3.3k views28 hrs ago
Commander
Size: 100Salt sum: 42.62
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bmccartn

3.3k views28 hrs ago
Commander
Size: 100Salt sum: 42.62

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{"ops":[{"insert":"This is a grixis reanimator deck designed for bracket 3, with the potential for fast turn 1 or 2 reanimation lines and supported by a clone package. Obeka is used as a supporting tool for some of the deck's lines, but is not fully central to the deck's game plan. The goal of the deck design is to do the \"reanimator thing\" while also being able to play a balanced, interactive game. The price tag on the deck is high mostly due to prints, but I'll cover later how we can take this down to around $500 without changing how the deck plays.\n\n"},{"attributes":{"bold":true},"insert":"The Obeka Package"},{"insert":"\nIn this list, Obeka mainly supports a sneak attack line by ending the turn with the sneak attack sacrifice trigger on the stack. This should play out as t2 ramp, t3 obeka, t4 sneak + sneak activation.\n\nAdditionally, Obeka allows us to scale some of our sources of copy effects: Kiki-Jiki, Reflection of Kiki-Jiki, Electroduplicate, and Twinflame all benefit from this. Additionally, she gives us upside on Ideas Unbound and Starwinder's warp ability.\n\n"},{"attributes":{"bold":true},"insert":"Fast Reanimation"},{"insert":"\nMy goal with this deck was to enable the core reanimator game plan - land fast, haymaker threats via the graveyard - while working to ensure the deck still feels good in strong, casual pods (bracket 3). To this end, let's talk fast mana. Dark ritual, Cabal Ritual, Gemstone Caverns, and Lotus Petal are in the deck to enable the nasty openers. Turn 1 we can go off with dark ritual or a lotus petal, plus entomb / reanimate. Ritual specifically gives us flexibility with 3 mana, allowing animate dead / exhume or unmarked grave to also be workable. Turn 2 cabal ritual can get us to 3, and fetches into surveil lands give alternate ways to grab hits. Vampiric Tutor, the one game changer in the list, is included mostly to top deck a reanimation target in response to the surveil trigger (\"we have entomb at home\"). Brainstorm lets us top deck something from hand in a similar fashion. Entomb, Unmarked Grave, and Vampiric tutor are in the deck mostly to feed our early reanimation lines as outlined above. Once out of the early turns, the deck usually wants to use our graveyard tutors to put Anger in the graveyard and give all our stuff haste. I've tried to balance the deck so that the fast mana lets it do the early reanimator thing without creating scenarios where the deck is able to put together wins faster than bracket expectations. Additionally, the deck does not - and in my opinion, should not - run sol ring. Sol ring lends fast starts, but colorless isn't super helpful in setting up early reanimation lines. This is another way we try to balance the inclusion of other fast mana tools. \n\n"},{"attributes":{"bold":true},"insert":"Threats"},{"insert":"\nThe deck's threat package is built around it's bracket intent. I've tried to focus on card advantage, removal, and life gain, avoiding combo lines or reanimation wins that don't require combat to convert. Early Valgavoth or Archon is still going to be a massive problem, but we aren't looking to go for Hoarding Broodlord / saw in half lines or reanimate lock pieces like Gin Gitaxias or Sire of Insanity (Big Sheoldred and Archon are as close as we get here). If we get to choose a threat on turn 1, Reanimating Vilis to draw 8 or pulling Valgavoth to shut off other graveyard strategies is where we want to be. I've experimented with some burn inclusions (Kokusho, Gray Merchant, Terror of the Peaks) but have found that they make the deck feel more like combo and less like reanimator, which isn't what I'm going for. If you want to slot this type of effect in, I'd swap in Gray Merchant and Kokusho for Wurmcoil and Sire of Seven Deaths. \n\n"},{"attributes":{"bold":true},"insert":"Currently play testing:"},{"insert":"\n\nPrismari - The deck runs 32 instants and sorceries so we have no problem chaining value off of storm. Floor is 7/7 flier with a decent ward ability, ceiling is storming into a win. So far I've found this to be absolutely bananas if we are able to start chaining even a little bit - Cabal Ritual, Snap, Frantic Search, and Dark ritual all can get us mana positive (although we struggle for blue / red mana a little) and clones can hit things like pinnacle monk and snapcaster to keep going. Chains end usually in mass copies via twinflame or sublime epiphany, and if we can set up Anger that's usually enough since we can often bounce most of the board as well. Hitting a ritual with decent storm count is key since we want to get into copying Mystic Confluence or Ephiphany which are mana hungry. So far this seems to be holding to bracket guidelines in terms of speed to set up, and I really like it.\n\nSilent Specter - this is a pet card from when I was a kid. Looking at this as counter play to unchecked green / simic ramp strategies, it's tough to do anything with all those lands when you're short on cards. Gives us a control endgame with Mirrorform or Naga Fleshcrafter effects. \n\n"},{"attributes":{"bold":true},"insert":"Copy Package"},{"insert":"\nOnce we're out of the opening turns, the deck wants to pivot from a reanimation strategy to scaling its board to pressure the table and end the game. This is where the copy package comes into play. Overall it's fairly straightforward - if we have 3-4 Archons on board it's usually enough pressure, but it's worth calling out Mirrorform specifically as the sleeper card in the deck. Over the course of the game, the deck will accumulate a fair amount of permanents via playing rocks, making treasures, playing a sundial etc. Mirrorform can turn this state into a game ending swing out using an opponent's creature in a pinch. The key line here is turning your board into copies of Scrawling Crawler on a prior player's end step. This scales by a multiplier - each draw triggers a ping for each crawler (4 life at two crawlers, then 9, 16, 25, 36+) and is the deck's most \"out of nowhere\" winning line. A kicked Rite of Replication late game is our other big top-end haymaker and it also doesn't require much of anything on our own board except mana sources.\n\n"},{"attributes":{"bold":true},"insert":"Interaction and Removal (15 total, with crossover)"},{"insert":"\nThe current goal of the deck's interaction is to provide a balanced selection of options that allow the deck to function blindly into unknown pods. Snapcaster and Pinnacle Monk provide options to recur most of our interaction suite, and clone effects can repeat wurm triggers, gearhulk, etc.\n\n2 Wraths: Massacre Wurm, Blasphemous Act\n4 Stack Interaction: Sublime, Arcane Denial, Sink into Stupor, Mystic Confluence\n9 On Board Removal: Soul Shatter, Sink into Stupor, Fell the Profane, Into the Flood Maw, Sublime Epiphany, Noxious Gearhulk, Bitter Triumph, Mystic Confluence, Snap\n2 Grave Hate: Soul Guide, Bojuka Bog\n1 Land Removal: Wasteland\n\nInteraction has been chosen for flexibility over best in slot choices. Making changes like swapping negate for swan song, etc. would make the deck stronger. I've found slight inefficiency and flexibility to be a good balance for the bracket when looking to run the fast mana pieces that the deck includes.\n\n"},{"attributes":{"bold":true},"insert":"Building the Deck and Making it Your Own (+ Let's talk Price)"},{"insert":"\nOkay so let's address the top line first - this deck in it's cheapest printings right now is around $800-900 (gross). Here's how to get that down without changing the core of what this is intended to be.\nWheel of fortune is about half of that alone. This comes straight out and Windfall goes in."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Kiki Jiki is very, very good, but we can swap in Rionya at the same CMC and the deck arguably gets more explosive."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Landbase: we want the fetches and surveils, but City of Brass and Xander's lounge can be changed out for Path of Ancestry and Crumbling Necropolis with little impact. Bond lands are also easy swaps to save some money."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Vamp tutor is redundancy, best swap in would be a Careful Study but any low cost filter / surveil tools will give you similar utility."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nAll in, those changes should cut the deck down without changing how it plays. Other than that, swap around the big creatures / reanimation hits & enjoy. The next big cuts would be fast mana (lotus petal, cabal ritual) and the fetch suite (fetches, surveil lands), but these changes would substantially weaken the deck's early openers. A version of this list with the recommended changes is linked below.\n\n(9/7/2026 - $500) https://archidekt.com/decks/26165301/obeka_reanimator_budget_recommendation\n\nAn even more budget version of this list can be found here, although changes to the fetch/surveil suite and fast mana make this much slower:\n\n(9/7/2026 - $200) https://archidekt.com/decks/26182349/obeka_reanimator_200ish_budget_version\n\nThis version also compromises on a lot of the threat suite in order to keep as many of the core lines as possible.\n\n"},{"attributes":{"bold":true},"insert":"Sideboard Package - Boom Pile"},{"insert":"\nThis is a block of cards that functions very effectively to win through non-combat damage. Clones of Gary or Kokusho drain the table out pretty quickly, and Rionya can set up a turn to do it all at once. I've pivoted towards combat-oriented wins since I've found that drain or combo wins haven't been as fun - but this is a personal preference call and I'm sure I'll rotate these cards into my list again.\n\nCuts: Mirrorform, Wurmcoil, Sire of Seven Deaths, Lightning Greaves\n\n"},{"attributes":{"bold":true},"insert":"Sideboard Package - Combo Pile"},{"insert":"\nThis sets up a deterministic line using Kairi. We need:\n\nKairi on the field, Saw in half or Come Back Wrong, Cabal Ritual, 7+ cards in graveyard.\n\nCabal ritual gives us 5 mana, we spend 3 on saw in half or come back wrong. Kairi death triggers mill us and get us two spells back (Cabal + Saw). We cast cabal again with the remaining 2 mana and go back up to 5. Repeat to continue milling ourself until we get Rionya, Victimize, and Gray Merchant in the yard. Repeat the loop and return Cabal Ritual and Victimize, using victimize to sac Kairi and return Rionya and Gray Merchant. Rionya will see a ton of storm count, make a ton of Garys and drain the table.\n\nSaw in half, cabal ritual, and pinnacle monk will also net you infinite monks. With anger in the graveyard or an end of turn trigger skip with Obeka, we can convert this into a win.\n\nThis sets up pretty consistently, but similar to the Boom Pile I find it loses it's appeal once you've won this way a couple times. Fast mana in the deck also can set up wins faster than we want to in this bracket so be very careful about how you balance your early game if you're adding this in. Dark ritual and lotus petal are must cuts for speed considerations here. If you're looking to add a combo into the list, I would suggest adding saw in half to give yourself the Pinnacle Monk line - but avoid the Kairi combo.\n\nCuts: lotus petal, dark ritual, mirrorform, rite of replication, electroduplicate, lightning greaves.\n\nCut for saw in half only: electroduplicate \n"}]}

Commander

Qty: 1 Price: $1.49
Obeka, Brute Chronologist
: The player whose turn it is may end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Legendary Creature - Wizard Ogre
Obeka, Brute Chronologist (cmr) 289

Commander

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Anthem

Qty: 1 Price: $6.99
Anger
Haste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
Creature - Incarnation
Anger (uma) 122

Anthem

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Copy

Qty: 8 Price: $264.92
Clever Impersonator
You may have this creature enter as a copy of any nonland permanent on the battlefield.
Creature - Shapeshifter
Clever Impersonator (sld) 1429
Fable of the Mirror-Breaker
(As this Saga enters and after your draw step, add a lore counter.)
I — Create a 2/2 red Goblin Shaman creature token with "Whenever this token attacks, create a Treasure token."
II — You may discard up to two cards. If you do, draw that many cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga
Fable of the Mirror-Breaker // Reflection of Kiki-Jiki (neo) 141Fable of the Mirror-Breaker // Reflection of Kiki-Jiki (neo) 141
Glasspool Mimic
You may have this creature enter as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types.
Creature - Rogue Shapeshifter
Glasspool Mimic // Glasspool Shore (znr) 60Glasspool Mimic // Glasspool Shore (znr) 60
Kiki-Jiki, Mirror Breaker
Haste
: Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.
Legendary Creature - Goblin Shaman
Kiki-Jiki, Mirror Breaker (tsr) 346
Phantasmal Image
You may have this creature enter as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."
Creature - Illusion
Phantasmal Image (m12) 72
Phyrexian Metamorph
(
can be paid with either
or 2 life.)
You may have this creature enter as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.
Creature Artifact - Shapeshifter Phyrexian
Phyrexian Metamorph (2xm) 61
Rite of Replication
Kicker
(You may pay an additional
as you cast this spell.)
Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
Sorcery
Rite of Replication (zen) 61
Twinflame
Strive — This spell costs
more to cast for each target beyond the first.
Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
Sorcery
Twinflame (jou) 115

Copy

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Creature

Qty: 13 Price: $200.88
Archon of Cruelty
Flying
Whenever this creature enters or attacks, target opponent sacrifices a creature or planeswalker of their choice, discards a card, and loses 3 life. You draw a card and gain 3 life.
Creature - Archon
Archon of Cruelty (mh2) 75
Avacyn, Angel of Horror
Flying, deathtouch
Whenever Avacyn or another nontoken creature you control dies, return that card to the battlefield under your control at the beginning of the next end step.
Legendary Creature - Angel
Avacyn, Angel of Horror (frc) 7
Massacre Wurm
When this creature enters, creatures your opponents control get -2/-2 until end of turn.
Whenever a creature an opponent controls dies, that player loses 2 life.
Creature - Wurm Phyrexian
Massacre Wurm (mbs) 46
Noxious Gearhulk
Menace
When this creature enters, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.
Creature Artifact - Construct
Noxious Gearhulk (kld) 96
Prismari, the Inspiration
Flying
Ward—Pay 5 life.
Instant and sorcery spells you cast have storm. (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Legendary Creature - Elder Dragon
Prismari, the Inspiration (sos) 212
Rune-Scarred Demon
Flying
When this creature enters, search your library for a card, put it into your hand, then shuffle.
Creature - Demon
Rune-Scarred Demon (m12) 106
Sire of Seven Deaths
Reach, first strike
Vigilance, menace
Trample, lifelink
Ward—Pay 7 life.
Creature - Eldrazi
Sire of Seven Deaths (fdn) 1
Sire of Stagnation
Devoid (This card has no color.)
Whenever a land an opponent controls enters, that player exiles the top two cards of their library and you draw two cards.
Creature - Eldrazi
Sire of Stagnation (m3c) 272
Starwinder
Whenever a creature you control deals combat damage to a player, you may draw that many cards.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Leviathan
Starwinder (eoe) 291
Troll of Khazad-dûm
This creature can't be blocked except by three or more creatures.
Swampcycling
(
, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Creature - Troll
Troll of Khazad-dûm (ltr) 111
Valgavoth, Terror Eater
Flying, lifelink
Ward—Sacrifice three nonland permanents.
If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.
During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Legendary Creature - Elder Demon
Valgavoth, Terror Eater (dsk) 120
Vilis, Broker of Blood
Flying
, Pay 2 life: Target creature gets -1/-1 until end of turn.
Whenever you lose life, draw that many cards. (Damage causes loss of life.)
Legendary Creature - Demon
Vilis, Broker of Blood (m20) 122
Wurmcoil Engine
Deathtouch, lifelink
When this creature dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink.
Creature Artifact - Wurm Phyrexian
Wurmcoil Engine (2xm) 308

Creature

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Draw

Qty: 9 Price: $232.92
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (f04) 12
Demand Answers
As an additional cost to cast this spell, sacrifice an artifact or discard a card.
Draw two cards.
Instant
Demand Answers (mkm) 122
Fact or Fiction
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Instant
Fact or Fiction (f05) 6
Faithless Looting
Draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Faithless Looting (sta) 101
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (pmei) 2022-4
Ideas Unbound
Draw three cards. Discard three cards at the beginning of the next end step.
Sorcery - Arcane
Ideas Unbound (sok) 40
Psychic Frog
Whenever this creature deals combat damage to a player or planeswalker, draw a card.
Discard a card: Put a +1/+1 counter on this creature.
Exile three cards from your graveyard: This creature gains flying until end of turn.
Creature - Frog
Psychic Frog (mh3) 344
Ripples of Undeath
At the beginning of your first main phase, mill three cards. Then you may pay
and 3 life. If you do, put a card from among those cards into your hand.
Enchantment
Ripples of Undeath (mh3) 107
Scrawling Crawler
At the beginning of your upkeep, each player draws a card.
Whenever an opponent draws a card, that player loses 1 life.
Creature Artifact - Construct Phyrexian
Scrawling Crawler (fdn) 354

Draw

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Land

Qty: 30 (34 w/ MDFC)Price: $892.71
Blackcleave Cliffs
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Blackcleave Cliffs (one) 248
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (ecl) 262
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 216
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (wwk) 132
Cephalid Coliseum
: Add
. This land deals 1 damage to you.
Threshold —
,
, Sacrifice this land: Target player draws three cards, then discards three cards. Activate only if there are seven or more cards in your graveyard.
Land
Cephalid Coliseum (v12) 3
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (cc1) 8
Darkslick Shores
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Darkslick Shores (one) 250
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (con) 142
Haunted Ridge
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Haunted Ridge (mid) 282
Island
(
: Add
.)
Basic Land - Island
Island (lea) 288
Luxury Suite
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Luxury Suite (clb) 355
Morphic Pool
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Morphic Pool (clb) 357
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (7ed) 340★
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 224
Raucous Theater
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Swamp Mountain
Raucous Theater (mkm) 266
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 439
Shipwreck Marsh
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shipwreck Marsh (mid) 285
Shivan Reef
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Shivan Reef (10e) 357
Spirebluff Canal
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Spirebluff Canal (kld) 249
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (ecl) 267
Stormcarved Coast
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Stormcarved Coast (sos) 263
Sulfurous Springs
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Sulfurous Springs (10e) 359
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (mmq) 339
Undercity Sewers
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Swamp
Undercity Sewers (mkm) 332
Underground River
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Underground River (10e) 362
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (grn) 259
Xander's Lounge
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp Mountain
Xander's Lounge (snc) 294

Land

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Price Outliers

Qty: 5 Price: $999.96
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (8ed) 322★
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add
. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land
Gemstone Caverns (tsr) 280
Vampiric Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Instant
Vampiric Tutor (dmr) 314
Wasteland
: Add
.
, Sacrifice this land: Destroy target nonbasic land.
Land
Wasteland (g10) 8
Wheel of Fortune
Each player discards their hand, then draws seven cards.
Sorcery
Wheel of Fortune (3ed) 185

Price Outliers

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Protection

Qty: 1 Price: $19.99
Redirect Lightning
As an additional cost to cast this spell, pay 5 life or pay
.
Change the target of target spell or ability with a single target.
Instant - Lesson
Redirect Lightning (tla) 151

Protection

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Ramp

Qty: 11 Price: $2059.39
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (sld) 201
Cabal Ritual
Add
.
Threshold — Add
instead if there are seven or more cards in your graveyard.
Instant
Cabal Ritual (tor) 51
Dark Ritual
Add
.
Instant
Dark Ritual (mmq) 129
Dimir Signet
,
: Add
.
Artifact
Dimir Signet (rav) 260
Lotus Petal
, Sacrifice this artifact: Add one mana of any color.
Artifact
Lotus Petal (v09) 7
Rakdos Signet
,
: Add
.
Artifact
Rakdos Signet (rvr) 265
Show and Tell
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
Sorcery
Show and Tell (j13) 8
Sneak Attack
: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
Enchantment
Sneak Attack (j12) 5
Talisman of Creativity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Creativity (soc) 429
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (mrd) 253
Talisman of Indulgence
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Indulgence (mrd) 255

Ramp

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Recursion

Qty: 7 Price: $392.43
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura
Animate Dead (p22) 7
Exhume
Each player puts a creature card from their graveyard onto the battlefield.
Sorcery
Exhume (pd3) 17
Incarnation Technique
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.)
Mill five cards, then return a creature card from your graveyard to the battlefield.
Sorcery
Incarnation Technique (c21) 41
Persist
Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it.
Sorcery
Persist (mh2) 400
Pinnacle Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Djinn Monk
Pinnacle Monk // Mystic Peak (mh3) 246Pinnacle Monk // Mystic Peak (mh3) 246
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (f04) 10
Snapcaster Mage
Flash
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Creature - Human Wizard
Snapcaster Mage (fic) 469

Recursion

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Removal

Qty: 11 Price: $124.89
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (a25) 41
Bitter Triumph
As an additional cost to cast this spell, discard a card or pay 3 life.
Destroy target creature or planeswalker.
Instant
Bitter Triumph (soa) 156
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (sld) 322
Fell the Profane
Destroy target creature or planeswalker.
Instant
Fell the Profane // Fell Mire (mh3) 244Fell the Profane // Fell Mire (mh3) 244
Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant
Into the Flood Maw (blb) 52
Mystic Confluence
Choose three. You may choose the same mode more than once.
• Counter target spell unless its controller pays
.
• Return target creature to its owner's hand.
• Draw a card.
Instant
Mystic Confluence (j16) 5
Sink into Stupor
Return target spell or nonland permanent an opponent controls to its owner's hand.
Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Snap
Return target creature to its owner's hand. Untap up to two lands.
Instant
Snap (dmr) 66
Soul Shatter
Each opponent sacrifices a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control.
Instant
Soul Shatter (znr) 345
Soul-Guide Lantern
When this artifact enters, exile target card from a graveyard.
, Sacrifice this artifact: Exile each opponent's graveyard.
,
, Sacrifice this artifact: Draw a card.
Artifact
Soul-Guide Lantern (thb) 237
Sublime Epiphany
Choose one or more —
• Counter target spell.
• Counter target activated or triggered ability.
• Return target nonland permanent to its owner's hand.
• Create a token that's a copy of target creature you control.
• Target player draws a card.
Instant
Sublime Epiphany (m21) 74

Removal

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Tutor

Qty: 3 Price: $63.97
Entomb
Search your library for a card, put that card into your graveyard, then shuffle.
Instant
Entomb (dmr) 304
Mystical Tutor
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Instant
Mystical Tutor (dmr) 289
Unmarked Grave
Search your library for a nonlegendary card, put that card into your graveyard, then shuffle.
Sorcery
Unmarked Grave (mh2) 106

Tutor

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Playtesting Cuts

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Generous Plunderer
Menace
At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token.
Whenever this creature attacks, it deals damage to defending player equal to the number of artifacts they control.
Creature - Human Rogue
Generous Plunderer (big) 11
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (plst) 2XM-267
Naga Fleshcrafter
You may have this creature enter as a copy of any creature on the battlefield.
Renew —
, Exile this card from your graveyard: Put a +1/+1 counter on target nonlegendary creature you control. Each other creature you control becomes a copy of that creature until end of turn. Activate only as a sorcery.
Creature - Shapeshifter Snake
Naga Fleshcrafter (tdm) 52
Vexing Bauble
Whenever a player casts a spell, if no mana was spent to cast it, counter that spell.
,
, Sacrifice this artifact: Draw a card.
Artifact
Vexing Bauble (mh3) 212

Playtesting Cuts

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Sideboard: Boom Pile

Qty: 4 Price: $78.06
Gray Merchant of Asphodel
When this creature enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each
in the mana costs of permanents you control counts toward your devotion to black.)
Creature - Zombie
Gray Merchant of Asphodel (ths) 89
Kokusho, the Evening Star
Flying
When Kokusho dies, each opponent loses 5 life. You gain life equal to the life lost this way.
Legendary Creature - Dragon Spirit
Kokusho, the Evening Star (ima) 95
Rionya, Fire Dancer
At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step.
Legendary Creature - Human Wizard
Rionya, Fire Dancer (soc) 252
Terror of the Peaks
Flying
Spells your opponents cast that target this creature cost an additional 3 life to cast.
Whenever another creature you control enters, this creature deals damage equal to that creature's power to any target.
Creature - Dragon
Terror of the Peaks (m21) 164

Sideboard: Boom Pile

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Sideboard: Combo Pile

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Come Back Wrong
Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step.
Sorcery
Come Back Wrong (dsk) 292
Gray Merchant of Asphodel
When this creature enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each
in the mana costs of permanents you control counts toward your devotion to black.)
Creature - Zombie
Gray Merchant of Asphodel (ths) 89
Kairi, the Swirling Sky
Flying, ward

When Kairi dies, choose one —
• Return any number of target nonland permanents with total mana value 6 or less to their owners' hands.
• Mill six cards, then return up to two instant and/or sorcery cards from your graveyard to your hand.
Legendary Creature - Dragon Spirit
Kairi, the Swirling Sky (neo) 408
Rionya, Fire Dancer
At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step.
Legendary Creature - Human Wizard
Rionya, Fire Dancer (soc) 252
Saw in Half
Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their power is half that creature's power and their toughness is half that creature's toughness. Round up each time.
Instant
Saw in Half (sld) 1755
Victimize
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Sorcery
Victimize (mh3) 413

Sideboard: Combo Pile

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 6 cards
30 pips - 23 cards
25 mana - 25 cards
37 pips - 25 cards
39 mana - 30 cards
16 pips - 13 cards
22 mana - 22 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
8 mana - 8 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"This is a grixis reanimator deck designed for bracket 3, with the potential for fast turn 1 or 2 reanimation lines and supported by a clone package. Obeka is used as a supporting tool for some of the deck's lines, but is not fully central to the deck's game plan. The goal of the deck design is to do the \"reanimator thing\" while also being able to play a balanced, interactive game. The price tag on the deck is high mostly due to prints, but I'll cover later how we can take this down to around $500 without changing how the deck plays.\n\n"},{"attributes":{"bold":true},"insert":"The Obeka Package"},{"insert":"\nIn this list, Obeka mainly supports a sneak attack line by ending the turn with the sneak attack sacrifice trigger on the stack. This should play out as t2 ramp, t3 obeka, t4 sneak + sneak activation.\n\nAdditionally, Obeka allows us to scale some of our sources of copy effects: Kiki-Jiki, Reflection of Kiki-Jiki, Electroduplicate, and Twinflame all benefit from this. Additionally, she gives us upside on Ideas Unbound and Starwinder's warp ability.\n\n"},{"attributes":{"bold":true},"insert":"Fast Reanimation"},{"insert":"\nMy goal with this deck was to enable the core reanimator game plan - land fast, haymaker threats via the graveyard - while working to ensure the deck still feels good in strong, casual pods (bracket 3). To this end, let's talk fast mana. Dark ritual, Cabal Ritual, Gemstone Caverns, and Lotus Petal are in the deck to enable the nasty openers. Turn 1 we can go off with dark ritual or a lotus petal, plus entomb / reanimate. Ritual specifically gives us flexibility with 3 mana, allowing animate dead / exhume or unmarked grave to also be workable. Turn 2 cabal ritual can get us to 3, and fetches into surveil lands give alternate ways to grab hits. Vampiric Tutor, the one game changer in the list, is included mostly to top deck a reanimation target in response to the surveil trigger (\"we have entomb at home\"). Brainstorm lets us top deck something from hand in a similar fashion. Entomb, Unmarked Grave, and Vampiric tutor are in the deck mostly to feed our early reanimation lines as outlined above. Once out of the early turns, the deck usually wants to use our graveyard tutors to put Anger in the graveyard and give all our stuff haste. I've tried to balance the deck so that the fast mana lets it do the early reanimator thing without creating scenarios where the deck is able to put together wins faster than bracket expectations. Additionally, the deck does not - and in my opinion, should not - run sol ring. Sol ring lends fast starts, but colorless isn't super helpful in setting up early reanimation lines. This is another way we try to balance the inclusion of other fast mana tools. \n\n"},{"attributes":{"bold":true},"insert":"Threats"},{"insert":"\nThe deck's threat package is built around it's bracket intent. I've tried to focus on card advantage, removal, and life gain, avoiding combo lines or reanimation wins that don't require combat to convert. Early Valgavoth or Archon is still going to be a massive problem, but we aren't looking to go for Hoarding Broodlord / saw in half lines or reanimate lock pieces like Gin Gitaxias or Sire of Insanity (Big Sheoldred and Archon are as close as we get here). If we get to choose a threat on turn 1, Reanimating Vilis to draw 8 or pulling Valgavoth to shut off other graveyard strategies is where we want to be. I've experimented with some burn inclusions (Kokusho, Gray Merchant, Terror of the Peaks) but have found that they make the deck feel more like combo and less like reanimator, which isn't what I'm going for. If you want to slot this type of effect in, I'd swap in Gray Merchant and Kokusho for Wurmcoil and Sire of Seven Deaths. \n\n"},{"attributes":{"bold":true},"insert":"Currently play testing:"},{"insert":"\n\nPrismari - The deck runs 32 instants and sorceries so we have no problem chaining value off of storm. Floor is 7/7 flier with a decent ward ability, ceiling is storming into a win. So far I've found this to be absolutely bananas if we are able to start chaining even a little bit - Cabal Ritual, Snap, Frantic Search, and Dark ritual all can get us mana positive (although we struggle for blue / red mana a little) and clones can hit things like pinnacle monk and snapcaster to keep going. Chains end usually in mass copies via twinflame or sublime epiphany, and if we can set up Anger that's usually enough since we can often bounce most of the board as well. Hitting a ritual with decent storm count is key since we want to get into copying Mystic Confluence or Ephiphany which are mana hungry. So far this seems to be holding to bracket guidelines in terms of speed to set up, and I really like it.\n\nSilent Specter - this is a pet card from when I was a kid. Looking at this as counter play to unchecked green / simic ramp strategies, it's tough to do anything with all those lands when you're short on cards. Gives us a control endgame with Mirrorform or Naga Fleshcrafter effects. \n\n"},{"attributes":{"bold":true},"insert":"Copy Package"},{"insert":"\nOnce we're out of the opening turns, the deck wants to pivot from a reanimation strategy to scaling its board to pressure the table and end the game. This is where the copy package comes into play. Overall it's fairly straightforward - if we have 3-4 Archons on board it's usually enough pressure, but it's worth calling out Mirrorform specifically as the sleeper card in the deck. Over the course of the game, the deck will accumulate a fair amount of permanents via playing rocks, making treasures, playing a sundial etc. Mirrorform can turn this state into a game ending swing out using an opponent's creature in a pinch. The key line here is turning your board into copies of Scrawling Crawler on a prior player's end step. This scales by a multiplier - each draw triggers a ping for each crawler (4 life at two crawlers, then 9, 16, 25, 36+) and is the deck's most \"out of nowhere\" winning line. A kicked Rite of Replication late game is our other big top-end haymaker and it also doesn't require much of anything on our own board except mana sources.\n\n"},{"attributes":{"bold":true},"insert":"Interaction and Removal (15 total, with crossover)"},{"insert":"\nThe current goal of the deck's interaction is to provide a balanced selection of options that allow the deck to function blindly into unknown pods. Snapcaster and Pinnacle Monk provide options to recur most of our interaction suite, and clone effects can repeat wurm triggers, gearhulk, etc.\n\n2 Wraths: Massacre Wurm, Blasphemous Act\n4 Stack Interaction: Sublime, Arcane Denial, Sink into Stupor, Mystic Confluence\n9 On Board Removal: Soul Shatter, Sink into Stupor, Fell the Profane, Into the Flood Maw, Sublime Epiphany, Noxious Gearhulk, Bitter Triumph, Mystic Confluence, Snap\n2 Grave Hate: Soul Guide, Bojuka Bog\n1 Land Removal: Wasteland\n\nInteraction has been chosen for flexibility over best in slot choices. Making changes like swapping negate for swan song, etc. would make the deck stronger. I've found slight inefficiency and flexibility to be a good balance for the bracket when looking to run the fast mana pieces that the deck includes.\n\n"},{"attributes":{"bold":true},"insert":"Building the Deck and Making it Your Own (+ Let's talk Price)"},{"insert":"\nOkay so let's address the top line first - this deck in it's cheapest printings right now is around $800-900 (gross). Here's how to get that down without changing the core of what this is intended to be.\nWheel of fortune is about half of that alone. This comes straight out and Windfall goes in."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Kiki Jiki is very, very good, but we can swap in Rionya at the same CMC and the deck arguably gets more explosive."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Landbase: we want the fetches and surveils, but City of Brass and Xander's lounge can be changed out for Path of Ancestry and Crumbling Necropolis with little impact. Bond lands are also easy swaps to save some money."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Vamp tutor is redundancy, best swap in would be a Careful Study but any low cost filter / surveil tools will give you similar utility."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nAll in, those changes should cut the deck down without changing how it plays. Other than that, swap around the big creatures / reanimation hits & enjoy. The next big cuts would be fast mana (lotus petal, cabal ritual) and the fetch suite (fetches, surveil lands), but these changes would substantially weaken the deck's early openers. A version of this list with the recommended changes is linked below.\n\n(9/7/2026 - $500) https://archidekt.com/decks/26165301/obeka_reanimator_budget_recommendation\n\nAn even more budget version of this list can be found here, although changes to the fetch/surveil suite and fast mana make this much slower:\n\n(9/7/2026 - $200) https://archidekt.com/decks/26182349/obeka_reanimator_200ish_budget_version\n\nThis version also compromises on a lot of the threat suite in order to keep as many of the core lines as possible.\n\n"},{"attributes":{"bold":true},"insert":"Sideboard Package - Boom Pile"},{"insert":"\nThis is a block of cards that functions very effectively to win through non-combat damage. Clones of Gary or Kokusho drain the table out pretty quickly, and Rionya can set up a turn to do it all at once. I've pivoted towards combat-oriented wins since I've found that drain or combo wins haven't been as fun - but this is a personal preference call and I'm sure I'll rotate these cards into my list again.\n\nCuts: Mirrorform, Wurmcoil, Sire of Seven Deaths, Lightning Greaves\n\n"},{"attributes":{"bold":true},"insert":"Sideboard Package - Combo Pile"},{"insert":"\nThis sets up a deterministic line using Kairi. We need:\n\nKairi on the field, Saw in half or Come Back Wrong, Cabal Ritual, 7+ cards in graveyard.\n\nCabal ritual gives us 5 mana, we spend 3 on saw in half or come back wrong. Kairi death triggers mill us and get us two spells back (Cabal + Saw). We cast cabal again with the remaining 2 mana and go back up to 5. Repeat to continue milling ourself until we get Rionya, Victimize, and Gray Merchant in the yard. Repeat the loop and return Cabal Ritual and Victimize, using victimize to sac Kairi and return Rionya and Gray Merchant. Rionya will see a ton of storm count, make a ton of Garys and drain the table.\n\nSaw in half, cabal ritual, and pinnacle monk will also net you infinite monks. With anger in the graveyard or an end of turn trigger skip with Obeka, we can convert this into a win.\n\nThis sets up pretty consistently, but similar to the Boom Pile I find it loses it's appeal once you've won this way a couple times. Fast mana in the deck also can set up wins faster than we want to in this bracket so be very careful about how you balance your early game if you're adding this in. Dark ritual and lotus petal are must cuts for speed considerations here. If you're looking to add a combo into the list, I would suggest adding saw in half to give yourself the Pinnacle Monk line - but avoid the Kairi combo.\n\nCuts: lotus petal, dark ritual, mirrorform, rite of replication, electroduplicate, lightning greaves.\n\nCut for saw in half only: electroduplicate \n"}]}
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