destroyed this way.
Sorcery
Culling Ritual (soa) 62
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (j20) 4
Diabolic Intent
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Diabolic Intent (bro) 89
Eldritch Evolution
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Sorcery
Eldritch Evolution (slp) 5
Finale of Devastation
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Sorcery
Finale of Devastation (cmm) 289
Imperial Seal
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Sorcery
Imperial Seal (prm) 102253
Nature's Rhythm
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Sorcery
Nature's Rhythm (tdm) 349

Sorcery

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Deathrite Shaman
: Exile target land card from a graveyard. Add one mana of any color. (Activate only as an instant.)
,
: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
,
: Exile target creature card from a graveyard. You gain 2 life.
Creature - Elf Shaman
Deathrite Shaman (slc) 2012
Faerie Mastermind
Flash
Flying
Whenever an opponent draws their second card each turn, you draw a card.
: Each player draws a card.
Creature - Rogue Faerie
Faerie Mastermind (soc) 114
Gilded Drake
Flying
When this creature enters, exchange control of this creature and up to one target creature an opponent controls. If you don't or can't make an exchange, sacrifice this creature. This ability still resolves if its target becomes illegal.
Creature - Drake
Gilded Drake (usg) 76
Sylvan Scrying
Search your library for a land card, reveal it, put it into your hand, then shuffle.
Sorcery
Sylvan Scrying (bfz) 192
Volatile Stormdrake
Flying, hexproof from activated and triggered abilities
When this creature enters, exchange control of this creature and target creature an opponent controls. If you do, you get
, then sacrifice that creature unless you pay an amount of
equal to its mana value.
Creature - Drake
Volatile Stormdrake (mh3) 79
Way of the Cryomancer
When Way of the Cryomancer enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Planeswalkers you control have "[−3]: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy."
Legendary Enchantment
Way of the Cryomancer (fra) 223

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Amphibian Downpour
Flash
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Enchantment - Aura
Amphibian Downpour (mh3) 51
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (lcc) 104
Beseech the Mirror
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Sorcery
Beseech the Mirror (woe) 82
Bloom Tender
Vivid —
: For each color among permanents you control, add one mana of that color.
Creature - Elf Druid
Bloom Tender (ecl) 390
Culling the Weak
As an additional cost to cast this spell, sacrifice a creature.
Add
.
Instant
Culling the Weak (sld) 1818
Force of Vigor
If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost.
Destroy up to two target artifacts and/or enchantments.
Instant
Force of Vigor (mh1) 164
Malevolent Hermit
, Sacrifice this creature: Counter target noncreature spell unless its controller pays
.
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Creature - Human Wizard
Malevolent Hermit // Benevolent Geist (mid) 336Malevolent Hermit // Benevolent Geist (mid) 336
Phantasmal Image
You may have this creature enter as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."
Creature - Illusion
Phantasmal Image (spg) 67
Sedgemoor Witch
Menace
Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Creature - Human Warlock
Sedgemoor Witch (stx) 86
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (tmt) 317
Valley Floodcaller
Flash
You may cast noncreature spells as though they had flash.
Whenever you cast a noncreature spell, Birds, Frogs, Otters, and Rats you control get +1/+1 until end of turn. Untap them.
Creature - Wizard Otter
Valley Floodcaller (blb) 308

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 16 cards
35 pips - 28 cards
24 mana - 23 cards
11 pips - 11 cards
26 mana - 23 cards
0 pips - 0 cards
0 mana - 16 cards
36 pips - 27 cards
27 mana - 26 cards
0 pips - 0 cards
16 mana - 10 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Tevesh-Thrasios is a pretty unusual Commander Combination for cEDH. The following header will point out why playing Tevesh-Thrasios is a realy good option for the Command-Zone, explain the strategy of the deck, compare it with other (similar) decks and strategies and describe the usual mulliganning and gameplan.\n\nThe Commanders:\n\nThrasios, Triton Hero: Usualy partnered with Rograkh, Son of Rohgahh or Tymna the Weaver, Thrasios is arguably one of the most potent Partner-Commanders in cEDH. His activated ability is a solid value engine offering mana and card advantage on the one side and an outlet for infinite mana on the other side. I think there's not much more to say about Thrasios. He has taken his place in the current meta.\n\nTevesh Szat, Doom of Fools: As mentioned a realy unpopular Partner Commander but still a solid one. Tevesh's +2 ability creates 2 0/1 Thrull tokens, which we use as bodies for our Gaea's Cradle Strategie (the main strategy of the Deck). The +1 ability let's us sacrifice a creature and draw either 2 or 3 cards. To be fair the cost of 5 mana to cast Tevesh is an issue. While it's not worth it to cast Tevesh early (with some exceptions), once we have cradle or other potent mana sources, it's a valid option to cast him (and making mana is the thing this deck is realy good at). The ultimate ability however doesn't matter in 99% of the games but the few times i was able to steal all my opponents commanders it was totaly worth it. :D\n\nBut why not...\n\nTymna the Weaver: The one Commander this deck has to defend itself against the most is definitely Tymna. And to be fair it's pretty hard to stand the ground. The additional white in the identity offers silence effects. On the other side an additional colore brings issues with consistency and Mana fixing. Also most of the Tymna-Thrasios Decks follow a more combo based strategy than this decklist. Of course it's possible to follow the same lines (Devoted Druid etc) but i think the Cradle Storm Variant is more consistent and harder to interact with. \n\nSo in particular i think this deck has a different competitor on the Commander front:\n\nRograkh, Son of Rohgahh: This is where it gets interesting. Our Decklist is in big parts pretty similar to the currently most played strategies in Rograkh-Thrasios Decks. We follow a heavily Cradle-focused strategy with a lot of untappers and our main combo line is the same as Rog-Thras Decks use. The reason to play Tevesh over Thrasios is pretty simple: the color. Rog-Thras Decks play Rograkh mainly becaus of it's 0-mana cost not for color reasons. There are few red cards that really help the strategy of the deck and free interaction and a free body for cradle are the only good arguments for rograkh (but they are in fact pretty strong ones as the meta results show). Tevesh on the other hand brings black into our gameplan. Tutors are some of the most efficient ways to make a deck more consistent and thats a really important thing if your heavily invested on a single card (in this case Gaeas Cradle). Also black brings rituals (like red) and some decent on board interaction to remove the biggest threats for our game.\n\nThe strategy: As mentioned we focus on Gaeas Cradle and the main goal is to get as much mana as possible as quick as possible. Mana lets us use our main value engine Thrasios and the green x-tutors we use to get situational pieces or enable our combo.\n\nThe mulligan: in our opening hand we want to see (creature based) mana advantage, value engines like Rhystic Study or Mystic Remora, interaction to stay alive and/or a way to find Gaeas Cradle. The list also shows the priority of these factors. Mana advantage is most important and so on.\n\nThe combos: \n1. Oboro Breezecaller Line: Our main Combo for infinite mana is based on the creatur Oboro Breezecaller. For 1 and a blue we get a 1/1 moonfolk wizard with \"2, return a land you control to it's owners hand: untap target land\". We can use this ability to make a shit ton of mana with gaea's cradle. This alone is (with enough creatures on the battlefield) semi-infinite with thrasios because his abilities will propably bring more lands into play, that we can use to activate the ability again. The last piece of the puzzle is another land: Talon Gates of Masara lets us put itself onto the battlefield from our hand for 4 mana with its own ability. So this is how it works: we need oboro breezecaller plus 5 other (so a total of 6) creatures, Gaeas Cradle and Talon Gates of Madara in play. We tap Cradle for 6 green and Talon Gates for 1 colorless mana. We use 2 of the mana and bounce talon Gates to activate breezecaller, untapping Cradle. We use 4 of the 5 mana left to bring back Talon Gates into play from our hand and repeat the progress netting one green mana every time. Once we have a shit ton of green mana we can use the second ability of talon gates to filter this mana into mana of any color.\n\n2. Eternal Witness - Snap: Our backup combo for infinite mana uses Gaeas Cradle as well. We need Eternal Witness, 4 more creatures (so now just 5 creatures) and Gaeas Cradle as well as one more land that can produce blue mana in play. We tap Cradle to produce 5 green mana and tap the other land to produce blue mana. We spend 1 and blue to cast snap from our hand bouncing eternal witness to our hand and untapping cradle and the land. Now we use 3 more mana to cast Eternal Witness which on etb returns Snap to our hand from the graveyard. Now we repeat the loop netting one mana of our choice (green or blue) each time. Once we have enough mana we can use the snap to untap black lands as well so we get access to each color.\n\nWhat now?\n\nOnce we have infinite Mana we can activate Thrasios as often as we want putting as much of our library to our hand as we need. We put all lands into play tapped.\n\nThe win: \n\n1. OBM: Our winning combo is focussed on Orcish Bowmasters. We cast it, than bestow Springheart Nantuko on it. Now we can make as many copies of OBM utilizing the Landfalls of our Breezecaller Loop as we need to ping our oponents to death with the etb triggers of Bowmasters.\n\n2. Finale: Simple but effective. Casting finale of devestation (3 untapped, non summoning sick creatures needed) with x equals 1000 should kill your opponents.\n\nBut why not:\n\nOther combos: keeping the number of combos and slots to enable them low helps us playing ienoigh interaction to stay alive and all the important (creature based) value and mana engines we need. More combos just make the deck inconsistent so we focus on combos that just follow our main startegy bringing no unnessessary bad cards to the deck. \n\nAs we speak of bad cards:\n\nThassa's Oracle Combos: An often asked question is why the deck isn't on Thassa's Oracle and its package. The simple answer is: we don't need it. Thoracle itself is a bad card and once we have our library in hand we can utilize the staples we play to win the game. Demonic Consultation is a pretty good card in the right deck but tutoring with it loses our game more often than in other decks because we're too depended on certain cards. You could consider playing Tainted pact as a Tutor without the Combo but i cut the whole package and didn't miss it. We can use the 3 slots better.\n\nI hope this helped you understanding the deck and it's philosophy.\nGreetings Phoenix.\n"}]}
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