Reltsuhsemaj
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Commander
Size: 100Salt sum: 41
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Commander
Commander
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Burn
Chandra, Awakened Inferno
This spell can't be countered.
+2: Each opponent gets an emblem with "At the beginning of your upkeep, this emblem deals 1 damage to you."
−3: Chandra deals 3 damage to each non-Elemental creature.
−X: Chandra deals X damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.
+2: Each opponent gets an emblem with "At the beginning of your upkeep, this emblem deals 1 damage to you."
−3: Chandra deals 3 damage to each non-Elemental creature.
−X: Chandra deals X damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.
Legendary Planeswalker - Chandra

Purphoros, God of the Forge
Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
Legendary Creature Enchantment - God

Burn
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Draw
Cavalier of Flame
: Creatures you control get +1/+0 and gain haste until end of turn.
When this creature enters, discard any number of cards, then draw that many cards.
When this creature dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.
When this creature enters, discard any number of cards, then draw that many cards.
When this creature dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.
Creature - Knight Elemental

Outpost Siege
As this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.
• Dragons — Whenever a creature you control leaves the battlefield, this enchantment deals 1 damage to any target.
• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.
• Dragons — Whenever a creature you control leaves the battlefield, this enchantment deals 1 damage to any target.
Enchantment

Draw
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Finisher
Finisher
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Land
Land
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Protection
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Pump
Pump
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Ramp
Chandra, Torch of Defiance
+1: Exile the top card of your library. You may cast that card. If you don't, Chandra deals 2 damage to each opponent.
+1: Add .
−3: Chandra deals 4 damage to target creature.
−7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."
+1: Add .
−3: Chandra deals 4 damage to target creature.
−7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."
Legendary Planeswalker - Chandra

Ramp
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Recursion
Rekindling Phoenix
Flying
When this creature dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this token and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn."
When this creature dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this token and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn."
Creature - Phoenix

Recursion
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Removal
Removal
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Maybeboard
Ilharg, the Raze-Boar
Trample
Whenever Ilharg attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.
When Ilharg dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Whenever Ilharg attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.
When Ilharg dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Legendary Creature - Boar God

Rite of the Raging Storm
Creatures named Lightning Rager can't attack you or planeswalkers you control.
At the beginning of each player's upkeep, that player creates a 5/1 red Elemental creature token named Lightning Rager. It has trample, haste, and "At the beginning of the end step, sacrifice this token."
At the beginning of each player's upkeep, that player creates a 5/1 red Elemental creature token named Lightning Rager. It has trample, haste, and "At the beginning of the end step, sacrifice this token."
Enchantment

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This deck is built around "},{"attributes":{"bold":true},"insert":"Neheb, the Eternal"},{"insert":", one of the most explosive and dangerous mono-red commanders ever printed. The goal of the deck is simple: "},{"attributes":{"bold":true},"insert":"deal damage every turn"},{"insert":", then use Neheb’s ability to convert that damage into gigantic bursts of "},{"attributes":{"bold":true},"insert":"red mana"},{"insert":", letting you cast massive spells, wipe the board, take extra combat steps, or unload lethal X-spells. Every card in the deck either helps you deal damage, multiply your damage, protect yourself while building up mana, or take advantage of the enormous resources Neheb provides.\nThe damage engine is the heart of the deck. Cards like "},{"attributes":{"bold":true},"insert":"Purphoros, God of the Forge"},{"insert":", "},{"attributes":{"bold":true},"insert":"Impact Tremors"},{"insert":", "},{"attributes":{"bold":true},"insert":"Terror of the Peaks"},{"insert":", "},{"attributes":{"bold":true},"insert":"Balefire Dragon"},{"insert":", "},{"attributes":{"bold":true},"insert":"Drakuseth"},{"insert":", "},{"attributes":{"bold":true},"insert":"Inferno Titan"},{"insert":", "},{"attributes":{"bold":true},"insert":"Crackle with Power"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Earthquake"},{"insert":" ensure that you are consistently burning through life totals and generating huge value. Meanwhile, multipliers like "},{"attributes":{"bold":true},"insert":"Fiery Emancipation"},{"insert":", "},{"attributes":{"bold":true},"insert":"Furnace of Rath"},{"insert":", "},{"attributes":{"bold":true},"insert":"Dictate of the Twin Gods"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Gratuitous Violence"},{"insert":" turn even small amounts of damage into catastrophic blasts. With these effects on board, even a single "},{"attributes":{"bold":true},"insert":"Lightning Bolt"},{"insert":" can become lethal, and your X-spells become apocalyptic.\nUnlike many mono-red builds, this deck is also designed to "},{"attributes":{"bold":true},"insert":"protect itself"},{"insert":". You have multiple layers of defense: "},{"attributes":{"bold":true},"insert":"Crawlspace"},{"insert":", "},{"attributes":{"bold":true},"insert":"Smoke"},{"insert":", "},{"attributes":{"bold":true},"insert":"Shadowspear"},{"insert":", "},{"attributes":{"bold":true},"insert":"Stuffy Doll"},{"insert":", "},{"attributes":{"bold":true},"insert":"Brash Taunter"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Witchbane Orb"},{"insert":", all making it difficult for opponents to overwhelm you while you prepare your engine. Red’s best board wipes — "},{"attributes":{"bold":true},"insert":"Blasphemous Act"},{"insert":", "},{"attributes":{"bold":true},"insert":"Star of Extinction"},{"insert":", "},{"attributes":{"bold":true},"insert":"Magmaquake"},{"insert":", "},{"attributes":{"bold":true},"insert":"Chain Reaction"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Earthquake"},{"insert":" — keep creature decks under control, while "},{"attributes":{"bold":true},"insert":"Chaos Warp"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Vandalblast"},{"insert":" remove problematic permanents. Your ramp package of "},{"attributes":{"bold":true},"insert":"Sol Ring"},{"insert":", "},{"attributes":{"bold":true},"insert":"Thran Dynamo"},{"insert":", "},{"attributes":{"bold":true},"insert":"Worn Powerstone"},{"insert":", "},{"attributes":{"bold":true},"insert":"Everflowing Chalice"},{"insert":", "},{"attributes":{"bold":true},"insert":"Pyromancer’s Goggles"},{"insert":", and others ensures you always have the mana to cast your big spells, even when Neheb isn’t online yet.\nWhen it comes time to win, this deck does so decisively. Large X-spells like "},{"attributes":{"bold":true},"insert":"Banefire"},{"insert":", "},{"attributes":{"bold":true},"insert":"Crackle with Power"},{"insert":", "},{"attributes":{"bold":true},"insert":"Comet Storm"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Jaya’s Immolating Inferno"},{"insert":" finish off entire tables. "},{"attributes":{"bold":true},"insert":"Relentless Assault"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Seize the Day"},{"insert":" generate extra combat steps, letting Neheb produce even more mana. Massive creatures like "},{"attributes":{"bold":true},"insert":"Etali, Primal Storm"},{"insert":", "},{"attributes":{"bold":true},"insert":"Inferno of the Star Mounts"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Terror of the Peaks"},{"insert":" crush opponents while fueling your mana engine. And when multipliers are active, "},{"attributes":{"bold":true},"insert":"any"},{"insert":" of these threats can instantly end the game.\nIn summary, this deck is a hybrid monster: part burn deck, part combat deck, part control deck, and part mana-ritual machine. It hits hard, ramps absurdly with Neheb, and uses red’s surprisingly deep suite of defensive tools to survive while setting up devastating turns. It's explosive, dramatic, and capable of wiping entire boards or tables in a single turn once it’s fully online. This is mono-red at its most spectacular — a roaring inferno that only gets stronger the more damage it deals.\n"}]}






















































































