1.2k views23 days ago
Commander
Size: 100Salt sum: 35.82
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MaiShorty

1.2k views23 days ago
Commander
Size: 100Salt sum: 35.82

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{"ops":[{"insert":"Deck Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Toph turns the deck's lands and artifacts into an ever-growing army while rewarding us for making land drops.\nThe primary plan is to ramp early, build up our land count, and use landfall and earthbending to create creatures, generate value, and eventually overwhelm the table.\nThis is "},{"attributes":{"bold":true},"insert":"not a Voltron or combo-first deck"},{"insert":". The goal is to build a resilient board and turn our lands into threats.\n\nEarly Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Prioritize:\nMaking land drops"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Green mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ramp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Getting Toph onto the battlefield"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Setting up landfall/value engines"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Key ramp pieces include "},{"attributes":{"bold":true},"insert":"Sol Ring, Arcane Signet, Cultivate, Rampant Growth, Azusa, Lost but Seeking, Lotus Cobra, Tireless Provisioner,"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Kodama of the East Tree"},{"insert":".\nDon't rush into combat just because Toph can create attackers. Early resources are more valuable when used to establish the engine.\n\nMidgame"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Once the mana engine is established, start generating value from repeated land drops.\nImportant engines include:\n"},{"attributes":{"bold":true},"insert":"Scute Swarm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rampaging Baloths"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Springheart Nantuko"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Felidar Retreat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tannuk, Memorial Ensign"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bitter Work"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Earthbender Ascension"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Toph, Hardheaded Teacher"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The goal is to turn additional lands into creatures, counters, cards, and mana until the board becomes difficult for opponents to keep up with.\n\nGoing Wide"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck naturally produces a large number of creatures through landfall and earthbending.\n"},{"attributes":{"bold":true},"insert":"Scute Swarm, Rampaging Baloths, Springheart Nantuko,"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Felidar Retreat"},{"insert":" are major token engines.\nDon't worry if individual creatures start small. The deck is designed to accumulate resources until the board becomes overwhelming.\n\nProtecting the Board"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Toph wants to survive long enough for the land engine to take over.\nProtection includes:\n"},{"attributes":{"bold":true},"insert":"Teferi's Protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sylvan Safekeeper"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Stasis Coffin"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Beorn's Hospitality"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Be careful about sacrificing lands to Sylvan Safekeeper or Zuran Orb unless the value is worth losing the land temporarily.\n\nRemoval"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck uses a mix of efficient creature removal and flexible permanent interaction:\n"},{"attributes":{"bold":true},"insert":"Swords to Plowshares"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Path to Exile"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Haywire Mite"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Annie Joins Up"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bumi Bash"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cracked Earth Technique"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rockalanche"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Boseiju, Who Endures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use removal strategically rather than trying to control the entire table. The deck generally wins by developing a stronger board rather than answering everything.\n\nImportant Interactions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Landfall Engines"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Multiple landfall cards can trigger from the same land entering the battlefield.\nCards such as "},{"attributes":{"bold":true},"insert":"Lotus Cobra, Tireless Provisioner, Tannuk, Scute Swarm, Rampaging Baloths,"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Felidar Retreat"},{"insert":" can quickly turn additional land drops into substantial advantage.\nZuran Orb + Haru"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Zuran Orb"},{"insert":" can sacrifice lands for life, while Toph's land-based strategy can make sacrificing lands less painful.\n"},{"attributes":{"bold":true},"insert":"Haru, Hidden Talent"},{"insert":" can create additional value from lands entering and leaving the battlefield.\nThe full interaction is powerful, but don't rely on assembling it every game. It is a value engine rather than the deck's primary plan.\nLiquimetal Torque"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Liquimetal Torque is included not only as ramp but because its artifact interaction can create additional Toph-specific interactions.\nThe card is intentionally being tested rather than treated as a generic mana rock.\n\nTutors"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Enlightened Tutor"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Worldly Tutor"},{"insert":" should generally find the piece that is missing from the current board state rather than automatically searching for the most powerful card.\nExamples:\nNeed landfall → find a landfall engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Need creatures → find a token/creature engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Need protection → find the appropriate defensive piece"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Need a finisher → find the card that converts the existing board into lethal damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWinning the Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck generally wins through combat.\nThe ideal late game looks like:\n"},{"attributes":{"bold":true},"insert":"Ramp → multiple land drops → landfall triggers → tokens/land creatures → counters/value → massive combat attack"},{"insert":"\nThe deck is not trying to win as quickly as possible. Instead, it builds an increasingly difficult board for opponents to answer.\n\nMulligan Priorities"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Look for:\n"},{"attributes":{"bold":true},"insert":"2–4 lands"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Green mana"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"At least one ramp/value piece"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A reasonable curve"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Good hands usually contain a combination of:\n"},{"attributes":{"bold":true},"insert":"Lands + Ramp + Toph/engine + payoff"},{"insert":"\nAvoid hands that contain several expensive payoffs but lack early mana development.\n\nGame Plan in One Sentence"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Make land drops, turn those lands into value and creatures, build a huge board, protect it, and eventually bury the table in earthbending-powered combat."},{"insert":"\n"}]}

Commander

Qty: 1 Price: $18.99
Toph, the First Metalbender
Nontoken artifacts you control are lands in addition to their other types. (They don't gain the ability to
for mana.)
At the beginning of your end step, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature - Human Warrior Ally
Toph, the First Metalbender (ptla) 247s

Commander

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Artifact

Qty: 4 Price: $46.76
Bender's Waterskin
Untap this artifact during each other player's untap step.
: Add one mana of any color.
Artifact
Bender's Waterskin (tla) 255
Necklace of Girion
Whenever you cast a green spell and whenever a Forest you control enters, put a +1/+1 counter on target creature you control.
: Add
.
Legendary Artifact
Necklace of Girion (hoc) 12
The Earth Crystal
Green spells you cast cost
less to cast.
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
,
: Distribute two +1/+1 counters among one or two target creatures you control.
Legendary Artifact
The Earth Crystal (fin) 184
Zuran Orb
Sacrifice a land: You gain 2 life.
Artifact
Zuran Orb (mh2) 300

Artifact

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Creature

Qty: 16 Price: $226.50
Avatar Kyoshi, Earthbender
During your turn, Avatar Kyoshi has hexproof.
At the beginning of combat on your turn, earthbend 8, then untap that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put eight +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature - Human Avatar
Avatar Kyoshi, Earthbender (tle) 130
Badgermole
When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Creatures you control with +1/+1 counters on them have trample.
Creature - Mole Badger
Badgermole (tla) 166
Badgermole Cub
When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you tap a creature for mana, add an additional
.
Creature - Mole Badger
Badgermole Cub (tla) 167
Bumi, Eclectic Earthbender
When Bumi enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever Bumi attacks, put two +1/+1 counters on each land creature you control.
Legendary Creature - Human Ally Noble
Bumi, Eclectic Earthbender (tle) 248
Bumi, Unleashed
Trample
When Bumi enters, earthbend 4.
Whenever Bumi deals combat damage to a player, untap all lands you control. After this phase, there is an additional combat phase. Only land creatures can attack during that combat phase.
Legendary Creature - Human Ally Noble
Bumi, Unleashed (tla) 211
Earth Kingdom General
When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you put one or more +1/+1 counters on a creature, you may gain that much life. Do this only once each turn.
Creature - Human Soldier Ally
Earth Kingdom General (tla) 173
Earthbending Student
When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Land creatures you control have vigilance. (Attacking doesn't cause them to tap.)
Creature - Human Warrior Ally
Earthbending Student (tle) 249
Great Divide Guide
Each land and Ally you control has "
: Add one mana of any color."
Creature - Human Scout Ally
Great Divide Guide (tla) 181
Haru, Hidden Talent
Whenever another Ally you control enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature - Human Ally Peasant
Haru, Hidden Talent (tla) 182
Suki, Kyoshi Warrior
Suki's power is equal to the number of creatures you control.
Whenever Suki attacks, create a 1/1 white Ally creature token that's tapped and attacking.
Legendary Creature - Human Warrior Ally
Suki, Kyoshi Warrior (tla) 243
Tannuk, Memorial Ensign
Landfall — Whenever a land you control enters, Tannuk deals 1 damage to each opponent. If this is the second time this ability has resolved this turn, draw a card.
Legendary Creature - Kavu Pilot
Tannuk, Memorial Ensign (eoe) 233
The Boulder, Ready to Rumble
Whenever The Boulder attacks, earthbend X, where X is the number of creatures you control with power 4 or greater. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature - Human Warrior Performer
The Boulder, Ready to Rumble (tla) 168
Toph, Earthbending Master
Landfall — Whenever a land you control enters, you get an experience counter.
Whenever you attack, earthbend X, where X is the number of experience counters you have. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature - Human Warrior Ally
Toph, Earthbending Master (tle) 145
Toph, Greatest Earthbender
When Toph enters, earthbend X, where X is the amount of mana spent to cast her.
Land creatures you control have double strike.
Legendary Creature - Human Warrior Ally
Toph, Greatest Earthbender (tle) 70
Toph, Hardheaded Teacher
When Toph enters, you may discard a card. If you do, return target instant or sorcery card from your graveyard to your hand.
Whenever you cast a spell, earthbend 1. If that spell is a Lesson, put an additional +1/+1 counter on that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature - Human Warrior Ally
Toph, Hardheaded Teacher (tla) 246
Toph, the Blind Bandit
When Toph enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Toph's power is equal to the number of +1/+1 counters on lands you control.
Legendary Creature - Human Warrior Ally
Toph, the Blind Bandit (tla) 198

Creature

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Draw

Qty: 1 Price: $3.49
Kutzil, Malamet Exemplar
Your opponents can't cast spells during your turn.
Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.
Legendary Creature - Warrior Cat
Kutzil, Malamet Exemplar (lci) 304

Draw

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Enchantment

Qty: 7 Price: $47.45
Beorn's Hospitality
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control.
: This enchantment becomes a Bear creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lands you control." (This effect doesn't end.)
Enchantment
Beorn's Hospitality (hob) 120
Bitter Work
Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.
Exhaust —
: Earthbend 4. Activate only during your turn. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Activate each exhaust ability only once.)
Enchantment
Bitter Work (tla) 210
Earthbender Ascension
When this enchantment enters, earthbend 2. Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Landfall — Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.
Enchantment
Earthbender Ascension (tla) 175
Felidar Retreat
Landfall — Whenever a land you control enters, choose one —
• Create a 2/2 white Cat Beast creature token.
• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Enchantment
Felidar Retreat (cmm) 821
Terra Eternal
All lands have indestructible.
Enchantment
Terra Eternal (wwk) 22
Terrasymbiosis
Whenever you put one or more +1/+1 counters on a creature you control, you may draw that many cards. Do this only once each turn.
Enchantment
Terrasymbiosis (eoe) 210
The Legend of Kyoshi
(As this Saga enters and after your draw step, add a lore counter.)
I — Draw cards equal to the greatest power among creatures you control.
II — Earthbend X, where X is the number of cards in your hand. That land becomes an Island in addition to its other types.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga
The Legend of Kyoshi // Avatar Kyoshi (tla) 358The Legend of Kyoshi // Avatar Kyoshi (tla) 358

Enchantment

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Instant

Qty: 2 Price: $0.70
Origin of Metalbending
Choose one —
• Destroy target artifact or enchantment.
• Put a +1/+1 counter on target creature you control. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant - Lesson
Origin of Metalbending (tla) 187
Rocky Rebuke
Target creature you control deals damage equal to its power to target creature an opponent controls.
Instant
Rocky Rebuke (tla) 193

Instant

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Land

Qty: 36 Price: $222.52
Abandoned Air Temple
This land enters tapped unless you control a basic land.
: Add
.
,
: Put a +1/+1 counter on each creature you control.
Land
Abandoned Air Temple (tla) 263
Ba Sing Se
This land enters tapped unless you control a basic land.
: Add
.
,
: Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Land
Ba Sing Se (tla) 266
Boros Garrison
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Boros Garrison (2x2) 319
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 412
Canopy Vista
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Forest
Canopy Vista (tdc) 343
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (sld) 7063
Forest
(
: Add
.)
Basic Land - Forest
Forest (tla) 291
Fortified Village
As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Fortified Village (fic) 396
Gruul Turf
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Gruul Turf (ima) 239
Kyoshi Village
This land enters tapped.
: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Kyoshi Village (tla) 271
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (tla) 290
Plains
(
: Add
.)
Basic Land - Plains
Plains (tla) 287
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (cmm) 426
Rumble Arena
Vigilance
When this land enters, scry 1. (Look at the top card of your library. You may put it on the bottom.)
: Add
.
,
: Add one mana of any color.
Land
Rumble Arena (tla) 277
Rustvale Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Rustvale Bridge (eoc) 175
Secret Tunnel
This land can't be blocked.
: Add
.
,
: Two target creatures you control that share a creature type can't be blocked this turn.
Land - Cave
Secret Tunnel (tla) 278
Selesnya Sanctuary
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Selesnya Sanctuary (clu) 246
Slagwoods Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Slagwoods Bridge (mh2) 256
Thornglint Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Thornglint Bridge (mh2) 258
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (mh2) 261

Land

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Landfall

Qty: 3 Price: $21.97
Rampaging Baloths
Trample
Landfall — Whenever a land you control enters, create a 4/4 green Beast creature token.
Creature - Beast
Rampaging Baloths (m3c) 239
Scute Swarm
Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.
Creature - Insect
Scute Swarm (dsc) 197
Springheart Nantuko
Bestow

Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay
if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Creature Enchantment - Monk Insect
Springheart Nantuko (mh3) 171

Landfall

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Protection

Qty: 3 Price: $53.97
Sylvan Safekeeper
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
Creature - Human Wizard
Sylvan Safekeeper (mh3) 287
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Instant
Teferi's Protection (tle) 7
The Stasis Coffin
,
, Exile The Stasis Coffin: You gain protection from everything until your next turn.
Legendary Artifact
The Stasis Coffin (bro) 245

Protection

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Ramp

Qty: 14 Price: $186.02
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (tle) 315
Ashaya, Soul of the Wild
Ashaya's power and toughness are each equal to the number of lands you control.
Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)
Legendary Creature - Elemental
Ashaya, Soul of the Wild (dsc) 170
Azusa, Lost but Seeking
You may play two additional lands on each of your turns.
Legendary Creature - Human Monk
Azusa, Lost but Seeking (sld) 1234
Chromatic Lantern
Lands you control have "
: Add one mana of any color."
: Add one mana of any color.
Artifact
Chromatic Lantern (sld) 2329
Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Crop Rotation (c20) 169
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (dsc) 174
Expedition Map
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
Expedition Map (fdn) 724
Kodama of the East Tree
Reach
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Spirit
Kodama of the East Tree (blc) 227
Liquimetal Torque
: Add
.
: Target nonland permanent becomes an artifact in addition to its other types until end of turn.
Artifact
Liquimetal Torque (mh2) 228
Lotus Cobra
Landfall — Whenever a land you control enters, add one mana of any color.
Creature - Snake
Lotus Cobra (blc) 229
Roamer's Routine
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by
, where X is its power. Then exile this spell.)
Sorcery
Roamer's Routine (tdm) 154
Seedborn Muse
Untap all permanents you control during each other player's untap step.
Creature - Spirit
Seedborn Muse (c19) 179
Sol Ring
: Add
.
Artifact
Sol Ring (tle) 316
Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with "
,
, Sacrifice this token: You gain 3 life." Treasure is an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout
Tireless Provisioner (mh2) 180

Ramp

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Removal

Qty: 4 Price: $11.46
Annie Joins Up
When Annie Joins Up enters, it deals 5 damage to target creature or planeswalker an opponent controls.
If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.
Legendary Enchantment
Annie Joins Up (otj) 191
Haywire Mite
When this creature dies, you gain 2 life.
, Sacrifice this creature: Exile target noncreature artifact or noncreature enchantment.
Creature Artifact - Insect
Haywire Mite (bro) 199
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (otp) 6
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (scd) 37

Removal

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Sorcery

Qty: 7 Price: $4.27
Bumi Bash
Choose one —
• Bumi Bash deals damage equal to the number of lands you control to target creature.
• Destroy target land creature or nonbasic land.
Sorcery
Bumi Bash (tla) 125
Cracked Earth Technique
Earthbend 3, then earthbend 3. You gain 3 life. (To earthbend 3, target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Sorcery - Lesson
Cracked Earth Technique (tle) 135
Earthbending Lesson
Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Sorcery - Lesson
Earthbending Lesson (tla) 176
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (dsc) 193
Rockalanche
Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery - Lesson
Rockalanche (tla) 192
Seismic Sense
Look at the top X cards of your library, where X is the number of lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Sorcery - Lesson
Seismic Sense (tla) 195
Shared Roots
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Sorcery - Lesson
Shared Roots (tla) 196

Sorcery

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Tutor

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Enlightened Tutor
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Instant
Enlightened Tutor (tle) 305
Worldly Tutor
Search your library for a creature card, reveal it, then shuffle and put the card on top.
Instant
Worldly Tutor (dmr) 442

Tutor

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Maybeboard

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Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant
Akroma's Will (cmr) 3
Ancient Greenwarden
Reach (This creature can block creatures with flying.)
You may play lands from your graveyard.
If a land entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature - Elemental
Ancient Greenwarden (j25) 627
Archivist of Oghma
Flash
Whenever an opponent searches their library, you gain 1 life and draw a card.
Creature - Cleric Halfling
Archivist of Oghma (clb) 4
Cultivator Colossus
Trample
Cultivator Colossus's power and toughness are each equal to the number of lands you control.
When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
Creature - Beast Plant
Cultivator Colossus (vow) 195
Evolution Sage
Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Elf Druid
Evolution Sage (war) 159
Moraug, Fury of Akoum
Each creature you control gets +1/+0 for each time it has attacked this turn.
Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Legendary Creature - Warrior Minotaur
Moraug, Fury of Akoum (znr) 300
Overwhelming Stampede
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
Sorcery
Overwhelming Stampede (dsc) 192
Retreat to Emeria
Landfall — Whenever a land you control enters, choose one —
• Create a 1/1 white Kor Ally creature token.
• Creatures you control get +1/+1 until end of turn.
Enchantment
Retreat to Emeria (plst) BFZ-44
Solemn Simulacrum
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
Creature Artifact - Golem
Solemn Simulacrum (fdn) 257
The Ozolith
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Legendary Artifact
The Ozolith (iko) 237

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Deck Info

Deck stats

11 pips - 10 cards
20 mana - 19 cards
0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
0 mana - 9 cards
8 pips - 8 cards
17 mana - 16 cards
58 pips - 48 cards
35 mana - 34 cards
0 pips - 0 cards
6 mana - 5 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Deck Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Toph turns the deck's lands and artifacts into an ever-growing army while rewarding us for making land drops.\nThe primary plan is to ramp early, build up our land count, and use landfall and earthbending to create creatures, generate value, and eventually overwhelm the table.\nThis is "},{"attributes":{"bold":true},"insert":"not a Voltron or combo-first deck"},{"insert":". The goal is to build a resilient board and turn our lands into threats.\n\nEarly Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Prioritize:\nMaking land drops"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Green mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ramp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Getting Toph onto the battlefield"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Setting up landfall/value engines"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Key ramp pieces include "},{"attributes":{"bold":true},"insert":"Sol Ring, Arcane Signet, Cultivate, Rampant Growth, Azusa, Lost but Seeking, Lotus Cobra, Tireless Provisioner,"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Kodama of the East Tree"},{"insert":".\nDon't rush into combat just because Toph can create attackers. Early resources are more valuable when used to establish the engine.\n\nMidgame"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Once the mana engine is established, start generating value from repeated land drops.\nImportant engines include:\n"},{"attributes":{"bold":true},"insert":"Scute Swarm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rampaging Baloths"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Springheart Nantuko"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Felidar Retreat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tannuk, Memorial Ensign"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bitter Work"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Earthbender Ascension"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Toph, Hardheaded Teacher"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The goal is to turn additional lands into creatures, counters, cards, and mana until the board becomes difficult for opponents to keep up with.\n\nGoing Wide"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck naturally produces a large number of creatures through landfall and earthbending.\n"},{"attributes":{"bold":true},"insert":"Scute Swarm, Rampaging Baloths, Springheart Nantuko,"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Felidar Retreat"},{"insert":" are major token engines.\nDon't worry if individual creatures start small. The deck is designed to accumulate resources until the board becomes overwhelming.\n\nProtecting the Board"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Toph wants to survive long enough for the land engine to take over.\nProtection includes:\n"},{"attributes":{"bold":true},"insert":"Teferi's Protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sylvan Safekeeper"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Stasis Coffin"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Beorn's Hospitality"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Be careful about sacrificing lands to Sylvan Safekeeper or Zuran Orb unless the value is worth losing the land temporarily.\n\nRemoval"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck uses a mix of efficient creature removal and flexible permanent interaction:\n"},{"attributes":{"bold":true},"insert":"Swords to Plowshares"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Path to Exile"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Haywire Mite"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Annie Joins Up"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bumi Bash"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cracked Earth Technique"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rockalanche"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Boseiju, Who Endures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use removal strategically rather than trying to control the entire table. The deck generally wins by developing a stronger board rather than answering everything.\n\nImportant Interactions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Landfall Engines"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Multiple landfall cards can trigger from the same land entering the battlefield.\nCards such as "},{"attributes":{"bold":true},"insert":"Lotus Cobra, Tireless Provisioner, Tannuk, Scute Swarm, Rampaging Baloths,"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Felidar Retreat"},{"insert":" can quickly turn additional land drops into substantial advantage.\nZuran Orb + Haru"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Zuran Orb"},{"insert":" can sacrifice lands for life, while Toph's land-based strategy can make sacrificing lands less painful.\n"},{"attributes":{"bold":true},"insert":"Haru, Hidden Talent"},{"insert":" can create additional value from lands entering and leaving the battlefield.\nThe full interaction is powerful, but don't rely on assembling it every game. It is a value engine rather than the deck's primary plan.\nLiquimetal Torque"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Liquimetal Torque is included not only as ramp but because its artifact interaction can create additional Toph-specific interactions.\nThe card is intentionally being tested rather than treated as a generic mana rock.\n\nTutors"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Enlightened Tutor"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Worldly Tutor"},{"insert":" should generally find the piece that is missing from the current board state rather than automatically searching for the most powerful card.\nExamples:\nNeed landfall → find a landfall engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Need creatures → find a token/creature engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Need protection → find the appropriate defensive piece"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Need a finisher → find the card that converts the existing board into lethal damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWinning the Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck generally wins through combat.\nThe ideal late game looks like:\n"},{"attributes":{"bold":true},"insert":"Ramp → multiple land drops → landfall triggers → tokens/land creatures → counters/value → massive combat attack"},{"insert":"\nThe deck is not trying to win as quickly as possible. Instead, it builds an increasingly difficult board for opponents to answer.\n\nMulligan Priorities"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Look for:\n"},{"attributes":{"bold":true},"insert":"2–4 lands"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Green mana"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"At least one ramp/value piece"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A reasonable curve"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Good hands usually contain a combination of:\n"},{"attributes":{"bold":true},"insert":"Lands + Ramp + Toph/engine + payoff"},{"insert":"\nAvoid hands that contain several expensive payoffs but lack early mana development.\n\nGame Plan in One Sentence"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Make land drops, turn those lands into value and creatures, build a huge board, protect it, and eventually bury the table in earthbending-powered combat."},{"insert":"\n"}]}
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