Xara_Dropfist
126 views9 months ago
Commander
Size: 100Salt sum: 31.99
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Commander
Commander
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Anthem
Anthem
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Bounce
Bounce
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Discard
Discard
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Drain
Drain
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Draw
Faerie Snoop
Flying
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When this creature is turned face up, look at the top two cards of your library. Put one into your hand and the other into your graveyard.
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When this creature is turned face up, look at the top two cards of your library. Put one into your hand and the other into your graveyard.
Creature - Faerie Detective

Draw
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Evasion
Evasion
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Mill
Court of Cunning
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
Enchantment

Mill
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Protection
Mistbind Clique
Flash
Flying
Champion a Faerie (When this enters, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.)
When a Faerie is championed with this creature, tap all lands target player controls.
Flying
Champion a Faerie (When this enters, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.)
When a Faerie is championed with this creature, tap all lands target player controls.
Creature - Wizard Faerie

Protection
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Ramp
Midnight Clock
: Add .
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
Artifact

Ramp
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Removal
Removal
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Tokens
Notorious Throng
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.
Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.
Sorcery Kindred - Rogue

Tokens
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This deck is a "},{"attributes":{"bold":true},"insert":"strictly Faerie-themed Commander build"},{"insert":" led by "},{"attributes":{"bold":true},"insert":"Alela, Artful Provocateur"},{"insert":", built with a hard flavour rules:\n"},{"attributes":{"bold":true},"insert":"All creatures are Faeries."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"All noncreature spells feature Faeries or unmistakable fae magic in their artwork."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThe Game Plan"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck plays primarily at "},{"attributes":{"bold":true},"insert":"instant speed"},{"insert":", leaning into the classic Faerie identity:\nFlash creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tempo disruption"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Incremental advantage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Evasive pressure"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Alela"},{"insert":" rewards you for playing into that theme by turning your enchantments and artifacts into additional "},{"attributes":{"bold":true},"insert":"Faerie tokens"},{"insert":", allowing the board to grow naturally while you interact and disrupt opponents.\n\nThe Playstyle"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Hold mana open and punish overextension"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Chip away with evasive Faeries and tokens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Leverage tribal synergies for card draw and disruption"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Slowly establish inevitability through flyers and court politics"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThis deck prefers "},{"attributes":{"bold":true},"insert":"clever sequencing and patience"},{"insert":" over brute force. It wins through:\nWide boards of flying Faeries"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Token swarms supported by tribal payoffs"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"“Death by a thousand cuts” rather than explosive combos"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nPhilosophy & Restrictions"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck intentionally avoids:\nOff-theme creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Generic staples with mismatched art"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Effects that break the Faerie illusion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Caveat:"},{"insert":" Some mechanically strong cards are excluded purely for "},{"attributes":{"bold":true},"insert":"art and flavour reasons"},{"insert":", in favour of slightly less efficient options that preserve immersion. The goal is not maximum optimisation, but "},{"attributes":{"bold":true},"insert":"maximum cohesion"},{"insert":".\n"}]}





















































































