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Commander
Size: 61Salt sum: 29.62
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mcxim

144 views6 months ago
Commander
Size: 61Salt sum: 29.62
No deck tags

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Commander

Qty: 2 Price: $12.98
Atreus, Impulsive Son
Reach
,
: Draw a card for each experience counter you have, then discard a card. Atreus deals 2 damage to each opponent.
Partner—Father & son (You can have two commanders if both have this ability.)
Legendary Creature - Archer God
Atreus, Impulsive Son (sld) 2212
Kratos, Stoic Father
Whenever you attack with one or more Gods and whenever a God dies, you get an experience counter.
At the beginning of your end step, put a number of +1/+1 counters on target creature equal to the number of experience counters you have.
Partner—Father & son (You can have two commanders if both have this ability.)
Legendary Creature - Warrior God
Kratos, Stoic Father (sld) 2213

Commander

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Draw

Qty: 2 Price: $54.98
Faerie Mastermind
Flash
Flying
Whenever an opponent draws their second card each turn, you draw a card.
: Each player draws a card.
Creature - Rogue Faerie
Faerie Mastermind (mom) 58
Trouble in Pairs
If an opponent would begin an extra turn, that player skips that turn instead.
Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.
Enchantment
Trouble in Pairs (mkc) 15

Draw

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Finisher

Qty: 2 Price: $28.98
Approach of the Second Sun
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
Sorcery
Approach of the Second Sun (sta) 1
Armageddon
Destroy all lands.
Sorcery
Armageddon (sld) 1854

Finisher

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Legends

Qty: 25 Price: $191.95
Aurelia, the Law Above
Flying, vigilance, haste
Whenever a player attacks with three or more creatures, you draw a card.
Whenever a player attacks with five or more creatures, Aurelia deals 3 damage to each of your opponents and you gain 3 life.
Legendary Creature - Angel
Aurelia, the Law Above (mkm) 188
Aurelia, the Warleader
Flying, vigilance, haste
Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
Legendary Creature - Angel
Aurelia, the Warleader (fdn) 651
Baeloth Barrityl, Entertainer
Creatures your opponents control with power less than Baeloth Barrityl's power are goaded. (They attack each combat if able and attack a player other than you if able.)
Whenever a goaded attacking or blocking creature dies, you create a Treasure token.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Elf Shaman
Baeloth Barrityl, Entertainer (clb) 655
Cayth, Famed Mechanist
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
Other nontoken creatures you control have fabricate 1.
,
: Choose one —
• Populate.
• Proliferate.
Legendary Creature - Artificer Dwarf
Cayth, Famed Mechanist (m3c) 6
Djeru and Hazoret
As long as you have one or fewer cards in hand, Djeru and Hazoret has vigilance and haste.
Whenever Djeru and Hazoret attacks, look at the top six cards of your library. You may exile a legendary creature card from among them. Put the rest on the bottom of your library in a random order. Until end of turn, you may cast the exiled card without paying its mana cost.
Legendary Creature - Human God
Djeru and Hazoret (mom) 221
Gisela, Blade of Goldnight
Flying, first strike
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
Legendary Creature - Angel
Gisela, Blade of Goldnight (mkc) 211
Grenzo, Havoc Raiser
Whenever a creature you control deals combat damage to a player, choose one —
• Goad target creature that player controls.
• Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Legendary Creature - Goblin Rogue
Grenzo, Havoc Raiser (tdc) 216
Heliod, God of the Sun
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature. (Each
in the mana costs of permanents you control counts toward your devotion to white.)
Other creatures you control have vigilance.
: Create a 2/1 white Cleric enchantment creature token.
Legendary Creature Enchantment - God
Heliod, God of the Sun (sld) 68
Heliod, the Radiant Dawn
When Heliod enters, return target enchantment card that isn't a God from your graveyard to your hand.
: Transform Heliod. Activate only as a sorcery. (
can be paid with either
or 2 life.)
Legendary Creature Enchantment - God
Heliod, the Radiant Dawn // Heliod, the Warped Eclipse (mom) 293Heliod, the Radiant Dawn // Heliod, the Warped Eclipse (mom) 293
Iroas, God of Victory
Indestructible
As long as your devotion to red and white is less than seven, Iroas isn't a creature.
Creatures you control have menace.
Prevent all damage that would be dealt to attacking creatures you control.
Legendary Creature Enchantment - God
Iroas, God of Victory (sld) 2215
Lae'zel, Vlaakith's Champion
If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Warrior Gith
Lae'zel, Vlaakith's Champion (clb) 29
Loran of the Third Path
Vigilance
When Loran enters, destroy up to one target artifact or enchantment.
: You and target opponent each draw a card.
Legendary Creature - Human Artificer
Loran of the Third Path (mkc) 71
Lulu, Stern Guardian
Whenever an opponent attacks you, choose target creature attacking you. Put a stun counter on that creature.
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Human Wizard
Lulu, Stern Guardian (fic) 38
Maeve, Insidious Singer
: Goad target creature. Whenever that creature attacks one of your opponents this turn, you draw a card. (A goaded creature attacks each combat if able and attacks a player other than you if able, until your next turn.)
Legendary Creature - Siren
Maeve, Insidious Singer (gn3) 2
Mangara, the Diplomat
Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.
Legendary Creature - Human Cleric
Mangara, the Diplomat (tdc) 124
Nelly Borca, Impulsive Accuser
Vigilance
Whenever Nelly Borca attacks, suspect target creature. Then goad all suspected creatures. (A suspected creature has menace and can't block.)
Whenever one or more creatures an opponent controls deal combat damage to one or more of your opponents, you and the controller of those creatures each draw a card.
Legendary Creature - Human Detective
Nelly Borca, Impulsive Accuser (mkc) 4
Nils, Discipline Enforcer
At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls.
Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays
, where X is the number of counters on that creature.
Legendary Creature - Human Cleric
Nils, Discipline Enforcer (c21) 20
Otharri, Suns' Glory
Flying, lifelink, haste
Whenever Otharri attacks, you get an experience counter. Then create a 2/2 red Rebel creature token that's tapped and attacking for each experience counter you have.
, Tap an untapped Rebel you control: Return this card from your graveyard to the battlefield tapped.
Legendary Creature - Phoenix
Otharri, Suns' Glory (onc) 3
Purphoros, Bronze-Blooded
Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Other creatures you control have haste.
: You may put a red creature card or an artifact creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.
Legendary Creature Enchantment - God
Purphoros, Bronze-Blooded (thb) 265
Tameshi, Reality Architect
Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn.
, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
Legendary Creature - Wizard Moonfolk
Tameshi, Reality Architect (neo) 82
Thassa, God of the Sea
Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature. (Each
in the mana costs of permanents you control counts toward your devotion to blue.)
At the beginning of your upkeep, scry 1.
: Target creature you control can't be blocked this turn.
Legendary Creature Enchantment - God
Thassa, God of the Sea (sld) 71
The Council of Four
Whenever a player draws their second card during their turn, you draw a card.
Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token.
Legendary Creature - Human Noble
The Council of Four (clb) 271
The Locust God
Flying
Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste.
: Draw a card, then discard a card.
When The Locust God dies, return it to its owner's hand at the beginning of the next end step.
Legendary Creature - God
The Locust God (moc) 335
The Wandering Rescuer
Flash
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Double strike
Other tapped creatures you control have hexproof.
Legendary Creature - Human Samurai Noble
The Wandering Rescuer (dsk) 406
Venat, Heart of Hydaelyn
Whenever you cast a legendary spell, draw a card. This ability triggers only once each turn.
Hero's Sundering —
,
: Exile target nonland permanent. Transform Venat. Activate only as a sorcery.
Legendary Creature - Wizard Elder
Venat, Heart of Hydaelyn // Hydaelyn, the Mothercrystal (fin) 39Venat, Heart of Hydaelyn // Hydaelyn, the Mothercrystal (fin) 39

Legends

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Proliferate

Qty: 8 Price: $17.18
Dreamtide Whale
Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a player casts their second spell each turn, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Whale
Dreamtide Whale (mh3) 59
Experimental Augury
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant
Experimental Augury (eoc) 73
Fuel for the Cause
Counter target spell, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant
Fuel for the Cause (mbs) 25
Grateful Apparition
Flying
Whenever this creature deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Spirit
Grateful Apparition (cmm) 824
Patrolling Peacemaker
This creature enters with two +1/+1 counters on it.
Whenever an opponent commits a crime, proliferate. (They commit a crime if they target an opponent, anything an opponent controls, and/or cards in an opponent's graveyard. To proliferate, you choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature Artifact - Soldier Robot
Patrolling Peacemaker (eoc) 5
Ripples of Potential
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Instant
Ripples of Potential (eoc) 77
Serum Snare
Return target nonland permanent to its owner's hand. If that permanent had mana value 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant
Serum Snare (one) 68
Thrummingbird
Flying
Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Bird Horror Phyrexian
Thrummingbird (eoc) 80

Proliferate

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Protection

Qty: 9 Price: $39.41
Agitator Ant
At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Creature - Insect
Agitator Ant (mkc) 145
Disrupt Decorum
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Sorcery
Disrupt Decorum (mkc) 151
Ghostly Prison
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Ghostly Prison (tdc) 116
Noble Heritage
Commander creatures you own have "When this creature enters and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.)
Legendary Enchantment - Background
Noble Heritage (clb) 35
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (fic) 268
Spectacular Showdown
Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Spectacular Showdown (mkc) 162
Take the Bait
Cast this spell only during combat on an opponent's turn.
Prevent all combat damage that would be dealt to you and planeswalkers you control this turn. Untap all attacking creatures and goad them. After this phase, there is an additional combat phase.
Instant
Take the Bait (mkc) 43
Taunt from the Rampart
Goad all creatures your opponents control. Until your next turn, those creatures can't block. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Sorcery
Taunt from the Rampart (ltc) 71
Unbreakable Formation
Creatures you control gain indestructible until end of turn.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Instant
Unbreakable Formation (rvr) 32

Protection

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Ramp

Qty: 9 Price: $26.51
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (tmc) 57
Azorius Signet
,
: Add
.
Artifact
Azorius Signet (tdc) 312
Boros Signet
,
: Add
.
Artifact
Boros Signet (tdc) 314
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (ecc) 141
Izzet Signet
,
: Add
.
Artifact
Izzet Signet (tdc) 320
Sol Ring
: Add
.
Artifact
Sol Ring (tmc) 59
The Enigma Jewel
The Enigma Jewel enters tapped.
: Add
. Spend this mana only to activate abilities.
Craft with four or more nonlands with activated abilities
(
, Exile this artifact, Exile the four or more from among other permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Legendary Artifact
The Enigma Jewel // Locus of Enlightenment (lci) 55The Enigma Jewel // Locus of Enlightenment (lci) 55
The Warring Triad
Flying, trample, haste
As long as there are fewer than eight cards in your graveyard, The Warring Triad isn't a creature.
, Mill a card: Target player adds one mana of any color. (Activate only as an instant.)
Legendary Creature Artifact - God
The Warring Triad (fic) 193
Training Grounds
Activated abilities of creatures you control cost
less to activate. This effect can't reduce the mana in that cost to less than one mana.
Enchantment
Training Grounds (mat) 59

Ramp

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Removal

Qty: 4 Price: $7.06
Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Sorcery
Austere Command (fic) 231
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (blc) 106
Promise of Loyalty
Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.
Sorcery
Promise of Loyalty (fic) 249
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (eoc) 45

Removal

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Deck Info

Deck stats

39 pips - 32 cards
4 mana - 4 cards
20 pips - 18 cards
4 mana - 4 cards
0 pips - 0 cards
0 mana - 2 cards
23 pips - 19 cards
4 mana - 4 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
4 mana - 2 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Kratos Control:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Why Kratos and Atreus?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The combination of "},{"attributes":{"bold":true},"insert":"White and Blue"},{"insert":" provides access to the best control elements for both the "},{"attributes":{"bold":true},"insert":"board and the stack"},{"insert":", as well as the premier choices for "},{"attributes":{"bold":true},"insert":"protection"},{"insert":".\n"},{"attributes":{"bold":true},"insert":"Red"},{"insert":" might seem unconventional, but I argue that "},{"attributes":{"bold":true},"insert":"Boros"},{"insert":" (White/Red) offers the best suite of combat-focused creatures.\n\n"},{"attributes":{"bold":true},"insert":"Kratos"},{"insert":" is included to "},{"attributes":{"bold":true},"insert":"guarantee a steady progression"},{"insert":" in your game through "},{"attributes":{"bold":true},"insert":"Experience counters"},{"insert":" and a perpetually improving game state."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Atreus"},{"insert":" provides consistent "},{"attributes":{"bold":true},"insert":"reward"},{"insert":" through steady card advantage and resources."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This pairing results in a "},{"attributes":{"bold":true},"insert":"steadily increasing presence and pressure"},{"insert":" as the game prolongs. Kratos's death trigger also grants your board a form of 'protection,' as removing him still contributes to your progress. This creates an advantage in interaction (either in 1-for-1 trades or in symmetrical board wipes).\n\nGame Plan"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The goal is to "},{"attributes":{"bold":true},"insert":"steadily improve your board state"},{"insert":", "},{"attributes":{"bold":true},"insert":"prolong the game"},{"insert":" through Pillowfort effects, "},{"attributes":{"bold":true},"insert":"Stax"},{"insert":" your opponents, and "},{"attributes":{"bold":true},"insert":"force them to interact"},{"insert":" with each other.\n\nMain Strategies and Keywords"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#008a00","bold":true},"insert":"Goad:"},{"attributes":{"color":"#008a00"},"insert":" This functions as protection for your life total. Lifegain is not a core strategy, so Goad effectively acts as an "},{"attributes":{"color":"#008a00","bold":true},"insert":"extension of your life total"},{"attributes":{"color":"#008a00"},"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#008a00","bold":true},"insert":"Proliferate:"},{"attributes":{"color":"#008a00"},"insert":" This is the primary method for advancing your game and board state. Usually, your Experience counter gains are limited to once or twice per turn and are often tied to Kratos (and a few other cards). As soon as you gain your first counter, "},{"attributes":{"color":"#008a00","bold":true},"insert":"Proliferate drastically reduces your reliance on Kratos"},{"attributes":{"color":"#008a00"},"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#008a00","bold":true},"insert":"Pillowfort and Stax:"},{"attributes":{"color":"#008a00"},"insert":" This deck is designed not to lose in long games. Therefore, affecting your opponents' game actions in small, incremental ways greatly benefits you."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#ffc266","bold":true},"insert":"Combats and Gods:"},{"attributes":{"color":"#ffc266"},"insert":" These are secondary strategies. While combats and God creatures boost Experience counter gain, they are "},{"attributes":{"color":"#ffc266","bold":true},"insert":"reliant on your commander being alive"},{"attributes":{"color":"#ffc266"},"insert":" and are thus less important than the Proliferate theme."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#ffc266","bold":true},"insert":"+1/+1 Counters:"},{"attributes":{"color":"#ffc266"},"insert":" This is "},{"attributes":{"color":"#ffc266","bold":true},"insert":"not a main theme"},{"attributes":{"color":"#ffc266"},"insert":". The deck limits itself to already strong creatures, and counters are already provided by Kratos. Small bonus counters on cards that already fit the deck are welcome due to the Proliferate synergy."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Win Conditions"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Combat and Creature Board State:"},{"insert":" We protect our board by using phasing and by turning symmetrical board wipes into "},{"attributes":{"bold":true},"insert":"asymmetrical effects"},{"insert":". Commander damage can also steal wins unexpectedly."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Alternate Win-Cons:"},{"insert":" If combat isn't successful, "},{"attributes":{"bold":true},"insert":"Atreus"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Approach of the Second Sun"},{"insert":" can win the game."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lockout:"},{"insert":" As long as your board state is solid and stronger than your opponents' (e.g., with Pillowfort effects like "},{"attributes":{"italic":true},"insert":"Ghostly Prison"},{"insert":" or "},{"attributes":{"italic":true},"insert":"Propaganda"},{"insert":" in play), a well-timed (and perhaps controversial) use of "},{"attributes":{"bold":true},"insert":"Armageddon"},{"insert":" can simply win you the game."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"}]}
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