2.5k views3 months ago
Commander
Size: 100Salt sum: 48.76
 avatar

LaudieTV

2.5k views3 months ago
Commander
Size: 100Salt sum: 48.76

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

Wilhelt, the Rotcleaver
Whenever another Zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card.
Legendary Creature - Warrior Zombie
Wilhelt, the Rotcleaver (mic) 40

Commander

(Ctrl to add secondary)
Ayara, First of Locthwain
Whenever Ayara or another black creature you control enters, each opponent loses 1 life and you gain 1 life.
, Sacrifice another black creature: Draw a card.
Legendary Creature - Elf Noble
Ayara, First of Locthwain (peld) 75p
Bastion of Remembrance
When this enchantment enters, create a 1/1 white Human Soldier creature token.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Enchantment
Bastion of Remembrance (dsc) 131
Funeral Room
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room
Funeral Room // Awakening Hall (dsk) 100
Sephiroth, Fabled SOLDIER
Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card.
Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.
Legendary Creature - Human Soldier Avatar
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel (fin) 115Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel (fin) 115

Aristocrat Drain/Payoff

(Ctrl to add secondary)
Grim Reaper's Scythe
Whenever one or more creature cards leave your graveyard, create a 2/2 black Zombie creature token.
,
, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
Legendary Artifact
Grim Reaper's Scythe (msc) 658

Artifact

(Ctrl to add secondary)
Gravecrawler
This creature can't block.
You may cast this card from your graveyard as long as you control a Zombie.
Creature - Zombie
Gravecrawler (inr) 114

Combo God

(Ctrl to add secondary)
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fdn) 160
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (drc) 70
Negate
Counter target noncreature spell.
Instant
Negate (dmu) 58
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (eoc) 46

Counterspell

(Ctrl to add secondary)
Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Legendary Artifact
Bolas's Citadel (pwar) 79
Dark Deal
Each player discards all the cards in their hand, then draws that many cards minus one.
Sorcery
Dark Deal (tle) 161
Midnight Reaper
Whenever a nontoken creature you control dies, this creature deals 1 damage to you and you draw a card.
Creature - Knight Zombie
Midnight Reaper (drc) 44
Notion Thief
Flash
If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
Creature - Human Rogue
Notion Thief (ltc) 270
Phyrexian Arena
At the beginning of your upkeep, you draw a card and lose 1 life.
Enchantment
Phyrexian Arena (fdn) 180
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (pcy) 45
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (fic) 355
Stock Up
Look at the top five cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Sorcery
Stock Up (soa) 24
Undead Augur
Whenever this creature or another Zombie you control dies, you draw a card and lose 1 life.
Creature - Wizard Zombie
Undead Augur (drc) 100
Village Rites
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant
Village Rites (inr) 392
Windfall
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Sorcery
Windfall (otc) 123

Draw

(Ctrl to add secondary)
Accursed Duneyard
: Add
.
,
: Regenerate target Shade, Skeleton, Specter, Spirit, Vampire, Wraith, or Zombie. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Land
Accursed Duneyard (drc) 20
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (eoc) 59
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (fic) 388
Emergence Zone
: Add
.
,
, Sacrifice this land: You may cast spells this turn as though they had flash.
Land
Emergence Zone (war) 245
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (eoc) 159
Fetid Pools
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp
Fetid Pools (tdc) 363
Hidden Lair
: Add
.
: Add
or
. Activate only if this land entered this turn or if you control a basic land.
Land
Hidden Lair (msh) 269
Island
(
: Add
.)
Basic Land - Island
Island (dft) 280
Mortuary Mire
This land enters tapped.
When this land enters, you may put target creature card from your graveyard on top of your library.
: Add
.
Land
Mortuary Mire (pip) 272
Sunken Hollow
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Swamp
Sunken Hollow (fic) 429
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (dsk) 282
Underground River
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Underground River (fic) 439
Unholy Grotto
: Add
.
,
: Put target Zombie card from your graveyard on top of your library.
Land
Unholy Grotto (drc) 182
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (eoe) 261

Land

(Ctrl to add secondary)
Mikaeus, the Unhallowed
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a Human deals damage to you, destroy it.
Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Legendary Creature - Cleric Zombie
Mikaeus, the Unhallowed (cmm) 173
Putrid Goblin
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Goblin Zombie
Putrid Goblin (plst) MH1-101
Triskelion
This creature enters with three +1/+1 counters on it.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Creature Artifact - Construct
Triskelion (plst) M11-218

Mikaeus Combo Partners

(Ctrl to add secondary)
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (drc) 51
Culling the Weak
As an additional cost to cast this spell, sacrifice a creature.
Add
.
Instant
Culling the Weak (exo) 55
Dark Ritual
Add
.
Instant
Dark Ritual (plst) A25-82
Dimir Signet
,
: Add
.
Artifact
Dimir Signet (drc) 129
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (onc) 130
K'rrik, Son of Yawgmoth
(
can be paid with either
or 2 life.)
Lifelink
For each
in a cost, you may pay 2 life rather than pay that mana.
Whenever you cast a black spell, put a +1/+1 counter on K'rrik.
Legendary Creature - Horror Minion Phyrexian
K'rrik, Son of Yawgmoth (fca) 36
Pitiless Plunderer
Whenever another creature you control dies, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Human Pirate
Pitiless Plunderer (pip) 187
Rain of Filth
Until end of turn, lands you control gain "Sacrifice this land: Add
."
Instant
Rain of Filth (plst) USG-151
Sol Ring
: Add
.
Artifact
Sol Ring (drc) 56
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (drc) 141

Ramp

(Ctrl to add secondary)
Persist
Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it.
Sorcery
Persist (ecc) 83
Relentless Dead
Menace (This creature can't be blocked except by two or more creatures.)
When this creature dies, you may pay
. If you do, return it to its owner's hand.
When this creature dies, you may pay
. If you do, return another target Zombie creature card with mana value X from your graveyard to the battlefield.
Creature - Zombie
Relentless Dead (soi) 131
Rot Hulk
Menace
When this creature enters, return up to X target Zombie cards from your graveyard to the battlefield, where X is the number of opponents you have.
Creature - Zombie
Rot Hulk (drc) 98
Stitch Together
Return target creature card from your graveyard to your hand.
Threshold — Return that card from your graveyard to the battlefield instead if there are seven or more cards in your graveyard.
Sorcery
Stitch Together (fic) 286
Tortured Existence
, Discard a creature card: Return target creature card from your graveyard to your hand.
Enchantment
Tortured Existence (plst) STH-74
Unearth
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Unearth (2x2) 96
Victimize
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Sorcery
Victimize (mh3) 413
Zuko's Conviction
Kicker
(You may pay an additional
as you cast this spell.)
Return target creature card from your graveyard to your hand. If this spell was kicked, instead put that card onto the battlefield tapped.
Instant
Zuko's Conviction (tla) 123

Recursion

(Ctrl to add secondary)
Accursed Marauder
When this creature enters, each player sacrifices a nontoken creature of their choice.
Creature - Warrior Zombie
Accursed Marauder (mh3) 80
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (cmm) 84
Drown in the Loch
Choose one —
• Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard.
• Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.
Instant
Drown in the Loch (clb) 842
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Feed the Swarm (cmm) 159
Fleshbag Marauder
When this creature enters, each player sacrifices a creature of their choice.
Creature - Warrior Zombie
Fleshbag Marauder (drc) 92
Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant
Into the Flood Maw (blb) 52
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (mh3) 277
Withering Torment
Destroy target creature or enchantment. You lose 2 life.
Instant
Withering Torment (dsk) 124

Removal

(Ctrl to add secondary)
Carrion Feeder
This creature can't block.
Sacrifice a creature: Put a +1/+1 counter on this creature.
Creature - Zombie
Carrion Feeder (plst) MH1-81
Phyrexian Altar
Sacrifice a creature: Add one mana of any color.
Artifact
Phyrexian Altar (inv) 306
Warren Soultrader
Pay 1 life, Sacrifice another creature: Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Wizard Goblin Zombie
Warren Soultrader (mh3) 110
Yawgmoth, Thran Physician
Protection from Humans
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Human Cleric
Yawgmoth, Thran Physician (tsr) 336

Sac Outlet

(Ctrl to add secondary)
Necroduality
Whenever a nontoken Zombie you control enters, create a token that's a copy of that creature.
Enchantment
Necroduality (inr) 79

Tokens

(Ctrl to add secondary)
Buried Alive
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
Sorcery
Buried Alive (mh3) 273
Dark Petition
Search your library for a card, put that card into your hand, then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, add
.
Sorcery
Dark Petition (ori) 90
Diabolic Intent
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Diabolic Intent (bro) 89
Final Parting
Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle.
Sorcery
Final Parting (cmm) 160
Gifts Ungiven
Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
Instant
Gifts Ungiven (2x2) 51
Grim Servant
Menace
When this creature enters, search your library for a card with mana value less than or equal to your devotion to black, reveal it, put it into your hand, then shuffle. You lose 3 life. (Each
in the mana costs of permanents you control counts toward your devotion to black.)
Creature - Zombie Warlock
Grim Servant (mh3) 97
Lively Dirge
Spree (Choose one or more additional costs.)
+
— Search your library for a card, put it into your graveyard, then shuffle.
+
— Return up to two creature cards with total mana value 4 or less from your graveyard to the battlefield.
Sorcery
Lively Dirge (otj) 93
Mausoleum Secrets
Undergrowth — Search your library for a black card with mana value less than or equal to the number of creature cards in your graveyard, reveal it, put it into your hand, then shuffle.
Instant
Mausoleum Secrets (grn) 75
Perplex
Counter target spell unless its controller discards their hand.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Perplex (rav) 217
Profane Tutor
Suspend 2—
(Rather than cast this card from your hand, pay
and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Profane Tutor (mh2) 97
Vile Entomber
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When this creature enters, search your library for a card, put that card into your graveyard, then shuffle.
Creature - Zombie Warlock
Vile Entomber (mh2) 403

Tutor

(Ctrl to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 8 cards
15 pips - 15 cards
19 mana - 19 cards
66 pips - 47 cards
46 mana - 39 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
8 mana - 7 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"attributes":{"bold":true},"insert":"Grimgrin, Corpse-Born | Zombie Aristocrats Combo"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nOverview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is a Zombie aristocrats combo deck built around sacrifice engines, recursion, and death-trigger loops.\nThe deck is not interested in building a board and protecting it. It is interested in turning creatures into resources and letting the game progress until its engines convert routine actions into lethal outcomes.\nMost turns look ordinary. Creatures enter, creatures die, cards are drawn, mana is made, and life totals shift in small increments. Over time, overlapping engines form. When the right pieces line up, a single turn flips the table from stable to finished.\nThis deck wins through math, not combat.\n\nDeck Identity and Philosophy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is not a tribal beatdown deck and not a turbo combo shell.\nIt is an aristocrats combo deck that grinds naturally and kills suddenly.\nYou trade early, allow pieces to die, and rarely commit to protecting bodies that are not actively generating value. The deck is built so that death is not a setback. It is the operating system.\nYour real investments are sacrifice outlets, recursion, and card flow. Once those exist, every creature becomes mana, cards, damage, or all three.\nThe deck does not announce its wins. It accumulates leverage until a normal-looking turn becomes lethal.\n\nThe Role of Grimgrin"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Grimgrin is not the win condition.\nHe is a converter.\nHe turns creatures into untaps, enables sacrifice sequencing, pressures creature decks, and amplifies Gravecrawler and token loops. He also absorbs removal that would be better spent on Yawgmoth, Mikaeus, the Altars, or recursion engines.\nCommander damage exists as incidental pressure. Grimgrin’s primary job is to make your deck function, not to end the game himself.\n\nHow the Deck Wins"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck wins by assembling death loops that collapse life totals.\nThe primary kill pattern centers on Gravecrawler combined with a sacrifice outlet and a drain engine. When paired with Phyrexian Altar, Warren Soultrader, or Pitiless Plunderer, these loops become infinite, producing unlimited mana and death triggers to end the game immediately.\nMany wins are not assembled as one visible combo. They develop through sequencing. An outlet plus a draw engine becomes velocity. Velocity plus a mana engine becomes inevitability. Add a drain effect and the game ends.\nA secondary, compact win line exists through Mikaeus, the Unhallowed and Walking Ballista, allowing the deck to close games when aristocrat engines are disrupted or combat is irrelevant.\nCombat is not the plan. If combat ends the game, the engines already did the work.\n\nEngines and Resource Conversion"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Nothing in the deck operates alone.\nSacrifice outlets are the backbone. Grimgrin, Ashnod’s Altar, Phyrexian Altar, Warren Soultrader, and Yawgmoth convert creatures into mana, cards, and sequencing flexibility. Without an outlet, the deck plays fairly. With one, every creature becomes a resource.\nDrain engines translate those deaths into pressure. Diregraf Captain, Plague Belcher, Vengeful Dead, Bastion of Remembrance, Ayara, Syr Konrad, and Gray Merchant turn routine lines into shrinking life totals that cannot be blocked or raced.\nCard advantage is embedded into the loop. Undead Augur, Midnight Reaper, Wilhelt, Skullclamp, Village Rites, and Liliana ensure the deck rarely runs out of material. Drawing cards is not a side plan. It happens naturally as the deck functions.\nMana is generated the same way. Pitiless Plunderer, Rooftop Storm, Grimgrin, Dark Ritual, and the Altars convert bodies into tempo. The deck accelerates by doing what it already wants to do.\n\nRecursion and Staying Power"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Creature removal rarely solves this deck.\nPhyrexian Reclamation, Oversold Cemetery, Zul Ashur, Relentless Dead, Rot Hulk, The Scarab God, Unholy Grotto, and Liliana allow the deck to trade aggressively and rebuild quickly.\nYou are not protecting a battlefield. You are maintaining access to creatures. As long as recursion and outlets exist, the deck recovers and continues.\nThis allows you to commit to lines that would be reckless elsewhere. If the game slows down, the deck becomes increasingly difficult to exhaust.\n\nInteraction Profile"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is not built to manage the entire table.\nIts interaction is reserved for effects that shut off sacrifice, invalidate recursion, or end the game outright. Edict effects are emphasized because they answer Voltron, indestructible threats, and hexproof creatures efficiently.\nCounterspells are held for high-impact disruption such as graveyard hate, exile-based wipes, and effects that would dismantle multiple engines at once.\nYou are not trying to stop people from playing. You are trying to ensure the game continues in a state your deck exploits better than others.\n\nInevitability and Its Limits"},{"attributes":{"header":2},"insert":"\n"},{"insert":"If sacrifice and recursion are allowed to function, the deck scales extremely well into longer games. Attrition, board wipes, and creature trades naturally favor you.\nHowever, this inevitability is conditional.\nPersistent graveyard hate, stax pieces that prevent sacrificing, and faster deterministic combo decks are the primary weaknesses. This deck does not race well. It wins by surviving, layering engines, and converting narrow windows into decisive turns.\nPiloting it well means knowing which pieces matter in each matchup and protecting only those.\n\nMana, Tempo, and Sequencing"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck does not depend on explosive land ramp. It depends on conversion.\nEarly rocks and rituals establish footing. After that, creatures become mana. Rooftop Storm does not speed up the opening turns. It trivializes the late game and turns normal turns into explosive ones.\nBecause velocity is creature-based rather than land-based, the deck remains functional through wipes and artifact removal. It is comfortable playing from low-resource positions and often prefers them.\nSequencing matters. The deck rewards restraint, accurate threat assessment, and understanding which engines actually move the game forward.\n\nPower Level and Meta Fit"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This list is designed for high-power casual environments.\nIt contains multiple infinite combos, layered tutors, and oppressive aristocrats engines. It is not appropriate for low-power tables.\nIt performs best in midrange and creature-heavy metas. It is weaker against dedicated stax, heavy graveyard hate, and faster combo shells.\nEstimated power level: high bracket four, roughly eight out of ten.\nSalt potential is high. Games often end without combat and without an obvious turning point.\n\n\nClosing Notes"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is for players who enjoy resource loops, quiet setup, and winning through sequencing rather than board presence.\nIt rewards patience, precise lines, and understanding when a turn is a setup turn and when it is a kill turn.\nIf you like letting the table spend answers, allowing the game to breathe, and ending it in one exact moment, Grimgrin is doing exactly what he is meant to do.\n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards