Genjifoxx
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Commander
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Commander
Mr. Foxglove
Lifelink
Whenever Mr. Foxglove attacks, draw cards equal to the number of cards in defending player's hand minus the number of cards in your hand. If you didn't draw cards this way, you may put a creature card from your hand onto the battlefield.
Whenever Mr. Foxglove attacks, draw cards equal to the number of cards in defending player's hand minus the number of cards in your hand. If you didn't draw cards this way, you may put a creature card from your hand onto the battlefield.
Legendary Creature - Rogue Fox

Commander
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Blink
Emiel the Blessed
: Exile another target creature you control, then return it to the battlefield under its owner's control.
Whenever another creature you control enters, you may pay . If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ( can be paid with either or .)
Whenever another creature you control enters, you may pay . If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ( can be paid with either or .)
Legendary Creature - Unicorn

Ephemerate
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Lae'zel's Acrobatics
Exile all nontoken creatures you control, then roll a d20.
1—9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step.
10—20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
1—9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step.
10—20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Instant

Blink
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Creature
Creature
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Draw
Bonny Pall, Clearcutter
Reach
When Bonny Pall enters, create Beau, a legendary blue Ox creature token with "Beau's power and toughness are each equal to the number of lands you control."
Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield.
When Bonny Pall enters, create Beau, a legendary blue Ox creature token with "Beau's power and toughness are each equal to the number of lands you control."
Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield.
Legendary Creature - Scout Giant

Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Outcaster Trailblazer
When this creature enters, add one mana of any color.
Whenever another creature you control with power 4 or greater enters, draw a card.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Whenever another creature you control with power 4 or greater enters, draw a card.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Human Druid

Draw
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Finisher
Finisher
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Land
Dark Depths
Dark Depths enters with ten ice counters on it.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Legendary Snow Land

Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Landfall
Landfall
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Protection
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Ramp
Tempt with Discovery
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Sorcery

Ramp
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Removal
Removal
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Stax
Elesh Norn, Mother of Machines
Vigilance
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Permanents entering don't cause abilities of permanents your opponents control to trigger.
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Permanents entering don't cause abilities of permanents your opponents control to trigger.
Legendary Creature - Praetor Phyrexian

Stax
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Tokens
Koma, Cosmos Serpent
This spell can't be countered.
At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil.
Sacrifice another Serpent: Choose one —
• Tap target permanent. Its activated abilities can't be activated this turn.
• Koma gains indestructible until end of turn.
At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil.
Sacrifice another Serpent: Choose one —
• Tap target permanent. Its activated abilities can't be activated this turn.
• Koma gains indestructible until end of turn.
Legendary Creature - Serpent

Tokens
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Tutor
Tutor
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Maybeboard
Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Goodstuff Value"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Mr. Foxglove is the perfect commander for a value focused goodstuff deck. Rather than committing to a single game plan, this deck is packed with powerful creatures, landfall payoffs, and ETB (enter-the-battlefield) synergies that allow you to out value your opponents over the course of a long game.\nFoxglove ties the entire deck together by providing exactly what you need at any given moment. Whether you're cheating a creature directly onto the battlefield or simply drawing cards to keep the engine running, your commander ensures you always have gas in the tank.\nGame Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The primary objective is to ramp early and begin generating value through powerful ETB effects and landfall synergies. Don't be afraid to play patiently as this deck excels in longer games where every card generates incremental advantage.\nOne of the deck's biggest strengths is its flexibility. Every game can play out differently depending on what you draw, so stay open to multiple lines of play instead of forcing a single strategy.\nKey Combos"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tooth and Nail"},{"insert":" is often your strongest tutor and finisher, assembling one of several game-winning combinations.\n"},{"attributes":{"bold":true},"insert":"Craterhoof Behemoth + Avenger of Zendikar"},{"insert":" — Flood the board with Plant tokens before giving your entire team a massive power boost for a lethal swing."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Emiel the Blessed + Peregrine Drake"},{"insert":" — Blink Peregrine Drake repeatedly to generate infinite mana, allowing you to overwhelm the table with your value engines or finish the game through the infinite blink outlet. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If your commander or ETB effects become shut down, the deck has an excellent backup plan. Lean into your land package by creating an army of Zombies with "},{"attributes":{"bold":true},"insert":"Field of the Dead"},{"insert":", then copy it with "},{"attributes":{"bold":true},"insert":"Thespian's Stage"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Vesuva"},{"insert":" to snowball your board presence.\nAs a bonus, "},{"attributes":{"bold":true},"insert":"Thespian's Stage"},{"insert":" can also copy "},{"attributes":{"bold":true},"insert":"Dark Depths"},{"insert":", immediately removing its ice counters and creating a "},{"attributes":{"bold":true},"insert":"20/20 indestructible Marit Lage"},{"insert":" as an alternate win condition.\nMulligan Guide"},{"attributes":{"header":2},"insert":"\n"},{"insert":"With Mr. Foxglove in the command zone, you rarely need to mulligan aggressively for specific cards. A lower hand size is perfectly acceptable because your commander naturally provides card advantage.\nYour best opening hands are simply those with "},{"attributes":{"bold":true},"insert":"lands and ramp"},{"insert":". As long as you can accelerate your mana, Foxglove will do the rest by finding creatures, generating value, and keeping your hand full.\nFinal Thoughts"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This isn't a combo deck that needs to assemble one specific line every game. It's a toolbox of powerful cards that rewards good sequencing, flexible decision-making, and patience.\nRamp early, adapt to the table, and let your value overwhelm the competition.\nAfter all, every good fox wins by being the smartest one at the table.\n"}]}



















































































