fenrir1026
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Commander
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{"ops":[{"insert":"Seismic Domination"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nToph, Greatest Earthbender, is the explosive heart of this Gruul Earthbending deck. When she enters, you earthbend X, where X is the amount of mana spent to cast her, turning any land you control into a hasty X/X creature that returns tapped if removed. All land creatures you control gain double strike, so every animated land hits twice as hard.\n\nThe game plan centers on animating lands into massive double-striking attackers, multiplying and proliferating +1/+1 counters on them, and generating extra combat phases to overwhelm opponents. What makes the deck distinctive is the resilient, recursive nature of earthbending combined with deep Avatar: The Last Airbender flavor through Toph, Bumi, Kyoshi, and Earth Kingdom cards, plus powerful infinite combos that turn the strategy into a machine of repeated attacks, value, and direct damage.\n\nCore Themes and Synergies"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Earthbending and Land Animation"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Toph provides an immediate high-impact earthbend on entry. Toph, Earthbending Master, generates experience counters on landfall to earthbend at growing scale, while Avatar Kyoshi, Earthbender, earthbends 8 and untaps the land at the beginning of combat. Bumi, Eclectic Earthbender and Bumi, Unleashed deliver early and powerful animations, supported by Rockalanche, Earthbender Ascension, Solid Ground, Bitter Work, and Ba Sing Se. Ashaya, Soul of the Wild turns your nontoken creatures into Forest lands, enabling self-earthbending and massive landfall synergy, while Embodiment of Insight grants vigilance to land creatures.\n\n+1/+1 Counter Proliferation and Multiplication"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Hardened Scales, Branching Evolution, The Earth Crystal, and Solid Ground multiply every +1/+1 counter placed. Vigor prevents damage to your other creatures and replaces it with +1/+1 counters. Proliferate from Bloated Contaminator, Contaminant Grafter, Evolution Sage, Urban Daggertooth, and Karn's Bastion spreads counters across the board. Walking Ballista converts excess counters into direct damage that scales dramatically with these multipliers.\n\nExtra Combats and Overwhelming Aggression"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Anzrag, the Quake-Mole, untaps your team and grants an additional combat whenever blocked. Bumi, Unleashed does the same while restricting the extra combat to land creatures. Aggravated Assault and Karlach, Fury of Avernus provide repeatable extra combats, and Rhythm of the Wild gives riot. Craterhoof Behemoth and Garruk's Uprising supply the final trample and pump to close games.\n\nRamp, Landfall, and Card Advantage"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Birds of Paradise, Fanatic of Rhonas, Sanctum Weaver, and Goblin Anarchomancer provide early mana, while Three Visits, Skyshroud Claim, Cultivate, Oracle of Mul Daya, and Sword of the Animist ensure land drops. Landfall payoffs like Tannuk, Memorial Ensign, Toph, Earthbending Master, Evolution Sage, and Garruk's Uprising generate value on every land. The Great Henge, Terrasymbiosis, and The Legend of Kyoshi saga deliver massive card advantage tied to your growing board and counters.\n\nNotable Infinite Combos"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Bumi, Unleashed + Ashaya, Soul of the Wild"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Bumi deals combat damage → untaps all lands and nontoken creatures (which are Forests via Ashaya) → extra combat phase. Repeat for infinite combat phases, infinite mana from lands and creatures, and infinite combat damage.\n\nWalking Ballista + Vigor + counter doubler (Hardened Scales, Branching Evolution, The Earth Crystal, or Solid Ground)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Remove a counter from Ballista to ping any target (or itself). Vigor and the doubler replace or multiply the counters. Repeat for infinite damage and infinite +1/+1 counters on your creatures. Strength of Will or Urban Daggertooth variants add protection or proliferate loops.\n\nAshaya, Soul of the Wild + Sylvan Safekeeper (or Zuran Orb) + Badgermole Cub (or Bumi, Eclectic Earthbender)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Cast the Cub or Bumi → it earthbends itself (as a Forest via Ashaya) → sacrifice it to Safekeeper or Zuran Orb → it returns tapped and earthbends again. Repeat for infinite ETB, LTB, sacrifice, death, and landfall triggers plus lifegain.\n\nSanctum Weaver + Aggravated Assault (with 5+ enchantments)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Tap Weaver for at least five mana → activate Assault for an extra combat and main phase → untap Weaver. Repeat for infinite colored mana and infinite combat phases. Avatar Kyoshi (the 6/6) can replace Weaver for even larger mana bursts.\n\nPlaystyle"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Early game"},{"insert":": Ramp aggressively with dorks and land tutors while setting up counter multipliers and casting Toph or another earthbender to create an immediate land creature threat.\n\n"},{"attributes":{"bold":true},"insert":"Mid game"},{"insert":": Chain landfall triggers and proliferate to grow your animated lands exponentially while drawing with Terrasymbiosis, The Great Henge, and Garruk's Uprising. Protect key pieces and begin attacking with double strike.\n\n"},{"attributes":{"bold":true},"insert":"Late game"},{"insert":": Use extra combat phases from Anzrag, Bumi Unleashed, and Aggravated Assault to attack repeatedly with massive double-striking land creatures, or pivot into infinite combos for overwhelming damage or value. The deck is highly resilient thanks to earthbend recursion and protection (Heroic Intervention, Deflecting Swat, Swiftfoot Boots), though it can be slowed by early mass removal before the engines and combos are online.\n\nSummary"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Seismic Domination turns your lands into a recursive army of double-striking monsters that snowballs through counter multiplication, proliferation, and repeated combat phases, with several powerful infinite combos as backup win conditions. It offers an explosive, resilient beatdown with rich Avatar: The Last Airbender flavor and strong ramp/draw engines. The deck excels in mid-to-long games where you build momentum and overwhelm with overwhelming board presence, extra attacks, or combo finishes. It can struggle against heavy early board wipes or targeted land destruction before protection and recursion fully engage, but the joy of animating your mana base into an unstoppable, returning force makes it a standout aggressive Gruul experience.\n"}]}
Cost Reduction
Cost Reduction
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Counters (Proliferate)
Bloated Contaminator
Trample
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Beast Phyrexian

Counters (Proliferate)
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Draw
The Legend of Kyoshi
(As this Saga enters and after your draw step, add a lore counter.)
I — Draw cards equal to the greatest power among creatures you control.
II — Earthbend X, where X is the number of cards in your hand. That land becomes an Island in addition to its other types.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Draw cards equal to the greatest power among creatures you control.
II — Earthbend X, where X is the number of cards in your hand. That land becomes an Island in addition to its other types.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Draw
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Draw (Card Advantage)
Draw (Card Advantage)
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Draw (Repeatable)
Bitter Work
Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.
Exhaust — : Earthbend 4. Activate only during your turn. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Activate each exhaust ability only once.)
Exhaust — : Earthbend 4. Activate only during your turn. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Activate each exhaust ability only once.)
Enchantment

Contaminant Grafter
Trample, toxic 1
Whenever one or more creatures you control deal combat damage to one or more players, proliferate.
Corrupted — At the beginning of your end step, if an opponent has three or more poison counters, draw a card, then you may put a land card from your hand onto the battlefield.
Whenever one or more creatures you control deal combat damage to one or more players, proliferate.
Corrupted — At the beginning of your end step, if an opponent has three or more poison counters, draw a card, then you may put a land card from your hand onto the battlefield.
Creature - Druid Phyrexian

Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Draw (Repeatable)
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Draw (Tutor)
Draw (Tutor)
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Earthbend
Bumi, Eclectic Earthbender
When Bumi enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever Bumi attacks, put two +1/+1 counters on each land creature you control.
Whenever Bumi attacks, put two +1/+1 counters on each land creature you control.
Legendary Creature - Human Ally Noble

Earthbender Ascension
When this enchantment enters, earthbend 2. Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Landfall — Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.
Landfall — Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.
Enchantment

Solid Ground
When this enchantment enters, earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on it instead.
If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on it instead.
Enchantment

Earthbend
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Earthbend (Repeatable)
Avatar Kyoshi, Earthbender
During your turn, Avatar Kyoshi has hexproof.
At the beginning of combat on your turn, earthbend 8, then untap that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put eight +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
At the beginning of combat on your turn, earthbend 8, then untap that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put eight +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature - Human Avatar

Rockalanche
Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery - Lesson

The Boulder, Ready to Rumble
Whenever The Boulder attacks, earthbend X, where X is the number of creatures you control with power 4 or greater. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature - Human Warrior Performer

Toph, Earthbending Master
Landfall — Whenever a land you control enters, you get an experience counter.
Whenever you attack, earthbend X, where X is the number of experience counters you have. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you attack, earthbend X, where X is the number of experience counters you have. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature - Human Warrior Ally

Toph, Hardheaded Teacher
When Toph enters, you may discard a card. If you do, return target instant or sorcery card from your graveyard to your hand.
Whenever you cast a spell, earthbend 1. If that spell is a Lesson, put an additional +1/+1 counter on that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you cast a spell, earthbend 1. If that spell is a Lesson, put an additional +1/+1 counter on that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature - Human Warrior Ally

Earthbend (Repeatable)
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Extra Combat Phases
Karlach, Fury of Avernus
Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.
Choose a Background (You can have a Background as a second commander.)
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Barbarian Tiefling

Extra Combat Phases
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Interaction
Interaction
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Interaction (Protection)
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Interaction (Protection)
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Interaction (Removal)
Earth Rumble
Earthbend 2. When you do, up to one target creature you control fights target creature an opponent controls. (To earthbend 2, target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Creatures that fight each deal damage equal to their power to the other.)
Sorcery

Interaction (Removal)
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Land
Ba Sing Se
This land enters tapped unless you control a basic land.
: Add .
, : Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
: Add .
, : Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Land

Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
Legendary Enchantment


Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land

Land
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Multiplier (+1/+1 Counters)
The Earth Crystal
Green spells you cast cost less to cast.
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
, : Distribute two +1/+1 counters among one or two target creatures you control.
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
, : Distribute two +1/+1 counters among one or two target creatures you control.
Legendary Artifact

Vigor
Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
Creature - Elemental Incarnation

Multiplier (+1/+1 Counters)
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Multiplier (Anthem)
Raggadragga, Goreguts Boss
Each creature you control with a mana ability gets +2/+2.
Whenever a creature you control with a mana ability attacks, untap it.
Whenever you cast a spell, if at least seven mana was spent to cast it, untap target creature. It gets +7/+7 and gains trample until end of turn.
Whenever a creature you control with a mana ability attacks, untap it.
Whenever you cast a spell, if at least seven mana was spent to cast it, untap target creature. It gets +7/+7 and gains trample until end of turn.
Legendary Creature - Human Boar

Multiplier (Anthem)
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Ramp
Badgermole Cub
When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you tap a creature for mana, add an additional .
Whenever you tap a creature for mana, add an additional .
Creature - Mole Badger

Fanatic of Rhonas
: Add .
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Creature - Druid Snake

Klauth, Unrivaled Ancient
Flying, haste
Whenever Klauth attacks, add X mana in any combination of colors, where X is the total power of attacking creatures. Spend this mana only to cast spells. Until end of turn, you don't lose this mana as steps and phases end.
Whenever Klauth attacks, add X mana in any combination of colors, where X is the total power of attacking creatures. Spend this mana only to cast spells. Until end of turn, you don't lose this mana as steps and phases end.
Legendary Creature - Dragon

The Earth King
When The Earth King enters, create a 4/4 green Bear creature token.
Whenever one or more creatures you control with power 4 or greater attack, search your library for up to that many basic land cards, put them onto the battlefield tapped, then shuffle.
Whenever one or more creatures you control with power 4 or greater attack, search your library for up to that many basic land cards, put them onto the battlefield tapped, then shuffle.
Legendary Creature - Human Ally Noble

Ramp
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Recursion
Wrenn and Seven
+1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
0: Put any number of land cards from your hand onto the battlefield tapped.
−3: Create a green Treefolk creature token with reach and "This token's power and toughness are each equal to the number of lands you control."
−8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."
0: Put any number of land cards from your hand onto the battlefield tapped.
−3: Create a green Treefolk creature token with reach and "This token's power and toughness are each equal to the number of lands you control."
−8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."
Legendary Planeswalker - Wrenn

Recursion
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Seismic Domination"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nToph, Greatest Earthbender, is the explosive heart of this Gruul Earthbending deck. When she enters, you earthbend X, where X is the amount of mana spent to cast her, turning any land you control into a hasty X/X creature that returns tapped if removed. All land creatures you control gain double strike, so every animated land hits twice as hard.\n\nThe game plan centers on animating lands into massive double-striking attackers, multiplying and proliferating +1/+1 counters on them, and generating extra combat phases to overwhelm opponents. What makes the deck distinctive is the resilient, recursive nature of earthbending combined with deep Avatar: The Last Airbender flavor through Toph, Bumi, Kyoshi, and Earth Kingdom cards, plus powerful infinite combos that turn the strategy into a machine of repeated attacks, value, and direct damage.\n\nCore Themes and Synergies"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Earthbending and Land Animation"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Toph provides an immediate high-impact earthbend on entry. Toph, Earthbending Master, generates experience counters on landfall to earthbend at growing scale, while Avatar Kyoshi, Earthbender, earthbends 8 and untaps the land at the beginning of combat. Bumi, Eclectic Earthbender and Bumi, Unleashed deliver early and powerful animations, supported by Rockalanche, Earthbender Ascension, Solid Ground, Bitter Work, and Ba Sing Se. Ashaya, Soul of the Wild turns your nontoken creatures into Forest lands, enabling self-earthbending and massive landfall synergy, while Embodiment of Insight grants vigilance to land creatures.\n\n+1/+1 Counter Proliferation and Multiplication"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Hardened Scales, Branching Evolution, The Earth Crystal, and Solid Ground multiply every +1/+1 counter placed. Vigor prevents damage to your other creatures and replaces it with +1/+1 counters. Proliferate from Bloated Contaminator, Contaminant Grafter, Evolution Sage, Urban Daggertooth, and Karn's Bastion spreads counters across the board. Walking Ballista converts excess counters into direct damage that scales dramatically with these multipliers.\n\nExtra Combats and Overwhelming Aggression"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Anzrag, the Quake-Mole, untaps your team and grants an additional combat whenever blocked. Bumi, Unleashed does the same while restricting the extra combat to land creatures. Aggravated Assault and Karlach, Fury of Avernus provide repeatable extra combats, and Rhythm of the Wild gives riot. Craterhoof Behemoth and Garruk's Uprising supply the final trample and pump to close games.\n\nRamp, Landfall, and Card Advantage"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Birds of Paradise, Fanatic of Rhonas, Sanctum Weaver, and Goblin Anarchomancer provide early mana, while Three Visits, Skyshroud Claim, Cultivate, Oracle of Mul Daya, and Sword of the Animist ensure land drops. Landfall payoffs like Tannuk, Memorial Ensign, Toph, Earthbending Master, Evolution Sage, and Garruk's Uprising generate value on every land. The Great Henge, Terrasymbiosis, and The Legend of Kyoshi saga deliver massive card advantage tied to your growing board and counters.\n\nNotable Infinite Combos"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Bumi, Unleashed + Ashaya, Soul of the Wild"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Bumi deals combat damage → untaps all lands and nontoken creatures (which are Forests via Ashaya) → extra combat phase. Repeat for infinite combat phases, infinite mana from lands and creatures, and infinite combat damage.\n\nWalking Ballista + Vigor + counter doubler (Hardened Scales, Branching Evolution, The Earth Crystal, or Solid Ground)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Remove a counter from Ballista to ping any target (or itself). Vigor and the doubler replace or multiply the counters. Repeat for infinite damage and infinite +1/+1 counters on your creatures. Strength of Will or Urban Daggertooth variants add protection or proliferate loops.\n\nAshaya, Soul of the Wild + Sylvan Safekeeper (or Zuran Orb) + Badgermole Cub (or Bumi, Eclectic Earthbender)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Cast the Cub or Bumi → it earthbends itself (as a Forest via Ashaya) → sacrifice it to Safekeeper or Zuran Orb → it returns tapped and earthbends again. Repeat for infinite ETB, LTB, sacrifice, death, and landfall triggers plus lifegain.\n\nSanctum Weaver + Aggravated Assault (with 5+ enchantments)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Tap Weaver for at least five mana → activate Assault for an extra combat and main phase → untap Weaver. Repeat for infinite colored mana and infinite combat phases. Avatar Kyoshi (the 6/6) can replace Weaver for even larger mana bursts.\n\nPlaystyle"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Early game"},{"insert":": Ramp aggressively with dorks and land tutors while setting up counter multipliers and casting Toph or another earthbender to create an immediate land creature threat.\n\n"},{"attributes":{"bold":true},"insert":"Mid game"},{"insert":": Chain landfall triggers and proliferate to grow your animated lands exponentially while drawing with Terrasymbiosis, The Great Henge, and Garruk's Uprising. Protect key pieces and begin attacking with double strike.\n\n"},{"attributes":{"bold":true},"insert":"Late game"},{"insert":": Use extra combat phases from Anzrag, Bumi Unleashed, and Aggravated Assault to attack repeatedly with massive double-striking land creatures, or pivot into infinite combos for overwhelming damage or value. The deck is highly resilient thanks to earthbend recursion and protection (Heroic Intervention, Deflecting Swat, Swiftfoot Boots), though it can be slowed by early mass removal before the engines and combos are online.\n\nSummary"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Seismic Domination turns your lands into a recursive army of double-striking monsters that snowballs through counter multiplication, proliferation, and repeated combat phases, with several powerful infinite combos as backup win conditions. It offers an explosive, resilient beatdown with rich Avatar: The Last Airbender flavor and strong ramp/draw engines. The deck excels in mid-to-long games where you build momentum and overwhelm with overwhelming board presence, extra attacks, or combo finishes. It can struggle against heavy early board wipes or targeted land destruction before protection and recursion fully engage, but the joy of animating your mana base into an unstoppable, returning force makes it a standout aggressive Gruul experience.\n"}]}























































