ForgottenLords
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Commander
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{"ops":[{"insert":"Deck Philosophy"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck was my first EDH deck back before Commander became an officially supported format by Wizards. I had just gotten"},{"attributes":{"italic":true},"insert":" "},{"insert":"into the game in University when Innistrad came out and I absolutely loved the mechanic of spreading vampirism and stealing other's creatures that "},{"insert":{"card-link":"Olivia Voldaren"}},{"insert":" was able to facilitate, so I pretty much immediately threw together a tribal vampires deck. Over the years, this deck has by and large stayed a Tribal Vampires deck that I've just continued to add whatever new and powerful Rakdos Vampires look neat and ideally play towards the stealing other people's creatures. Much later this deck underwent a rework that polished it up significantly to have somewhat improved synergies, mana curve, and general playability from what was by and large just a collection of \"good\" vampires.\n\nThere are several Tutors in the deck as well as the "},{"insert":{"card-link":"Exquisite Blood"}},{"insert":"/"},{"insert":{"card-link":"Sanguine Bond"}},{"insert":" combo ("},{"insert":{"card-link":"Bloodthirsty Conqueror"}},{"insert":"/"},{"insert":{"card-link":"Vito, Thorn of the Dusk Rose"}},{"insert":") so it is a reasonably high power deck despite their being no large cohesive strategy to the deck itself. Unlike other current contemporaries like the powerful "},{"insert":{"card-link":"Edgar Markov"}},{"insert":" Vampire decks, this deck is intended to get more midrange Vampires on the board supported by anthem effects than going wide with lots of small ones. There are small nods towards Aristocrat style gameplay which would probably make the deck more cohesive, and several of the Vampires in the deck frequently feel like dead cards more often than they should given my inclination to dump mana into Olivia's second ability rather than playing out another permanent. Clearly there is space to improve the deck with cohesive strategies and ramp but part of me finds the current collection of Vampires quaint?\n\nThis deck does not play very well online due to the card theft.\n\nGameplay"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The idea early game plan is to ramp into getting Olivia out early and start using her first ability to get a bit bigger with +1/+1 counters while tutoring out the combo pieces needed for the infinite combo.\n\nThe mid game should be trying to protect yourself as much as possible while assembling the combo pieces. There are a number of duplicate pieces that can be used for the combo instead of "},{"attributes":{"italic":true},"insert":"just"},{"insert":" the "},{"insert":{"card-link":"Exquisite Blood"}},{"insert":"/"},{"insert":{"card-link":"Sanguine Bond"}},{"insert":", and there are several tutors to help bring them out but even still it may not be reliably fast. During this part of the game it is mostly a trap holding five mana open for "},{"insert":{"card-link":"Olivia Voldaren"}},{"insert":"'s second ability because that mana is likely better spent on playing out additional creatures, and will just give further incentive for opponents removing her from the board. Instead, incidental mana can be spent to ping creatures and make her bigger.\n\nLate game is all about triggering the infinite combo. Theoretically there is a decent (bad by Bracket 4 standards) Vampire Tribal Battlecruiser deck here as well that could potentially be used to find a win.\n\nBracket"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck is Technically a Bracket 4 Deck due to the "},{"attributes":{"italic":true},"insert":"ability "},{"insert":"to win on early turns with an infinite combo, however if played against proper Bracket 4 decks would be routinely destroyed. In practice this deck has not proven itself to be either reliable or fast enough to assemble the combo before turn 6 even with the ramp and tutoring included. Power-level wise the deck is far more appropriate at Bracket 3 with appropriate T0 declarations.\n\nThat said, I am wanting to push this deck a little closer to Bracket 4 by improving its toolkit while still maintaining the "},{"insert":{"card-link":"Olivia Voldaren"}},{"insert":" + Vampire Tribal concept even if that will be the thing holding it back the most. I have included a couple of the Game Changer tutors, however few of them available to Rakdos appeal to me other than perhaps "},{"insert":{"card-link":"Imperial Seal"}},{"insert":" or "},{"insert":{"card-link":"Demonic Tutor"}},{"insert":" which are not so thematic to the deck to justify the cost, and the few ramp Game Changers are just not worth obtaining at market prices.\n\nIt would not be hard to downgrade this to a definitively Bracket 3 deck simply by removing either the Drain or Gain half of the combos and replace them with something else since the two-card combo is what is dragging the deck into Bracket 4 territory.\n\nA Few Notable Cards:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The "},{"insert":{"card-link":"Gorgon's Head"}},{"insert":" and "},{"insert":{"card-link":"Basilisk Collar"}},{"insert":" are ideally equipped to Olivia in order to make her first ability a 2 mana instant speed repeatable removal ability, but comes at the cost of not being able to steal said creature. I would however much rather have a more vampire themed equipment."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Staff of Nin"}},{"insert":" is a card that I love conceptually but find the 6 mana difficult to accept. The deck has undergone some improvements to it's draw engines and may be justified in removing it or replacing it with a more effective draw spell."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Don't neglect the Utility Lands like "},{"insert":{"card-link":"Accursed Duneyard"}},{"insert":" in particular as a protection piece."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Everflowing Chalice"}},{"insert":" would be better served in a different deck that can proliferate the charge counters and this deck could generally benefit from more ramp tools."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n"}]}
Commander
Olivia Voldaren
Flying
: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren.
: Gain control of target Vampire for as long as you control Olivia Voldaren.
: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren.
: Gain control of target Vampire for as long as you control Olivia Voldaren.
Legendary Creature - Vampire

Commander
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Anthem
Stensia Masquerade
Attacking creatures you control have first strike.
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Enchantment

Anthem
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Counters
Counters
(CTRL to add secondary)
Drain
Bloodchief Ascension
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Enchantment

Stensian Sanguinist
Whenever you attack, target creature gains deathtouch until end of turn. Whenever that creature deals combat damage to a player this combat, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Vampire Cleric

Drain
(CTRL to add secondary)
Draw
Anje, Maid of Dishonor
Whenever Anje and/or one or more other Vampires you control enter, create a Blood token. This ability triggers only once each turn. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.
, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.
Legendary Creature - Vampire

Florian, Voldaren Scion
First strike
At the beginning of each of your postcombat main phases, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.
At the beginning of each of your postcombat main phases, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.
Legendary Creature - Vampire Noble

Nazar, the Velvet Fang
Menace (This creature can't be blocked except by two or more creatures.)
Whenever you gain life, put a feeding counter on Nazar.
Whenever Nazar attacks, you may remove three feeding counters from it. If you do, you draw three cards and you lose 3 life.
Whenever you gain life, put a feeding counter on Nazar.
Whenever Nazar attacks, you may remove three feeding counters from it. If you do, you draw three cards and you lose 3 life.
Legendary Creature - Vampire Warlock

Draw
(CTRL to add secondary)
Land
Susur Secundi, Void Altar
This land enters tapped.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , , Pay 2 life, Sacrifice a creature: Draw cards equal to the sacrificed creature's power. Activate only as a sorcery.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , , Pay 2 life, Sacrifice a creature: Draw cards equal to the sacrificed creature's power. Activate only as a sorcery.
Land - Planet

Voldaren Estate
: Add .
, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell.
, : Create a Blood token. This ability costs less to activate for each Vampire you control. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell.
, : Create a Blood token. This ability costs less to activate for each Vampire you control. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
Land

Land
(CTRL to add secondary)
Lifegain
Lifegain
(CTRL to add secondary)
Protection
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
(CTRL to add secondary)
Pump
Vampire Socialite
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control.
As long as an opponent lost life this turn, each other Vampire you control enters with an additional +1/+1 counter on it.
When this creature enters, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control.
As long as an opponent lost life this turn, each other Vampire you control enters with an additional +1/+1 counter on it.
Creature - Vampire Noble

Pump
(CTRL to add secondary)
Ramp
Strefan, Maurer Progenitor
Flying
At the beginning of your end step, create a Blood token for each player who lost life this turn.
Whenever Strefan attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn.
At the beginning of your end step, create a Blood token for each player who lost life this turn.
Whenever Strefan attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn.
Legendary Creature - Vampire Noble

Ramp
(CTRL to add secondary)
Recursion
Recursion
(CTRL to add secondary)
Removal
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Removal
(CTRL to add secondary)
Sac Outlet
Sac Outlet
(CTRL to add secondary)
Tutor
Increasing Ambition
Search your library for a card and put that card into your hand. If this spell was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Tutor
(CTRL to add secondary)
Tokens & Extras
Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Deck Philosophy"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck was my first EDH deck back before Commander became an officially supported format by Wizards. I had just gotten"},{"attributes":{"italic":true},"insert":" "},{"insert":"into the game in University when Innistrad came out and I absolutely loved the mechanic of spreading vampirism and stealing other's creatures that "},{"insert":{"card-link":"Olivia Voldaren"}},{"insert":" was able to facilitate, so I pretty much immediately threw together a tribal vampires deck. Over the years, this deck has by and large stayed a Tribal Vampires deck that I've just continued to add whatever new and powerful Rakdos Vampires look neat and ideally play towards the stealing other people's creatures. Much later this deck underwent a rework that polished it up significantly to have somewhat improved synergies, mana curve, and general playability from what was by and large just a collection of \"good\" vampires.\n\nThere are several Tutors in the deck as well as the "},{"insert":{"card-link":"Exquisite Blood"}},{"insert":"/"},{"insert":{"card-link":"Sanguine Bond"}},{"insert":" combo ("},{"insert":{"card-link":"Bloodthirsty Conqueror"}},{"insert":"/"},{"insert":{"card-link":"Vito, Thorn of the Dusk Rose"}},{"insert":") so it is a reasonably high power deck despite their being no large cohesive strategy to the deck itself. Unlike other current contemporaries like the powerful "},{"insert":{"card-link":"Edgar Markov"}},{"insert":" Vampire decks, this deck is intended to get more midrange Vampires on the board supported by anthem effects than going wide with lots of small ones. There are small nods towards Aristocrat style gameplay which would probably make the deck more cohesive, and several of the Vampires in the deck frequently feel like dead cards more often than they should given my inclination to dump mana into Olivia's second ability rather than playing out another permanent. Clearly there is space to improve the deck with cohesive strategies and ramp but part of me finds the current collection of Vampires quaint?\n\nThis deck does not play very well online due to the card theft.\n\nGameplay"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The idea early game plan is to ramp into getting Olivia out early and start using her first ability to get a bit bigger with +1/+1 counters while tutoring out the combo pieces needed for the infinite combo.\n\nThe mid game should be trying to protect yourself as much as possible while assembling the combo pieces. There are a number of duplicate pieces that can be used for the combo instead of "},{"attributes":{"italic":true},"insert":"just"},{"insert":" the "},{"insert":{"card-link":"Exquisite Blood"}},{"insert":"/"},{"insert":{"card-link":"Sanguine Bond"}},{"insert":", and there are several tutors to help bring them out but even still it may not be reliably fast. During this part of the game it is mostly a trap holding five mana open for "},{"insert":{"card-link":"Olivia Voldaren"}},{"insert":"'s second ability because that mana is likely better spent on playing out additional creatures, and will just give further incentive for opponents removing her from the board. Instead, incidental mana can be spent to ping creatures and make her bigger.\n\nLate game is all about triggering the infinite combo. Theoretically there is a decent (bad by Bracket 4 standards) Vampire Tribal Battlecruiser deck here as well that could potentially be used to find a win.\n\nBracket"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck is Technically a Bracket 4 Deck due to the "},{"attributes":{"italic":true},"insert":"ability "},{"insert":"to win on early turns with an infinite combo, however if played against proper Bracket 4 decks would be routinely destroyed. In practice this deck has not proven itself to be either reliable or fast enough to assemble the combo before turn 6 even with the ramp and tutoring included. Power-level wise the deck is far more appropriate at Bracket 3 with appropriate T0 declarations.\n\nThat said, I am wanting to push this deck a little closer to Bracket 4 by improving its toolkit while still maintaining the "},{"insert":{"card-link":"Olivia Voldaren"}},{"insert":" + Vampire Tribal concept even if that will be the thing holding it back the most. I have included a couple of the Game Changer tutors, however few of them available to Rakdos appeal to me other than perhaps "},{"insert":{"card-link":"Imperial Seal"}},{"insert":" or "},{"insert":{"card-link":"Demonic Tutor"}},{"insert":" which are not so thematic to the deck to justify the cost, and the few ramp Game Changers are just not worth obtaining at market prices.\n\nIt would not be hard to downgrade this to a definitively Bracket 3 deck simply by removing either the Drain or Gain half of the combos and replace them with something else since the two-card combo is what is dragging the deck into Bracket 4 territory.\n\nA Few Notable Cards:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The "},{"insert":{"card-link":"Gorgon's Head"}},{"insert":" and "},{"insert":{"card-link":"Basilisk Collar"}},{"insert":" are ideally equipped to Olivia in order to make her first ability a 2 mana instant speed repeatable removal ability, but comes at the cost of not being able to steal said creature. I would however much rather have a more vampire themed equipment."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Staff of Nin"}},{"insert":" is a card that I love conceptually but find the 6 mana difficult to accept. The deck has undergone some improvements to it's draw engines and may be justified in removing it or replacing it with a more effective draw spell."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Don't neglect the Utility Lands like "},{"insert":{"card-link":"Accursed Duneyard"}},{"insert":" in particular as a protection piece."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Everflowing Chalice"}},{"insert":" would be better served in a different deck that can proliferate the charge counters and this deck could generally benefit from more ramp tools."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n"}]}

























































































