2326 views5 months ago
Commander
Size: 100Est cost: $234.09Salt sum: 34.42
jfalex
2326 views5 months ago
Commander
Size: 100Est cost: $234.09Salt sum: 34.42
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Commander
Vadrok, Apex of Thunder
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying, first strike
Whenever this creature mutates, you may cast target noncreature card with mana value 3 or less from your graveyard without paying its mana cost.
Flying, first strike
Whenever this creature mutates, you may cast target noncreature card with mana value 3 or less from your graveyard without paying its mana cost.
Legendary Creature - Elemental Dinosaur Cat

Commander
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Blink
Blink
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Bounce
Bounce
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Burn
Burn
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Clones
Wall of Stolen Identity
You may have this creature enter as a copy of any creature on the battlefield, except it's a Wall in addition to its other types and has defender. When you do, tap the copied creature and it doesn't untap during its controller's untap step for as long as you control this creature.
Creature - Shapeshifter Wall

Clones
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Copy
Copy
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Draw
Outpost Siege
As this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.
• Dragons — Whenever a creature you control leaves the battlefield, this enchantment deals 1 damage to any target.
• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.
• Dragons — Whenever a creature you control leaves the battlefield, this enchantment deals 1 damage to any target.
Enchantment

Velomachus Lorehold
Flying, vigilance, haste
Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
Legendary Creature - Elder Dragon

Draw
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Land
Demolition Field
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land

Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Protection
Protection
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Ramp
Ramp
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Recursion
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Recursion
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Removal
Amphin Mutineer
When this creature enters, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Pirate Salamander

Out of Time
When this enchantment enters, untap all creatures, then those creatures phase out until this enchantment leaves the battlefield. Put a time counter on this enchantment for each creature that phased out this way.
Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)
Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)
Enchantment

Removal
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Untap
Untap
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Sideboard
Sideboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This deck attempts to assemble an infinite Impact Tremors combo with my commander mutating under a Palinchron type creature while having a Quasiduplicate type spell in the graveyard and an Unsummon type spell in my hand. The deck exploits the fact that the spells my commander casts from the graveyard go back there instead of getting exiled, so they can be recast from there.\n\nMutating my Commander under a Palinchron will allow me to cast a spell from my graveyard which would be Quasiduplicate, creating a copy of the mutated creature, untapping my lands again. Then I cast Unsummon on the original creature and mutate Vadrok under the copy. This copy now consists of a Palinchron with TWO Vadroks mutated under it, so I can recast two spells from the graveyard which would be Quasiduplicate and Unsummon to repeat the process infinitely.\n\nI can then also infinitely recast any cheap draw spell from my graveyard to dig through my deck for an Impact Tremors effect and cast it mid- combo to burn the table to death. The combo is often mana- positive, if not it'll become so after drawing Snap or Frantic Search.\n\nThe deck contains all four creatures that untap land on ETB, also three ETB burn engines (including Outpost Siege), five copy creature spells and six cheap bounce spells. Redundancy beats tutors. Cloud of Faeries is a tough one because they need two lands that tap for four mana, so I included bounce lands and Lotus Field. However, if I don't draw one of my four target creatures, my whole deck fizzles. It's a fun puzzle to assemble.\n\nThe deck contains a secondary Impact Tremors combo with any Clone plus either Wispweaver Angel or Felidar Guardian. Before brackets, it also contained a tertiary combo around Dualcaster Mage which I removed due to B3 restrictions. That's also the reason for omitting Chef's Kiss which would basically be a one card combo with my commander and therefore unsuited for B3.\n"}]}






















































































