781 views18 months ago
Commander
Size: 100Salt sum: 41.39
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PYRO73737

781 views18 months ago
Commander
Size: 100Salt sum: 41.39

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Medomai the Ageless
Flying
Whenever Medomai deals combat damage to a player, take an extra turn after this one.
Medomai can't attack during extra turns.
Legendary Creature - Sphinx
Medomai the Ageless (ths) 196

Commander

(Ctrl to add secondary)
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (khc) 96
Azorius Signet
,
: Add
.
Artifact
Azorius Signet (khc) 97
Bident of Thassa
Whenever a creature you control deals combat damage to a player, you may draw a card.
,
: Creatures your opponents control attack this turn if able.
Legendary Artifact Enchantment
Bident of Thassa (c15) 86
Fireshrieker
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Fireshrieker (cmr) 462
Hammer of Nazahn
Whenever Hammer of Nazahn or another Equipment you control enters, you may attach that Equipment to target creature you control.
Equipped creature gets +2/+0 and has indestructible.
Equip
Legendary Artifact - Equipment
Hammer of Nazahn (2xm) 260
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (afc) 331
Sol Ring
: Add
.
Artifact
Sol Ring (khc) 104
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (afc) 217
Sword of Hearth and Home
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Artifact - Equipment
Sword of Hearth and Home (mh2) 238
Sword of the Animist
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Legendary Artifact - Equipment
Sword of the Animist (plst) E01-89
Talisman of Progress
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Progress (mrd) 256
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (cmr) 346
Wayfarer's Bauble
,
, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Wayfarer's Bauble (plst) 5DN-165
Whispersilk Cloak
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Whispersilk Cloak (dst) 160

Artifact

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Archetype of Imagination
Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying.
Creature Enchantment - Human Wizard
Archetype of Imagination (plst) C18-81
Cartographer's Hawk
Flying
When this creature deals combat damage to a player who controls more lands than you, return it to its owner's hand. If you do, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Creature - Bird
Cartographer's Hawk (c20) 24
Donal, Herald of Wings
Whenever you cast a nonlegendary creature spell with flying, you may copy it, except the copy is a 1/1 Spirit in addition to its other types. Do this only once each turn. (The copy becomes a token.)
Legendary Creature - Human Wizard
Donal, Herald of Wings (voc) 41
Dragonlord Ojutai
Flying
Dragonlord Ojutai has hexproof as long as it's untapped.
Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Legendary Creature - Elder Dragon
Dragonlord Ojutai (plst) DTK-219
Emeria Angel
Flying
Landfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.
Creature - Angel
Emeria Angel (plst) ZEN-11
Empyrean Eagle
Flying
Other creatures you control with flying get +1/+1.
Creature - Bird Spirit
Empyrean Eagle (khc) 85
Errant and Giada
Flash
Flying
You may look at the top card of your library any time.
You may cast spells with flash or flying from the top of your library.
Legendary Creature - Human Angel
Errant and Giada (mom) 224
Esior, Wardwing Familiar
Flying
Spells your opponents cast that target one or more commanders you control cost
more to cast.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Bird
Esior, Wardwing Familiar (cmr) 67
Gold-Forged Thopteryx
Flying, lifelink
Each legendary permanent you control has ward
. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Creature Artifact - Dinosaur Thopter
Gold-Forged Thopteryx (mat) 131
Hanged Executioner
Flying
When this creature enters, create a 1/1 white Spirit creature token with flying.
, Exile this creature: Exile target creature.
Creature - Spirit
Hanged Executioner (m20) 22
Hushbringer
Flying, lifelink
Creatures entering or dying don't cause abilities to trigger.
Creature - Faerie
Hushbringer (eld) 18
Jubilant Skybonder
Flying
Creatures you control with flying have "Spells your opponents cast that target this creature cost
more to cast."
Creature - Human Wizard
Jubilant Skybonder (iko) 223
Kangee, Sky Warden
Flying, vigilance
Whenever Kangee attacks, attacking creatures with flying get +2/+0 until end of turn.
Whenever Kangee blocks, blocking creatures with flying get +0/+2 until end of turn.
Legendary Creature - Wizard Bird
Kangee, Sky Warden (cmr) 283
Kinjalli's Sunwing
Flying
Creatures your opponents control enter tapped.
Creature - Dinosaur
Kinjalli's Sunwing (lcc) 130
Kira, Great Glass-Spinner
Flying
Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."
Legendary Creature - Spirit
Kira, Great Glass-Spinner (jmp) 154
Linvala, Shield of Sea Gate
Flying
At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.
Legendary Creature - Wizard Angel
Linvala, Shield of Sea Gate (znr) 226
Loyal Drake
Flying
Lieutenant — At the beginning of combat on your turn, if you control your commander, draw a card.
Creature - Drake
Loyal Drake (c18) 10
Pilgrim's Eye
Flying
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Creature Artifact - Thopter
Pilgrim's Eye (cmr) 332
Pride of the Clouds
Flying
This creature gets +1/+1 for each other creature on the battlefield with flying.
Forecast —
, Reveal this creature from your hand: Create a 1/1 white and blue Bird creature token with flying. (Activate only during your upkeep and only once each turn.)
Creature - Elemental Cat
Pride of the Clouds (gk2) 17
Sephara, Sky's Blade
You may pay
and tap four untapped creatures you control with flying rather than pay this spell's mana cost.
Flying, lifelink
Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Legendary Creature - Angel
Sephara, Sky's Blade (m20) 36
Shadow Puppeteers
Flying, ward

When this creature enters, create two 1/1 black Faerie Rogue creature tokens with flying.
Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn.
Creature - Wizard Faerie
Shadow Puppeteers (woc) 48
Siani, Eye of the Storm
Flying
Whenever Siani attacks, scry X, where X is the number of attacking creatures with flying.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Djinn Monk
Siani, Eye of the Storm (cmr) 95
Skycat Sovereign
Flying
This creature gets +1/+1 for each other creature you control with flying.
: Create a 1/1 white Cat Bird creature token with flying.
Creature - Elemental Cat
Skycat Sovereign (iko) 207
Sphinx of the Second Sun
Flying
At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
Creature - Sphinx
Sphinx of the Second Sun (cmr) 99
Steel-Plume Marshal
Flying
Whenever this creature attacks, other attacking creatures you control with flying get +2/+2 until end of turn.
Creature - Soldier Bird
Steel-Plume Marshal (jmp) 5
Thieving Skydiver
Kicker
. X can't be 0. (You may pay an additional
as you cast this spell.)
Flying
When this creature enters, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to this creature.
Creature - Merfolk Rogue
Thieving Skydiver (znr) 85
Thunderclap Wyvern
Flash (You may cast this spell any time you could cast an instant.)
Flying
Other creatures you control with flying get +1/+1.
Creature - Drake
Thunderclap Wyvern (khc) 94
Warden of Evos Isle
Flying
Creature spells with flying you cast cost
less to cast.
Creature - Wizard Bird
Warden of Evos Isle (cmr) 106
Warkite Marauder
Flying
Whenever this creature attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.
Creature - Human Pirate
Warkite Marauder (rix) 60
Watcher of the Spheres
Flying
Creature spells with flying you cast cost
less to cast.
Whenever another creature you control with flying enters, this creature gets +1/+1 until end of turn.
Creature - Wizard Bird
Watcher of the Spheres (m21) 227
Windborn Muse
Flying
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Creature - Spirit
Windborn Muse (c16) 80
Windreader Sphinx
Flying
Whenever a creature with flying attacks, you may draw a card.
Creature - Sphinx
Windreader Sphinx (jmp) 194

Creature

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Coastal Piracy
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
Enchantment
Coastal Piracy (mmq) 68
Court of Grace
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
Enchantment
Court of Grace (cmr) 16
Duelist's Heritage
Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
Enchantment
Duelist's Heritage (c21) 90
Favorable Winds
Creatures you control with flying get +1/+1.
Enchantment
Favorable Winds (xln) 56
Gravitational Shift
Creatures with flying get +2/+0.
Creatures without flying get -2/-0.
Enchantment
Gravitational Shift (roe) 69
Promise of Tomorrow
Whenever a creature you control dies, exile it.
At the beginning of each end step, if you control no creatures, sacrifice this enchantment and return all cards exiled with it to the battlefield under your control.
Enchantment
Promise of Tomorrow (cmr) 622
Reconnaissance Mission
Whenever a creature you control deals combat damage to a player, you may draw a card.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Reconnaissance Mission (iko) 65
Steel of the Godhead
Enchant creature
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
Enchantment - Aura
Steel of the Godhead (ddi) 30
True Conviction
Creatures you control have double strike and lifelink.
Enchantment
True Conviction (som) 25

Enchantment

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Aetherize
Return all attacking creatures to their owner's hand.
Instant
Aetherize (znc) 23
Aetherspouts
For each attacking creature, its owner puts it on their choice of the top or bottom of their library.
Instant
Aetherspouts (c21) 114
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant
Akroma's Will (cmr) 3
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (2xm) 47

Instant

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Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (afc) 230
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (xln) 255
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (rna) 251
Hengegate Pathway
: Add
.
Land
Hengegate Pathway // Mistgate Pathway (khm) 260Hengegate Pathway // Mistgate Pathway (khm) 260
Irrigated Farmland
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island
Irrigated Farmland (c20) 282
Island
(
: Add
.)
Basic Land - Island
Island (khm) 395
Mystic Sanctuary
(
: Add
.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Land - Island
Mystic Sanctuary (eld) 247
Plains
(
: Add
.)
Basic Land - Plains
Plains (khm) 394
Port Town
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Port Town (afc) 255
Prairie Stream
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Island
Prairie Stream (afc) 256
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (c21) 311
Sea of Clouds
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Sea of Clouds (bbd) 84
Skycloud Expanse
,
: Add
.
Land
Skycloud Expanse (c20) 312
Temple of Enlightenment
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Enlightenment (bng) 163

Land

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Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Sorcery
Austere Command (cmr) 12
Curse of the Swine
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
Sorcery
Curse of the Swine (c21) 118

Sorcery

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Archon of Redemption
Flying
Whenever this creature or another creature you control with flying enters, you may gain life equal to that creature's power.
Creature - Archon
Archon of Redemption (jmp) 90
Faerie Formation
Flying
: Create a 1/1 blue Faerie creature token with flying. Draw a card.
Creature - Faerie
Faerie Formation (eld) 316
Inniaz, the Gale Force
Flying
: Attacking creatures with flying get +1/+1 until end of turn. (
can be paid with either
or
.)
Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right.
Legendary Creature - Djinn
Inniaz, the Gale Force (jmp) 12
Isperia the Inscrutable
Flying
Whenever Isperia deals combat damage to a player, choose a card name. That player reveals their hand. If a card with the chosen name is revealed this way, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle.
Legendary Creature - Sphinx
Isperia the Inscrutable (dis) 114
Strionic Resonator
,
: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
Artifact
Strionic Resonator (c19) 224

Maybeboard

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Deck Info

Deck stats

36 pips - 27 cards
24 mana - 24 cards
46 pips - 34 cards
29 mana - 29 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
5 mana - 4 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"This deck isn’t about stalling the game for infinite turns—it's about taking "},{"attributes":{"bold":true},"insert":"one extra turn"},{"insert":", swinging with a sky full of efficient fliers, and "},{"attributes":{"bold":true},"insert":"pressuring your opponents with relentless aerial force."},{"insert":"\nMedomai serves as a "},{"attributes":{"italic":true},"insert":"high-risk, high-reward"},{"insert":" piece: if you can keep him swinging, you'll snowball with extra turns—but the deck doesn’t lean too hard into it to avoid table salt. Instead, it focuses on the "},{"attributes":{"bold":true},"insert":"tempo, value, and combat dominance"},{"insert":" of blue-white fliers, with a light equipment and draw synergy package.\n\n"},{"attributes":{"bold":true},"insert":"Flying Tribal Core"},{"insert":" – Cards like "},{"attributes":{"italic":true},"insert":"Watcher of the Spheres"},{"insert":", "},{"attributes":{"italic":true},"insert":"Empyrean Eagle"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Thunderclap Wyvern"},{"insert":" buff your board, while "},{"attributes":{"italic":true},"insert":"Windreader Sphinx"},{"insert":", "},{"attributes":{"italic":true},"insert":"Coastal Piracy"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Bident of Thassa"},{"insert":" refill your hand through combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Medomai’s Utility"},{"insert":" – While he can only swing every other turn, he pairs beautifully with "},{"attributes":{"italic":true},"insert":"Duelist’s Heritage"},{"insert":", "},{"attributes":{"italic":true},"insert":"Fireshrieker"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Akroma’s Will"},{"insert":" for surprise extra turns or game-shifting value when protected."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Airborne Disruption"},{"insert":" – "},{"attributes":{"italic":true},"insert":"Aetherspouts"},{"insert":", "},{"attributes":{"italic":true},"insert":"Aetherize"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Cyclonic Rift"},{"insert":" keep the ground clear, ensuring your fliers never have to worry about blockers. "},{"attributes":{"italic":true},"insert":"Windborn Muse"},{"insert":" taxes aggro decks, and "},{"attributes":{"italic":true},"insert":"Hushbringer"},{"insert":" or "},{"attributes":{"italic":true},"insert":"Kinjalli’s Sunwing"},{"insert":" slow down ETB and haste-based decks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Protection & Resilience"},{"insert":" – "},{"attributes":{"italic":true},"insert":"Lightning Greaves"},{"insert":", "},{"attributes":{"italic":true},"insert":"Swiftfoot Boots"},{"insert":", "},{"attributes":{"italic":true},"insert":"Steel of the Godhead"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Whispersilk Cloak"},{"insert":" keep your commander and key creatures safe, while "},{"attributes":{"italic":true},"insert":"Promise of Tomorrow"},{"insert":" and "},{"attributes":{"italic":true},"insert":"True Conviction"},{"insert":" ensure staying power and late-game inevitability."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Equipment Package"},{"insert":" – With "},{"attributes":{"italic":true},"insert":"Sword of Hearth and Home"},{"insert":", "},{"attributes":{"italic":true},"insert":"Hammer of Nazahn"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Sword of the Animist"},{"insert":", your creatures hit harder and generate even more value on combat. These help Medomai stay relevant even if he’s not attacking every turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Finishers"},{"insert":" – A flying army backed by "},{"attributes":{"italic":true},"insert":"True Conviction"},{"insert":", "},{"attributes":{"italic":true},"insert":"Sephara, Sky’s Blade"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Steel-Plume Marshal"},{"insert":" can close the game quickly—especially if "},{"attributes":{"italic":true},"insert":"Donal, Herald of Wings"},{"insert":" or "},{"attributes":{"italic":true},"insert":"Errant and Giada"},{"insert":" are doubling your threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This deck plays like a windstorm—fast, graceful, and hard to block. Medomai gives you that occasional burst of momentum with extra turns, but the real engine is the "},{"attributes":{"bold":true},"insert":"tribal synergy and evasive pressure"},{"insert":" from your skyborne legion.\n"}]}
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