258 views35 hrs ago
Commander
Size: 100Salt sum: 48.33
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ghostagent151

258 views35 hrs ago
Commander
Size: 100Salt sum: 48.33

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{"ops":[{"attributes":{"color":"#f06666","italic":true},"insert":"OVERVIEW"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThis is a high-powered Bracket 3 Grixis flash/instant-speed deck built to turn Azula’s combat step into a pile of copied spells, mana, and interaction.\n\nOnce Azula attacks, Firebending helps pay for whatever comes next, and every spell cast while she’s attacking gets copied. The deck leans into instants, flash permanents, rituals, recursion, and copy effects rather than traditional Voltron.\n\nCards like Big Score, Seething Song, Storm-Kiln Artist, Twinning Staff, Veyran, and Wizard’s Staff make those combat turns especially explosive.\n\nThe deck currently uses exactly 3 Game Changers:\n\n- Fierce Guardianship\n- Mystical Tutor\n- Orcish Bowmasters\n\n\n\n"},{"attributes":{"color":"#f06666","italic":true},"insert":"GAME PLAN"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nEarly game:\nFix mana, ramp, and establish support pieces.\n\nTurn 3–4:\nGet Azula down when you can either protect her or immediately make attacking worthwhile.\n\nAfter that:\nTreat combat as your real main phase. Attack first, then use Azula’s Firebending mana to chain draw, rituals, interaction, flash threats, and recursion.\n\nThe deck rewards patience. You usually gain more by holding mana and forcing opponents to act first than by dumping your hand before combat.\n\n\n\n"},{"attributes":{"color":"#f06666","italic":true},"insert":"PROTECTING AZULA IN COMBAT"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nAzula is the engine, so getting her safely through combat matters more than squeezing out one extra spell.\n\nBefore attacking, use protection like:\n\n- Swiftfoot Boots\n- Brotherhood Regalia\n- Silver Shroud Costume\n- Mithril Coat\n\nIf someone tries to remove Azula after she attacks, respond while she is still attacking with:\n\n- Fierce Guardianship\n- Force of Negation\n- Mana Drain\n- Counterspell\n- Swan Song\n- Deflecting Swat\n- March of Swirling Mist\n- Malakir Rebirth\n\nAgainst dangerous blockers, use Snap, removal, or other interaction before combat damage.\n\nIf Azula gets blocked and you remove the blocker afterward, she remains blocked, but she survives.\n\n\n\n"},{"attributes":{"color":"#f06666","italic":true},"insert":"COPY ENGINES"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nWizard’s Staff is one of the strongest cards in the deck.\n\nEquipped to Azula, it makes both her Firebending trigger and her spell-copy trigger happen an additional time.\n\nFor instants and sorceries, Veyran and Twinning Staff push this even further.\n\nThe deck can quickly go from:\n\n1 spell -> 2 spells\n\nto:\n\n1 spell -> several copies\n\nThat is where cards like Big Score, Seething Song, Snap, removal, and counterspells become absurd.\n\nStorm-Kiln Artist helps keep those chains going by turning all the casting and copying into Treasure.\n\n\n\n"},{"attributes":{"color":"#f06666","italic":true},"insert":"HOW WE WIN"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#66a3e0","italic":true},"insert":"OVERWHELMING VALUE"},{"insert":"\n\nThe normal plan is simply to keep Azula alive for several attacks.\n\nRepeatedly copying draw, removal, flash creatures, rituals, and interaction eventually creates more cards, mana, and board presence than the table can keep up with.\n\nHullbreaker Horror is one of the best top-end payoffs. Once it is online, cheap spells become repeated bounce effects and make it extremely difficult for opponents to develop their boards.\n\n\n"},{"attributes":{"color":"#66a3e0","italic":true},"insert":"VIVI BURN"},{"insert":"\n\nVivi Ornitier, Vivi’s Persistence, and Fated Firepower turn your spell chains into direct damage.\n\nOnce multiple spells and copies start resolving in one combat, this package can burn through the entire table very quickly.\n\n\n"},{"attributes":{"color":"#66a3e0","italic":true},"insert":"NARSET’S REVERSAL LINES"},{"insert":"\n\nNarset’s Reversal is especially dangerous with Azula.\n\nCombined with cards such as Snap or Frantic Search, Azula’s extra copy can create repeatable stack loops that generate huge advantage and provide a combo backup plan.\n\n\n"},{"attributes":{"color":"#66a3e0","italic":true},"insert":"COMMANDER DAMAGE"},{"insert":"\n\nCommander damage is not Plan A, but Azula attacks constantly anyway.\n\nBrotherhood Regalia, Silver Shroud Costume, Wizard’s Staff, and Sazacap’s Brew can make those attacks much more threatening, especially once prowess and incidental buffs start stacking.\n\n\n\n"},{"attributes":{"color":"#f06666","italic":true},"insert":"RECURSION"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThe graveyard functions like a second hand.\n\nKey pieces include:\n\n- Yawgmoth’s Will\n- Past in Flames\n- Invoke Calamity\n- Snapcaster Mage\n- Flashback\n- Lost in Memories\n\nA late-game recursion turn during combat can replay several already-used spells while Azula copies them again.\n\n\n\n"},{"attributes":{"color":"#f06666","italic":true},"insert":"TUTORS"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nMystical Tutor, Mystical Teachings, and Waterlogged Teachings give the deck a compact tutor package.\n\nCommon targets are:\n\n- Hullbreaker Horror when you need to close\n- Narset’s Reversal for combo/value lines\n- Protection when Azula is exposed\n- Removal or counters when behind\n- Whichever instant best solves the current board\n\nDon’t tutor greedily when Azula is vulnerable. Keeping her alive usually generates more value than finding another payoff.\n\n\n\n"},{"attributes":{"color":"#f06666","italic":true},"insert":"MULLIGANS"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nLook for:\n\n- Reliable mana\n- Early ramp\n- Azula\n- At least one protection or interaction spell\n- Something worthwhile to cast during combat\n\nA hand that gets Azula into combat safely is usually better than a flashy hand that does nothing if she gets removed.\n\n\n"},{"attributes":{"color":"#66a3e0","italic":true},"insert":"TL;DR"},{"insert":"\n\nCast Azula. Protect her. Attack. Play the rest of the game during combat.\n\nThe deck wins by turning efficient spells into multiple copies, chaining those copies into more mana and cards, and eventually overwhelming the table with value, burn, recursion, or a combo turn.\n"}]}

Commander

Qty: 1 Price: $15.99
Fire Lord Azula
Firebending 2 (Whenever this creature attacks, add
. This mana lasts until end of combat.)
Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Legendary Creature - Human Noble
Fire Lord Azula (tla) 334

Commander

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Burn

Qty: 2 Price: $77.98
Fated Firepower
Flash
This enchantment enters with X fire counters on it.
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead.
Enchantment
Fated Firepower (tla) 132
Vivi's Persistence
Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Whenever your commander enters or attacks, you may pay
. If you do, return this card from your graveyard to your hand.
Instant
Vivi's Persistence (fic) 458

Burn

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Copy

Qty: 5 Price: $136.95
Aboleth Spawn
Flash
Ward

Probing Telepathy — Whenever a creature entering under an opponent's control causes a triggered ability of that creature to trigger, you may copy that ability. You may choose new targets for the copy.
Creature - Horror Fish
Aboleth Spawn (clb) 612
Flash Photography
You may cast this spell as though it had flash if it targets a permanent you control.
Create a token that's a copy of target permanent.
Flashback
Sorcery
Flash Photography (fic) 463
Twinning Staff
If you would copy a spell one or more times, instead copy it that many times plus an additional time. You may choose new targets for the additional copy.
,
: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
Artifact
Twinning Staff (ncc) 383
Veyran, Voice of Duality
Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran gets +1/+1 until end of turn.
If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Wizard Efreet
Veyran, Voice of Duality (soc) 337
Wizard's Staff
Equipped creature has prowess. (Whenever its controller casts a noncreature spell, that creature gets +1/+1 until end of turn.)
If a triggered ability of equipped creature triggers, that ability triggers an additional time.
Equip Wizard

Equip
Artifact - Equipment
Wizard's Staff (hob) 59

Copy

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Counters

Qty: 1 Price: $64.99
Force of Negation
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Instant
Force of Negation (tle) 13

Counters

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Draw

Qty: 9 Price: $58.67
Big Score
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
Big Score (msc) 802
Borne Upon a Wind
You may cast spells this turn as though they had flash.
Draw a card.
Instant
Borne Upon a Wind (ltr) 44
Consult the Star Charts
Kicker
(You may pay an additional
as you cast this spell.)
Look at the top X cards of your library, where X is the number of lands you control. Put one of those cards into your hand. If this spell was kicked, put two of those cards into your hand instead. Put the rest on the bottom of your library in a random order.
Instant
Consult the Star Charts (eoe) 51
Demand Answers
As an additional cost to cast this spell, sacrifice an artifact or discard a card.
Draw two cards.
Instant
Demand Answers (mkm) 306
Faerie Mastermind
Flash
Flying
Whenever an opponent draws their second card each turn, you draw a card.
: Each player draws a card.
Creature - Rogue Faerie
Faerie Mastermind (soc) 114
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (tle) 159
Sazacap's Brew
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
As an additional cost to cast this spell, discard a card.
Target player draws two cards. If the gift was promised, target creature you control gets +2/+0 until end of turn.
Instant
Sazacap's Brew (blb) 151
Traumatic Critique
Traumatic Critique deals X damage to any target. Draw two cards, then discard a card.
Instant
Traumatic Critique (sos) 239
Valakut Awakening
Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
Instant
Valakut Awakening // Valakut Stoneforge (znr) 174Valakut Awakening // Valakut Stoneforge (znr) 174

Draw

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Evasion

Qty: 1 Price: $16.99
Brotherhood Regalia
Equipped creature has ward
, is an Assassin in addition to its other types, and can't be blocked.
Equip legendary creature

Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Brotherhood Regalia (acr) 71

Evasion

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Land

Qty: 30 (38 w/ MDFC)Price: $620.00
Arena of Glory
This land enters tapped unless you control a Mountain.
: Add
.
,
, Exert this land: Add
. If any of that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)
Land
Arena of Glory (mh3) 215
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (rvr) 397
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 216
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (lcc) 320
Cascade Bluffs
: Add
.
,
: Add
,
, or
.
Land
Cascade Bluffs (blc) 297
Cavern of Souls
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Cavern of Souls (lci) 269
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (sld) 1697
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (frc) 69
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (frc) 70
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add
. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land
Gemstone Caverns (tsp) 274
Graven Cairns
: Add
.
,
: Add
,
, or
.
Land
Graven Cairns (dsc) 280
Haunted Ridge
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Haunted Ridge (inr) 280
Island
(
: Add
.)
Basic Land - Island
Island (tla) 293
Luxury Suite
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Luxury Suite (clb) 355
Morphic Pool
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Morphic Pool (bbd) 83
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (tla) 295
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Plaza of Heroes
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell.
: Add one mana of any color among legendary permanents you control.
,
, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Land
Plaza of Heroes (dmu) 252
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 224
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (plst) CLB-358
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 254
Shipwreck Marsh
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shipwreck Marsh (inr) 284
Shizo, Death's Storehouse
: Add
.
,
: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Legendary Land
Shizo, Death's Storehouse (dmc) 233
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (trk) 298
Stormcarved Coast
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Stormcarved Coast (inr) 285
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
: Add
or
.
Land
Sulfur Falls (frc) 84
Talon Gates of Madara
When this land enters, up to one target creature phases out.
: Add
.
,
: Add one mana of any color.
: Put this card from your hand onto the battlefield.
Land - Gate
Talon Gates of Madara (m3c) 134
Training Center
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Training Center (cmm) 434
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (eoe) 261
Xander's Lounge
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp Mountain
Xander's Lounge (snc) 260

Land

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Protection

Qty: 6 Price: $172.74
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (c20) 50
Hydroelectric Specimen
Flash
When this creature enters, you may change the target of target instant or sorcery spell with a single target to this creature.
Creature - Weird
Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240
Malakir Rebirth
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Instant
Malakir Rebirth // Malakir Mire (znr) 111Malakir Rebirth // Malakir Mire (znr) 111
March of Swirling Mist
As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs
less to cast for each card exiled this way.
Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Instant
March of Swirling Mist (neo) 61
Mithril Coat
Flash
Indestructible
When Mithril Coat enters, attach it to target legendary creature you control.
Equipped creature has indestructible.
Equip
Legendary Artifact - Equipment
Mithril Coat (ltr) 245
Silver Shroud Costume
Flash
When this Equipment enters, attach it to target creature you control. That creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
Equipped creature can't be blocked.
Equip
Artifact - Equipment
Silver Shroud Costume (pip) 142

Protection

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Ramp

Qty: 12 Price: $97.24
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (fic) 332
Cunning Nightbonder
Flash
Spells with flash you cast cost
less to cast and can't be countered.
Creature - Human Rogue
Cunning Nightbonder (iko) 219
Dark Ritual
Add
.
Instant
Dark Ritual (ice) 120
Desperate Ritual
Add
.
Splice onto Arcane
(As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Instant - Arcane
Desperate Ritual (mma) 110
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (frc) 57
Nightscape Familiar
Blue spells and red spells you cast cost
less to cast.
: Regenerate this creature.
Creature - Zombie
Nightscape Familiar (dmr) 94
Seething Song
Add
.
Instant
Seething Song (c21) 179
Sol Ring
: Add
.
Artifact
Sol Ring (frc) 21
Storm-Kiln Artist
This creature gets +1/+0 for each artifact you control.
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Shaman Dwarf
Storm-Kiln Artist (soc) 255
Talisman of Creativity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Creativity (m3c) 308
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (mic) 164
Vivi Ornitier
: Add X mana in any combination of
and/or
, where X is Vivi Ornitier's power. Activate only during your turn and only once each turn.
Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.
Legendary Creature - Wizard
Vivi Ornitier (fin) 248

Ramp

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Recursion

Qty: 9 Price: $399.11
Agadeem's Awakening
Return from your graveyard to the battlefield any number of target creature cards that each have a different mana value X or less.
Sorcery
Agadeem's Awakening // Agadeem, the Undercrypt (znr) 90Agadeem's Awakening // Agadeem, the Undercrypt (znr) 90
Changing Loyalty
Flash
Replicate
(When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
When enchanted creature dies, return it to the battlefield under your control.
Enchantment - Aura
Changing Loyalty (soc) 23
Flashback
Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Instant
Flashback (sos) 115
Invoke Calamity
You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity.
Instant
Invoke Calamity (neo) 147
Lost in Memories
Flash
Enchant creature you control
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost." (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Enchantment - Aura
Lost in Memories (tle) 121
Necromancy
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
Enchantment
Necromancy (mkc) 131
Past in Flames
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Past in Flames (who) 565
Snapcaster Mage
Flash
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Creature - Human Wizard
Snapcaster Mage (plst) ISD-78
Yawgmoth's Will
Until end of turn, you may play lands and cast spells from your graveyard.
If a card would be put into your graveyard from anywhere this turn, exile that card instead.
Sorcery
Yawgmoth's Will (usg) 171

Recursion

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Removal

Qty: 21 Price: $401.09
Boggart Trawler
When this creature enters, exile target player's graveyard.
Creature - Goblin
Boggart Trawler // Boggart Bog (mh3) 243Boggart Trawler // Boggart Bog (mh3) 243
Callidus Assassin
Flash
Polymorphine — You may have this creature enter tapped as a copy of any creature on the battlefield, except it has "When this creature enters, destroy up to one other target creature with the same name as this creature."
Creature - Human Shapeshifter Assassin
Callidus Assassin (40k) 109
Counterspell
Counter target spell.
Instant
Counterspell (fdc) 61
Day of Black Sun
Each creature with mana value X or less loses all abilities until end of turn. Destroy those creatures.
Sorcery
Day of Black Sun (tla) 94
Deadly Rollick
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
Instant
Deadly Rollick (tle) 309
Delayed Blast Fireball
Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Delayed Blast Fireball (clb) 676
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
Fierce Guardianship (c20) 35
Hullbreaker Horror
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.
Creature - Horror Kraken
Hullbreaker Horror (inr) 357
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of
equal to that spell's mana value.
Instant
Mana Drain (2x2) 57
Narset's Reversal
Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
Instant
Narset's Reversal (tdc) 92
Nowhere to Run
Flash
When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Enchantment
Nowhere to Run (dsk) 111
Orcish Bowmasters
Flash
When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.
Creature - Archer Orc
Orcish Bowmasters (ltr) 103
Sink into Stupor
Return target spell or nonland permanent an opponent controls to its owner's hand.
Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Snap
Return target creature to its owner's hand. Untap up to two lands.
Instant
Snap (dmr) 66
Sundering Eruption
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Creatures without flying can't block this turn.
Sorcery
Sundering Eruption // Volcanic Fissure (mh3) 248Sundering Eruption // Volcanic Fissure (mh3) 248
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (eoc) 46
The Last Agni Kai
Target creature you control fights target creature an opponent controls. If the creature the opponent controls is dealt excess damage this way, add that much
.
Until end of turn, you don't lose unspent red mana as steps and phases end.
Instant
The Last Agni Kai (tla) 144
Three Steps Ahead
Spree (Choose one or more additional costs.)
+
— Counter target spell.
+
— Create a token that's a copy of target artifact or creature you control.
+
— Draw two cards, then discard a card.
Instant
Three Steps Ahead (otj) 75
Untimely Malfunction
Choose one —
• Destroy target artifact.
• Change the target of target spell or ability with a single target.
• One or two target creatures can't block this turn.
Instant
Untimely Malfunction (dsk) 161
V.A.T.S.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Choose any number of target creatures with equal toughness. Destroy the chosen creatures.
Instant
V.A.T.S. (pip) 50
Vandalblast
Destroy target artifact you don't control.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Vandalblast (cmm) 646

Removal

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Tutor

Qty: 3 Price: $25.33
Mystical Teachings
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Mystical Teachings (fdn) 594
Mystical Tutor
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Instant
Mystical Tutor (dmr) 289
Waterlogged Teachings
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.
Instant
Waterlogged Teachings // Inundated Archive (mh3) 261Waterlogged Teachings // Inundated Archive (mh3) 261

Tutor

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Sideboard

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High Fae Trickster
Flash (You may cast this spell any time you could cast an instant.)
Flying
You may cast spells as though they had flash.
Creature - Wizard Faerie
High Fae Trickster (fdn) 40
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (msc) 216

Sideboard

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Maybeboard

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Irma, Part-Time Mutant
At the beginning of combat on your turn, Irma becomes a copy of up to one other target creature you control, except her name is Irma, Part-Time Mutant and she has this ability. Then put a +1/+1 counter on her.
Legendary Creature - Human Shapeshifter Mutant
Irma, Part-Time Mutant (tmc) 12
Observed Stasis
Flash
Enchant creature an opponent controls
When this Aura enters, remove enchanted creature from combat. Then draw a card for each tapped creature its controller controls.
Enchanted creature loses all abilities and can't attack or block.
Enchantment - Aura
Observed Stasis (fic) 40
Talisman of Indulgence
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Indulgence (m3c) 312
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (mkc) 142
Vendilion Clique
Flash
Flying
When Vendilion Clique enters, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.
Legendary Creature - Wizard Faerie
Vendilion Clique (mm2) 67

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 11 cards
37 pips - 29 cards
32 mana - 29 cards
22 pips - 17 cards
33 mana - 28 cards
29 pips - 23 cards
45 mana - 31 cards
0 pips - 0 cards
0 mana - 11 cards
0 pips - 0 cards
11 mana - 10 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"attributes":{"color":"#f06666","italic":true},"insert":"OVERVIEW"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThis is a high-powered Bracket 3 Grixis flash/instant-speed deck built to turn Azula’s combat step into a pile of copied spells, mana, and interaction.\n\nOnce Azula attacks, Firebending helps pay for whatever comes next, and every spell cast while she’s attacking gets copied. The deck leans into instants, flash permanents, rituals, recursion, and copy effects rather than traditional Voltron.\n\nCards like Big Score, Seething Song, Storm-Kiln Artist, Twinning Staff, Veyran, and Wizard’s Staff make those combat turns especially explosive.\n\nThe deck currently uses exactly 3 Game Changers:\n\n- Fierce Guardianship\n- Mystical Tutor\n- Orcish Bowmasters\n\n\n\n"},{"attributes":{"color":"#f06666","italic":true},"insert":"GAME PLAN"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nEarly game:\nFix mana, ramp, and establish support pieces.\n\nTurn 3–4:\nGet Azula down when you can either protect her or immediately make attacking worthwhile.\n\nAfter that:\nTreat combat as your real main phase. Attack first, then use Azula’s Firebending mana to chain draw, rituals, interaction, flash threats, and recursion.\n\nThe deck rewards patience. You usually gain more by holding mana and forcing opponents to act first than by dumping your hand before combat.\n\n\n\n"},{"attributes":{"color":"#f06666","italic":true},"insert":"PROTECTING AZULA IN COMBAT"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nAzula is the engine, so getting her safely through combat matters more than squeezing out one extra spell.\n\nBefore attacking, use protection like:\n\n- Swiftfoot Boots\n- Brotherhood Regalia\n- Silver Shroud Costume\n- Mithril Coat\n\nIf someone tries to remove Azula after she attacks, respond while she is still attacking with:\n\n- Fierce Guardianship\n- Force of Negation\n- Mana Drain\n- Counterspell\n- Swan Song\n- Deflecting Swat\n- March of Swirling Mist\n- Malakir Rebirth\n\nAgainst dangerous blockers, use Snap, removal, or other interaction before combat damage.\n\nIf Azula gets blocked and you remove the blocker afterward, she remains blocked, but she survives.\n\n\n\n"},{"attributes":{"color":"#f06666","italic":true},"insert":"COPY ENGINES"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nWizard’s Staff is one of the strongest cards in the deck.\n\nEquipped to Azula, it makes both her Firebending trigger and her spell-copy trigger happen an additional time.\n\nFor instants and sorceries, Veyran and Twinning Staff push this even further.\n\nThe deck can quickly go from:\n\n1 spell -> 2 spells\n\nto:\n\n1 spell -> several copies\n\nThat is where cards like Big Score, Seething Song, Snap, removal, and counterspells become absurd.\n\nStorm-Kiln Artist helps keep those chains going by turning all the casting and copying into Treasure.\n\n\n\n"},{"attributes":{"color":"#f06666","italic":true},"insert":"HOW WE WIN"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#66a3e0","italic":true},"insert":"OVERWHELMING VALUE"},{"insert":"\n\nThe normal plan is simply to keep Azula alive for several attacks.\n\nRepeatedly copying draw, removal, flash creatures, rituals, and interaction eventually creates more cards, mana, and board presence than the table can keep up with.\n\nHullbreaker Horror is one of the best top-end payoffs. Once it is online, cheap spells become repeated bounce effects and make it extremely difficult for opponents to develop their boards.\n\n\n"},{"attributes":{"color":"#66a3e0","italic":true},"insert":"VIVI BURN"},{"insert":"\n\nVivi Ornitier, Vivi’s Persistence, and Fated Firepower turn your spell chains into direct damage.\n\nOnce multiple spells and copies start resolving in one combat, this package can burn through the entire table very quickly.\n\n\n"},{"attributes":{"color":"#66a3e0","italic":true},"insert":"NARSET’S REVERSAL LINES"},{"insert":"\n\nNarset’s Reversal is especially dangerous with Azula.\n\nCombined with cards such as Snap or Frantic Search, Azula’s extra copy can create repeatable stack loops that generate huge advantage and provide a combo backup plan.\n\n\n"},{"attributes":{"color":"#66a3e0","italic":true},"insert":"COMMANDER DAMAGE"},{"insert":"\n\nCommander damage is not Plan A, but Azula attacks constantly anyway.\n\nBrotherhood Regalia, Silver Shroud Costume, Wizard’s Staff, and Sazacap’s Brew can make those attacks much more threatening, especially once prowess and incidental buffs start stacking.\n\n\n\n"},{"attributes":{"color":"#f06666","italic":true},"insert":"RECURSION"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThe graveyard functions like a second hand.\n\nKey pieces include:\n\n- Yawgmoth’s Will\n- Past in Flames\n- Invoke Calamity\n- Snapcaster Mage\n- Flashback\n- Lost in Memories\n\nA late-game recursion turn during combat can replay several already-used spells while Azula copies them again.\n\n\n\n"},{"attributes":{"color":"#f06666","italic":true},"insert":"TUTORS"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nMystical Tutor, Mystical Teachings, and Waterlogged Teachings give the deck a compact tutor package.\n\nCommon targets are:\n\n- Hullbreaker Horror when you need to close\n- Narset’s Reversal for combo/value lines\n- Protection when Azula is exposed\n- Removal or counters when behind\n- Whichever instant best solves the current board\n\nDon’t tutor greedily when Azula is vulnerable. Keeping her alive usually generates more value than finding another payoff.\n\n\n\n"},{"attributes":{"color":"#f06666","italic":true},"insert":"MULLIGANS"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nLook for:\n\n- Reliable mana\n- Early ramp\n- Azula\n- At least one protection or interaction spell\n- Something worthwhile to cast during combat\n\nA hand that gets Azula into combat safely is usually better than a flashy hand that does nothing if she gets removed.\n\n\n"},{"attributes":{"color":"#66a3e0","italic":true},"insert":"TL;DR"},{"insert":"\n\nCast Azula. Protect her. Attack. Play the rest of the game during combat.\n\nThe deck wins by turning efficient spells into multiple copies, chaining those copies into more mana and cards, and eventually overwhelming the table with value, burn, recursion, or a combo turn.\n"}]}
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