LaudieTV
2.5k views3 months ago
Commander
Size: 100Salt sum: 48.76
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
Wilhelt, the Rotcleaver
Whenever another Zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card.
At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card.
Legendary Creature - Warrior Zombie

Commander
(Ctrl to add secondary)
Sephiroth, Fabled SOLDIER
Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card.
Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.
Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.
Legendary Creature - Human Soldier Avatar


Aristocrat Drain/Payoff
(Ctrl to add secondary)
Grim Reaper's Scythe
Whenever one or more creature cards leave your graveyard, create a 2/2 black Zombie creature token.
, , Sacrifice two creatures: Return target creature card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
, , Sacrifice two creatures: Return target creature card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
Legendary Artifact

Artifact
(Ctrl to add secondary)
Counterspell
(Ctrl to add secondary)
Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Legendary Artifact

Draw
(Ctrl to add secondary)
Land
(Ctrl to add secondary)
Mikaeus, the Unhallowed
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a Human deals damage to you, destroy it.
Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Whenever a Human deals damage to you, destroy it.
Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Legendary Creature - Cleric Zombie

Mikaeus Combo Partners
(Ctrl to add secondary)
Ramp
(Ctrl to add secondary)
Relentless Dead
Menace (This creature can't be blocked except by two or more creatures.)
When this creature dies, you may pay . If you do, return it to its owner's hand.
When this creature dies, you may pay . If you do, return another target Zombie creature card with mana value X from your graveyard to the battlefield.
When this creature dies, you may pay . If you do, return it to its owner's hand.
When this creature dies, you may pay . If you do, return another target Zombie creature card with mana value X from your graveyard to the battlefield.
Creature - Zombie

Recursion
(Ctrl to add secondary)
Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant

Removal
(Ctrl to add secondary)
Yawgmoth, Thran Physician
Protection from Humans
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Human Cleric

Sac Outlet
(Ctrl to add secondary)
Grim Servant
Menace
When this creature enters, search your library for a card with mana value less than or equal to your devotion to black, reveal it, put it into your hand, then shuffle. You lose 3 life. (Each in the mana costs of permanents you control counts toward your devotion to black.)
When this creature enters, search your library for a card with mana value less than or equal to your devotion to black, reveal it, put it into your hand, then shuffle. You lose 3 life. (Each in the mana costs of permanents you control counts toward your devotion to black.)
Creature - Zombie Warlock

Profane Tutor
Suspend 2— (Rather than cast this card from your hand, pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search your library for a card, put that card into your hand, then shuffle.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery

Tutor
(Ctrl to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Grimgrin, Corpse-Born | Zombie Aristocrats Combo"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nOverview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is a Zombie aristocrats combo deck built around sacrifice engines, recursion, and death-trigger loops.\nThe deck is not interested in building a board and protecting it. It is interested in turning creatures into resources and letting the game progress until its engines convert routine actions into lethal outcomes.\nMost turns look ordinary. Creatures enter, creatures die, cards are drawn, mana is made, and life totals shift in small increments. Over time, overlapping engines form. When the right pieces line up, a single turn flips the table from stable to finished.\nThis deck wins through math, not combat.\n\nDeck Identity and Philosophy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is not a tribal beatdown deck and not a turbo combo shell.\nIt is an aristocrats combo deck that grinds naturally and kills suddenly.\nYou trade early, allow pieces to die, and rarely commit to protecting bodies that are not actively generating value. The deck is built so that death is not a setback. It is the operating system.\nYour real investments are sacrifice outlets, recursion, and card flow. Once those exist, every creature becomes mana, cards, damage, or all three.\nThe deck does not announce its wins. It accumulates leverage until a normal-looking turn becomes lethal.\n\nThe Role of Grimgrin"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Grimgrin is not the win condition.\nHe is a converter.\nHe turns creatures into untaps, enables sacrifice sequencing, pressures creature decks, and amplifies Gravecrawler and token loops. He also absorbs removal that would be better spent on Yawgmoth, Mikaeus, the Altars, or recursion engines.\nCommander damage exists as incidental pressure. Grimgrin’s primary job is to make your deck function, not to end the game himself.\n\nHow the Deck Wins"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck wins by assembling death loops that collapse life totals.\nThe primary kill pattern centers on Gravecrawler combined with a sacrifice outlet and a drain engine. When paired with Phyrexian Altar, Warren Soultrader, or Pitiless Plunderer, these loops become infinite, producing unlimited mana and death triggers to end the game immediately.\nMany wins are not assembled as one visible combo. They develop through sequencing. An outlet plus a draw engine becomes velocity. Velocity plus a mana engine becomes inevitability. Add a drain effect and the game ends.\nA secondary, compact win line exists through Mikaeus, the Unhallowed and Walking Ballista, allowing the deck to close games when aristocrat engines are disrupted or combat is irrelevant.\nCombat is not the plan. If combat ends the game, the engines already did the work.\n\nEngines and Resource Conversion"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Nothing in the deck operates alone.\nSacrifice outlets are the backbone. Grimgrin, Ashnod’s Altar, Phyrexian Altar, Warren Soultrader, and Yawgmoth convert creatures into mana, cards, and sequencing flexibility. Without an outlet, the deck plays fairly. With one, every creature becomes a resource.\nDrain engines translate those deaths into pressure. Diregraf Captain, Plague Belcher, Vengeful Dead, Bastion of Remembrance, Ayara, Syr Konrad, and Gray Merchant turn routine lines into shrinking life totals that cannot be blocked or raced.\nCard advantage is embedded into the loop. Undead Augur, Midnight Reaper, Wilhelt, Skullclamp, Village Rites, and Liliana ensure the deck rarely runs out of material. Drawing cards is not a side plan. It happens naturally as the deck functions.\nMana is generated the same way. Pitiless Plunderer, Rooftop Storm, Grimgrin, Dark Ritual, and the Altars convert bodies into tempo. The deck accelerates by doing what it already wants to do.\n\nRecursion and Staying Power"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Creature removal rarely solves this deck.\nPhyrexian Reclamation, Oversold Cemetery, Zul Ashur, Relentless Dead, Rot Hulk, The Scarab God, Unholy Grotto, and Liliana allow the deck to trade aggressively and rebuild quickly.\nYou are not protecting a battlefield. You are maintaining access to creatures. As long as recursion and outlets exist, the deck recovers and continues.\nThis allows you to commit to lines that would be reckless elsewhere. If the game slows down, the deck becomes increasingly difficult to exhaust.\n\nInteraction Profile"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is not built to manage the entire table.\nIts interaction is reserved for effects that shut off sacrifice, invalidate recursion, or end the game outright. Edict effects are emphasized because they answer Voltron, indestructible threats, and hexproof creatures efficiently.\nCounterspells are held for high-impact disruption such as graveyard hate, exile-based wipes, and effects that would dismantle multiple engines at once.\nYou are not trying to stop people from playing. You are trying to ensure the game continues in a state your deck exploits better than others.\n\nInevitability and Its Limits"},{"attributes":{"header":2},"insert":"\n"},{"insert":"If sacrifice and recursion are allowed to function, the deck scales extremely well into longer games. Attrition, board wipes, and creature trades naturally favor you.\nHowever, this inevitability is conditional.\nPersistent graveyard hate, stax pieces that prevent sacrificing, and faster deterministic combo decks are the primary weaknesses. This deck does not race well. It wins by surviving, layering engines, and converting narrow windows into decisive turns.\nPiloting it well means knowing which pieces matter in each matchup and protecting only those.\n\nMana, Tempo, and Sequencing"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck does not depend on explosive land ramp. It depends on conversion.\nEarly rocks and rituals establish footing. After that, creatures become mana. Rooftop Storm does not speed up the opening turns. It trivializes the late game and turns normal turns into explosive ones.\nBecause velocity is creature-based rather than land-based, the deck remains functional through wipes and artifact removal. It is comfortable playing from low-resource positions and often prefers them.\nSequencing matters. The deck rewards restraint, accurate threat assessment, and understanding which engines actually move the game forward.\n\nPower Level and Meta Fit"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This list is designed for high-power casual environments.\nIt contains multiple infinite combos, layered tutors, and oppressive aristocrats engines. It is not appropriate for low-power tables.\nIt performs best in midrange and creature-heavy metas. It is weaker against dedicated stax, heavy graveyard hate, and faster combo shells.\nEstimated power level: high bracket four, roughly eight out of ten.\nSalt potential is high. Games often end without combat and without an obvious turning point.\n\n\nClosing Notes"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is for players who enjoy resource loops, quiet setup, and winning through sequencing rather than board presence.\nIt rewards patience, precise lines, and understanding when a turn is a setup turn and when it is a kill turn.\nIf you like letting the table spend answers, allowing the game to breathe, and ending it in one exact moment, Grimgrin is doing exactly what he is meant to do.\n"}]}






































































