Red_John
3.9k views7 hrs ago
Commander
Size: 100Salt sum: 52.86
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{"ops":[{"insert":"This deck is, first and foremost, a "},{"attributes":{"bold":true},"insert":"Reanimator "},{"insert":"deck.\n\nThe primary win-con is through drains with "},{"attributes":{"bold":true},"insert":"Gary "},{"insert":"and/or "},{"attributes":{"bold":true},"insert":"Kokusho "},{"insert":"and looping them with one of the many reanimation spells in the deck.\nOther win cons rely on some combination with various cards focusing on lifeloss, death triggers and/or mill combo.\n\nNote: There's one starting hand that could potentially win you the game on turn 3, disregarding any additional drawn cards and, of course, with no interaction from your opponents. It's still a B3 and getting all these in your starting hand and no interaction never happened. It's in there, though...\nIt's this one:\n3x Swamp, Bloodchief Ascension, Sheoldred, The Apocalypse, Dark Ritual & The Master of Lake-town.\nT1: Swamp into Ascension\nT2: Swamp into Dark Ritual, casting Shelly. Ascension will be online in your T3.\nT3: Swamp into Master. Pass. The combo is afoot and the draw step will be your opponents final step. Shuffle up for Game 2.\n\nThe many "},{"attributes":{"bold":true},"insert":"tutors "},{"insert":"in this deck are either for finding the right stuff to win early or before another green player goes off. More often than not I look for boardwipes or the right utility lands. It really depends on how the game goes and if the pod is pleasant (I'm primarily playing on Convoke).\n\n"},{"attributes":{"bold":true},"insert":"Massacre Girl "},{"insert":"is my commander for two main reasons. Another, minor reason is the fact that she's not seen as a Reanimator pre-game...\nShe's giving my board a lasting effect with Wither, which oftentimes detracts opponents from attacking me, giving me time to set up and, most importantly, letting "},{"attributes":{"bold":true},"insert":"them "},{"insert":"set up their boards. Coupled with "},{"attributes":{"bold":true},"insert":"Nest of Scarabs"},{"insert":", though, she's nasty... each insect is basically a permanent -1/-1 counter on board, replacing itself on block or being blocked."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Having a stuffed board leads me to her main use case, which lies in "},{"attributes":{"bold":true},"insert":"boardwipes "},{"insert":"and huge draws, setting my opponents back and me further ahead. All my boardwipes are in the form of -X/-X which ignores \"Indestructible\" and lets me draw an equivalent of dead creatures on their sides. The clean-up step lets me put all my creatures in the bin and my hand full of reanimation spells."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nTo get creatures in the grave I mainly focus on additional costs in the form of discards and Connive triggers. Should that not work out, there's always the clean-up step (or whiffs, which also happen).\nIf all else fails, there are always hardcasts...\n\nSome nice interactions include the following:\n\n"},{"attributes":{"bold":true},"insert":"Razaketh + Gary + Mana "},{"insert":"(= how I win, usually)\nWith Razaketh and Gary on board (and a couple of devotion-pips) and enough mana you can always sac Gary to find reanimation spells, cast them, bring Gary back, drain and rinse and repeat.\nThe same goes for Kokusho albeit slower and with a bigger mana pool needed.\n\n"},{"attributes":{"bold":true},"insert":"Buried Alive + Reanimation spell NOT being Reanimate"},{"insert":"\nWhat I like best in the early stages of the game is a Buried Alive and the following three creatures: Metamorphosis Fanatic, Hoarding Broodlord and Vilis.\nReanimate the Fanatic, bring back the Broodlord, find Reanimate, tap the Lord or the Fanatic, cast Reanimate on Vilis and draw eight cards. Three bodies on board (Broodlord having Lifelink now), a stuffed hand and a Vilis. \n\n"},{"attributes":{"bold":true},"insert":"Volrath's Stronghold + Metamorphosis Fanatic"},{"insert":"\nInstant activation on an opponent's turn (with the ability to draw through one of many means) and reanimating something big is just beautiful.\nOr activate it during your upkeep.\n\n"},{"attributes":{"bold":true},"insert":"Entomb + Reanimate"},{"insert":"\nThe once Legacy Staple of Entomb and Reanimate needs no explanation. Find Vilis and draw eight cards on turn two with an 8/8 Flying Demon on board (or turn 1 with a Dark Ritual, making you enemy #1).\n\n"},{"attributes":{"bold":true},"insert":"Reminder on Rule 0:"},{"insert":"\nIf you're playing this on Convoke or with grabby guys, always Rule 0 this deck and mention that you play (the only) two reanimation spells that care about the top creature card of your graveyard. \nI always arrange my graveyard in one untouched creature pile and another \"everything else\" pile. Also, on discarding I sort the creatures how I want them in the graveyard (if possible – you can't sort with Ripples, for example). \n"}]}
Commander
Commander
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Boardwipe
Boardwipe
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Creature
Metamorphosis Fanatic
Lifelink
When this creature enters, return up to one target creature card from your graveyard to the battlefield with a lifelink counter on it.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
When this creature enters, return up to one target creature card from your graveyard to the battlefield with a lifelink counter on it.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Creature - Human Cleric

Sheoldred, Whispering One
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
Legendary Creature - Praetor Phyrexian

Syr Konrad, the Grim
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
: Each player mills a card. (They each put the top card of their library into their graveyard.)
Legendary Creature - Human Knight

Twilight Diviner
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Whenever one or more other creatures you control enter, if they entered or were cast from a graveyard, create a token that's a copy of one of them. This ability triggers only once each turn.
Whenever one or more other creatures you control enter, if they entered or were cast from a graveyard, create a token that's a copy of one of them. This ability triggers only once each turn.
Creature - Cleric Elf

Yawgmoth, Thran Physician
Protection from Humans
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Human Cleric

Creature
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Drain
Bloodchief Ascension
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Enchantment

Drain
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Draw
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Currency Converter
Whenever you discard a card, you may exile that card from your graveyard.
, : Draw a card, then discard a card.
: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
, : Draw a card, then discard a card.
: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
Artifact

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Transpose
Draw a card, then discard a card. You lose 1 life. If this spell was cast from your hand, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Draw
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Land
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Spymaster's Vault
This land enters tapped unless you control a Swamp.
: Add .
, : Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
: Add .
, : Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Land

Land
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Planeswalker
Planeswalker
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RA Spell
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura

Corpse Dance
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Instant

Dance of the Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Put enchanted creature card onto the battlefield tapped under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay . If the player does, untap that creature.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Put enchanted creature card onto the battlefield tapped under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay . If the player does, untap that creature.
Enchantment - Aura

Goryo's Vengeance
Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step.
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Instant - Arcane

Necromancy
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
Enchantment

RA Spell
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Ramp
Ramp
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Spot Removal
Spot Removal
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Tutor
Beseech the Mirror
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Sorcery

Tutor
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Maybeboard
Ral Zarek, Guest Lecturer
+1: Surveil 2.
−1: Any number of target players each discard a card.
−2: Return target creature card with mana value 3 or less from your graveyard to the battlefield.
−7: Flip five coins. Target opponent skips their next X turns, where X is the number of coins that came up heads.
−1: Any number of target players each discard a card.
−2: Return target creature card with mana value 3 or less from your graveyard to the battlefield.
−7: Flip five coins. Target opponent skips their next X turns, where X is the number of coins that came up heads.
Legendary Planeswalker - Ral

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"This deck is, first and foremost, a "},{"attributes":{"bold":true},"insert":"Reanimator "},{"insert":"deck.\n\nThe primary win-con is through drains with "},{"attributes":{"bold":true},"insert":"Gary "},{"insert":"and/or "},{"attributes":{"bold":true},"insert":"Kokusho "},{"insert":"and looping them with one of the many reanimation spells in the deck.\nOther win cons rely on some combination with various cards focusing on lifeloss, death triggers and/or mill combo.\n\nNote: There's one starting hand that could potentially win you the game on turn 3, disregarding any additional drawn cards and, of course, with no interaction from your opponents. It's still a B3 and getting all these in your starting hand and no interaction never happened. It's in there, though...\nIt's this one:\n3x Swamp, Bloodchief Ascension, Sheoldred, The Apocalypse, Dark Ritual & The Master of Lake-town.\nT1: Swamp into Ascension\nT2: Swamp into Dark Ritual, casting Shelly. Ascension will be online in your T3.\nT3: Swamp into Master. Pass. The combo is afoot and the draw step will be your opponents final step. Shuffle up for Game 2.\n\nThe many "},{"attributes":{"bold":true},"insert":"tutors "},{"insert":"in this deck are either for finding the right stuff to win early or before another green player goes off. More often than not I look for boardwipes or the right utility lands. It really depends on how the game goes and if the pod is pleasant (I'm primarily playing on Convoke).\n\n"},{"attributes":{"bold":true},"insert":"Massacre Girl "},{"insert":"is my commander for two main reasons. Another, minor reason is the fact that she's not seen as a Reanimator pre-game...\nShe's giving my board a lasting effect with Wither, which oftentimes detracts opponents from attacking me, giving me time to set up and, most importantly, letting "},{"attributes":{"bold":true},"insert":"them "},{"insert":"set up their boards. Coupled with "},{"attributes":{"bold":true},"insert":"Nest of Scarabs"},{"insert":", though, she's nasty... each insect is basically a permanent -1/-1 counter on board, replacing itself on block or being blocked."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Having a stuffed board leads me to her main use case, which lies in "},{"attributes":{"bold":true},"insert":"boardwipes "},{"insert":"and huge draws, setting my opponents back and me further ahead. All my boardwipes are in the form of -X/-X which ignores \"Indestructible\" and lets me draw an equivalent of dead creatures on their sides. The clean-up step lets me put all my creatures in the bin and my hand full of reanimation spells."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nTo get creatures in the grave I mainly focus on additional costs in the form of discards and Connive triggers. Should that not work out, there's always the clean-up step (or whiffs, which also happen).\nIf all else fails, there are always hardcasts...\n\nSome nice interactions include the following:\n\n"},{"attributes":{"bold":true},"insert":"Razaketh + Gary + Mana "},{"insert":"(= how I win, usually)\nWith Razaketh and Gary on board (and a couple of devotion-pips) and enough mana you can always sac Gary to find reanimation spells, cast them, bring Gary back, drain and rinse and repeat.\nThe same goes for Kokusho albeit slower and with a bigger mana pool needed.\n\n"},{"attributes":{"bold":true},"insert":"Buried Alive + Reanimation spell NOT being Reanimate"},{"insert":"\nWhat I like best in the early stages of the game is a Buried Alive and the following three creatures: Metamorphosis Fanatic, Hoarding Broodlord and Vilis.\nReanimate the Fanatic, bring back the Broodlord, find Reanimate, tap the Lord or the Fanatic, cast Reanimate on Vilis and draw eight cards. Three bodies on board (Broodlord having Lifelink now), a stuffed hand and a Vilis. \n\n"},{"attributes":{"bold":true},"insert":"Volrath's Stronghold + Metamorphosis Fanatic"},{"insert":"\nInstant activation on an opponent's turn (with the ability to draw through one of many means) and reanimating something big is just beautiful.\nOr activate it during your upkeep.\n\n"},{"attributes":{"bold":true},"insert":"Entomb + Reanimate"},{"insert":"\nThe once Legacy Staple of Entomb and Reanimate needs no explanation. Find Vilis and draw eight cards on turn two with an 8/8 Flying Demon on board (or turn 1 with a Dark Ritual, making you enemy #1).\n\n"},{"attributes":{"bold":true},"insert":"Reminder on Rule 0:"},{"insert":"\nIf you're playing this on Convoke or with grabby guys, always Rule 0 this deck and mention that you play (the only) two reanimation spells that care about the top creature card of your graveyard. \nI always arrange my graveyard in one untouched creature pile and another \"everything else\" pile. Also, on discarding I sort the creatures how I want them in the graveyard (if possible – you can't sort with Ripples, for example). \n"}]}










































































