GoblinWarBuggy
298 views11 months ago
Commander
Size: 100Salt sum: 43.67
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
Commander
(Ctrl to add secondary)
Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Draw
(Ctrl to add secondary)
Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant

Legolas's Quick Reflexes
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Untap target creature. Until end of turn, it gains reach, hexproof, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."
Untap target creature. Until end of turn, it gains reach, hexproof, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."
Instant

Interaction
(Ctrl to add secondary)
Timeless Witness
When this creature enters, return target card from your graveyard to your hand.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Creature - Human Shaman

Ladder
(Ctrl to add secondary)
Ba Sing Se
This land enters tapped unless you control a basic land.
: Add .
, : Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
: Add .
, : Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Land

Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
(Ctrl to add secondary)
Protection
(Ctrl to add secondary)
Badgermole Cub
When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you tap a creature for mana, add an additional .
Whenever you tap a creature for mana, add an additional .
Creature - Mole Badger

Fanatic of Rhonas
: Add .
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Creature - Druid Snake

Ramp
(Ctrl to add secondary)
Refills
(Ctrl to add secondary)
Surrak, the Hunt Caller
Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn. (It can attack and no matter when it came under your control.)
Legendary Creature - Human Warrior

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Speed
(Ctrl to add secondary)
Tutor
(Ctrl to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"vannifar trying to condense down the lines to one line to pack in more starters, interaction, etc.\nless explosive and less resilient to hate though because there is only really one line\nmore of an excuse to play "},{"insert":{"card-link":"Tunneler Wurm"}},{"insert":" than anything else\nprobably doesn't work very well but the idea is to loop the deck with "},{"insert":{"card-link":"Loaming Shaman"}},{"insert":". Once you do a normal "},{"insert":{"card-link":"Chakram Retriever"}},{"insert":" vannifar to "},{"insert":{"card-link":"Protean Hulk"}},{"insert":" line you hulk for loaming shaman and an untapper. Then you can do it again, hopefully generating enough mana to be able to grab "},{"insert":{"card-link":"Barrin, Master Wizard"}},{"insert":" instead of an untapper (you need 3-5 extra mana). Barrin lets you sacrifice the loaming shaman in response to the "},{"insert":{"card-link":"Endurance"}},{"insert":" entering, letting you bounce one of your creatures (endurance in the worst case) and recast it to trigger chakram retriever. Once barrin is on board you should be good to go since you would only need 2 extra mana per two cycles which is doable with two dorks, "},{"insert":{"card-link":"Fanatic of Rhonas"}},{"insert":", or "},{"insert":{"card-link":"Badgermole Cub"}},{"insert":" .\n\nonce you have the ability to loop the protean hulk line, you can fetch "},{"insert":{"card-link":"Katara, Bending Prodigy"}},{"insert":" after blowing up your own lands with "},{"insert":{"card-link":"Terastodon"}},{"insert":". Then, in response to the loaming shaman trigger, you can draw 1 card! Your elephants will be untapped with "},{"insert":{"card-link":"Vitalize"}},{"insert":" earlier in the chain, but don't draw then because you could draw a combo piece. This is why Tunneler Wurm is there. Its an 8 drop so it caps off the protean hulk line and it gives you a free discard outlet. So, if you draw a combo piece in response to the loaming shaman trigger, you can just discard it and shuffle it back in.\n\nmeanwhile while all this is happening all your creatures are getting huge from "},{"insert":{"card-link":"Great Oak Guardian"}},{"insert":" , and "},{"insert":{"card-link":"Surrak, the Hunt Caller"}},{"insert":" is in the deck so you will have lethal you just need to remove enough of their creatures. "},{"insert":{"card-link":"Otawara, Soaring City"}},{"insert":" should get rid of their creatures and "},{"insert":{"card-link":"Boseiju, Who Endures"}},{"insert":" can get rid of their lands if need be\n\nyes that's right its just four horsemen again but instead of four horsemen its the same horseman over and over again and there are just a permanent 16 duds in the deck\n"}]}

























































































