mcxim
144 views6 months ago
Commander
Size: 61Salt sum: 29.62
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
Commander
Kratos, Stoic Father
Whenever you attack with one or more Gods and whenever a God dies, you get an experience counter.
At the beginning of your end step, put a number of +1/+1 counters on target creature equal to the number of experience counters you have.
Partner—Father & son (You can have two commanders if both have this ability.)
At the beginning of your end step, put a number of +1/+1 counters on target creature equal to the number of experience counters you have.
Partner—Father & son (You can have two commanders if both have this ability.)
Legendary Creature - Warrior God

Commander
(CTRL to add secondary)
Draw
Draw
(CTRL to add secondary)
Finisher
Finisher
(CTRL to add secondary)
Legends
Baeloth Barrityl, Entertainer
Creatures your opponents control with power less than Baeloth Barrityl's power are goaded. (They attack each combat if able and attack a player other than you if able.)
Whenever a goaded attacking or blocking creature dies, you create a Treasure token.
Choose a Background (You can have a Background as a second commander.)
Whenever a goaded attacking or blocking creature dies, you create a Treasure token.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Elf Shaman

Djeru and Hazoret
As long as you have one or fewer cards in hand, Djeru and Hazoret has vigilance and haste.
Whenever Djeru and Hazoret attacks, look at the top six cards of your library. You may exile a legendary creature card from among them. Put the rest on the bottom of your library in a random order. Until end of turn, you may cast the exiled card without paying its mana cost.
Whenever Djeru and Hazoret attacks, look at the top six cards of your library. You may exile a legendary creature card from among them. Put the rest on the bottom of your library in a random order. Until end of turn, you may cast the exiled card without paying its mana cost.
Legendary Creature - Human God

Gisela, Blade of Goldnight
Flying, first strike
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
Legendary Creature - Angel

Grenzo, Havoc Raiser
Whenever a creature you control deals combat damage to a player, choose one —
• Goad target creature that player controls.
• Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
• Goad target creature that player controls.
• Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Legendary Creature - Goblin Rogue

Heliod, God of the Sun
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to white.)
Other creatures you control have vigilance.
: Create a 2/1 white Cleric enchantment creature token.
As long as your devotion to white is less than five, Heliod isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to white.)
Other creatures you control have vigilance.
: Create a 2/1 white Cleric enchantment creature token.
Legendary Creature Enchantment - God

Lae'zel, Vlaakith's Champion
If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead.
Choose a Background (You can have a Background as a second commander.)
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Warrior Gith

Lulu, Stern Guardian
Whenever an opponent attacks you, choose target creature attacking you. Put a stun counter on that creature.
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Human Wizard

Nelly Borca, Impulsive Accuser
Vigilance
Whenever Nelly Borca attacks, suspect target creature. Then goad all suspected creatures. (A suspected creature has menace and can't block.)
Whenever one or more creatures an opponent controls deal combat damage to one or more of your opponents, you and the controller of those creatures each draw a card.
Whenever Nelly Borca attacks, suspect target creature. Then goad all suspected creatures. (A suspected creature has menace and can't block.)
Whenever one or more creatures an opponent controls deal combat damage to one or more of your opponents, you and the controller of those creatures each draw a card.
Legendary Creature - Human Detective

Nils, Discipline Enforcer
At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls.
Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays , where X is the number of counters on that creature.
Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays , where X is the number of counters on that creature.
Legendary Creature - Human Cleric

Otharri, Suns' Glory
Flying, lifelink, haste
Whenever Otharri attacks, you get an experience counter. Then create a 2/2 red Rebel creature token that's tapped and attacking for each experience counter you have.
, Tap an untapped Rebel you control: Return this card from your graveyard to the battlefield tapped.
Whenever Otharri attacks, you get an experience counter. Then create a 2/2 red Rebel creature token that's tapped and attacking for each experience counter you have.
, Tap an untapped Rebel you control: Return this card from your graveyard to the battlefield tapped.
Legendary Creature - Phoenix

Purphoros, Bronze-Blooded
Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Other creatures you control have haste.
: You may put a red creature card or an artifact creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.
As long as your devotion to red is less than five, Purphoros isn't a creature.
Other creatures you control have haste.
: You may put a red creature card or an artifact creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.
Legendary Creature Enchantment - God

Tameshi, Reality Architect
Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn.
, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
Legendary Creature - Wizard Moonfolk

Thassa, God of the Sea
Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
At the beginning of your upkeep, scry 1.
: Target creature you control can't be blocked this turn.
As long as your devotion to blue is less than five, Thassa isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
At the beginning of your upkeep, scry 1.
: Target creature you control can't be blocked this turn.
Legendary Creature Enchantment - God

Legends
(CTRL to add secondary)
Proliferate
Dreamtide Whale
Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a player casts their second spell each turn, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Whenever a player casts their second spell each turn, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Whale

Patrolling Peacemaker
This creature enters with two +1/+1 counters on it.
Whenever an opponent commits a crime, proliferate. (They commit a crime if they target an opponent, anything an opponent controls, and/or cards in an opponent's graveyard. To proliferate, you choose any number of permanents and/or players, then give each another counter of each kind already there.)
Whenever an opponent commits a crime, proliferate. (They commit a crime if they target an opponent, anything an opponent controls, and/or cards in an opponent's graveyard. To proliferate, you choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature Artifact - Soldier Robot

Ripples of Potential
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Instant

Proliferate
(CTRL to add secondary)
Protection
Agitator Ant
At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Creature - Insect

Noble Heritage
Commander creatures you own have "When this creature enters and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.)
Legendary Enchantment - Background

Spectacular Showdown
Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Protection
(CTRL to add secondary)
Ramp
The Enigma Jewel
The Enigma Jewel enters tapped.
: Add . Spend this mana only to activate abilities.
Craft with four or more nonlands with activated abilities (, Exile this artifact, Exile the four or more from among other permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
: Add . Spend this mana only to activate abilities.
Craft with four or more nonlands with activated abilities (, Exile this artifact, Exile the four or more from among other permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Legendary Artifact


Ramp
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Kratos Control:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Why Kratos and Atreus?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The combination of "},{"attributes":{"bold":true},"insert":"White and Blue"},{"insert":" provides access to the best control elements for both the "},{"attributes":{"bold":true},"insert":"board and the stack"},{"insert":", as well as the premier choices for "},{"attributes":{"bold":true},"insert":"protection"},{"insert":".\n"},{"attributes":{"bold":true},"insert":"Red"},{"insert":" might seem unconventional, but I argue that "},{"attributes":{"bold":true},"insert":"Boros"},{"insert":" (White/Red) offers the best suite of combat-focused creatures.\n\n"},{"attributes":{"bold":true},"insert":"Kratos"},{"insert":" is included to "},{"attributes":{"bold":true},"insert":"guarantee a steady progression"},{"insert":" in your game through "},{"attributes":{"bold":true},"insert":"Experience counters"},{"insert":" and a perpetually improving game state."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Atreus"},{"insert":" provides consistent "},{"attributes":{"bold":true},"insert":"reward"},{"insert":" through steady card advantage and resources."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This pairing results in a "},{"attributes":{"bold":true},"insert":"steadily increasing presence and pressure"},{"insert":" as the game prolongs. Kratos's death trigger also grants your board a form of 'protection,' as removing him still contributes to your progress. This creates an advantage in interaction (either in 1-for-1 trades or in symmetrical board wipes).\n\nGame Plan"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The goal is to "},{"attributes":{"bold":true},"insert":"steadily improve your board state"},{"insert":", "},{"attributes":{"bold":true},"insert":"prolong the game"},{"insert":" through Pillowfort effects, "},{"attributes":{"bold":true},"insert":"Stax"},{"insert":" your opponents, and "},{"attributes":{"bold":true},"insert":"force them to interact"},{"insert":" with each other.\n\nMain Strategies and Keywords"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#008a00","bold":true},"insert":"Goad:"},{"attributes":{"color":"#008a00"},"insert":" This functions as protection for your life total. Lifegain is not a core strategy, so Goad effectively acts as an "},{"attributes":{"color":"#008a00","bold":true},"insert":"extension of your life total"},{"attributes":{"color":"#008a00"},"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#008a00","bold":true},"insert":"Proliferate:"},{"attributes":{"color":"#008a00"},"insert":" This is the primary method for advancing your game and board state. Usually, your Experience counter gains are limited to once or twice per turn and are often tied to Kratos (and a few other cards). As soon as you gain your first counter, "},{"attributes":{"color":"#008a00","bold":true},"insert":"Proliferate drastically reduces your reliance on Kratos"},{"attributes":{"color":"#008a00"},"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#008a00","bold":true},"insert":"Pillowfort and Stax:"},{"attributes":{"color":"#008a00"},"insert":" This deck is designed not to lose in long games. Therefore, affecting your opponents' game actions in small, incremental ways greatly benefits you."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#ffc266","bold":true},"insert":"Combats and Gods:"},{"attributes":{"color":"#ffc266"},"insert":" These are secondary strategies. While combats and God creatures boost Experience counter gain, they are "},{"attributes":{"color":"#ffc266","bold":true},"insert":"reliant on your commander being alive"},{"attributes":{"color":"#ffc266"},"insert":" and are thus less important than the Proliferate theme."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#ffc266","bold":true},"insert":"+1/+1 Counters:"},{"attributes":{"color":"#ffc266"},"insert":" This is "},{"attributes":{"color":"#ffc266","bold":true},"insert":"not a main theme"},{"attributes":{"color":"#ffc266"},"insert":". The deck limits itself to already strong creatures, and counters are already provided by Kratos. Small bonus counters on cards that already fit the deck are welcome due to the Proliferate synergy."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Win Conditions"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Combat and Creature Board State:"},{"insert":" We protect our board by using phasing and by turning symmetrical board wipes into "},{"attributes":{"bold":true},"insert":"asymmetrical effects"},{"insert":". Commander damage can also steal wins unexpectedly."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Alternate Win-Cons:"},{"insert":" If combat isn't successful, "},{"attributes":{"bold":true},"insert":"Atreus"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Approach of the Second Sun"},{"insert":" can win the game."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lockout:"},{"insert":" As long as your board state is solid and stronger than your opponents' (e.g., with Pillowfort effects like "},{"attributes":{"italic":true},"insert":"Ghostly Prison"},{"insert":" or "},{"attributes":{"italic":true},"insert":"Propaganda"},{"insert":" in play), a well-timed (and perhaps controversial) use of "},{"attributes":{"bold":true},"insert":"Armageddon"},{"insert":" can simply win you the game."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"}]}









































