3.9k views7 hrs ago
Commander
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Red_John

3.9k views7 hrs ago
Commander
Size: 100Salt sum: 52.86

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{"ops":[{"insert":"This deck is, first and foremost, a "},{"attributes":{"bold":true},"insert":"Reanimator "},{"insert":"deck.\n\nThe primary win-con is through drains with "},{"attributes":{"bold":true},"insert":"Gary "},{"insert":"and/or "},{"attributes":{"bold":true},"insert":"Kokusho "},{"insert":"and looping them with one of the many reanimation spells in the deck.\nOther win cons rely on some combination with various cards focusing on lifeloss, death triggers and/or mill combo.\n\nNote: There's one starting hand that could potentially win you the game on turn 3, disregarding any additional drawn cards and, of course, with no interaction from your opponents. It's still a B3 and getting all these in your starting hand and no interaction never happened. It's in there, though...\nIt's this one:\n3x Swamp, Bloodchief Ascension, Sheoldred, The Apocalypse, Dark Ritual & The Master of Lake-town.\nT1: Swamp into Ascension\nT2: Swamp into Dark Ritual, casting Shelly. Ascension will be online in your T3.\nT3: Swamp into Master. Pass. The combo is afoot and the draw step will be your opponents final step. Shuffle up for Game 2.\n\nThe many "},{"attributes":{"bold":true},"insert":"tutors "},{"insert":"in this deck are either for finding the right stuff to win early or before another green player goes off. More often than not I look for boardwipes or the right utility lands. It really depends on how the game goes and if the pod is pleasant (I'm primarily playing on Convoke).\n\n"},{"attributes":{"bold":true},"insert":"Massacre Girl "},{"insert":"is my commander for two main reasons. Another, minor reason is the fact that she's not seen as a Reanimator pre-game...\nShe's giving my board a lasting effect with Wither, which oftentimes detracts opponents from attacking me, giving me time to set up and, most importantly, letting "},{"attributes":{"bold":true},"insert":"them "},{"insert":"set up their boards. Coupled with "},{"attributes":{"bold":true},"insert":"Nest of Scarabs"},{"insert":", though, she's nasty... each insect is basically a permanent -1/-1 counter on board, replacing itself on block or being blocked."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Having a stuffed board leads me to her main use case, which lies in "},{"attributes":{"bold":true},"insert":"boardwipes "},{"insert":"and huge draws, setting my opponents back and me further ahead. All my boardwipes are in the form of -X/-X which ignores \"Indestructible\" and lets me draw an equivalent of dead creatures on their sides. The clean-up step lets me put all my creatures in the bin and my hand full of reanimation spells."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nTo get creatures in the grave I mainly focus on additional costs in the form of discards and Connive triggers. Should that not work out, there's always the clean-up step (or whiffs, which also happen).\nIf all else fails, there are always hardcasts...\n\nSome nice interactions include the following:\n\n"},{"attributes":{"bold":true},"insert":"Razaketh + Gary + Mana "},{"insert":"(= how I win, usually)\nWith Razaketh and Gary on board (and a couple of devotion-pips) and enough mana you can always sac Gary to find reanimation spells, cast them, bring Gary back, drain and rinse and repeat.\nThe same goes for Kokusho albeit slower and with a bigger mana pool needed.\n\n"},{"attributes":{"bold":true},"insert":"Buried Alive + Reanimation spell NOT being Reanimate"},{"insert":"\nWhat I like best in the early stages of the game is a Buried Alive and the following three creatures: Metamorphosis Fanatic, Hoarding Broodlord and Vilis.\nReanimate the Fanatic, bring back the Broodlord, find Reanimate, tap the Lord or the Fanatic, cast Reanimate on Vilis and draw eight cards. Three bodies on board (Broodlord having Lifelink now), a stuffed hand and a Vilis. \n\n"},{"attributes":{"bold":true},"insert":"Volrath's Stronghold + Metamorphosis Fanatic"},{"insert":"\nInstant activation on an opponent's turn (with the ability to draw through one of many means) and reanimating something big is just beautiful.\nOr activate it during your upkeep.\n\n"},{"attributes":{"bold":true},"insert":"Entomb + Reanimate"},{"insert":"\nThe once Legacy Staple of Entomb and Reanimate needs no explanation. Find Vilis and draw eight cards on turn two with an 8/8 Flying Demon on board (or turn 1 with a Dark Ritual, making you enemy #1).\n\n"},{"attributes":{"bold":true},"insert":"Reminder on Rule 0:"},{"insert":"\nIf you're playing this on Convoke or with grabby guys, always Rule 0 this deck and mention that you play (the only) two reanimation spells that care about the top creature card of your graveyard. \nI always arrange my graveyard in one untouched creature pile and another \"everything else\" pile. Also, on discarding I sort the creatures how I want them in the graveyard (if possible – you can't sort with Ripples, for example). \n"}]}

Commander

Qty: 1 Price: $3.99
Massacre Girl, Known Killer
Menace
Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)
Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card.
Legendary Creature - Human Assassin
Massacre Girl, Known Killer (mkm) 94

Commander

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Boardwipe

Qty: 4 Price: $62.96
Black Sun's Zenith
Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.
Sorcery
Black Sun's Zenith (mbs) 39
Nuclear Fallout
Each creature gets twice -X/-X until end of turn. Each player gets X rad counters.
Sorcery
Nuclear Fallout (pip) 47
The Meathook Massacre
When The Meathook Massacre enters, each creature gets -X/-X until end of turn.
Whenever a creature you control dies, each opponent loses 1 life.
Whenever a creature an opponent controls dies, you gain 1 life.
Legendary Enchantment
The Meathook Massacre (inr) 122
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (mh3) 277

Boardwipe

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Creature

Qty: 19 Price: $449.12
Archon of Cruelty
Flying
Whenever this creature enters or attacks, target opponent sacrifices a creature or planeswalker of their choice, discards a card, and loses 3 life. You draw a card and gain 3 life.
Creature - Archon
Archon of Cruelty (mh2) 75
Avacyn, Angel of Horror
Flying, deathtouch
Whenever Avacyn or another nontoken creature you control dies, return that card to the battlefield under your control at the beginning of the next end step.
Legendary Creature - Angel
Avacyn, Angel of Horror (frc) 7
Demon of Dark Schemes
Flying
When this creature enters, all other creatures get -2/-2 until end of turn.
Whenever another creature dies, you get
(an energy counter).
, Pay
: Put target creature card from a graveyard onto the battlefield under your control tapped.
Creature - Demon
Demon of Dark Schemes (kld) 73
Grave Researcher
At the beginning of your upkeep, surveil 1. Then if there are three or more creature cards in your graveyard, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Troll Warlock
Grave Researcher // Reanimate (sos) 85
Gray Merchant of Asphodel
When this creature enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each
in the mana costs of permanents you control counts toward your devotion to black.)
Creature - Zombie
Gray Merchant of Asphodel (slc) 7
Hoarding Broodlord
Convoke
Flying
When this creature enters, search your library for a card, exile it face down, then shuffle. For as long as that card remains exiled, you may play it.
Spells you cast from exile have convoke.
Creature - Dragon
Hoarding Broodlord (mom) 360
Junji, the Midnight Sky
Flying, menace
When Junji dies, choose one —
• Each opponent discards two cards and loses 2 life.
• Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life.
Legendary Creature - Dragon Spirit
Junji, the Midnight Sky (neo) 409
Keen Duelist
At the beginning of your upkeep, you and target opponent each reveal the top card of your library. You each lose life equal to the mana value of the card revealed by the other player. You each put the card you revealed into your hand.
Creature - Human Wizard
Keen Duelist (sld) 828
Kokusho, the Evening Star
Flying
When Kokusho dies, each opponent loses 5 life. You gain life equal to the life lost this way.
Legendary Creature - Dragon Spirit
Kokusho, the Evening Star (ima) 95
Massacre Wurm
When this creature enters, creatures your opponents control get -2/-2 until end of turn.
Whenever a creature an opponent controls dies, that player loses 2 life.
Creature - Wurm Phyrexian
Massacre Wurm (m21) 114
Metamorphosis Fanatic
Lifelink
When this creature enters, return up to one target creature card from your graveyard to the battlefield with a lifelink counter on it.
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Creature - Human Cleric
Metamorphosis Fanatic (dsc) 21
Razaketh, the Foulblooded
Flying, trample
Pay 2 life, Sacrifice another creature: Search your library for a card, put that card into your hand, then shuffle.
Legendary Creature - Demon
Razaketh, the Foulblooded (cmm) 181
Sheoldred, the Apocalypse
Deathtouch
Whenever you draw a card, you gain 2 life.
Whenever an opponent draws a card, they lose 2 life.
Legendary Creature - Praetor Phyrexian
Sheoldred, the Apocalypse (dmu) 107
Sheoldred, Whispering One
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
Legendary Creature - Praetor Phyrexian
Sheoldred, Whispering One (mul) 81
Syr Konrad, the Grim
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
Legendary Creature - Human Knight
Syr Konrad, the Grim (eld) 107
The Master of Lake-town
Deathtouch
Whenever a player loses life, that player mills that many cards. (Damage causes loss of life.)
When The Master of Lake-town dies, draw a card for each graveyard with seven or more cards in it.
Legendary Creature - Human Advisor
The Master of Lake-town (hob) 297
Twilight Diviner
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Whenever one or more other creatures you control enter, if they entered or were cast from a graveyard, create a token that's a copy of one of them. This ability triggers only once each turn.
Creature - Cleric Elf
Twilight Diviner (ecl) 122
Vilis, Broker of Blood
Flying
, Pay 2 life: Target creature gets -1/-1 until end of turn.
Whenever you lose life, draw that many cards. (Damage causes loss of life.)
Legendary Creature - Demon
Vilis, Broker of Blood (m20) 122
Yawgmoth, Thran Physician
Protection from Humans
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Human Cleric
Yawgmoth, Thran Physician (dmr) 110

Creature

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Drain

Qty: 1 Price: $44.99
Bloodchief Ascension
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Enchantment
Bloodchief Ascension (cmm) 636

Drain

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Draw

Qty: 6 Price: $241.44
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment
Black Market Connections (acr) 87
Currency Converter
Whenever you discard a card, you may exile that card from your graveyard.
,
: Draw a card, then discard a card.
: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
Artifact
Currency Converter (msc) 197
Diresight
Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Sorcery
Diresight (tle) 162
Insatiable Avarice
Spree (Choose one or more additional costs.)
+
— Search your library for a card, then shuffle and put that card on top.
+
— Target player draws three cards and loses 3 life.
Sorcery
Insatiable Avarice (otj) 91
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
The One Ring (ltr) 246
Transpose
Draw a card, then discard a card. You lose 1 life. If this spell was cast from your hand, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant
Transpose (fic) 119

Draw

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Land

Qty: 38 (39 w/ MDFC)Price: $1152.12
Agadeem's Awakening
Return from your graveyard to the battlefield any number of target creature cards that each have a different mana value X or less.
Sorcery
Agadeem's Awakening // Agadeem, the Undercrypt (znr) 90Agadeem's Awakening // Agadeem, the Undercrypt (znr) 90
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (ltc) 358
Cabal Coffers
,
: Add
for each Swamp you control.
Land
Cabal Coffers (ltc) 360
Castle Locthwain
This land enters tapped unless you control a Swamp.
: Add
.
,
: Draw a card, then you lose life equal to the number of cards in your hand.
Land
Castle Locthwain (eld) 241
Deserted Temple
: Add
.
,
: Untap target land.
Land
Deserted Temple (ltc) 363
Geier Reach Sanitarium
: Add
.
,
: Each player draws a card, then discards a card.
Legendary Land
Geier Reach Sanitarium (emn) 203
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add
. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land
Gemstone Caverns (ltc) 364
Malakir Rebirth
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Instant
Malakir Rebirth // Malakir Mire (znr) 111Malakir Rebirth // Malakir Mire (znr) 111
Midgar, City of Mako
This land enters tapped.
: Add
.
Land - Town
Midgar, City of Mako // Reactor Raid (fin) 313
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (ths) 223
Phyrexian Tower
: Add
.
, Sacrifice a creature: Add
.
Legendary Land
Phyrexian Tower (mh3) 303
Spymaster's Vault
This land enters tapped unless you control a Swamp.
: Add
.
,
: Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Land
Spymaster's Vault (mh3) 358
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (neo) 297
Takenuma, Abandoned Mire
: Add
.
Channel —
, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Takenuma, Abandoned Mire (neo) 505
Tomb Fortress
This land enters tapped.
: Add
.
,
, Exile this land: Mill four cards, then return a creature card from your graveyard to the battlefield. Activate only as a sorcery.
Land
Tomb Fortress (40k) 168
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Legendary Land
Urborg, Tomb of Yawgmoth (ltc) 375
Urza's Cave
: Add
.
,
, Sacrifice this land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Land - Urza's Cave
Urza's Cave (mh3) 234
Volrath's Stronghold
: Add
.
,
: Put target creature card from your graveyard on top of your library.
Legendary Land
Volrath's Stronghold (sth) 143
Witch's Cottage
(
: Add
.)
This land enters tapped unless you control three or more other Swamps.
When this land enters untapped, you may put target creature card from your graveyard on top of your library.
Land - Swamp
Witch's Cottage (eld) 249

Land

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Planeswalker

Qty: 1 Price: $32.99
Liliana of the Veil
+1: Each player discards a card.
−2: Target player sacrifices a creature.
−6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.
Legendary Planeswalker - Liliana
Liliana of the Veil (mm3) 76

Planeswalker

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RA Spell

Qty: 10 Price: $319.40
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura
Animate Dead (pd3) 16
Corpse Dance
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Instant
Corpse Dance (tmp) 116
Dance of the Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Put enchanted creature card onto the battlefield tapped under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay
. If the player does, untap that creature.
Enchantment - Aura
Dance of the Dead (ice) 118
Goryo's Vengeance
Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step.
Splice onto Arcane
(As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Instant - Arcane
Goryo's Vengeance (uma) 99
Necromancy
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
Enchantment
Necromancy (plst) VIS-64
Persist
Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it.
Sorcery
Persist (spg) 42
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (cc2) 5
Shallow Grave
Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Instant
Shallow Grave (mir) 141
Victimize
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Sorcery
Victimize (sld) 2486
Wake the Dead
Cast this spell only during combat on an opponent's turn.
Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step.
Instant
Wake the Dead (cmm) 526

RA Spell

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Ramp

Qty: 6 Price: $326.94
Cabal Ritual
Add
.
Threshold — Add
instead if there are seven or more cards in your graveyard.
Instant
Cabal Ritual (sld) 2199
Dark Ritual
Add
.
Instant
Dark Ritual (sld) 2678
Jet Medallion
Black spells you cast cost
less to cast.
Artifact
Jet Medallion (mh3) 346
Sacrifice
As an additional cost to cast this spell, sacrifice a creature.
Add an amount of
equal to the sacrificed creature's mana value.
Instant
Sacrifice (spg) 69
Sol Ring
: Add
.
Artifact
Sol Ring (sld) 1696
The Soul Stone
Indestructible
: Add
.
,
, Exile a creature you control: Harness The Soul Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
Legendary Artifact - Infinity Stone
The Soul Stone (spm) 66

Ramp

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Recursion

Qty: 1 Price: $16.99
Ripples of Undeath
At the beginning of your first main phase, mill three cards. Then you may pay
and 3 life. If you do, put a card from among those cards into your hand.
Enchantment
Ripples of Undeath (mh3) 455

Recursion

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Spot Removal

Qty: 6 Price: $80.24
Bitter Triumph
As an additional cost to cast this spell, discard a card or pay 3 life.
Destroy target creature or planeswalker.
Instant
Bitter Triumph (lci) 91
Dismember
(
can be paid with either
or 2 life.)
Target creature gets -5/-5 until end of turn.
Instant
Dismember (sld) 1674
Fell the Profane
Destroy target creature or planeswalker.
Instant
Fell the Profane // Fell Mire (mh3) 244Fell the Profane // Fell Mire (mh3) 244
Overkill
Target creature gets -0/-9999 until end of turn.
Instant
Overkill (fin) 109
Saw in Half
Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their power is half that creature's power and their toughness is half that creature's toughness. Round up each time.
Instant
Saw in Half (sld) 1755
Tragic Slip
Target creature gets -1/-1 until end of turn.
Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
Instant
Tragic Slip (spg) 22

Spot Removal

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Tokens

Qty: 1 Price: $15.99
Nest of Scarabs
Whenever you put one or more -1/-1 counters on a creature, create that many 1/1 black Insect creature tokens.
Enchantment
Nest of Scarabs (akh) 101

Tokens

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Tutor

Qty: 6 Price: $265.94
Beseech the Mirror
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Sorcery
Beseech the Mirror (sld) 2527
Beseech the Queen
(
can be paid with any two mana or with
. This card's mana value is 6.)
Search your library for a card with mana value less than or equal to the number of lands you control, reveal it, put it into your hand, then shuffle.
Sorcery
Beseech the Queen (sld) 2484
Buried Alive
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
Sorcery
Buried Alive (sld) 1673
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (uma) 93
Entomb
Search your library for a card, put that card into your graveyard, then shuffle.
Instant
Entomb (dmr) 82
Vampiric Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Instant
Vampiric Tutor (dmr) 108

Tutor

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Maybeboard

Qty: 9 Price: $638.41
Diabolic Intent
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Diabolic Intent (bro) 324
Matzalantli, the Great Door
: Draw a card, then discard a card.
,
: Transform Matzalantli. Activate only if there are four or more permanent types among cards in your graveyard. (Artifact, battle, creature, enchantment, land, and planeswalker are permanent types.)
Legendary Artifact
Matzalantli, the Great Door // The Core (lci) 387Matzalantli, the Great Door // The Core (lci) 387
Mindcrank
Whenever an opponent loses life, that player mills that many cards. (Damage causes loss of life.)
Artifact
Mindcrank (sld) 2456
Orcish Bowmasters
Flash
When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.
Creature - Archer Orc
Orcish Bowmasters (ltr) 103
Ral Zarek, Guest Lecturer
+1: Surveil 2.
−1: Any number of target players each discard a card.
−2: Return target creature card with mana value 3 or less from your graveyard to the battlefield.
−7: Flip five coins. Target opponent skips their next X turns, where X is the number of coins that came up heads.
Legendary Planeswalker - Ral
Ral Zarek, Guest Lecturer (sos) 97
Tainted Strike
Target creature gets +1/+0 and gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Instant
Tainted Strike (som) 80
Torment of Hailfire
Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card.
Sorcery
Torment of Hailfire (hou) 77
Warren Soultrader
Pay 1 life, Sacrifice another creature: Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Wizard Goblin Zombie
Warren Soultrader (mh3) 332
Yawgmoth's Will
Until end of turn, you may play lands and cast spells from your graveyard.
If a card would be put into your graveyard from anywhere this turn, exile that card instead.
Sorcery
Yawgmoth's Will (usg) 171

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
98 pips - 61 cards
47 mana - 37 cards
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
9 mana - 8 cards
CategoriesQtyOdds
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Description

{"ops":[{"insert":"This deck is, first and foremost, a "},{"attributes":{"bold":true},"insert":"Reanimator "},{"insert":"deck.\n\nThe primary win-con is through drains with "},{"attributes":{"bold":true},"insert":"Gary "},{"insert":"and/or "},{"attributes":{"bold":true},"insert":"Kokusho "},{"insert":"and looping them with one of the many reanimation spells in the deck.\nOther win cons rely on some combination with various cards focusing on lifeloss, death triggers and/or mill combo.\n\nNote: There's one starting hand that could potentially win you the game on turn 3, disregarding any additional drawn cards and, of course, with no interaction from your opponents. It's still a B3 and getting all these in your starting hand and no interaction never happened. It's in there, though...\nIt's this one:\n3x Swamp, Bloodchief Ascension, Sheoldred, The Apocalypse, Dark Ritual & The Master of Lake-town.\nT1: Swamp into Ascension\nT2: Swamp into Dark Ritual, casting Shelly. Ascension will be online in your T3.\nT3: Swamp into Master. Pass. The combo is afoot and the draw step will be your opponents final step. Shuffle up for Game 2.\n\nThe many "},{"attributes":{"bold":true},"insert":"tutors "},{"insert":"in this deck are either for finding the right stuff to win early or before another green player goes off. More often than not I look for boardwipes or the right utility lands. It really depends on how the game goes and if the pod is pleasant (I'm primarily playing on Convoke).\n\n"},{"attributes":{"bold":true},"insert":"Massacre Girl "},{"insert":"is my commander for two main reasons. Another, minor reason is the fact that she's not seen as a Reanimator pre-game...\nShe's giving my board a lasting effect with Wither, which oftentimes detracts opponents from attacking me, giving me time to set up and, most importantly, letting "},{"attributes":{"bold":true},"insert":"them "},{"insert":"set up their boards. Coupled with "},{"attributes":{"bold":true},"insert":"Nest of Scarabs"},{"insert":", though, she's nasty... each insect is basically a permanent -1/-1 counter on board, replacing itself on block or being blocked."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Having a stuffed board leads me to her main use case, which lies in "},{"attributes":{"bold":true},"insert":"boardwipes "},{"insert":"and huge draws, setting my opponents back and me further ahead. All my boardwipes are in the form of -X/-X which ignores \"Indestructible\" and lets me draw an equivalent of dead creatures on their sides. The clean-up step lets me put all my creatures in the bin and my hand full of reanimation spells."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nTo get creatures in the grave I mainly focus on additional costs in the form of discards and Connive triggers. Should that not work out, there's always the clean-up step (or whiffs, which also happen).\nIf all else fails, there are always hardcasts...\n\nSome nice interactions include the following:\n\n"},{"attributes":{"bold":true},"insert":"Razaketh + Gary + Mana "},{"insert":"(= how I win, usually)\nWith Razaketh and Gary on board (and a couple of devotion-pips) and enough mana you can always sac Gary to find reanimation spells, cast them, bring Gary back, drain and rinse and repeat.\nThe same goes for Kokusho albeit slower and with a bigger mana pool needed.\n\n"},{"attributes":{"bold":true},"insert":"Buried Alive + Reanimation spell NOT being Reanimate"},{"insert":"\nWhat I like best in the early stages of the game is a Buried Alive and the following three creatures: Metamorphosis Fanatic, Hoarding Broodlord and Vilis.\nReanimate the Fanatic, bring back the Broodlord, find Reanimate, tap the Lord or the Fanatic, cast Reanimate on Vilis and draw eight cards. Three bodies on board (Broodlord having Lifelink now), a stuffed hand and a Vilis. \n\n"},{"attributes":{"bold":true},"insert":"Volrath's Stronghold + Metamorphosis Fanatic"},{"insert":"\nInstant activation on an opponent's turn (with the ability to draw through one of many means) and reanimating something big is just beautiful.\nOr activate it during your upkeep.\n\n"},{"attributes":{"bold":true},"insert":"Entomb + Reanimate"},{"insert":"\nThe once Legacy Staple of Entomb and Reanimate needs no explanation. Find Vilis and draw eight cards on turn two with an 8/8 Flying Demon on board (or turn 1 with a Dark Ritual, making you enemy #1).\n\n"},{"attributes":{"bold":true},"insert":"Reminder on Rule 0:"},{"insert":"\nIf you're playing this on Convoke or with grabby guys, always Rule 0 this deck and mention that you play (the only) two reanimation spells that care about the top creature card of your graveyard. \nI always arrange my graveyard in one untouched creature pile and another \"everything else\" pile. Also, on discarding I sort the creatures how I want them in the graveyard (if possible – you can't sort with Ripples, for example). \n"}]}
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