209 views58 days ago
Commander
Size: 100Salt sum: 34.99
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Sizer25

209 views58 days ago
Commander
Size: 100Salt sum: 34.99
No deck tags

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Commander

Qty: 1 Price: $22.99
Oloro, Ageless Ascetic
At the beginning of your upkeep, you gain 2 life.
Whenever you gain life, you may pay
. If you do, draw a card and each opponent loses 1 life.
At the beginning of your upkeep, if Oloro is in the command zone, you gain 2 life.
Legendary Creature - Soldier Giant
Oloro, Ageless Ascetic (plst) C13-203

Commander

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Artifact

Qty: 7 Price: $49.79
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (clb) 298
Dolmen Gate
Prevent all combat damage that would be dealt to attacking creatures you control.
Artifact
Dolmen Gate (plst) LRW-256
Excalibur II
Whenever you gain life, put a charge counter on Excalibur II.
Equipped creature gets +1/+1 for each charge counter on Excalibur II.
Equip
Legendary Artifact - Equipment
Excalibur II (fin) 257
Lotus Bloom
Suspend 3—
(Rather than cast this card from your hand, pay
and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
, Sacrifice this artifact: Add three mana of any one color.
Artifact
Lotus Bloom (tsr) 270
Patchwork Banner
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
: Add one mana of any color.
Artifact
Patchwork Banner (soc) 353
Pristine Talisman
: Add
. You gain 1 life.
Artifact
Pristine Talisman (c21) 258
Veteran's Armaments
Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature."
Whenever a Soldier creature enters, you may attach this Equipment to it.
Equip
Artifact Kindred - Equipment Soldier
Veteran's Armaments (mor) 146

Artifact

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Card Draw

Qty: 13 Price: $77.97
Ancestral Vision
Suspend 4—
(Rather than cast this card from your hand, pay
and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Target player draws three cards.
Sorcery
Ancestral Vision (tsr) 52
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment
Black Market Connections (clb) 669
Chivalric Alliance
Whenever you attack with two or more creatures, draw a card.
, Discard a card: Create a 2/2 white and blue Knight creature token with vigilance.
Enchantment
Chivalric Alliance (moc) 11
Exemplar of Light
Flying
Whenever you gain life, put a +1/+1 counter on this creature.
Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.
Creature - Angel
Exemplar of Light (fdn) 11
Faithful Mending
You gain 2 life, draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Faithful Mending (mid) 221
Firemane Commando
Flying
Whenever you attack with two or more creatures, draw a card.
Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you.
Creature - Soldier Angel
Firemane Commando (moc) 73
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (tdc) 153
Kimoyo Beads
At the beginning of your end step, choose one that hasn't been chosen —
• AV Bead — Draw a card.
• Communication Bead — Create two 1/1 white Soldier creature tokens.
• Prime Bead — You gain 3 life. Exile this artifact, then return it to the battlefield under its owner's control.
Artifact
Kimoyo Beads (msc) 109
Kindred Discovery
As this enchantment enters, choose a creature type.
Whenever a creature you control of the chosen type enters or attacks, draw a card.
Enchantment
Kindred Discovery (lcc) 159
Mentor of the Meek
Whenever another creature you control with power 2 or less enters, you may pay
. If you do, draw a card.
Creature - Human Soldier
Mentor of the Meek (inr) 34
Military Intelligence
Whenever you attack with two or more creatures, draw a card.
Enchantment
Military Intelligence (j22) 322
Phyrexian Arena
At the beginning of your upkeep, you draw a card and lose 1 life.
Enchantment
Phyrexian Arena (c15) 130
Well of Lost Dreams
Whenever you gain life, you may pay
, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
Artifact
Well of Lost Dreams (c21) 275

Card Draw

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Creature

Qty: 18 Price: $59.90
Asphodel Wanderer
: Regenerate this creature.
Creature - Soldier Skeleton
Asphodel Wanderer (ths) 77
Baleful Strix
Flying, deathtouch
When this creature enters, draw a card.
Creature Artifact - Bird
Baleful Strix (otc) 215
Captain of the Watch
Vigilance (Attacking doesn't cause this creature to tap.)
Other Soldier creatures you control get +1/+1 and have vigilance.
When this creature enters, create three 1/1 white Soldier creature tokens.
Creature - Human Soldier
Captain of the Watch (gn3) 8
Changeling Outcast
Changeling (This card is every creature type.)
This creature can't block and can't be blocked.
Creature - Shapeshifter
Changeling Outcast (otc) 128
Daru Warchief
Soldier spells you cast cost
less to cast.
Soldier creatures you control get +1/+2.
Creature - Human Soldier
Daru Warchief (scg) 6
Field Marshal
Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)
Creature - Human Soldier
Field Marshal (10e) 15
Harbin, Vanguard Aviator
Flying
Whenever you attack with five or more Soldiers, creatures you control get +1/+1 and gain flying until end of turn.
Legendary Creature - Human Soldier
Harbin, Vanguard Aviator (bro) 212
Hero of Bladehold
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Whenever this creature attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking.
Creature - Human Knight
Hero of Bladehold (tdc) 119
Judge's Familiar
Flying
Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays
.
Creature - Bird
Judge's Familiar (rvr) 192
Keeper of the Accord
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Creature - Human Soldier
Keeper of the Accord (mkc) 70
Maha, Its Feathers Night
Flying, trample
Ward—Discard a card.
Creatures your opponents control have base toughness 1.
Legendary Creature - Elemental Bird
Maha, Its Feathers Night (blb) 100
Moseo, Vein's New Dean
Flying
When Moseo enters, create a 1/1 black and green Pest creature token with "Whenever this token attacks, you gain 1 life."
Infusion — At the beginning of your end step, if you gained life this turn, return up to one target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
Legendary Creature - Skeleton Bird Warlock
Moseo, Vein's New Dean (sos) 91
Nightsquad Commando
When this creature enters, if you attacked this turn, create a 1/1 white Human Soldier creature token.
Creature - Human Soldier
Nightsquad Commando (iko) 98
Segovian Angel
Flying, vigilance
Creature - Angel
Segovian Angel (plst) MH1-25
Valiant Veteran
Other Soldiers you control get +1/+1.
, Exile this card from your graveyard: Put a +1/+1 counter on each Soldier you control.
Creature - Soldier Kor
Valiant Veteran (dmu) 38
Wake Thrasher
Whenever a permanent you control becomes untapped, this creature gets +1/+1 until end of turn.
Creature - Soldier Merfolk
Wake Thrasher (ddt) 24
War Falcon
Flying
This creature can't attack unless you control a Knight or a Soldier.
Creature - Bird
War Falcon (m13) 38
Witch of the Moors
Deathtouch
At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature of their choice and you return up to one target creature card from your graveyard to your hand.
Creature - Human Warlock
Witch of the Moors (otc) 152

Creature

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Enchantment

Qty: 9 Price: $50.43
Bastion of Remembrance
When this enchantment enters, create a 1/1 white Human Soldier creature token.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Enchantment
Bastion of Remembrance (j25) 403
Bloodchief Ascension
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Enchantment
Bloodchief Ascension (cmm) 139
Cover of Darkness
As this enchantment enters, choose a creature type.
Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
Enchantment
Cover of Darkness (acr) 163
First Response
At the beginning of each upkeep, if you lost life last turn, create a 1/1 white Soldier creature token.
Enchantment
First Response (cmr) 22
Mobilization
Soldier creatures have vigilance.
: Create a 1/1 white Soldier creature token.
Enchantment
Mobilization (c14) 81
Phyrexian Reclamation
, Pay 2 life: Return target creature card from your graveyard to your hand.
Enchantment
Phyrexian Reclamation (tdc) 194
Revenge of Ravens
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life and you gain 1 life.
Enchantment
Revenge of Ravens (eld) 104
SOLDIER Military Program
At the beginning of combat on your turn, choose one. If you control a commander, you may choose both instead.
• Create a 1/1 white Soldier creature token.
• Put a +1/+1 counter on each of up to two Soldiers you control.
Enchantment
SOLDIER Military Program (fic) 25
Veteran Soldier
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, for each opponent, create a 1/1 white Soldier creature token that's tapped and attacking that opponent."
Legendary Enchantment - Background
Veteran Soldier (clb) 48

Enchantment

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Instant

Qty: 12 Price: $41.56
Aetherize
Return all attacking creatures to their owner's hand.
Instant
Aetherize (fdn) 151
Aetherspouts
For each attacking creature, its owner puts it on their choice of the top or bottom of their library.
Instant
Aetherspouts (mic) 97
Anguished Unmaking
Exile target nonland permanent. You lose 3 life.
Instant
Anguished Unmaking (2x2) 170
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (otc) 89
Call the Coppercoats
Strive — This spell costs
more to cast for each target beyond the first.
Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.
Instant
Call the Coppercoats (onc) 60
Culling the Weak
As an additional cost to cast this spell, sacrifice a creature.
Add
.
Instant
Culling the Weak (soa) 27
Dark Ritual
Add
.
Instant
Dark Ritual (plst) A25-82
Entrapment Maneuver
Target player sacrifices an attacking creature of their choice. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
Instant
Entrapment Maneuver (c16) 2
Even the Odds
Cast this spell only if you control fewer creatures than each opponent.
Create three 1/1 white Soldier creature tokens.
Instant
Even the Odds (fut) 6
Protect the Negotiators
Kicker
(You may pay an additional
as you cast this spell.)
If this spell was kicked, create a 1/1 white Soldier creature token.
Counter target spell unless its controller pays
for each creature you control.
Instant
Protect the Negotiators (dmu) 62
Recruit the Worthy
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Create a 1/1 white Soldier creature token.
Instant
Recruit the Worthy (mh1) 22
Void Rend
This spell can't be countered.
Destroy target nonland permanent.
Instant
Void Rend (snc) 230

Instant

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Land

Qty: 36 Price: $238.04
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (2x2) 321
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (otc) 280
Dismal Backwater
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Dismal Backwater (m20) 245
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (ktk) 233
Fortified Beachhead
As this land enters, you may reveal a Soldier card from your hand. This land enters tapped unless you revealed a Soldier card this way or you control a Soldier.
: Add
or
.
,
: Soldiers you control get +1/+1 until end of turn.
Land
Fortified Beachhead (bro) 262
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (rna) 248
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (sld) 123
Island
(
: Add
.)
Basic Land - Island
Island (khm) 395
Jwar Isle Refuge
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Jwar Isle Refuge (scd) 306
Kabira Crossroads
This land enters tapped.
When this land enters, you gain 2 life.
: Add
.
Land
Kabira Crossroads (c17) 259
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (jou) 163
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mh2) 248
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (mkc) 276
Plains
(
: Add
.)
Basic Land - Plains
Plains (soi) 285
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (ktk) 239
Raffine's Tower
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Swamp
Raffine's Tower (snc) 254
Scoured Barrens
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Scoured Barrens (iko) 254
Sejiri Refuge
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Sejiri Refuge (scd) 317
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (eld) 259
Tranquil Cove
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Tranquil Cove (ddq) 34
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (rvr) 291

Land

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Planeswalker

Qty: 1 Price: $3.49
Elspeth, Sun's Champion
+1: Create three 1/1 white Soldier creature tokens.
−3: Destroy all creatures with power 4 or greater.
−7: You get an emblem with "Creatures you control get +2/+2 and have flying."
Legendary Planeswalker - Elspeth
Elspeth, Sun's Champion (mkc) 62

Planeswalker

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Sorcery

Qty: 3 Price: $2.33
Energy Tap
Tap target untapped creature you control. If you do, add an amount of
equal to that creature's mana value.
Sorcery
Energy Tap (4ed) 69
Timely Reinforcements
If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens.
Sorcery
Timely Reinforcements (m12) 40
Withering Curse
All creatures get -2/-2 until end of turn.
Infusion — If you gained life this turn, destroy all creatures instead.
Sorcery
Withering Curse (sos) 105

Sorcery

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Deck Info

Deck stats

34 pips - 28 cards
22 mana - 20 cards
17 pips - 15 cards
22 mana - 20 cards
24 pips - 20 cards
27 mana - 20 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
3 mana - 3 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"I love life gain. My friend hates life gain. how can I make decks with life gain that dont make my friends upset so we can enjoy commander games together? \nIn this case, the answer is; let life gain be entirely incidental to your strategy. \n\nOloro is a SOLIDER, so its time to FIGHT! \n\nwe're making aggro esper, and the life gain? its like a pre emptive fog! you can swing out and be super aggro because you'll have gained enough life to survive the clapback. \n\nIt's an okay deck, I think my other oloro build is just a little bit too much better overall in terms of its ability to play consistently, so I tend to play that, but its only a few cards to swap out to change it up and play a different build\n"}]}
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