Kempius
449 views10 months ago
Commander
Size: 100Salt sum: 41.67
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
Assassin
Assassin
(CTRL to add secondary)
Draw
Adaptive Omnitool
Equipped creature gets +1/+1 for each artifact you control.
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip
Artifact - Equipment

Adrestia
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Adrestia attacks, if an Assassin crewed it this turn, draw a card. Adrestia becomes an Assassin in addition to its other types until end of turn.
Crew 1
Whenever Adrestia attacks, if an Assassin crewed it this turn, draw a card. Adrestia becomes an Assassin in addition to its other types until end of turn.
Crew 1
Legendary Artifact - Vehicle

Ingenious Smith
When this creature enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever one or more artifacts you control enter, put a +1/+1 counter on this creature. This ability triggers only once each turn.
Whenever one or more artifacts you control enter, put a +1/+1 counter on this creature. This ability triggers only once each turn.
Creature - Human Artificer

Rosecot Knight
Vigilance
When this creature enters, look at the top six cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, put a +1/+1 counter on this creature.
When this creature enters, look at the top six cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, put a +1/+1 counter on this creature.
Creature - Human Knight

Weatherlight
Flying
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Crew 3
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Crew 3
Legendary Artifact - Vehicle

Draw
(CTRL to add secondary)
Evasion
Evasion
(CTRL to add secondary)
Finisher
Super State
Enchant creature you control
Enchanted creature has base power and toughness 9/9 and has flying, first strike, trample, and haste.
Whenever enchanted creature deals combat damage to an opponent, it deals that much damage to each other opponent.
Enchanted creature has base power and toughness 9/9 and has flying, first strike, trample, and haste.
Whenever enchanted creature deals combat damage to an opponent, it deals that much damage to each other opponent.
Legendary Enchantment - Aura

The Millennium Calendar
Whenever you untap one or more permanents during your untap step, put that many time counters on The Millennium Calendar.
, : Double the number of time counters on The Millennium Calendar.
When there are 1,000 or more time counters on The Millennium Calendar, sacrifice it and each opponent loses 1,000 life.
, : Double the number of time counters on The Millennium Calendar.
When there are 1,000 or more time counters on The Millennium Calendar, sacrifice it and each opponent loses 1,000 life.
Legendary Artifact

Thousand Moons Smithy
When Thousand Moons Smithy enters, create a white Gnome Soldier artifact creature token with "This token's power and toughness are each equal to the number of artifacts and/or creatures you control."
At the beginning of your first main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.
At the beginning of your first main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.
Legendary Artifact


Finisher
(CTRL to add secondary)
Infinite Turns Pieces
Infinite Turns Pieces
(CTRL to add secondary)
Land
Adagia, Windswept Bastion
This land enters tapped.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , : Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , : Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
Land - Planet

Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Monumental Henge
This land enters tapped unless you control a Plains.
: Add .
, : Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
: Add .
, : Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Land

The Biblioplex
: Add .
, : Look at the top card of your library. If it's an instant or sorcery card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. Activate only if you have exactly zero or seven cards in hand.
, : Look at the top card of your library. If it's an instant or sorcery card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. Activate only if you have exactly zero or seven cards in hand.
Land

Land
(CTRL to add secondary)
Poison
Core Prowler
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
When this creature dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
When this creature dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature Artifact - Horror Phyrexian

Grafted Exoskeleton
Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
Equip
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
Equip
Artifact - Equipment

Skrelv's Hive
At the beginning of your upkeep, you lose 1 life and create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block."
Corrupted — As long as an opponent has three or more poison counters, creatures you control with toxic have lifelink.
Corrupted — As long as an opponent has three or more poison counters, creatures you control with toxic have lifelink.
Enchantment

Poison
(CTRL to add secondary)
Proliferate
Proliferate
(CTRL to add secondary)
Protection
Protection
(CTRL to add secondary)
Ramp
Sidequest: Catch a Fish
At the beginning of your upkeep, look at the top card of your library. If it's an artifact or creature card, you may reveal it and put it into your hand. If you put a card into your hand this way, create a Food token and transform this enchantment.
Enchantment


Ramp
(CTRL to add secondary)
Recursion
Recursion
(CTRL to add secondary)
Removal
All-Fates Stalker
When this creature enters, exile up to one target non-Assassin creature until this creature leaves the battlefield.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Assassin Drix

Removal
(CTRL to add secondary)
Tutor
Oswald Fiddlebender
Magical Tinkering — , , Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery.
Legendary Creature - Artificer Gnome

Tutor
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Welcome to my December 2025 submission for building a \"Commander-legal deck that aims to execute a combo requiring five or more cards.\""},{"insert":"\n\nI've decided to make it an infinite turns combo in "},{"attributes":{"italic":true},"insert":"*checks notes*"},{"insert":" mono-white?! I thought for creatively restrictive and unassuming purposes, mono-white would be hilariously fun and unexpected. And the commander that's gonna helm this 5+ card combo is none other than the historic-card-recurring, assassin - "},{"insert":{"card-link":"Layla Hassan"}},{"insert":"! While there are a decent amount of infinite turn combos in white, this one seemed the jankiest and adheres to the 5+ card combo requirement. \n\n"},{"attributes":{"bold":true},"insert":"Pre-Requisites for Infinite Turns Combo:"},{"insert":"\n*Need Layla Hassan on the battlefield and an assassin to do combat damage*\n*Need "},{"insert":{"card-link":"Pull from Eternity"}},{"insert":" (PfE) exiled by "},{"insert":{"card-link":"Isochron Scepter"}},{"insert":"*\n*7 mana each turn.*\n*All noted permanents on the battlefield*\n\n"},{"attributes":{"bold":true},"insert":"Infinite Turns Combo:"},{"insert":"\nActivate "},{"insert":{"card-link":"Krark-Clan Ironworks"}},{"insert":" (KCI) by sacrificing "},{"insert":{"card-link":"Ugin's Nexus"}},{"insert":", adding 2 colorless mana and now you have an extra turn after the current one."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Activate Isochron Scepter using the mana from KCI and tapping it, casting a copy of PfE. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve PfE, putting Ugin's Nexus from exile into your graveyard."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Deal combat damage to an opponent using an Assassin, triggering Layla Hassan, returning Ugin's Nexus from your graveyard to your hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast Ugin's Nexus and keep repeating on your extra turns!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Assembling the Combo:"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Per the prompt of the challenge, \"Decks will be judged on the creativity and originality of their combo, as well as how they assemble the combo. Extra consideration will be given to decks that omit universal tutors (Demonic Tutor, Gamble, etc.) or exclude tutors entirely.\""},{"insert":"\n\nI wanted to NOT include "},{"insert":{"card-link":"Enlightened Tutor"}},{"insert":" but we want to find so many artifacts, it isn't a completely universal tutor and it doesn't even go to our hand - so I thought it would be fine as the lone game changer. It's not to say that I don't have tutors that put them on the battlefield or go-to-hand like: "},{"insert":{"card-link":"Delivery Moogle"}},{"insert":", "},{"insert":{"card-link":"Oswald Fiddlebender"}},{"insert":", and "},{"insert":{"card-link":"Stoneforge Mystic"}},{"insert":". But these tutors are more restrictive and can only get certain pieces. And there is \"look at\" draw effects like: "},{"insert":{"card-link":"Adaptive Omnitool"}},{"insert":", "},{"insert":{"card-link":"Board the Weatherlight"}},{"insert":", "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":", etc. Trying to find PfE is the real challenge, so cards like "},{"insert":{"card-link":"Leyline Dowser"}},{"insert":", "},{"insert":{"card-link":"Biblioplex Assistant"}},{"insert":", and "},{"insert":{"card-link":"The Biblioplex"}},{"insert":" make the cut. \n\n"},{"attributes":{"bold":true},"insert":"Win Conditions:"},{"insert":"\nSo what should we do with all these turns? How do we speed towards our inevitable victory? How about "},{"attributes":{"underline":true,"bold":true},"insert":"poison and proliferate"},{"insert":" every turn! We want to attack with assassins anyway - so both mechanically and canonically flavorful, ends the game faster, and provides an alternate win condition if we can't assemble the infinite turns combo. If we're proliferating "},{"insert":{"card-link":"The Millennium Calendar"}},{"insert":" will eventually get us there with infinite turns. Since we're playing a bunch of artifacts (including Ugin's Nexus every turn once we get the combo) "},{"insert":{"card-link":"Thousand Moons Smithy // Barracks of the Thousand"}},{"insert":" will accumulate a giant artifact army for us. We're already using Universe's Beyond cards (and need 7 mana for our combo) so why not throw on "},{"insert":{"card-link":"Super State"}},{"insert":" to one of our assassins or infect creatures and really close out the game? \n\n"},{"attributes":{"bold":true},"insert":"Notes:"},{"insert":"\nYou can also use "},{"insert":{"card-link":"Grinding Station"}},{"insert":", "},{"insert":{"card-link":"Extruder"}},{"insert":", "},{"insert":{"card-link":"Arcbound Ravager"}},{"insert":" (or really any repeatable artifact sac-outlet for Ugin's nexus) replacing KCI for the infinite turns combo, but you will need 2 more mana every turn. You can also replace Isochron Scepter with "},{"insert":{"card-link":"Panoptic Mirror"}},{"insert":" and "},{"insert":{"card-link":"Spellbinder"}},{"insert":" but will need to sacrifice Ugin's Nexus in a more timely manner."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"PfE has a unique effect and, in a mono-white Commander identity, I could only find "},{"insert":{"card-link":"Karn, the Great Creator"}},{"insert":" (KtGC) that could replicate it. KtGC and so many other colorless infinite combos could be put in any deck so I thought I'd leave them out. Earlier versions of this deck had it and it just became a deck trying to do too much and/or left Layla and PfE on the sidelines."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#e8e8e8","italic":true},"insert":"Layla "},{"insert":"\n"},{"attributes":{"color":"#e8e8e8","italic":true},"insert":"You've got me on my knees"},{"insert":"\n"},{"attributes":{"color":"#e8e8e8","italic":true},"insert":"Layla"},{"insert":"\n"},{"attributes":{"color":"#e8e8e8","italic":true},"insert":"I'm begging, darling, please"},{"insert":"\n"},{"attributes":{"color":"#e8e8e8","italic":true},"insert":"Layla"},{"insert":"\n"},{"attributes":{"color":"#e8e8e8","italic":true},"insert":"Darling, won't you ease my worried mind?"},{"insert":"\n\n"},{"attributes":{"color":"#e8e8e8","italic":true},"insert":"- Derek and the Dominoes \"Layla\""},{"attributes":{"color":"#e8e8e8"},"insert":" "},{"insert":"\n"}]}






























































