Strine424
83 views5 months ago
Commander
Size: 9Est cost: $72.47Salt sum: 2.23
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Commander
Myotismon, Schemer
Flying
Whenever another creature you control dies, exile the top card of your library. You may play that card until the end of your next turn.
When this creature dies, return it to the battlefield tapped and transformed under its owner's control.
Whenever another creature you control dies, exile the top card of your library. You may play that card until the end of your next turn.
When this creature dies, return it to the battlefield tapped and transformed under its owner's control.
Legendary Creature - Vampire WIzard
4 / 6
Commander
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Creature
Devimon, Black Gear Master
Flying
Whenever this creature attacks and isn't blocked, you may put a gear counter on up to three target creatures defending player controls. If you do, this creature assigns no combat damage this turn.
At the beginning of each upkeep, you may pay . If you do, gain control of target creature you don't control with a gear counter on it for as long as it has a gear counter on it. If you do, untap it and it gets haste.
Whenever this creature attacks and isn't blocked, you may put a gear counter on up to three target creatures defending player controls. If you do, this creature assigns no combat damage this turn.
At the beginning of each upkeep, you may pay . If you do, gain control of target creature you don't control with a gear counter on it for as long as it has a gear counter on it. If you do, untap it and it gets haste.
Legendary Creature - Angel Devil
3 / 4
Creature
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Enchantment
Forced Digivolution
At the beginning of combat on your turn, you may exile target creature you control. If you do, reveal cards from the top of your library until you reveal a creature card and put it onto the battlefield. It gains haste and "At the beginning of the next end step, return this creature to its owner's hand." Return the exiled card to the battlefield tapped under your control at the beginning of the next end step.
Enchantment
Enchantment
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Instant
Instant
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Sorcery
Inspiring Refrain
Draw two cards. Exile Inspiring Refrain with three time counters on it.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery

Rousing Refrain
Add for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery

Sorcery
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Deck Info
Deck stats
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Description
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