4.9k views8 days ago
Commander
Size: 100Salt sum: 72.83
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Regulargoat

4.9k views8 days ago
Commander
Size: 100Salt sum: 72.83

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{"ops":[{"insert":"This is a Jeskai combo deck that leverages Zurgo and Ojutai's abilities to dig for combo pieces.\n\nZurgo and Ojutai's ability can trigger once per opponent (or battle) hit, so we don't need a lot of Dragons to get extra triggers. We are lower on the dragon count because of this, and this allows us to have more slots for combo pieces and interaction. Most combo pieces can also become utility pieces - for example Molten Duplication typically combos with Dualcaster Mage to win the game, although you can switch it up and have Molten Duplication become another dragon if needed. We can also use most of the tutors in the deck to \"Tutor Chain\" into whatever card that we need.\n\nMain Ways to Win:\nInfinite blink with Eldrazi Displacer + Peregrine Drake + any creature with an enters the battlefield ability\nDualcaster Mage + Molten Duplication or Twinflame\nChaining extra turns with an Archaeomancer effect and a blink effect like Ephemerate or Eldrazi Displacer\n\nWe can break the card choices into a few categories:\nDragons"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Wizards"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Combo Pieces"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Interaction"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Draw"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Ramp"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tutors"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Lands"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Dragons:"},{"insert":"\nWe want most of our dragons to be an immediate threat on their own. Cavern Horde Dragon, Goldspan Dragon, and Smaug all can trigger Zurgo and Ojutai and can become problems without our commander out. Parapet Thrasher rewards us for attacking multiple opponents, which we typically want to do. \n\n"},{"attributes":{"bold":true},"insert":"Wizards:"},{"insert":"\nStep Through is a unique tutor that can get Dualcaster Mage, Archaeomancer, Vivi Orniter, or Spellseeker. Dualcaster Mage and Archaeomancer are combo pieces that we can tutor for to push for a win, or Dualcaster Mage can copy a strong instant or sorcery (I have used it to copy my opponent's Demonic Tutor for the win more than once), while Archaeomancer can give us recursion on a key spell in a pinch. Vivi is ramp and a threat all in once. Spellseeker lets us turn this tutor into any instant or sorcery that is 2 mana or less. \n\n"},{"attributes":{"bold":true},"insert":"Combo Pieces:"},{"insert":"\nMost of our combo pieces also have other utility. I've already covered Archaeomancer and Dualcaster Mage in the section on Wizards above. Hullbreaker Horror can get infinite mana easily with two mana rock that net one or more mana, like Mana Vault and Fellwar Stone. It is also a threat on it's own that protects your board. Displacer Kitten can go infinite with Teferi, Time Raveler and either Sol Ring or Mana Vault, but also gets value with Archaeomancer or Peregrine Drake. Since we have lots of ways to recur instants and sorceries Time Warp and Temporal Manipulation will often piece together for a win. Rite of Replication will also often lead to a win, you can get much of your graveyard back if you copy Archaeomancer with it ,including Rite of Replication itself. There are other non-combo targets that you can hit with this, Parapet Thrasher, Hullbreaker Horror, or Exalted Flamer of Tzeentch will also often lead to a win.\n\n"},{"attributes":{"bold":true},"insert":"Interaction:"},{"insert":"\nThis is a pretty standard suite of interaction, lots of free counterspells and extra interaction packed into our lands. It's rare that we actually cast Shatterskull Smashing, but it can take out a problematic creature in a pinch. It also means that you can tutor up a land with Spellseeker if needed. Boros Charm might be the pet card of the deck, but all of its modes are useful.\n\n"},{"attributes":{"bold":true},"insert":"Draw:"},{"insert":"\nWith Zurgo and Ojutai, we have a lot of draw power. This lets us dig to the pieces we need when we need them. \n\n"},{"attributes":{"bold":true},"insert":"Ramp:"},{"insert":"\nSince we are in Jeskai, we are restricted to mostly mana rocks and treasures. Our ideal turn 2 is a mana rock to speed us up.\n\n"},{"attributes":{"bold":true},"insert":"Tutors:"},{"insert":"\nMost of the tutors can lead to a win through tutor chaining, although not necessarily in the same turn. The exception is Enlightened Tutor which is typically used to get either ramp or card draw. An example of a tutor chain would be Step Through > Archaeomancer returning Step Through to the hand > Spellseeker > Ephemerate targeting Spellseeker > Mystic Tutor > Temporal Manipulation > next turn > Ephemerate targeting Archaeomancer to return itself to your hand, then loop Archaeomancer/Temporal Manipulation/Ephemerate for infinite turns. Since this doesn't win on the same turn you would typically want to dig for something quicker instead, although it can work in a pinch.\n\n"},{"attributes":{"bold":true},"insert":"Lands"},{"insert":"\nSince we are on Eldrazi Displacer, we need to be running lands that make colorless mana. This is why we are running Mystic Gate, Cascade Bluffs, Starting Town, Battlefield Forge, Adarkar Wastes and Shivan Reef. Urza's Saga can turn into a Sol Ring, Mana Vault or Chrome Mox depending on what we need. We are on all the fetch lands, shocks, the triome and one surveil land. Ottawara, Eiganjo and the flip lands give us extra utility. \n"}]}

Commander

Qty: 1 Price: $1.29
Zurgo and Ojutai
Flying, haste
Zurgo and Ojutai has hexproof as long as it entered this turn.
Whenever one or more Dragons you control deal combat damage to a player or battle, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. You may return one of those Dragons to its owner's hand.
Legendary Creature - Dragon Orc
Zurgo and Ojutai (mom) 258

Commander

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Artifact

Qty: 10 Price: $448.60
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (dmc) 177
Chrome Mox
Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand.
: Add one mana of any of the exiled card's colors.
Artifact
Chrome Mox (2xm) 240
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (tdc) 318
Mana Vault
This artifact doesn't untap during your untap step.
At the beginning of your upkeep, you may pay
. If you do, untap this artifact.
At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you.
: Add
.
Artifact
Mana Vault (2x2) 308
Sol Ring
: Add
.
Artifact
Sol Ring (tle) 316
Talisman of Conviction
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Conviction (mh1) 230
Talisman of Creativity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Creativity (tdc) 330
Talisman of Progress
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Progress (fic) 367
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
The One Ring (ltr) 246
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (dsc) 256

Artifact

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Creature

Qty: 20 Price: $340.36
Archaeomancer
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Human Wizard
Archaeomancer (j25) 285
Cavern-Hoard Dragon
This spell costs
less to cast, where X is the greatest number of artifacts an opponent controls.
Flying, trample, haste
Whenever this creature deals combat damage to a player, you create a Treasure token for each artifact that player controls.
Creature - Dragon
Cavern-Hoard Dragon (hoc) 23
Consecrated Sphinx
Flying
Whenever an opponent draws a card, you may draw two cards.
Creature - Sphinx
Consecrated Sphinx (2x2) 43
Displacer Kitten
Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.
Creature - Beast Cat
Displacer Kitten (mb2) 27
Dualcaster Mage
Flash
When this creature enters, copy target instant or sorcery spell. You may choose new targets for the copy.
Creature - Human Wizard
Dualcaster Mage (c21) 165
Eldrazi Displacer
Devoid (This card has no color.)
: Exile another target creature, then return it to the battlefield tapped under its owner's control. (
represents colorless mana.)
Creature - Eldrazi
Eldrazi Displacer (ogw) 13
Exalted Flamer of Tzeentch
Sorcerous Inspiration — At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.
Fire of Tzeentch — Whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent.
Creature - Demon
Exalted Flamer of Tzeentch (40k) 119
Goldspan Dragon
Flying, haste
Whenever this creature attacks or becomes the target of a spell, create a Treasure token.
Treasures you control have "
, Sacrifice this artifact: Add two mana of any one color."
Creature - Dragon
Goldspan Dragon (soc) 245
Grand Abolisher
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Creature - Human Cleric
Grand Abolisher (c14) 74
Hullbreaker Horror
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.
Creature - Horror Kraken
Hullbreaker Horror (inr) 68
Imperial Recruiter
When this creature enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Advisor
Imperial Recruiter (mh2) 281
Parapet Thrasher
Flying
Whenever one or more Dragons you control deal combat damage to an opponent, choose one that hasn't been chosen this turn —
• Destroy target artifact that opponent controls.
• This creature deals 4 damage to each other opponent.
• Exile the top card of your library. You may play it this turn.
Creature - Dragon
Parapet Thrasher (tdc) 36
Peregrine Drake
Flying
When this creature enters, untap up to five lands.
Creature - Drake
Peregrine Drake (pc2) 22
Pinnacle Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Djinn Monk
Pinnacle Monk // Mystic Peak (mh3) 246Pinnacle Monk // Mystic Peak (mh3) 246
Practiced Scrollsmith
First strike
When this creature enters, exile target noncreature, nonland card from your graveyard. Until the end of your next turn, you may cast that card.
Creature - Cleric Dwarf
Practiced Scrollsmith (sos) 210
Smaug the Magnificent
Flying, haste
Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target.
At the beginning of your upkeep, create a Treasure token.
Legendary Creature - Dragon
Smaug the Magnificent (hob) 110
Spellseeker
When this creature enters, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Wizard
Spellseeker (cmm) 120
Tataru Taru
When Tataru Taru enters, you draw a card and target opponent may draw a card.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Legendary Creature - Advisor Dwarf
Tataru Taru (fic) 30
Vivi Ornitier
: Add X mana in any combination of
and/or
, where X is Vivi Ornitier's power. Activate only during your turn and only once each turn.
Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.
Legendary Creature - Wizard
Vivi Ornitier (fin) 248
Witch Enchanter
When this creature enters, destroy target artifact or enchantment an opponent controls.
Creature - Human Warlock
Witch Enchanter // Witch-Blessed Meadow (mh3) 239Witch Enchanter // Witch-Blessed Meadow (mh3) 239

Creature

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Enchantment

Qty: 4 Price: $209.96
Gleaming Splendor
Whenever an opponent draws their second card each turn, you create a Treasure token.
: Two target players each draw a card.
Enchantment
Gleaming Splendor (hob) 15
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (dmr) 59
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (j22) 114
Smothering Tithe
Whenever an opponent draws a card, that player may pay
. If the player doesn't, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment
Smothering Tithe (cmm) 57

Enchantment

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Instant

Qty: 18 Price: $435.23
Boros Charm
Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
Instant
Boros Charm (fdn) 721
Consult the Star Charts
Kicker
(You may pay an additional
as you cast this spell.)
Look at the top X cards of your library, where X is the number of lands you control. Put one of those cards into your hand. If this spell was kicked, put two of those cards into your hand instead. Put the rest on the bottom of your library in a random order.
Instant
Consult the Star Charts (eoe) 51
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (rtr) 35
Dig Through Time
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Instant
Dig Through Time (fic) 263
Enlightened Tutor
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Instant
Enlightened Tutor (ema) 9
Ephemerate
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant
Ephemerate (mh1) 7
Flusterstorm
Counter target instant or sorcery spell unless its controller pays
.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Flusterstorm (cmd) 46
Force of Negation
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Instant
Force of Negation (2x2) 50
Force of Will
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
Instant
Force of Will (dmr) 50
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (blc) 106
Long-Term Plans
Search your library for a card, then shuffle and put that card third from the top.
Instant
Long-Term Plans (plst) SCG-38
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of
equal to that spell's mana value.
Instant
Mana Drain (2x2) 57
Mystical Tutor
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Instant
Mystical Tutor (dmr) 60
Pact of Negation
Counter target spell.
At the beginning of your next upkeep, pay
. If you don't, you lose the game.
Instant
Pact of Negation (mma) 56
Silence
Your opponents can't cast spells this turn.
Instant
Silence (m14) 35
Sink into Stupor
Return target spell or nonland permanent an opponent controls to its owner's hand.
Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (eoc) 46
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (eoc) 45

Instant

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Land

Qty: 33 (37 w/ MDFC)Price: $803.18
Adarkar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Adarkar Wastes (eoc) 147
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (uma) 236
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (mh2) 244
Battlefield Forge
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Battlefield Forge (eoc) 58
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 216
Cascade Bluffs
: Add
.
,
: Add
,
, or
.
Land
Cascade Bluffs (soc) 364
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (mb2) 240
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (eoc) 59
Eiganjo, Seat of the Empire
: Add
.
Channel —
, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Eiganjo, Seat of the Empire (neo) 268
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 220
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (ecl) 265
Island
(
: Add
.)
Basic Land - Island
Island (tla) 283
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (jou) 163
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mh2) 248
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 250
Mystic Gate
: Add
.
,
: Add
,
, or
.
Land
Mystic Gate (m3c) 359
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Plains
(
: Add
.)
Basic Land - Plains
Plains (tle) 304
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 224
Raugrin Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Mountain
Raugrin Triome (iko) 251
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (tdc) 386
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (eoe) 256
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 254
Sea of Clouds
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Sea of Clouds (clb) 360
Shivan Reef
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Shivan Reef (eoc) 179
Starting Town
This land enters tapped unless it's your first, second, or third turn of the game.
: Add
.
, Pay 1 life: Add one mana of any color.
Land - Town
Starting Town (fin) 289
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (ecl) 267
Thundering Falls
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Mountain
Thundering Falls (mkm) 269
Training Center
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Training Center (cmm) 434
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (mh2) 259
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (mh3) 235
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (mh3) 236

Land

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Planeswalker

Qty: 2 Price: $78.98
Teferi, Time Raveler
Each opponent can cast spells only any time they could cast a sorcery.
+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
Legendary Planeswalker - Teferi
Teferi, Time Raveler (rvr) 232
The Theorist, Jace Beleren
At the beginning of each opponent's draw step, you draw a card.
+1: Create a 1/1 blue Illusion creature token.
−2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.
−6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
Legendary Planeswalker - Jace
The Theorist, Jace Beleren (fra) 43

Planeswalker

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Sorcery

Qty: 12 Price: $76.98
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (eoc) 86
Farewell
Choose one or more —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all graveyards.
Sorcery
Farewell (fic) 242
Molten Duplication
Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Sorcery
Molten Duplication (big) 14
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (tdc) 159
Preordain
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Preordain (tdc) 161
Rite of Replication
Kicker
(You may pay an additional
as you cast this spell.)
Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
Sorcery
Rite of Replication (fic) 270
Shatterskull Smashing
Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead.
Sorcery
Shatterskull Smashing // Shatterskull, the Hammer Pass (znr) 161Shatterskull Smashing // Shatterskull, the Hammer Pass (znr) 161
Step Through
Return two target creatures to their owners' hands.
Wizardcycling
(
, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
Sorcery
Step Through (mh2) 66
Stock Up
Look at the top five cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Sorcery
Stock Up (dft) 67
Temporal Manipulation
Take an extra turn after this one.
Sorcery
Temporal Manipulation (plst) UMA-77
Time Warp
Target player takes an extra turn after this one.
Sorcery
Time Warp (m10) 75
Twinflame
Strive — This spell costs
more to cast for each target beyond the first.
Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
Sorcery
Twinflame (2x2) 129

Sorcery

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Sideboard

Qty: 22 Price: $108.31
Ardent Elementalist
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Human Shaman
Ardent Elementalist (mid) 128
Deadeye Navigator
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Deadeye Navigator is paired with another creature, each of those creatures has "
: Exile this creature, then return it to the battlefield under your control."
Creature - Spirit
Deadeye Navigator (inr) 59
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (ecc) 148
Ghostly Flicker
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
Instant
Ghostly Flicker (cmm) 98
Gleaming Bastion
: Add
.
: Add
or
. Activate only if this land entered this turn or if you control a basic land.
Land
Gleaming Bastion (msh) 267
Izzet Charm
Choose one —
• Counter target noncreature spell unless its controller pays
.
• Izzet Charm deals 2 damage to target creature.
• Draw two cards, then discard two cards.
Instant
Izzet Charm (rvr) 190
Late to Dinner
Return target creature card from your graveyard to the battlefield. Create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Sorcery
Late to Dinner (mh2) 19
Lotus Petal
, Sacrifice this artifact: Add one mana of any color.
Artifact
Lotus Petal (tpr) 225
Nezahal, Primal Tide
This spell can't be countered.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
Legendary Creature - Elder Dinosaur
Nezahal, Primal Tide (cmr) 401
One with the Multiverse
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library.
Once during each of your turns, you may cast a spell from your hand or the top of your library without paying its mana cost.
Enchantment
One with the Multiverse (dsc) 121
Palinchron
Flying
When this creature enters, untap up to seven lands.
: Return this creature to its owner's hand.
Creature - Illusion
Palinchron (ulg) 38
See the Truth
Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. If this spell was cast from anywhere other than your hand, put each of those cards into your hand instead.
Sorcery
See the Truth (m21) 69
Shiko, Paragon of the Way
Flying, vigilance
When Shiko enters, exile target nonland card with mana value 3 or less from your graveyard. Copy it, then you may cast the copy without paying its mana cost. (A copy of a permanent spell becomes a token.)
Legendary Creature - Dragon Spirit
Shiko, Paragon of the Way (tdm) 223
Solve the Equation
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Sorcery
Solve the Equation (stx) 54
Soulfire Grand Master
Lifelink
Instant and sorcery spells you control have lifelink.
: The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves.
Creature - Human Monk
Soulfire Grand Master (frf) 27
Spectator Seating
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spectator Seating (cmm) 427
Spire of Industry
: Add
.
, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.
Land
Spire of Industry (eoc) 183
Supreme Verdict
This spell can't be countered.
Destroy all creatures.
Sorcery
Supreme Verdict (clu) 211
Swashbuckler Extraordinaire
When this creature enters, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Whenever you attack, you may sacrifice one or more Treasures. When you do, up to that many target creatures gain double strike until end of turn.
Creature - Warrior Dragon Rogue
Swashbuckler Extraordinaire (clb) 198
Tarnished Citadel
: Add
.
: Add one mana of any color. This land deals 3 damage to you.
Land
Tarnished Citadel (tle) 59
The Unagi of Kyoshi Island
Flash
Ward—Waterbend
. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
. They can tap their artifacts and creatures to help. Each one pays for
.)
Whenever an opponent draws their second card each turn, you draw two cards.
Legendary Creature - Serpent
The Unagi of Kyoshi Island (tla) 77
Whirlwind of Thought
Whenever you cast a noncreature spell, draw a card.
Enchantment
Whirlwind of Thought (tdc) 311

Sideboard

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Deck Info

Deck stats

19 pips - 16 cards
24 mana - 21 cards
44 pips - 31 cards
31 mana - 26 cards
0 pips - 0 cards
0 mana - 9 cards
24 pips - 16 cards
25 mana - 22 cards
0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
20 mana - 16 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"This is a Jeskai combo deck that leverages Zurgo and Ojutai's abilities to dig for combo pieces.\n\nZurgo and Ojutai's ability can trigger once per opponent (or battle) hit, so we don't need a lot of Dragons to get extra triggers. We are lower on the dragon count because of this, and this allows us to have more slots for combo pieces and interaction. Most combo pieces can also become utility pieces - for example Molten Duplication typically combos with Dualcaster Mage to win the game, although you can switch it up and have Molten Duplication become another dragon if needed. We can also use most of the tutors in the deck to \"Tutor Chain\" into whatever card that we need.\n\nMain Ways to Win:\nInfinite blink with Eldrazi Displacer + Peregrine Drake + any creature with an enters the battlefield ability\nDualcaster Mage + Molten Duplication or Twinflame\nChaining extra turns with an Archaeomancer effect and a blink effect like Ephemerate or Eldrazi Displacer\n\nWe can break the card choices into a few categories:\nDragons"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Wizards"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Combo Pieces"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Interaction"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Draw"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Ramp"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tutors"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Lands"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Dragons:"},{"insert":"\nWe want most of our dragons to be an immediate threat on their own. Cavern Horde Dragon, Goldspan Dragon, and Smaug all can trigger Zurgo and Ojutai and can become problems without our commander out. Parapet Thrasher rewards us for attacking multiple opponents, which we typically want to do. \n\n"},{"attributes":{"bold":true},"insert":"Wizards:"},{"insert":"\nStep Through is a unique tutor that can get Dualcaster Mage, Archaeomancer, Vivi Orniter, or Spellseeker. Dualcaster Mage and Archaeomancer are combo pieces that we can tutor for to push for a win, or Dualcaster Mage can copy a strong instant or sorcery (I have used it to copy my opponent's Demonic Tutor for the win more than once), while Archaeomancer can give us recursion on a key spell in a pinch. Vivi is ramp and a threat all in once. Spellseeker lets us turn this tutor into any instant or sorcery that is 2 mana or less. \n\n"},{"attributes":{"bold":true},"insert":"Combo Pieces:"},{"insert":"\nMost of our combo pieces also have other utility. I've already covered Archaeomancer and Dualcaster Mage in the section on Wizards above. Hullbreaker Horror can get infinite mana easily with two mana rock that net one or more mana, like Mana Vault and Fellwar Stone. It is also a threat on it's own that protects your board. Displacer Kitten can go infinite with Teferi, Time Raveler and either Sol Ring or Mana Vault, but also gets value with Archaeomancer or Peregrine Drake. Since we have lots of ways to recur instants and sorceries Time Warp and Temporal Manipulation will often piece together for a win. Rite of Replication will also often lead to a win, you can get much of your graveyard back if you copy Archaeomancer with it ,including Rite of Replication itself. There are other non-combo targets that you can hit with this, Parapet Thrasher, Hullbreaker Horror, or Exalted Flamer of Tzeentch will also often lead to a win.\n\n"},{"attributes":{"bold":true},"insert":"Interaction:"},{"insert":"\nThis is a pretty standard suite of interaction, lots of free counterspells and extra interaction packed into our lands. It's rare that we actually cast Shatterskull Smashing, but it can take out a problematic creature in a pinch. It also means that you can tutor up a land with Spellseeker if needed. Boros Charm might be the pet card of the deck, but all of its modes are useful.\n\n"},{"attributes":{"bold":true},"insert":"Draw:"},{"insert":"\nWith Zurgo and Ojutai, we have a lot of draw power. This lets us dig to the pieces we need when we need them. \n\n"},{"attributes":{"bold":true},"insert":"Ramp:"},{"insert":"\nSince we are in Jeskai, we are restricted to mostly mana rocks and treasures. Our ideal turn 2 is a mana rock to speed us up.\n\n"},{"attributes":{"bold":true},"insert":"Tutors:"},{"insert":"\nMost of the tutors can lead to a win through tutor chaining, although not necessarily in the same turn. The exception is Enlightened Tutor which is typically used to get either ramp or card draw. An example of a tutor chain would be Step Through > Archaeomancer returning Step Through to the hand > Spellseeker > Ephemerate targeting Spellseeker > Mystic Tutor > Temporal Manipulation > next turn > Ephemerate targeting Archaeomancer to return itself to your hand, then loop Archaeomancer/Temporal Manipulation/Ephemerate for infinite turns. Since this doesn't win on the same turn you would typically want to dig for something quicker instead, although it can work in a pinch.\n\n"},{"attributes":{"bold":true},"insert":"Lands"},{"insert":"\nSince we are on Eldrazi Displacer, we need to be running lands that make colorless mana. This is why we are running Mystic Gate, Cascade Bluffs, Starting Town, Battlefield Forge, Adarkar Wastes and Shivan Reef. Urza's Saga can turn into a Sol Ring, Mana Vault or Chrome Mox depending on what we need. We are on all the fetch lands, shocks, the triome and one surveil land. Ottawara, Eiganjo and the flip lands give us extra utility. \n"}]}
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