1k views12 days ago
Commander
Size: 100Salt sum: 40.59
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ForgottenLords

1k views12 days ago
Commander
Size: 100Salt sum: 40.59

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{"ops":[{"insert":"Deck Philosophy"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck was my first EDH deck back before Commander became an officially supported format by Wizards. I had just gotten"},{"attributes":{"italic":true},"insert":" "},{"insert":"into the game in University when Innistrad came out and I absolutely loved the mechanic of spreading vampirism and stealing other's creatures that "},{"insert":{"card-link":"Olivia Voldaren"}},{"insert":" was able to facilitate, so I pretty much immediately threw together a tribal vampires deck. Over the years, this deck has by and large stayed a Tribal Vampires deck that I've just continued to add whatever new and powerful Rakdos Vampires look neat and ideally play towards the stealing other people's creatures. Much later this deck underwent a rework that polished it up significantly to have somewhat improved synergies, mana curve, and general playability from what was by and large just a collection of \"good\" vampires.\n\nThere are several Tutors in the deck as well as the "},{"insert":{"card-link":"Exquisite Blood"}},{"insert":"/"},{"insert":{"card-link":"Sanguine Bond"}},{"insert":" combo ("},{"insert":{"card-link":"Bloodthirsty Conqueror"}},{"insert":"/"},{"insert":{"card-link":"Vito, Thorn of the Dusk Rose"}},{"insert":") so it is a reasonably high power deck despite their being no large cohesive strategy to the deck itself. Unlike other current contemporaries like the powerful "},{"insert":{"card-link":"Edgar Markov"}},{"insert":" Vampire decks, this deck is intended to get more midrange Vampires on the board supported by anthem effects than going wide with lots of small ones. There are small nods towards Aristocrat style gameplay which would probably make the deck more cohesive, and several of the Vampires in the deck frequently feel like dead cards more often than they should given my inclination to dump mana into Olivia's second ability rather than playing out another permanent. Clearly there is space to improve the deck with cohesive strategies and ramp but part of me finds the current collection of Vampires quaint?\n\nThis deck does not play very well online due to the card theft.\n\nGameplay"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The idea early game plan is to ramp into getting Olivia out early and start using her first ability to get a bit bigger with +1/+1 counters while tutoring out the combo pieces needed for the infinite combo.\n\nThe mid game should be trying to protect yourself as much as possible while assembling the combo pieces. There are a number of duplicate pieces that can be used for the combo instead of "},{"attributes":{"italic":true},"insert":"just"},{"insert":" the "},{"insert":{"card-link":"Exquisite Blood"}},{"insert":"/"},{"insert":{"card-link":"Sanguine Bond"}},{"insert":", and there are several tutors to help bring them out but even still it may not be reliably fast. During this part of the game it is mostly a trap holding five mana open for "},{"insert":{"card-link":"Olivia Voldaren"}},{"insert":"'s second ability because that mana is likely better spent on playing out additional creatures, and will just give further incentive for opponents removing her from the board. Instead, incidental mana can be spent to ping creatures and make her bigger.\n\nLate game is all about triggering the infinite combo. Theoretically there is a decent (bad by Bracket 4 standards) Vampire Tribal Battlecruiser deck here as well that could potentially be used to find a win.\n\nBracket"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck is Technically a Bracket 4 Deck due to the "},{"attributes":{"italic":true},"insert":"ability "},{"insert":"to win on early turns with an infinite combo, however if played against proper Bracket 4 decks would be routinely destroyed. In practice this deck has not proven itself to be either reliable or fast enough to assemble the combo before turn 6 even with the ramp and tutoring included. Power-level wise the deck is far more appropriate at Bracket 3 with appropriate T0 declarations.\n\nThat said, I am wanting to push this deck a little closer to Bracket 4 by improving its toolkit while still maintaining the "},{"insert":{"card-link":"Olivia Voldaren"}},{"insert":" + Vampire Tribal concept even if that will be the thing holding it back the most. I have included a couple of the Game Changer tutors, however few of them available to Rakdos appeal to me other than perhaps "},{"insert":{"card-link":"Imperial Seal"}},{"insert":" or "},{"insert":{"card-link":"Demonic Tutor"}},{"insert":" which are not so thematic to the deck to justify the cost, and the few ramp Game Changers are just not worth obtaining at market prices.\n\nIt would not be hard to downgrade this to a definitively Bracket 3 deck simply by removing either the Drain or Gain half of the combos and replace them with something else since the two-card combo is what is dragging the deck into Bracket 4 territory.\n\nA Few Notable Cards:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The "},{"insert":{"card-link":"Gorgon's Head"}},{"insert":" and "},{"insert":{"card-link":"Basilisk Collar"}},{"insert":" are ideally equipped to Olivia in order to make her first ability a 2 mana instant speed repeatable removal ability, but comes at the cost of not being able to steal said creature. I would however much rather have a more vampire themed equipment."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Staff of Nin"}},{"insert":" is a card that I love conceptually but find the 6 mana difficult to accept. The deck has undergone some improvements to it's draw engines and may be justified in removing it or replacing it with a more effective draw spell."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Don't neglect the Utility Lands like "},{"insert":{"card-link":"Accursed Duneyard"}},{"insert":" in particular as a protection piece."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Everflowing Chalice"}},{"insert":" would be better served in a different deck that can proliferate the charge counters and this deck could generally benefit from more ramp tools."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n"}]}

Commander

Qty: 1 Price: $5.49
Olivia Voldaren
Flying
: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren.
: Gain control of target Vampire for as long as you control Olivia Voldaren.
Legendary Creature - Vampire
Olivia Voldaren (isd) 215

Commander

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Anthem

Qty: 5 Price: $17.95
Door of Destinies
As this artifact enters, choose a creature type.
Whenever you cast a spell of the chosen type, put a charge counter on this artifact.
Creatures you control of the chosen type get +1/+1 for each charge counter on this artifact.
Artifact
Door of Destinies (m14) 208
Obelisk of Urd
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +2/+2.
Artifact
Obelisk of Urd (m15) 222
Stensia Masquerade
Attacking creatures you control have first strike.
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Enchantment
Stensia Masquerade (inr) 172
Stromkirk Captain
First strike
Other Vampire creatures you control get +1/+1 and have first strike.
Creature - Vampire Soldier
Stromkirk Captain (dka) 143
Vampire Nocturnus
Play with the top card of your library revealed.
As long as the top card of your library is black, this creature and other Vampire creatures you control get +2/+1 and have flying.
Creature - Vampire
Vampire Nocturnus (m13) 113

Anthem

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Counters

Qty: 5 Price: $18.45
Blade of the Bloodchief
Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.
Equip
Artifact - Equipment
Blade of the Bloodchief (zen) 196
Bloodlord of Vaasgoth
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters with three +1/+1 counters on it.)
Flying
Whenever you cast a Vampire creature spell, it gains bloodthirst 3.
Creature - Vampire Warrior
Bloodlord of Vaasgoth (m12) 82
Cordial Vampire
Whenever this creature or another creature dies, put a +1/+1 counter on each Vampire you control.
Creature - Vampire
Cordial Vampire (voc) 125
Necropolis Regent
Flying
Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.
Creature - Vampire
Necropolis Regent (rtr) 71
Rakish Heir
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Creature - Vampire
Rakish Heir (isd) 158

Counters

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Drain

Qty: 6 Price: $66.66
Bloodchief Ascension
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Enchantment
Bloodchief Ascension (zen) 82
Epicure of Blood
Whenever you gain life, each opponent loses 1 life.
Creature - Vampire
Epicure of Blood (j25) 435
Marauding Blight-Priest
Whenever you gain life, each opponent loses 1 life.
Creature - Vampire Cleric
Marauding Blight-Priest (fdn) 178
Sanguine Bond
Whenever you gain life, target opponent loses that much life.
Enchantment
Sanguine Bond (m14) 112
Stensian Sanguinist
Whenever you attack, target creature gains deathtouch until end of turn. Whenever that creature deals combat damage to a player this combat, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Vampire Cleric
Stensian Sanguinist // Exsanguinate (soc) 29
Vito, Thorn of the Dusk Rose
Whenever you gain life, target opponent loses that much life.
: Creatures you control gain lifelink until end of turn.
Legendary Creature - Vampire Cleric
Vito, Thorn of the Dusk Rose (m21) 362

Drain

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Draw

Qty: 9 Price: $66.83
Anje, Maid of Dishonor
Whenever Anje and/or one or more other Vampires you control enter, create a Blood token. This ability triggers only once each turn. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.
Legendary Creature - Vampire
Anje, Maid of Dishonor (vow) 231
Blood Petal Celebrant
This creature has first strike as long as it's attacking.
When this creature dies, create a Blood token. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
Creature - Vampire
Blood Petal Celebrant (vow) 303
Chronicle of Victory
As Chronicle of Victory enters, choose a creature type.
Creatures you control of the chosen type get +2/+2 and have first strike and trample.
Whenever you cast a spell of the chosen type, draw a card.
Legendary Artifact
Chronicle of Victory (ecl) 253
Falkenrath Pit Fighter
, Discard a card, Sacrifice a Vampire: Draw two cards. Activate only if an opponent lost life this turn.
Creature - Vampire Warrior
Falkenrath Pit Fighter (mid) 137
Florian, Voldaren Scion
First strike
At the beginning of each of your postcombat main phases, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.
Legendary Creature - Vampire Noble
Florian, Voldaren Scion (mid) 223
Nazar, the Velvet Fang
Menace (This creature can't be blocked except by two or more creatures.)
Whenever you gain life, put a feeding counter on Nazar.
Whenever Nazar attacks, you may remove three feeding counters from it. If you do, you draw three cards and you lose 3 life.
Legendary Creature - Vampire Warlock
Nazar, the Velvet Fang (j25) 43
Staff of Nin
At the beginning of your upkeep, draw a card.
: This artifact deals 1 damage to any target.
Artifact
Staff of Nin (m13) 217
The Immortal Sun
Players can't activate planeswalkers' loyalty abilities.
At the beginning of your draw step, draw an additional card.
Spells you cast cost
less to cast.
Creatures you control get +1/+1.
Legendary Artifact
The Immortal Sun (rix) 180
Vanquisher's Banner
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Whenever you cast a creature spell of the chosen type, draw a card.
Artifact
Vanquisher's Banner (lcc) 316

Draw

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Land

Qty: 37 Price: $377.09
Accursed Duneyard
: Add
.
,
: Regenerate target Shade, Skeleton, Specter, Spirit, Vampire, Wraith, or Zombie. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Land
Accursed Duneyard (drc) 36
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (rtr) 238
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (ktk) 230
Cabal Coffers
,
: Add
for each Swamp you control.
Land
Cabal Coffers (mh2) 301
Canyon Slough
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Swamp Mountain
Canyon Slough (m3c) 325
Cavern of Souls
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Cavern of Souls (avr) 226
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (mic) 170
Crypt of Agadeem
This land enters tapped.
: Add
.
,
: Add
for each black creature card in your graveyard.
Land
Crypt of Agadeem (zen) 212
Dragonskull Summit
This land enters tapped unless you control a Swamp or a Mountain.
: Add
or
.
Land
Dragonskull Summit (m12) 225
Geothermal Bog
(
: Add
or
.)
This land enters tapped.
Land - Swamp Mountain
Geothermal Bog (dsc) 278
Luxury Suite
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Luxury Suite (clb) 602
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (zen) 245
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (otj) 275
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (dsk) 275
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (fdn) 289
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (ecl) 277
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (ths) 223
Rakdos Carnarium
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Rakdos Carnarium (2x2) 410
Raucous Theater
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Swamp Mountain
Raucous Theater (mkm) 329
Rocky Tar Pit
This land enters tapped.
, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Rocky Tar Pit (eoc) 173
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (rtr) 245
Smoldering Marsh
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Swamp Mountain
Smoldering Marsh (dsc) 299
Sulfurous Mire
(
: Add
or
.)
This land enters tapped.
Snow Land - Swamp Mountain
Sulfurous Mire (khm) 270
Susur Secundi, Void Altar
This land enters tapped.
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ |
,
, Pay 2 life, Sacrifice a creature: Draw cards equal to the sacrificed creature's power. Activate only as a sorcery.
Land - Planet
Susur Secundi, Void Altar (eoe) 259
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (zen) 238
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (zen) 239
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (zen) 241
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (avr) 238
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (rtr) 260
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (bfz) 264
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (znr) 272
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (znr) 273
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (blb) 270
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (blb) 273
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (ecl) 276
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Legendary Land
Urborg, Tomb of Yawgmoth (m15) 248
Voldaren Estate
: Add
.
, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell.
,
: Create a Blood token. This ability costs
less to activate for each Vampire you control. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
Land
Voldaren Estate (vow) 267

Land

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Lifegain

Qty: 4 Price: $115.66
Bloodthirsty Conqueror
Flying, deathtouch
Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
Creature - Knight Vampire
Bloodthirsty Conqueror (fdn) 318
Exquisite Blood
Whenever an opponent loses life, you gain that much life.
Enchantment
Exquisite Blood (avr) 102
Sangromancer
Flying
Whenever a creature an opponent controls dies, you may gain 3 life.
Whenever an opponent discards a card, you may gain 3 life.
Creature - Vampire Shaman
Sangromancer (mbs) 53
Vampire Nighthawk
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Vampire Shaman
Vampire Nighthawk (m13) 112

Lifegain

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Protection

Qty: 2 Price: $13.48
Darksteel Plate
Indestructible
Equipped creature has indestructible.
Equip
Artifact - Equipment
Darksteel Plate (mbs) 104
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (m12) 219

Protection

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Pump

Qty: 1 Price: $0.59
Vampire Socialite
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control.
As long as an opponent lost life this turn, each other Vampire you control enters with an additional +1/+1 counter on it.
Creature - Vampire Noble
Vampire Socialite (mid) 249

Pump

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Ramp

Qty: 9 Price: $80.91
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (mkc) 223
Crypt Ghast
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
Whenever you tap a Swamp for mana, add an additional
.
Creature - Spirit
Crypt Ghast (gtc) 61
Dark Ritual
Add
.
Instant
Dark Ritual (sta) 26
Everflowing Chalice
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
This artifact enters with a charge counter on it for each time it was kicked.
: Add
for each charge counter on this artifact.
Artifact
Everflowing Chalice (arc) 107
Jet Medallion
Black spells you cast cost
less to cast.
Artifact
Jet Medallion (mh3) 292
Nirkana Revenant
Whenever you tap a Swamp for mana, add an additional
.
: This creature gets +1/+1 until end of turn.
Creature - Vampire Shade
Nirkana Revenant (roe) 120
Patchwork Banner
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
: Add one mana of any color.
Artifact
Patchwork Banner (blb) 247
Sol Ring
: Add
.
Artifact
Sol Ring (m3c) 305
Strefan, Maurer Progenitor
Flying
At the beginning of your end step, create a Blood token for each player who lost life this turn.
Whenever Strefan attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn.
Legendary Creature - Vampire Noble
Strefan, Maurer Progenitor (voc) 2

Ramp

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Recursion

Qty: 1 Price: $18.99
Olivia, Crimson Bride
Flying, haste
Whenever Olivia attacks, return target creature card from your graveyard to the battlefield tapped and attacking. It gains "When you don't control a legendary Vampire, exile this creature."
Legendary Creature - Vampire Noble
Olivia, Crimson Bride (vow) 315

Recursion

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Removal

Qty: 9 Price: $26.77
Anowon, the Ruin Sage
At the beginning of your upkeep, each player sacrifices a non-Vampire creature of their choice.
Legendary Creature - Vampire Shaman
Anowon, the Ruin Sage (wwk) 49
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Basilisk Collar (fdn) 669
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (isd) 130
Captivating Vampire
Other Vampire creatures you control get +1/+1.
Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
Creature - Vampire
Captivating Vampire (m11) 87
Gorgon's Head
Equipped creature has deathtouch.
Equip
Artifact - Equipment
Gorgon's Head (bng) 158
In Garruk's Wake
Destroy all creatures you don't control and all planeswalkers you don't control.
Sorcery
In Garruk's Wake (m15) 100
Midnight Arsonist
When this creature enters, destroy up to X target artifacts without mana abilities, where X is the number of Vampires you control.
Creature - Vampire
Midnight Arsonist (voc) 65
Olivia's Wrath
Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control.
Sorcery
Olivia's Wrath (voc) 58
Vampire Hexmage
First strike
Sacrifice this creature: Remove all counters from target permanent.
Creature - Vampire Shaman
Vampire Hexmage (zen) 114

Removal

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Sac Outlet

Qty: 3 Price: $2.37
Falkenrath Aristocrat
Flying, haste
Sacrifice a creature: This creature gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on this creature.
Creature - Vampire Noble
Falkenrath Aristocrat (dka) 138
Immersturm Predator
Flying
Whenever this creature becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on this creature.
Sacrifice another creature: This creature gains indestructible until end of turn. Tap it.
Creature - Vampire Dragon
Immersturm Predator (khm) 214
Indulgent Aristocrat
Lifelink
, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.
Creature - Vampire Noble
Indulgent Aristocrat (inr) 118

Sac Outlet

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Theft

Qty: 1 Price: $0.69
Dominating Vampire
When this creature enters, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn.
Creature - Vampire
Dominating Vampire (vow) 305

Theft

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Tokens

Qty: 1 Price: $9.99
Bloodline Keeper
Flying
: Create a 2/2 black Vampire creature token with flying.
: Transform this creature. Activate only if you control five or more Vampires.
Creature - Vampire
Bloodline Keeper // Lord of Lineage (isd) 90Bloodline Keeper // Lord of Lineage (isd) 90

Tokens

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Tutor

Qty: 6 Price: $106.24
Beseech the Queen
(
can be paid with any two mana or with
. This card's mana value is 6.)
Search your library for a card with mana value less than or equal to the number of lands you control, reveal it, put it into your hand, then shuffle.
Sorcery
Beseech the Queen (shm) 57
Diabolic Revelation
Search your library for up to X cards, put those cards into your hand, then shuffle.
Sorcery
Diabolic Revelation (m13) 87
Diabolic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Diabolic Tutor (m12) 92
Gamble
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Sorcery
Gamble (ema) 132
Increasing Ambition
Search your library for a card and put that card into your hand. If this spell was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Increasing Ambition (dka) 69
Vampiric Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Instant
Vampiric Tutor (soa) 35

Tutor

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Tokens & Extras

Qty: 5 Price: $17.61
Blood
,
, Discard a card, Sacrifice this token: Draw a card.
Artifact Token - Blood
Blood (tinr) 21
Treasure
, Sacrifice this token: Add one mana of any color.
Artifact Token - Treasure
Treasure (tclb) 17
Vampire
Flying
Creature Token - Vampire
Vampire (tinr) 8

Tokens & Extras

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
61 pips - 39 cards
34 mana - 31 cards
18 pips - 17 cards
19 mana - 19 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
8 mana - 7 cards
CategoriesQtyOdds
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Description

{"ops":[{"insert":"Deck Philosophy"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck was my first EDH deck back before Commander became an officially supported format by Wizards. I had just gotten"},{"attributes":{"italic":true},"insert":" "},{"insert":"into the game in University when Innistrad came out and I absolutely loved the mechanic of spreading vampirism and stealing other's creatures that "},{"insert":{"card-link":"Olivia Voldaren"}},{"insert":" was able to facilitate, so I pretty much immediately threw together a tribal vampires deck. Over the years, this deck has by and large stayed a Tribal Vampires deck that I've just continued to add whatever new and powerful Rakdos Vampires look neat and ideally play towards the stealing other people's creatures. Much later this deck underwent a rework that polished it up significantly to have somewhat improved synergies, mana curve, and general playability from what was by and large just a collection of \"good\" vampires.\n\nThere are several Tutors in the deck as well as the "},{"insert":{"card-link":"Exquisite Blood"}},{"insert":"/"},{"insert":{"card-link":"Sanguine Bond"}},{"insert":" combo ("},{"insert":{"card-link":"Bloodthirsty Conqueror"}},{"insert":"/"},{"insert":{"card-link":"Vito, Thorn of the Dusk Rose"}},{"insert":") so it is a reasonably high power deck despite their being no large cohesive strategy to the deck itself. Unlike other current contemporaries like the powerful "},{"insert":{"card-link":"Edgar Markov"}},{"insert":" Vampire decks, this deck is intended to get more midrange Vampires on the board supported by anthem effects than going wide with lots of small ones. There are small nods towards Aristocrat style gameplay which would probably make the deck more cohesive, and several of the Vampires in the deck frequently feel like dead cards more often than they should given my inclination to dump mana into Olivia's second ability rather than playing out another permanent. Clearly there is space to improve the deck with cohesive strategies and ramp but part of me finds the current collection of Vampires quaint?\n\nThis deck does not play very well online due to the card theft.\n\nGameplay"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The idea early game plan is to ramp into getting Olivia out early and start using her first ability to get a bit bigger with +1/+1 counters while tutoring out the combo pieces needed for the infinite combo.\n\nThe mid game should be trying to protect yourself as much as possible while assembling the combo pieces. There are a number of duplicate pieces that can be used for the combo instead of "},{"attributes":{"italic":true},"insert":"just"},{"insert":" the "},{"insert":{"card-link":"Exquisite Blood"}},{"insert":"/"},{"insert":{"card-link":"Sanguine Bond"}},{"insert":", and there are several tutors to help bring them out but even still it may not be reliably fast. During this part of the game it is mostly a trap holding five mana open for "},{"insert":{"card-link":"Olivia Voldaren"}},{"insert":"'s second ability because that mana is likely better spent on playing out additional creatures, and will just give further incentive for opponents removing her from the board. Instead, incidental mana can be spent to ping creatures and make her bigger.\n\nLate game is all about triggering the infinite combo. Theoretically there is a decent (bad by Bracket 4 standards) Vampire Tribal Battlecruiser deck here as well that could potentially be used to find a win.\n\nBracket"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck is Technically a Bracket 4 Deck due to the "},{"attributes":{"italic":true},"insert":"ability "},{"insert":"to win on early turns with an infinite combo, however if played against proper Bracket 4 decks would be routinely destroyed. In practice this deck has not proven itself to be either reliable or fast enough to assemble the combo before turn 6 even with the ramp and tutoring included. Power-level wise the deck is far more appropriate at Bracket 3 with appropriate T0 declarations.\n\nThat said, I am wanting to push this deck a little closer to Bracket 4 by improving its toolkit while still maintaining the "},{"insert":{"card-link":"Olivia Voldaren"}},{"insert":" + Vampire Tribal concept even if that will be the thing holding it back the most. I have included a couple of the Game Changer tutors, however few of them available to Rakdos appeal to me other than perhaps "},{"insert":{"card-link":"Imperial Seal"}},{"insert":" or "},{"insert":{"card-link":"Demonic Tutor"}},{"insert":" which are not so thematic to the deck to justify the cost, and the few ramp Game Changers are just not worth obtaining at market prices.\n\nIt would not be hard to downgrade this to a definitively Bracket 3 deck simply by removing either the Drain or Gain half of the combos and replace them with something else since the two-card combo is what is dragging the deck into Bracket 4 territory.\n\nA Few Notable Cards:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The "},{"insert":{"card-link":"Gorgon's Head"}},{"insert":" and "},{"insert":{"card-link":"Basilisk Collar"}},{"insert":" are ideally equipped to Olivia in order to make her first ability a 2 mana instant speed repeatable removal ability, but comes at the cost of not being able to steal said creature. I would however much rather have a more vampire themed equipment."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Staff of Nin"}},{"insert":" is a card that I love conceptually but find the 6 mana difficult to accept. The deck has undergone some improvements to it's draw engines and may be justified in removing it or replacing it with a more effective draw spell."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Don't neglect the Utility Lands like "},{"insert":{"card-link":"Accursed Duneyard"}},{"insert":" in particular as a protection piece."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Everflowing Chalice"}},{"insert":" would be better served in a different deck that can proliferate the charge counters and this deck could generally benefit from more ramp tools."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n"}]}
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