Khurzad
331 views29 days ago
Commander
Size: 100Salt sum: 44.62
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{"ops":[{"insert":"I liked Bonny Pall the first moment I discovered her. I love Paul Bunyan, I did a whole report on him in 5th grade, and so the opportunity to have Paul Bunyan as a commander was very appealing to me. I had theory crafted something but realized that I wanted to expand the number of decks I had, and truly built my first iteration of the deck based entirely on cards that I owned. The deck did okay, but was definitely missing some synergies. So I've been slowly building it up. Initially I was aiming for more of a Landfall deck, but realized it was more of lands matter deck. This is the third major upgrade that I've done, and will continue to tinker with, especially since there's been a fair amount of landfall/lands matter support over the past year with Edge of Eternities as well as Avatar: The Last Airbender. One of the biggest issues surprisingly was ramp, I was having a tough time getting Bonny out earlier than turn six or seven consistently, so I tweaked this a fair amount to hopefully speed it up, as she's the engine that makes it grow. Essentially, you grow Beau to make him big and then turn him sideways to murder stuff. \n\n"},{"insert":{"card-link":"Bonny Pall, Clearcutter"}},{"insert":" is the real engine here, especially with the draw and graveyard recursion. You can get real stupid with some sac lands to buff her or the ox. Coming with Beau (at least for my pod) creates targeting problems for removal: do you remove the bigger creature (which doesn't have trample) or do you remove the card draw engine with reach? It's a good dilemma to present. I feel good about my win rate with Bonny so far.\n"}]}
Commander
Bonny Pall, Clearcutter
Reach
When Bonny Pall enters, create Beau, a legendary blue Ox creature token with "Beau's power and toughness are each equal to the number of lands you control."
Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield.
When Bonny Pall enters, create Beau, a legendary blue Ox creature token with "Beau's power and toughness are each equal to the number of lands you control."
Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield.
Legendary Creature - Scout Giant

Commander
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Counters
Counters
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Draw
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Draw
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Land
Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land

Land
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Landfall
Greensleeves, Maro-Sorcerer
Protection from planeswalkers and from Wizards
Greensleeves's power and toughness are each equal to the number of lands you control.
Landfall — Whenever a land you control enters, create a 3/3 green Badger creature token.
Greensleeves's power and toughness are each equal to the number of lands you control.
Landfall — Whenever a land you control enters, create a 3/3 green Badger creature token.
Legendary Creature - Elemental Sorcerer

Mightform Harmonizer
Landfall — Whenever a land you control enters, double the power of target creature you control until end of turn.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Druid Insect

Mossborn Hydra
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
Creature - Elemental Hydra

Springheart Nantuko
Bestow
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Creature Enchantment - Monk Insect

Landfall
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Protection
Smuggler's Surprise
Spree (Choose one or more additional costs.)
+ — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+ — You may put up to two creature cards from your hand onto the battlefield.
+ — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
+ — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+ — You may put up to two creature cards from your hand onto the battlefield.
+ — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
Instant

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Ramp
Loot, Exuberant Explorer
You may play an additional land on each of your turns.
, : Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
, : Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
Legendary Creature - Beast Noble

Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout

Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with ", , Sacrifice this token: You gain 3 life." Treasure is an artifact with ", Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout

Ramp
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Recursion
Peerless Recycling
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Return target permanent card from your graveyard to your hand. If the gift was promised, instead return two target permanent cards from your graveyard to your hand.
Return target permanent card from your graveyard to your hand. If the gift was promised, instead return two target permanent cards from your graveyard to your hand.
Instant

Recursion
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Removal
Removal
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Tokens
Koma, Cosmos Serpent
This spell can't be countered.
At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil.
Sacrifice another Serpent: Choose one —
• Tap target permanent. Its activated abilities can't be activated this turn.
• Koma gains indestructible until end of turn.
At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil.
Sacrifice another Serpent: Choose one —
• Tap target permanent. Its activated abilities can't be activated this turn.
• Koma gains indestructible until end of turn.
Legendary Creature - Serpent

Tokens
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"I liked Bonny Pall the first moment I discovered her. I love Paul Bunyan, I did a whole report on him in 5th grade, and so the opportunity to have Paul Bunyan as a commander was very appealing to me. I had theory crafted something but realized that I wanted to expand the number of decks I had, and truly built my first iteration of the deck based entirely on cards that I owned. The deck did okay, but was definitely missing some synergies. So I've been slowly building it up. Initially I was aiming for more of a Landfall deck, but realized it was more of lands matter deck. This is the third major upgrade that I've done, and will continue to tinker with, especially since there's been a fair amount of landfall/lands matter support over the past year with Edge of Eternities as well as Avatar: The Last Airbender. One of the biggest issues surprisingly was ramp, I was having a tough time getting Bonny out earlier than turn six or seven consistently, so I tweaked this a fair amount to hopefully speed it up, as she's the engine that makes it grow. Essentially, you grow Beau to make him big and then turn him sideways to murder stuff. \n\n"},{"insert":{"card-link":"Bonny Pall, Clearcutter"}},{"insert":" is the real engine here, especially with the draw and graveyard recursion. You can get real stupid with some sac lands to buff her or the ox. Coming with Beau (at least for my pod) creates targeting problems for removal: do you remove the bigger creature (which doesn't have trample) or do you remove the card draw engine with reach? It's a good dilemma to present. I feel good about my win rate with Bonny so far.\n"}]}





































































