Regulargoat
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Commander
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{"ops":[{"insert":"This is a Jeskai combo deck that leverages Zurgo and Ojutai's abilities to dig for combo pieces.\n\nZurgo and Ojutai's ability can trigger once per opponent (or battle) hit, so we don't need a lot of Dragons to get extra triggers. We are lower on the dragon count because of this, and this allows us to have more slots for combo pieces and interaction. Most combo pieces can also become utility pieces - for example Molten Duplication typically combos with Dualcaster Mage to win the game, although you can switch it up and have Molten Duplication become another dragon if needed. We can also use most of the tutors in the deck to \"Tutor Chain\" into whatever card that we need.\n\nMain Ways to Win:\nInfinite blink with Eldrazi Displacer + Peregrine Drake + any creature with an enters the battlefield ability\nDualcaster Mage + Molten Duplication or Twinflame\nChaining extra turns with an Archaeomancer effect and a blink effect like Ephemerate or Eldrazi Displacer\n\nWe can break the card choices into a few categories:\nDragons"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Wizards"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Combo Pieces"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Interaction"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Draw"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Ramp"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tutors"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Lands"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Dragons:"},{"insert":"\nWe want most of our dragons to be an immediate threat on their own. Cavern Horde Dragon, Goldspan Dragon, and Smaug all can trigger Zurgo and Ojutai and can become problems without our commander out. Parapet Thrasher rewards us for attacking multiple opponents, which we typically want to do. \n\n"},{"attributes":{"bold":true},"insert":"Wizards:"},{"insert":"\nStep Through is a unique tutor that can get Dualcaster Mage, Archaeomancer, Vivi Orniter, or Spellseeker. Dualcaster Mage and Archaeomancer are combo pieces that we can tutor for to push for a win, or Dualcaster Mage can copy a strong instant or sorcery (I have used it to copy my opponent's Demonic Tutor for the win more than once), while Archaeomancer can give us recursion on a key spell in a pinch. Vivi is ramp and a threat all in once. Spellseeker lets us turn this tutor into any instant or sorcery that is 2 mana or less. \n\n"},{"attributes":{"bold":true},"insert":"Combo Pieces:"},{"insert":"\nMost of our combo pieces also have other utility. I've already covered Archaeomancer and Dualcaster Mage in the section on Wizards above. Hullbreaker Horror can get infinite mana easily with two mana rock that net one or more mana, like Mana Vault and Fellwar Stone. It is also a threat on it's own that protects your board. Displacer Kitten can go infinite with Teferi, Time Raveler and either Sol Ring or Mana Vault, but also gets value with Archaeomancer or Peregrine Drake. Since we have lots of ways to recur instants and sorceries Time Warp and Temporal Manipulation will often piece together for a win. Rite of Replication will also often lead to a win, you can get much of your graveyard back if you copy Archaeomancer with it ,including Rite of Replication itself. There are other non-combo targets that you can hit with this, Parapet Thrasher, Hullbreaker Horror, or Exalted Flamer of Tzeentch will also often lead to a win.\n\n"},{"attributes":{"bold":true},"insert":"Interaction:"},{"insert":"\nThis is a pretty standard suite of interaction, lots of free counterspells and extra interaction packed into our lands. It's rare that we actually cast Shatterskull Smashing, but it can take out a problematic creature in a pinch. It also means that you can tutor up a land with Spellseeker if needed. Boros Charm might be the pet card of the deck, but all of its modes are useful.\n\n"},{"attributes":{"bold":true},"insert":"Draw:"},{"insert":"\nWith Zurgo and Ojutai, we have a lot of draw power. This lets us dig to the pieces we need when we need them. \n\n"},{"attributes":{"bold":true},"insert":"Ramp:"},{"insert":"\nSince we are in Jeskai, we are restricted to mostly mana rocks and treasures. Our ideal turn 2 is a mana rock to speed us up.\n\n"},{"attributes":{"bold":true},"insert":"Tutors:"},{"insert":"\nMost of the tutors can lead to a win through tutor chaining, although not necessarily in the same turn. The exception is Enlightened Tutor which is typically used to get either ramp or card draw. An example of a tutor chain would be Step Through > Archaeomancer returning Step Through to the hand > Spellseeker > Ephemerate targeting Spellseeker > Mystic Tutor > Temporal Manipulation > next turn > Ephemerate targeting Archaeomancer to return itself to your hand, then loop Archaeomancer/Temporal Manipulation/Ephemerate for infinite turns. Since this doesn't win on the same turn you would typically want to dig for something quicker instead, although it can work in a pinch.\n\n"},{"attributes":{"bold":true},"insert":"Lands"},{"insert":"\nSince we are on Eldrazi Displacer, we need to be running lands that make colorless mana. This is why we are running Mystic Gate, Cascade Bluffs, Starting Town, Battlefield Forge, Adarkar Wastes and Shivan Reef. Urza's Saga can turn into a Sol Ring, Mana Vault or Chrome Mox depending on what we need. We are on all the fetch lands, shocks, the triome and one surveil land. Ottawara, Eiganjo and the flip lands give us extra utility. \n"}]}
Commander
Zurgo and Ojutai
Flying, haste
Zurgo and Ojutai has hexproof as long as it entered this turn.
Whenever one or more Dragons you control deal combat damage to a player or battle, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. You may return one of those Dragons to its owner's hand.
Zurgo and Ojutai has hexproof as long as it entered this turn.
Whenever one or more Dragons you control deal combat damage to a player or battle, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. You may return one of those Dragons to its owner's hand.
Legendary Creature - Dragon Orc

Commander
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Artifact
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Artifact
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Creature
Exalted Flamer of Tzeentch
Sorcerous Inspiration — At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.
Fire of Tzeentch — Whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent.
Fire of Tzeentch — Whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent.
Creature - Demon

Parapet Thrasher
Flying
Whenever one or more Dragons you control deal combat damage to an opponent, choose one that hasn't been chosen this turn —
• Destroy target artifact that opponent controls.
• This creature deals 4 damage to each other opponent.
• Exile the top card of your library. You may play it this turn.
Whenever one or more Dragons you control deal combat damage to an opponent, choose one that hasn't been chosen this turn —
• Destroy target artifact that opponent controls.
• This creature deals 4 damage to each other opponent.
• Exile the top card of your library. You may play it this turn.
Creature - Dragon

Tataru Taru
When Tataru Taru enters, you draw a card and target opponent may draw a card.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Legendary Creature - Advisor Dwarf

Vivi Ornitier
: Add X mana in any combination of and/or , where X is Vivi Ornitier's power. Activate only during your turn and only once each turn.
Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.
Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.
Legendary Creature - Wizard

Creature
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Enchantment
Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Enchantment
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Instant
Consult the Star Charts
Kicker (You may pay an additional as you cast this spell.)
Look at the top X cards of your library, where X is the number of lands you control. Put one of those cards into your hand. If this spell was kicked, put two of those cards into your hand instead. Put the rest on the bottom of your library in a random order.
Look at the top X cards of your library, where X is the number of lands you control. Put one of those cards into your hand. If this spell was kicked, put two of those cards into your hand instead. Put the rest on the bottom of your library in a random order.
Instant

Ephemerate
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Instant
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Land
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Planeswalker
Teferi, Time Raveler
Each opponent can cast spells only any time they could cast a sorcery.
+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
Legendary Planeswalker - Teferi

The Theorist, Jace Beleren
At the beginning of each opponent's draw step, you draw a card.
+1: Create a 1/1 blue Illusion creature token.
−2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.
−6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
+1: Create a 1/1 blue Illusion creature token.
−2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.
−6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
Legendary Planeswalker - Jace

Planeswalker
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Sorcery
Twinflame
Strive — This spell costs more to cast for each target beyond the first.
Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
Sorcery

Sorcery
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Sideboard
Deadeye Navigator
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."
As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."
Creature - Spirit

Nezahal, Primal Tide
This spell can't be countered.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
Legendary Creature - Elder Dinosaur

Swashbuckler Extraordinaire
When this creature enters, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever you attack, you may sacrifice one or more Treasures. When you do, up to that many target creatures gain double strike until end of turn.
Whenever you attack, you may sacrifice one or more Treasures. When you do, up to that many target creatures gain double strike until end of turn.
Creature - Warrior Dragon Rogue

The Unagi of Kyoshi Island
Flash
Ward—Waterbend . (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays . They can tap their artifacts and creatures to help. Each one pays for .)
Whenever an opponent draws their second card each turn, you draw two cards.
Ward—Waterbend . (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays . They can tap their artifacts and creatures to help. Each one pays for .)
Whenever an opponent draws their second card each turn, you draw two cards.
Legendary Creature - Serpent

Sideboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This is a Jeskai combo deck that leverages Zurgo and Ojutai's abilities to dig for combo pieces.\n\nZurgo and Ojutai's ability can trigger once per opponent (or battle) hit, so we don't need a lot of Dragons to get extra triggers. We are lower on the dragon count because of this, and this allows us to have more slots for combo pieces and interaction. Most combo pieces can also become utility pieces - for example Molten Duplication typically combos with Dualcaster Mage to win the game, although you can switch it up and have Molten Duplication become another dragon if needed. We can also use most of the tutors in the deck to \"Tutor Chain\" into whatever card that we need.\n\nMain Ways to Win:\nInfinite blink with Eldrazi Displacer + Peregrine Drake + any creature with an enters the battlefield ability\nDualcaster Mage + Molten Duplication or Twinflame\nChaining extra turns with an Archaeomancer effect and a blink effect like Ephemerate or Eldrazi Displacer\n\nWe can break the card choices into a few categories:\nDragons"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Wizards"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Combo Pieces"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Interaction"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Draw"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Ramp"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tutors"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Lands"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Dragons:"},{"insert":"\nWe want most of our dragons to be an immediate threat on their own. Cavern Horde Dragon, Goldspan Dragon, and Smaug all can trigger Zurgo and Ojutai and can become problems without our commander out. Parapet Thrasher rewards us for attacking multiple opponents, which we typically want to do. \n\n"},{"attributes":{"bold":true},"insert":"Wizards:"},{"insert":"\nStep Through is a unique tutor that can get Dualcaster Mage, Archaeomancer, Vivi Orniter, or Spellseeker. Dualcaster Mage and Archaeomancer are combo pieces that we can tutor for to push for a win, or Dualcaster Mage can copy a strong instant or sorcery (I have used it to copy my opponent's Demonic Tutor for the win more than once), while Archaeomancer can give us recursion on a key spell in a pinch. Vivi is ramp and a threat all in once. Spellseeker lets us turn this tutor into any instant or sorcery that is 2 mana or less. \n\n"},{"attributes":{"bold":true},"insert":"Combo Pieces:"},{"insert":"\nMost of our combo pieces also have other utility. I've already covered Archaeomancer and Dualcaster Mage in the section on Wizards above. Hullbreaker Horror can get infinite mana easily with two mana rock that net one or more mana, like Mana Vault and Fellwar Stone. It is also a threat on it's own that protects your board. Displacer Kitten can go infinite with Teferi, Time Raveler and either Sol Ring or Mana Vault, but also gets value with Archaeomancer or Peregrine Drake. Since we have lots of ways to recur instants and sorceries Time Warp and Temporal Manipulation will often piece together for a win. Rite of Replication will also often lead to a win, you can get much of your graveyard back if you copy Archaeomancer with it ,including Rite of Replication itself. There are other non-combo targets that you can hit with this, Parapet Thrasher, Hullbreaker Horror, or Exalted Flamer of Tzeentch will also often lead to a win.\n\n"},{"attributes":{"bold":true},"insert":"Interaction:"},{"insert":"\nThis is a pretty standard suite of interaction, lots of free counterspells and extra interaction packed into our lands. It's rare that we actually cast Shatterskull Smashing, but it can take out a problematic creature in a pinch. It also means that you can tutor up a land with Spellseeker if needed. Boros Charm might be the pet card of the deck, but all of its modes are useful.\n\n"},{"attributes":{"bold":true},"insert":"Draw:"},{"insert":"\nWith Zurgo and Ojutai, we have a lot of draw power. This lets us dig to the pieces we need when we need them. \n\n"},{"attributes":{"bold":true},"insert":"Ramp:"},{"insert":"\nSince we are in Jeskai, we are restricted to mostly mana rocks and treasures. Our ideal turn 2 is a mana rock to speed us up.\n\n"},{"attributes":{"bold":true},"insert":"Tutors:"},{"insert":"\nMost of the tutors can lead to a win through tutor chaining, although not necessarily in the same turn. The exception is Enlightened Tutor which is typically used to get either ramp or card draw. An example of a tutor chain would be Step Through > Archaeomancer returning Step Through to the hand > Spellseeker > Ephemerate targeting Spellseeker > Mystic Tutor > Temporal Manipulation > next turn > Ephemerate targeting Archaeomancer to return itself to your hand, then loop Archaeomancer/Temporal Manipulation/Ephemerate for infinite turns. Since this doesn't win on the same turn you would typically want to dig for something quicker instead, although it can work in a pinch.\n\n"},{"attributes":{"bold":true},"insert":"Lands"},{"insert":"\nSince we are on Eldrazi Displacer, we need to be running lands that make colorless mana. This is why we are running Mystic Gate, Cascade Bluffs, Starting Town, Battlefield Forge, Adarkar Wastes and Shivan Reef. Urza's Saga can turn into a Sol Ring, Mana Vault or Chrome Mox depending on what we need. We are on all the fetch lands, shocks, the triome and one surveil land. Ottawara, Eiganjo and the flip lands give us extra utility. \n"}]}











































































































