1.6k
2/22/2024
Faith Requires Sacrifice
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $2837.60
Salt Sum: 45.37
1.6k
2/22/2024
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Commander

Quantity: 1Price: $9.49
Archangel Avacyn

Creature
Archangel Avacyn // Avacyn, the Purifier (psoi) 5sArchangel Avacyn // Avacyn, the Purifier (psoi) 5s
1

Boardwipes

Quantity: 3Price: $76.97
Austere Command

Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.

Sorcery
Austere Command (mp2) 1
1
Blasphemous Act

This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

Sorcery
Blasphemous Act (isd) 130
1
Wrath of God

Destroy all creatures. They can't be regenerated.

Sorcery
Wrath of God (mp2) 7
1

Card Draw

Quantity: 10Price: $70.90
Cathartic Reunion

As an additional cost to cast this spell, discard two cards. Draw three cards.

Sorcery
Cathartic Reunion (kld) 109
1
Esper Sentinel

Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is Esper Sentinel's power.

Creature Artifact
Esper Sentinel (mh2) 12
1
Faithless Looting

Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Faithless Looting (ema) 128
1
Mask of Memory

Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Mask of Memory (mrd) 203
1
Nahiri, the Harbinger

+2: You may discard a card. If you do, draw a card. −2: Exile target enchantment, tapped artifact, or tapped creature. −8: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle. It gains haste. Return it to your hand at the beginning of the next end step.

Planeswalker
Nahiri, the Harbinger (soi) 247
1
Puresteel Paladin

Whenever an Equipment enters the battlefield under your control, you may draw a card. Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts.

Creature
Puresteel Paladin (nph) 20
1
Skullclamp

Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}

Artifact
Skullclamp (c17) 222
1
Sram, Senior Edificer

Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.

Creature
Sram, Senior Edificer (mul) 6
1
Thrill of Possibility

As an additional cost to cast this spell, discard a card. Draw two cards.

Instant
Thrill of Possibility (sta) 46
1
Tormenting Voice

As an additional cost to cast this spell, discard a card. Draw two cards.

Sorcery
Tormenting Voice (soi) 186
1

Equip. - Attack

Quantity: 7Price: $580.93
Embercleave

Flash This spell costs {1} less to cast for each attacking creature you control. When Embercleave enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+1 and has double strike and trample. Equip {3}

Artifact
Embercleave (eld) 120
1
Grafted Exoskeleton

Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever Grafted Exoskeleton becomes unattached from a permanent, sacrifice that permanent. Equip {2}

Artifact
Grafted Exoskeleton (som) 162
1
Sword of Body and Mind

Equipped creature gets +2/+2 and has protection from green and from blue. Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards. Equip {2}

Artifact
Sword of Body and Mind (mps) 50
1
Sword of Feast and Famine

Equipped creature gets +2/+2 and has protection from black and from green. Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. Equip {2}

Artifact
Sword of Feast and Famine (mps) 28
1
Sword of Fire and Ice

Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card. Equip {2}

Artifact
Sword of Fire and Ice (2xm) 365
1
Sword of Light and Shadow

Equipped creature gets +2/+2 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. Equip {2}

Artifact
Sword of Light and Shadow (mps) 30
1
Sword of War and Peace

Equipped creature gets +2/+2 and has protection from red and from white. Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand. Equip {2}

Artifact
Sword of War and Peace (mps) 51
1

Equip. - Defense

Quantity: 5Price: $132.75
Champion's Helm

Equipped creature gets +2/+2. As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip {1}

Artifact
Champion's Helm (mps) 7
1
Commander's Plate

Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity. Equip commander {3} Equip {5}

Artifact
Commander's Plate (sld) 1339
1
Hyena Umbra

Enchant creature Enchanted creature gets +1/+1 and has first strike. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Hyena Umbra (uma) 21
1
Mithril Coat

Flash Indestructible When Mithril Coat enters the battlefield, attach it to target legendary creature you control. Equipped creature has indestructible. Equip {3}

Artifact
Mithril Coat (ltr) 379
1
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}

Artifact
Swiftfoot Boots (brr) 58
1

Equip. - Synergy

Quantity: 3Price: $44.47
Basilisk Collar

Equipped creature has deathtouch and lifelink. Equip {2}

Artifact
Basilisk Collar (2xm) 233
1
Mortarpod

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +0/+1 and has "Sacrifice this creature: This creature deals 1 damage to any target." Equip {2}

Artifact
Mortarpod (mm2) 222
1
Sigarda's Aid

You may cast Aura and Equipment spells as though they had flash. Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control.

Enchantment
Sigarda's Aid (sld) 731
1

Extra Damage

Quantity: 3Price: $18.47
Aurelia, the Warleader

Flying, vigilance, haste Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.

Creature
Aurelia, the Warleader (gk1) 77
1
Gisela, Blade of Goldnight

Flying, first strike If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.

Creature
Gisela, Blade of Goldnight (cmm) 682
1
Kediss, Emberclaw Familiar

Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent. Partner (You can have two commanders if both have partner.)

Creature
Kediss, Emberclaw Familiar (cmr) 188
1

Graveyard Hate

Quantity: 1Price: $2.79
Remorseful Cleric

Flying Sacrifice Remorseful Cleric: Exile target player's graveyard.

Creature
Remorseful Cleric (pm19) 33s
1

Interaction

Quantity: 5Price: $40.45
Cathar Commando

Flash {1}, Sacrifice Cathar Commando: Destroy target artifact or enchantment.

Creature
Cathar Commando (mid) 10
1
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (pf20) 1
1
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (sld) 364
1
Vandalblast

Destroy target artifact you don't control. Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Vandalblast (rtr) 111
1
Wear

Instant
Wear // Tear (dgm) 135
1

Land

Quantity: 34Price: $994.06
Ancient Tomb

{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.

Land
Ancient Tomb (uma) 236
1
Arid Mesa

{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.

Land
Arid Mesa (mh2) 436
1
Battlefield Forge

{T}: Add {C}. {T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.

Land
Battlefield Forge (apc) 139
1
Cathedral of War

Cathedral of War enters the battlefield tapped. Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {C}.

Land
Cathedral of War (pm13) 221★
1
Cavern of Souls

As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Land
Cavern of Souls (avr) 226
1
City of Brass

Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.

Land
City of Brass (mma) 221
1
Command Beacon

{T}: Add {C}. {T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone.

Land
Command Beacon (c15) 56
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (cmd) 269
1
Field of Ruin

{T}: Add {C}. {2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.

Land
Field of Ruin (mid) 262
1
Hanweir Battlements

{T}: Add {C}. {R}, {T}: Target creature gains haste until end of turn. {3}{R}{R}, {T}: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.

Land
Hanweir Battlements (emn) 204
1
High Market

{T}: Add {C}. {T}, Sacrifice a creature: You gain 1 life.

Land
High Market (v12) 9
1
Homeward Path

{T}: Add {C}. {T}: Each player gains control of all creatures they own.

Land
Homeward Path (c16) 301
1
Mana Confluence

{T}, Pay 1 life: Add one mana of any color.

Land
Mana Confluence (jou) 163
1
Marsh Flats

{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.

Land
Marsh Flats (mh2) 437
1
Plateau

({T}: Add {R} or {W}.)

Land
Plateau (3ed) 284
1
Prismatic Vista

{T}, Pay 1 life, Sacrifice Prismatic Vista: Search your library for a basic land card, put it onto the battlefield, then shuffle.

Land
Prismatic Vista (mh1) 244
1
Rogue's Passage

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Land
Rogue's Passage (uma) 250
1
Rugged Prairie

{T}: Add {C}. {R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}.

Land
Rugged Prairie (exp) 34
1
Sacred Foundry

({T}: Add {R} or {W}.) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Sacred Foundry (exp) 14
1
Scalding Tarn

{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.

Land
Scalding Tarn (mh2) 439
1
Shinka, the Bloodsoaked Keep

{T}: Add {R}. {R}, {T}: Target legendary creature gains first strike until end of turn.

Land
Shinka, the Bloodsoaked Keep (chk) 282
1
Slayers' Stronghold

{T}: Add {C}. {R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.

Land
Slayers' Stronghold (sld) 356
1
Snow-Covered Mountain

({T}: Add {R}.)

Land
Snow-Covered Mountain (ice) 379
3
Snow-Covered Plains

({T}: Add {W}.)

Land
Snow-Covered Plains (ice) 367
5
Spectator Seating

Spectator Seating enters the battlefield tapped unless you have two or more opponents. {T}: Add {R} or {W}.

Land
Spectator Seating (cmr) 356
1
Sunbaked Canyon

{T}, Pay 1 life: Add {R} or {W}. {1}, {T}, Sacrifice Sunbaked Canyon: Draw a card.

Land
Sunbaked Canyon (mh1) 247
1
Urza's Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Urza's Saga gains "{T}: Add {C}." II — Urza's Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This creature gets +1/+1 for each artifact you control.'" III — Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle.

Land Enchantment
Urza's Saga (mh2) 380
1
War Room

{T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.

Land
War Room (clb) 929
1

Mana Advantage

Quantity: 5Price: $212.95
Bitterthorn, Nissa's Animus

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {3}

Artifact
Bitterthorn, Nissa's Animus (moc) 132
1
Dockside Extortionist

When Dockside Extortionist enters the battlefield, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")

Creature
Dockside Extortionist (c19) 24
1
Dowsing Dagger

Artifact
Dowsing Dagger // Lost Vale (pxtc) 235Dowsing Dagger // Lost Vale (pxtc) 235
1
Smothering Tithe

Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Enchantment
Smothering Tithe (wot) 67
1
Weathered Wayfarer

{W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.

Creature
Weathered Wayfarer (2x2) 578
1

Mana Rocks

Quantity: 8Price: $420.72
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (brc) 132
1
Boros Signet

{1}, {T}: Add {R}{W}.

Artifact
Boros Signet (sld) 291
1
Jeweled Lotus

{T}, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander.

Artifact
Jeweled Lotus (cmr) 319
1
Mana Crypt

At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {C}{C}.

Artifact
Mana Crypt (ema) 225
1
Mind Stone

{T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card.

Artifact
Mind Stone (pdci) 11
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (v10) 12
1
Talisman of Conviction

{T}: Add {C}. {T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you.

Artifact
Talisman of Conviction (mh1) 230
1
The Irencrag

{T}: Add {C}. Whenever a legendary creature enters the battlefield under your control, you may have The Irencrag become a legendary Equipment artifact named Everflame, Heroes' Legacy. If you do, it gains equip {3} and "Equipped creature gets +3/+3" and loses all other abilities.

Artifact
The Irencrag (woe) 368
1

Protection

Quantity: 4Price: $75.46
Cloudshift

Exile target creature you control, then return that card to the battlefield under your control.

Instant
Cloudshift (a25) 7
1
Ephemerate

Exile target creature you control, then return it to the battlefield under its owner's control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Instant
Ephemerate (sta) 5
1
Mother of Runes

{T}: Target creature you control gains protection from the color of your choice until end of turn.

Creature
Mother of Runes (ema) 22
1
Teferi's Protection

Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.

Instant
Teferi's Protection (sta) 11
1

Recursion

Quantity: 3Price: $2.77
Daretti, Scrap Savant

+2: Discard up to two cards, then draw that many cards. −2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield. −10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step." Daretti, Scrap Savant can be your commander.

Planeswalker
Daretti, Scrap Savant (c16) 123
1
Remember the Fallen

Choose one or both — • Return target creature card from your graveyard to your hand. • Return target artifact card from your graveyard to your hand.

Sorcery
Remember the Fallen (nph) 21
1
Restoration Specialist

{W}, Sacrifice Restoration Specialist: Return up to one target artifact card and up to one target enchantment card from your graveyard to your hand.

Creature
Restoration Specialist (aer) 21
1

Tutor

Quantity: 8Price: $154.42
Enlightened Tutor

Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

Instant
Enlightened Tutor (j20) 2
1
Fighter Class

(Gain the next level as a sorcery to add its ability.) When Fighter Class enters the battlefield, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. {1}{R}{W}: Level 2 Equip abilities you activate cost {2} less to activate. {3}{R}{W}: Level 3 Whenever a creature you control attacks, up to one target creature blocks it this combat if able.

Enchantment
Fighter Class (afr) 222
1
Imperial Recruiter

When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.

Creature
Imperial Recruiter (mh2) 314
1
Recruiter of the Guard

When Recruiter of the Guard enters the battlefield, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.

Creature
Recruiter of the Guard (plst) CN2-22
1
Relic Seeker

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) When Relic Seeker becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.

Creature
Relic Seeker (pori) 29
1
Search for Glory

Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle. You gain 1 life for each {S} spent to cast this spell. ({S} is mana from a snow source.)

Sorcery
Search for Glory (khm) 340
1
Steelshaper's Gift

Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.

Sorcery
Steelshaper's Gift (5dn) 19
1
Stoneforge Mystic

When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle. {1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.

Creature
Stoneforge Mystic (pgpx) 2016
1

Deck Stats

Deck extras (0)
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Description

{"ops":[{"insert":"This deck traces its origins back to when I started playing EDH in 2017, and my first attempts at a Boros deck with an Angel as the commander. Voltron style became one of my favourite styles to play and it was inevitable to end up with "},{"insert":{"card-link":"Archangel Avacyn // Avacyn, the Purifier"}},{"insert":" as the commander, as she is my favourite character in the Magic Multiverse.\n\nOver the years the deck has changed significantly and by now it has no budget limit. The aim of the deck is to win through commander combat damage as fast as possible. To that effect, the deck focuses heavily on casting Avacyn as soon as possible, and finding equipment to protect her and do more damage.\n\nThe deck has its own dedicated website to showcase alters, among other things: \n"},{"attributes":{"background":"#232323","link":"https://www.churchofavacyn.com/"},"insert":"www.churchofavacyn.com"},{"insert":"\n\nFor a more detailed primer on how to play this deck, please check out MTG Nexus:\n"},{"attributes":{"link":"https://www.mtgnexus.com/viewtopic.php?t=88636"},"insert":"https://www.mtgnexus.com/viewtopic.php?t=88636"},{"insert":"\n\nWhere allowed by the deck builder, the physical cards used in the deck are represented. Altered cards:\n\nSnow-Covered Lands Panorama by Indra Antoneviča"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":{"card-link":"Thrill of Possibility"}},{"insert":"by MIB Alters"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":{"card-link":"Mask of Memory"}},{"insert":" y Micha’s Alters"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":{"card-link":"Hyena Umbra"}},{"insert":"by Sk0oma Alter"},{"attributes":{"background":"transparent"},"insert":"s"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":{"card-link":"Skullclamp"}},{"insert":"by Micha's Alters"},{"attributes":{"background":"transparent"},"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":{"card-link":"Basilisk Collar"}},{"insert":"by Micha's Alter"},{"attributes":{"background":"transparent"},"insert":"s"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":{"card-link":"Rogue's Passage"}},{"insert":"by MIB Alter"},{"attributes":{"background":"transparent"},"insert":"s"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":{"card-link":"Plateau"}},{"insert":"by MIB Alter"},{"attributes":{"background":"transparent"},"insert":"s"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":{"card-link":"Command Tower"}},{"insert":"by MIB Alter"},{"attributes":{"background":"transparent"},"insert":"s"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":{"card-link":"Cathartic Reunion"}},{"insert":"by RockyAlter"},{"attributes":{"background":"transparent"},"insert":"s"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":{"card-link":"Tormenting Voice"}},{"insert":"by RockyAlter"},{"attributes":{"background":"transparent"},"insert":"s"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Basic Lands by Alberto Sanchez Ballesteros"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":{"card-link":"Blasphemous Act"}},{"insert":"by Bentistic MTG Alter"},{"attributes":{"background":"transparent"},"insert":"s"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":{"card-link":"Archangel Avacyn // Avacyn, the Purifier"}},{"insert":"by MIB Alter"},{"attributes":{"background":"transparent"},"insert":"s"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":{"card-link":"Archangel Avacyn // Avacyn, the Purifier"}},{"insert":"by Ellie Shakirova MTG Alteration"},{"attributes":{"background":"transparent"},"insert":"s"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Power Level"},{"insert":"\n\nThe deck is focused and optimised for the Voltron strategy. I believe the deck is close to its power level ceiling because of the chosen archetype and colours. I have no intentions to push it to the cEDH level, if that would even be possible, as I enjoy the deck at the current level.\n\n"},{"attributes":{"bold":true},"insert":"Strengths"},{"insert":"\n\nThis deck is strongly focused on doing commander damage. The average mana value is low (2.45) with a consistent mana base to make the deck relatively fast and resilient. It is rare for the deck to stall by itself, mostly this only happens because of misplay or becoming the main target of removal. Most of the time the deck has an answer to obstacles that would stop it from doing commander damage.\n\n"},{"attributes":{"bold":true},"insert":"Weaknesses"},{"insert":"\n\nLike any aggro deck, this deck can struggle against control decks if it can't set up fast enough. Damage prevention or the ability to consistently remove Avacyn from play will stall or stop the deck entirely. Much of the time, the only creature on the board under my control will be Avacyn and as such the deck can also be susceptible to being overrun by decks that go wide. Most of the creatures in the deck are for utility rather than defence. \n\nFurthermore, Boros colours tend to struggle with ramp and card draw. This deck tries to mitigate those weaknesses as much as possible, especially by using tutors, and in most games I do not feel that I struggle because of the colours.\n\n"},{"attributes":{"bold":true},"insert":"Game Plan"},{"insert":"\n\nThe deck aims to play aggressively and to put opponents on the defence by attacking with Avacyn as early as possible. With a fast opening hand this can be as early as turn one. Average start is attacking by turn four or five, and anything after that is slow for this deck.\n\nDepending on the opening hand, the first turns are usually spent tutoring to set up Avacyn with protection or provide additional power. I like to ensure the commander is protected first before tutoring for offensive Equipment. In mid and late game, unless significantly disrupted, Avacyn should be equipped with multiple Equipment cards to defeat each opponent in one or two hits.\n\n"},{"attributes":{"bold":true},"insert":"Card Selection"},{"insert":"\n\nI have no budget limit on this deck, my main focus is as much synergy as possible so the deck is consistent and has a decent chance of winning or at least being relevant in all games, regardless of power level. I believe the current version is at a point where all cards are relevant and very few (or perhaps none) need to be replaced.\n\n"},{"attributes":{"bold":true},"insert":"Creatures"},{"insert":"\n\nAs mentioned earlier, the majority of creatures are for utility. They are also low mana value so they can be cast early in the game to provide some kind of advantage. They also preferably have 2 or less power and toughness so they can be tutored by the Recruiters. The exceptions are the two high mana value Angels that can help close the game.\n\nImportant creatures to the deck are those that can be sacrificed at instant speed. In addition to whatever effect the sacrifice has, it can trigger Avacyn's transformation when required.  \n\n"},{"attributes":{"bold":true},"insert":"Artifacts"},{"insert":"\n\nThe artifacts are either mana rocks or Equipment. The mana rocks are all mana value 2 or less, with the aim to be cast in the first two turns. The Equipment can be separated into utility, protection and offence. \n\nThe utility Equipment provides card or mana advantage. Protection is provided via hexproof, protection from colours or indestructibility. Offensive Equipment increases power, and provides double strike or infect.\n\n"},{"attributes":{"bold":true},"insert":"Enchantments"},{"insert":"\n\nOf the few enchantments in the deck, one provides mana advantage and others support the Voltron strategy. "},{"insert":{"card-link":"Fighter Class"}},{"insert":" and "},{"insert":{"card-link":"Sigarda's Aid"}},{"insert":" both synergize well with equipment. The only Aura in the deck is, in my opinion, good value for mana because it provides +1/+1, first strike and totem armour for only one white mana.\n\n"},{"attributes":{"bold":true},"insert":"Planeswalkers"},{"insert":"\n\nThe two planeswalkers in the deck were chosen to provide card advantage and utility. In addition to card draw, "},{"insert":{"card-link":"Daretti, Scrap Savant"}},{"insert":" provides recursion for artifacts, and "},{"insert":{"card-link":"Nahiri, the Harbinger"}},{"insert":" has target removal. They are not expected to be able to use their last ability, but provide good enough value for one or two activations.\n\n"},{"attributes":{"bold":true},"insert":"Instants & Sorceries"},{"insert":"\n\nCard advantage is provided by red spells to draw cards, one recursion spell and tutor spells. One of those is specific for Equipment, but the others are more flexible. The two spells that flicker a creature are mostly intended to protect Avacyn from removal but can also provide additional ETB triggers on utility creatures. "},{"insert":{"card-link":"Teferi's Protection"}},{"insert":" is a universally good defensive spell. \n\nRemoval spells were mostly chosen either for their low mana value or flexibility, such as "},{"insert":{"card-link":"Vandalblast"}},{"insert":". The mass removal spells are intentionally ‘destroy’ or ‘damage’ effects because Avacyn can be protected against those.\n\n"},{"attributes":{"bold":true},"insert":"Lands"},{"insert":"\n\nThe deck does rely on nonbasic lands to consistently provide the right colours, and also for utility. Enchantment, legendary and snow lands were chosen so that they can be tutored or recurred from the graveyard. Other lands provide card advantage, support Avacyn in combat or otherwise help the Voltron strategy. \n\nTo ensure the right colours are available consistently, the deck includes fetch lands and several lands that can be tapped for at least one of the two required colours. The deck purposefully has only one land that doesn’t have the option to enter the battlefield untapped. \n\n"}]}
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