Mallllco
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Commander
Size: 100Salt sum: 33.4
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Commander
Kenrith, the Returned King
: All creatures gain trample and haste until end of turn.
: Put a +1/+1 counter on target creature.
: Target player gains 5 life.
: Target player draws a card.
: Put target creature card from a graveyard onto the battlefield under its owner's control.
: Put a +1/+1 counter on target creature.
: Target player gains 5 life.
: Target player draws a card.
: Put target creature card from a graveyard onto the battlefield under its owner's control.
Legendary Creature - Human Noble

Commander
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Artifact
Artifact
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Creature
Gandalf the Grey
Whenever you cast an instant or sorcery spell, choose one that hasn't been chosen —
• You may tap or untap target permanent.
• Gandalf deals 3 damage to each opponent.
• Copy target instant or sorcery spell you control. You may choose new targets for the copy.
• Put Gandalf on top of its owner's library.
• You may tap or untap target permanent.
• Gandalf deals 3 damage to each opponent.
• Copy target instant or sorcery spell you control. You may choose new targets for the copy.
• Put Gandalf on top of its owner's library.
Legendary Creature - Wizard Avatar

Omnath, Locus of the Roil
When Omnath enters, it deals damage to any target equal to the number of Elementals you control.
Landfall — Whenever a land you control enters, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.
Landfall — Whenever a land you control enters, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.
Legendary Creature - Elemental

Rydia, Summoner of Mist
Landfall — Whenever a land you control enters, you may discard a card. If you do, draw a card.
Summon — , : Return target Saga card with mana value X from your graveyard to the battlefield with a finality counter on it. It gains haste until end of turn. Activate only as a sorcery.
Summon — , : Return target Saga card with mana value X from your graveyard to the battlefield with a finality counter on it. It gains haste until end of turn. Activate only as a sorcery.
Legendary Creature - Human Shaman

Tameshi, Reality Architect
Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn.
, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
Legendary Creature - Wizard Moonfolk

Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with ", , Sacrifice this token: You gain 3 life." Treasure is an artifact with ", Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout

Uro, Titan of Nature's Wrath
When Uro enters, sacrifice it unless it escaped.
Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Legendary Creature - Elder Giant

Creature
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Enchantment
Abundance
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Enchantment

Case of the Locked Hothouse
You may play an additional land on each of your turns.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
Enchantment - Case

Druid Class
(Gain the next level as a sorcery to add its ability.)
Landfall — Whenever a land you control enters, you gain 1 life.
: Level 2
You may play an additional land on each of your turns.
: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Landfall — Whenever a land you control enters, you gain 1 life.
: Level 2
You may play an additional land on each of your turns.
: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Enchantment - Class

Omenpath Journey
When this enchantment enters, search your library for up to five land cards that have different names, exile them, then shuffle.
At the beginning of your end step, choose a card at random exiled with this enchantment and put it onto the battlefield tapped.
At the beginning of your end step, choose a card at random exiled with this enchantment and put it onto the battlefield tapped.
Enchantment

Enchantment
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Instant
Instant
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Land
Land
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Sorcery
Last Stand
Target opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Create a 1/1 green Saproling creature token for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.
Sorcery

Sorcery
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Hello everyone!\nAs the contest requires this is a combo deck, so let's start with the combo, shall we?\nAt the center of our combo we have "},{"insert":{"card-link":"Last Stand"}},{"insert":", a pentacolor sorcery that counts for each land of every basic land type and we aim to exploit the swamp effect to drain our opponents and the forest effect to create saprolings.\nWhat are we using our saprolings for? Well, we will simply have "},{"insert":{"card-link":"Life and Limb"}},{"insert":" as our second combo piece, so each and every saproling is a forest too.\nBut we need lands for that, and of every land type too, so we will use effect like "},{"insert":{"card-link":"Prismatic Omen"}},{"insert":", so that each land we control will count for each step of Last stand!\nWe are not done yet, we still have two more opponents and a lot of saprolings, there we will use "},{"insert":{"card-link":"Dual Casting"}},{"insert":", with that we can copy our spell for another opponent!\nYou may ask yourself: \"There is one last opponent, how will you deal with him?\" The deck includes special creatures that untap themselves each time we cast an instant or sorcery, we got three of them actually: "},{"insert":{"card-link":"Gandalf the Grey"}},{"insert":" , "},{"insert":{"card-link":"Blistercoil Weird"}},{"insert":" and "},{"insert":{"card-link":"Valley Floodcaller"}},{"insert":" , we just need one of them.\nThere is still a problem, we will certainly deck ourselves out with all that lands, as an optional (if you don't like to draw the match) there is "},{"insert":{"card-link":"Abundance"}},{"insert":", so we can choose to reveal instead of draw (in both senses)\n\nHere we will explain the combo:\nWe need one of the three creatures on the board"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"some land (i sure hope no one is playing land destruction, also this is somewhat a landfall deck, as later explained)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Life and Limb on the battlefield and any Prismatic Omen-like effect"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enchant our creature with Dual Casting"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cast Last Stand"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"On the stack, before the untap trigger of our creature resolves, we will use Dual Casting to copy Last stand"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"As the copy effect and untap effect resolves, we will copy Last stand again with Dual Casting"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Now, we will have Three Last Stand, each creates saprolings for each land we control, so each consequent Last Stand doubles our lands for the other, as each saproling is a forest land for Life and Limb and each land is every basic land type for our Prismatic Omen-like effect.\nIdeally everyone's hp will reach 0, and the victory is ours!\n\nThe deck aims to reach the combo by playing lands, a lot of them. There are 42 lands in the deck, lots of them have a basic land type and some of them are fetchlands. With all that lands we have ton of effects that will let us play more than one each turn, and with all that landfall we have "},{"insert":{"card-link":"Horn of Greed"}},{"insert":" and other effects like it to draw each time we play one of them.\nThat will give us a lot of mana, so as a commander we have "},{"insert":{"card-link":"Kenrith, the Returned King"}},{"insert":", he will help us dump all of that mana in value, as we aim to draw our deck for our combo pieces, cause there is no tutor whatsoever included in the deck.\n\nI hope this deck intrigues you, as it is a funny little combo to win us the game (and pretty reliable too).\nLet me know your opinion! \n\n"}]}























































































