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Commander
Size: 100Salt sum: 48.16
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Yeet-Haw

876 views3 days ago
Commander
Size: 100Salt sum: 48.16

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{"ops":[{"insert":"This is a Mill deck designed around forcing your opponents to deck out before they have a chance to build up enough of a board to swing out and trample over you.\n\nFor turns 1-3 you should be trying to ramp up to get 5-6 mana. As this is the sweet spot for a majority of your important cards that make people mill.\n \nOn Turns 3-5 You should begin to mill peoples libraries passively and set up for massive mill bombs. Such as "},{"insert":{"card-link":"Maddening Cacophony"}},{"insert":", "},{"insert":{"card-link":"Kitsune's Technique"}},{"insert":", and "},{"insert":{"card-link":"Keening Stone"}},{"insert":".\n\nBetween turns 5-10 You should be milling peoples libraries out completely. \n\nThere are multiple ways to win:\n\nMill everyone. This is generally a two step process. first, mill everyone's library to half. then use an effect to dump the rest of their library in there. This can also be done passively but its better done as part of a combo. \n\n"},{"insert":{"card-link":"Lazav, Familiar Stranger"}},{"insert":". Commit crimes to make lazav bigger, then search graveyards for massive creatures either with evasion or with big numbers if you pull "},{"insert":{"card-link":"Whispersilk Cloak"}},{"insert":" and kill with commander damage, This is generally a backup plan if somebody is resistant to mill or should not be milled, such as a graveyard or dredge deck.\n\n"},{"insert":{"card-link":"Rise of the Dark Realms"}},{"insert":". If neither of these work, you should be able to draw into a rise of the dark realms. If this spell isn't countered or your not board wiped. This should win you the game next turn. As everyone will have fat and full graveyards with hopefully powerful effects.\n\nThis decks main weakness is creature centric decks. Theses too little creatures to block with so you'll often just eat damage. You'll also struggle against cards that shuffle graveyards back into libraries, more so if it triggers when they are milled. You will also need to tiptoe around graveyard decks as milling them is often a bad idea, Though it can be used for some politicking. \n\nUpgrades: I don't know many other upgrade options besides generally really strong (and expensive) black tutors and blue card draw. "},{"insert":{"card-link":"Bruvac the Grandiloquent"}},{"insert":" however is a must have. \n\nBudget: "},{"insert":{"card-link":"Imp's Mischief"}},{"insert":" can be replaced by most cheap counterspells. "},{"insert":{"card-link":"Sink into Stupor // Soporific Springs"}},{"insert":" can be replaced by an island. "},{"insert":{"card-link":"Mesmeric Orb"}},{"insert":" can be replaced by other similar cards. "},{"insert":{"card-link":"Mindcrank"}},{"insert":" is more to have other opponents help with milling passively. You can replace it to help with your own consistency. \n\n"},{"insert":{"card-link":"The Ancient One"}},{"insert":" Is the alternative and generally better commander for this deck. Though it doesn't have graveyard hate they are still able to draw you cards and help forward your gameplan. \n"}]}

Commander

Qty: 1 Price: $0.49
Lazav, Familiar Stranger
Whenever you commit a crime, put a +1/+1 counter on Lazav. Then you may exile a card from a graveyard. If a creature card was exiled this way, you may have Lazav become a copy of that card until end of turn. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Legendary Creature - Shapeshifter
Lazav, Familiar Stranger (otj) 216

Commander

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Draw

Qty: 11 Price: $38.09
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (frc) 39
Brainsurge
Draw four cards, then put two cards from your hand on top of your library in any order.
Instant
Brainsurge (frc) 40
Cruel Calculations
Draw X cards, where X is the number of cards that were put into target player's graveyard from their library this turn.
Sorcery
Cruel Calculations (fra) 26
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (cmm) 632
Notion Thief
Flash
If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
Creature - Human Rogue
Notion Thief (ltc) 270
Phyrexian Arena
At the beginning of your upkeep, you draw a card and lose 1 life.
Enchantment
Phyrexian Arena (fdc) 123
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (tdc) 159
Sire of Stagnation
Devoid (This card has no color.)
Whenever a land an opponent controls enters, that player exiles the top two cards of their library and you draw two cards.
Creature - Eldrazi
Sire of Stagnation (m3c) 272
Stock Up
Look at the top five cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Sorcery
Stock Up (dft) 67
Visions of Beyond
Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
Instant
Visions of Beyond (tle) 21
Windfall
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Sorcery
Windfall (otc) 123

Draw

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Land

Qty: 32 (33 w/ MDFC)Price: $51.98
Arid Archway
This land enters tapped.
When this land enters, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add
.
Land - Desert
Arid Archway (otj) 252
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (plst) WWK-132
Choked Estuary
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Choked Estuary (ltc) 299
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (frc) 22
Conduit Pylons
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add
.
,
: Add one mana of any color.
Land - Desert
Conduit Pylons (otj) 254
Darkwater Catacombs
,
: Add
.
Land
Darkwater Catacombs (otc) 282
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (frc) 69
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (frc) 70
Island
(
: Add
.)
Basic Land - Island
Island (otj) 273
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (frc) 23
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (cmm) 663
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (fdn) 264
Shipwreck Marsh
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shipwreck Marsh (fra) 189
Soured Springs
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add
or
.
Land - Desert
Soured Springs (otj) 264
Spire of Industry
: Add
.
, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.
Land
Spire of Industry (eoc) 183
Sunken Hollow
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Swamp
Sunken Hollow (otc) 325
Sunken Ruins
: Add
.
,
: Add
,
, or
.
Land
Sunken Ruins (frc) 86
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (otj) 274
Tainted Isle
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Isle (dsc) 303
Thespian's Stage
: Add
.
,
: This land becomes a copy of target land, except it has this ability.
Land
Thespian's Stage (m3c) 395
Turbulent Wetlands
(
: Add
or
.)
This land enters tapped unless your opponents control eight or more lands.
Land - Island Swamp
Turbulent Wetlands (frc) 18
Underground River
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Underground River (frc) 87

Land

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Mill

Qty: 31 Price: $124.79
Archive Trap
If an opponent searched their library this turn, you may pay
rather than pay this spell's mana cost.
Target opponent mills thirteen cards.
Instant - Trap
Archive Trap (otp) 7
Codex Shredder
: Target player mills a card. (They put the top card of their library into their graveyard.)
,
, Sacrifice this artifact: Return target card from your graveyard to your hand.
Artifact
Codex Shredder (cmr) 304
Consuming Aberration
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.
Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Creature - Horror
Consuming Aberration (fdn) 238
Court of Cunning
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
Enchantment
Court of Cunning (cmr) 63
Cruel Somnophage
Cruel Somnophage's power and toughness are each equal to the number of creature cards in all graveyards.
Creature - Nightmare
Cruel Somnophage // Can't Wake Up (woe) 286
Cut Your Losses
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.)
Target player mills half their library, rounded down.
Sorcery
Cut Your Losses (snc) 38
Deepmuck Desperado
Whenever you commit a crime, each opponent mills three cards. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature - Homarid Mercenary
Deepmuck Desperado (otj) 42
Duskmantle Guildmage
: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life.
: Target player mills two cards.
Creature - Human Wizard
Duskmantle Guildmage (gtc) 158
Fractured Sanity
Each opponent mills fourteen cards.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, each opponent mills four cards.
Sorcery
Fractured Sanity (mh2) 336
Glimpse the Unthinkable
Target player mills ten cards.
Sorcery
Glimpse the Unthinkable (2x2) 218
Grindstone
,
: Target player mills two cards. If two cards that share a color were milled this way, repeat this process.
Artifact
Grindstone (otp) 62
Guiltfeeder
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever this creature attacks and isn't blocked, defending player loses 1 life for each card in their graveyard.
Creature - Horror
Guiltfeeder (clb) 756
Hedron Crab
Landfall — Whenever a land you control enters, target player mills three cards. (They put the top three cards of their library into their graveyard.)
Creature - Crab
Hedron Crab (tdc) 155
Keening Stone
,
: Target player mills X cards, where X is the number of cards in that player's graveyard.
Artifact
Keening Stone (brr) 26
Kitsune's Technique
Sneak
(You may cast this spell for
if you also return an unblocked attacker you control to hand during the declare blockers step.)
Target opponent mills half their library, rounded up.
Instant
Kitsune's Technique (tmt) 42
Maddening Cacophony
Kicker

Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up.
Sorcery
Maddening Cacophony (znr) 67
Memory Erosion
Whenever an opponent casts a spell, that player mills two cards.
Enchantment
Memory Erosion (plst) CM2-45
Mesmeric Orb
Whenever a permanent becomes untapped, that permanent's controller mills a card.
Artifact
Mesmeric Orb (brr) 31
Mind Funeral
Target opponent reveals cards from the top of their library until four land cards are revealed. That player puts all cards revealed this way into their graveyard.
Sorcery
Mind Funeral (mma) 181
Mind Grind
Each opponent reveals cards from the top of their library until they reveal X land cards, then puts all cards revealed this way into their graveyard. X can't be 0.
Sorcery
Mind Grind (gtc) 178
Mindcrank
Whenever an opponent loses life, that player mills that many cards. (Damage causes loss of life.)
Artifact
Mindcrank (clb) 866
Mirko Vosk, Mind Drinker
Flying
Whenever Mirko Vosk deals combat damage to a player, that player reveals cards from the top of their library until they reveal four land cards, then puts those cards into their graveyard.
Legendary Creature - Vampire
Mirko Vosk, Mind Drinker (dgm) 85
Psychic Corrosion
Whenever you draw a card, each opponent mills two cards.
Enchantment
Psychic Corrosion (plst) M19-68
Riverchurn Monument
,
: Any number of target players each mill two cards. (Each of them puts the top two cards of their library into their graveyard.)
Exhaust —
,
: Any number of target players each mill cards equal to the number of cards in their graveyard. (Activate each exhaust ability only once.)
Artifact
Riverchurn Monument (dft) 57
Ruin Crab
Landfall — Whenever a land you control enters, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)
Creature - Crab
Ruin Crab (plst) ZNR-75
Sphinx's Tutelage
Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process.
: Draw a card, then discard a card.
Enchantment
Sphinx's Tutelage (plst) ORI-76
Terisian Mindbreaker
Whenever this creature attacks, defending player mills half their library, rounded up.
Unearth
(
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature Artifact - Juggernaut
Terisian Mindbreaker (bro) 322
The Ancient One
Descend 8 — The Ancient One can't attack or block unless there are eight or more permanent cards in your graveyard.
: Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value.
Legendary Creature - Spirit God
The Ancient One (lci) 222
The Mindskinner
The Mindskinner can't be blocked.
If a source you control would deal damage to an opponent, prevent that damage and each opponent mills that many cards.
Legendary Creature Enchantment - Nightmare
The Mindskinner (dsk) 66
The Water Crystal
Blue spells you cast cost
less to cast.
If an opponent would mill one or more cards, they mill that many cards plus four instead.
,
: Each opponent mills cards equal to the number of cards in your hand.
Legendary Artifact
The Water Crystal (fin) 85
Traumatize
Target player mills half their library, rounded down.
Sorcery
Traumatize (m14) 77

Mill

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Protection

Qty: 2 Price: $15.98
Imp's Mischief
Change the target of target spell with a single target. You lose life equal to that spell's mana value.
Instant
Imp's Mischief (cmm) 167
Whispersilk Cloak
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Whispersilk Cloak (m11) 221

Protection

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Ramp

Qty: 9 Price: $22.61
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (frc) 20
Bounty Board
: Add one mana of any color.
,
: Put a bounty counter on target creature. Activate only as a sorcery.
Whenever a creature with a bounty counter on it dies, each of its controller's opponents draws a card and gains 2 life.
Artifact
Bounty Board (otc) 37
Dimir Signet
,
: Add
.
Artifact
Dimir Signet (frc) 56
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (frc) 57
Geist of Saint Thalia
Flying
Noncreature spells you cast cost
less to cast.
Legendary Creature - Cleric Spirit
Geist of Saint Thalia (fra) 214
Sol Ring
: Add
.
Artifact
Sol Ring (otc) 267
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (frc) 62
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (plst) C15-55
Thran Dynamo
: Add
.
Artifact
Thran Dynamo (cmm) 658

Ramp

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Recursion

Qty: 2 Price: $10.98
Rise of the Dark Realms
Put all creature cards from all graveyards onto the battlefield under your control.
Sorcery
Rise of the Dark Realms (fic) 283
Uldaros Theorix
Flying
When Uldaros Theorix enters, if you cast him, exile up to one target nonland card of each card type from your graveyard. Copy those cards. You may cast any number of spells with total mana value 6 or less from among the copies without paying their mana costs. (Permanent spells cast this way become tokens.)
Legendary Creature - Elder Sphinx
Uldaros Theorix (fra) 159

Recursion

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Removal

Qty: 11 Price: $45.89
Aetherize
Return all attacking creatures to their owner's hand.
Instant
Aetherize (fdn) 151
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (m3c) 176
Counterspell
Counter target spell.
Instant
Counterspell (cmm) 630
Drown in the Loch
Choose one —
• Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard.
• Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.
Instant
Drown in the Loch (clb) 842
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Feed the Swarm (fdn) 712
Ghost Vacuum
: Exile target card from a graveyard.
,
, Sacrifice this artifact: Put each creature card exiled with this artifact onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery.
Artifact
Ghost Vacuum (dsk) 248
Memory Lapse
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Instant
Memory Lapse (hml) 32b
Shoot the Sheriff
Destroy target non-outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Everyone else is fair game.)
Instant
Shoot the Sheriff (otj) 106
Singularity Rupture
Destroy all creatures, then any number of target players each mill half their library, rounded down.
Sorcery
Singularity Rupture (eoe) 398
Sink into Stupor
Return target spell or nonland permanent an opponent controls to its owner's hand.
Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Three Steps Ahead
Spree (Choose one or more additional costs.)
+
— Counter target spell.
+
— Create a token that's a copy of target artifact or creature you control.
+
— Draw two cards, then discard a card.
Instant
Three Steps Ahead (otj) 75

Removal

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Stax

Qty: 1 Price: $0.00
Glasses of Urza
: Look at target player's hand.
Artifact
Glasses of Urza (rqs) 49

Stax

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Sideboard

Qty: 4 Price: $5.46
Fraying Sanity
Enchant player
At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
Enchantment - Aura Curse
Fraying Sanity (wot) 19
Hydroelectric Specimen
Flash
When this creature enters, you may change the target of target instant or sorcery spell with a single target to this creature.
Creature - Weird
Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240
Syr Konrad, the Grim
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
Legendary Creature - Human Knight
Syr Konrad, the Grim (dsc) 158
The Master of Lake-town
Deathtouch
Whenever a player loses life, that player mills that many cards. (Damage causes loss of life.)
When The Master of Lake-town dies, draw a card for each graveyard with seven or more cards in it.
Legendary Creature - Human Advisor
The Master of Lake-town (hob) 77

Sideboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 8 cards
58 pips - 45 cards
30 mana - 28 cards
25 pips - 20 cards
28 mana - 26 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
17 mana - 13 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"This is a Mill deck designed around forcing your opponents to deck out before they have a chance to build up enough of a board to swing out and trample over you.\n\nFor turns 1-3 you should be trying to ramp up to get 5-6 mana. As this is the sweet spot for a majority of your important cards that make people mill.\n \nOn Turns 3-5 You should begin to mill peoples libraries passively and set up for massive mill bombs. Such as "},{"insert":{"card-link":"Maddening Cacophony"}},{"insert":", "},{"insert":{"card-link":"Kitsune's Technique"}},{"insert":", and "},{"insert":{"card-link":"Keening Stone"}},{"insert":".\n\nBetween turns 5-10 You should be milling peoples libraries out completely. \n\nThere are multiple ways to win:\n\nMill everyone. This is generally a two step process. first, mill everyone's library to half. then use an effect to dump the rest of their library in there. This can also be done passively but its better done as part of a combo. \n\n"},{"insert":{"card-link":"Lazav, Familiar Stranger"}},{"insert":". Commit crimes to make lazav bigger, then search graveyards for massive creatures either with evasion or with big numbers if you pull "},{"insert":{"card-link":"Whispersilk Cloak"}},{"insert":" and kill with commander damage, This is generally a backup plan if somebody is resistant to mill or should not be milled, such as a graveyard or dredge deck.\n\n"},{"insert":{"card-link":"Rise of the Dark Realms"}},{"insert":". If neither of these work, you should be able to draw into a rise of the dark realms. If this spell isn't countered or your not board wiped. This should win you the game next turn. As everyone will have fat and full graveyards with hopefully powerful effects.\n\nThis decks main weakness is creature centric decks. Theses too little creatures to block with so you'll often just eat damage. You'll also struggle against cards that shuffle graveyards back into libraries, more so if it triggers when they are milled. You will also need to tiptoe around graveyard decks as milling them is often a bad idea, Though it can be used for some politicking. \n\nUpgrades: I don't know many other upgrade options besides generally really strong (and expensive) black tutors and blue card draw. "},{"insert":{"card-link":"Bruvac the Grandiloquent"}},{"insert":" however is a must have. \n\nBudget: "},{"insert":{"card-link":"Imp's Mischief"}},{"insert":" can be replaced by most cheap counterspells. "},{"insert":{"card-link":"Sink into Stupor // Soporific Springs"}},{"insert":" can be replaced by an island. "},{"insert":{"card-link":"Mesmeric Orb"}},{"insert":" can be replaced by other similar cards. "},{"insert":{"card-link":"Mindcrank"}},{"insert":" is more to have other opponents help with milling passively. You can replace it to help with your own consistency. \n\n"},{"insert":{"card-link":"The Ancient One"}},{"insert":" Is the alternative and generally better commander for this deck. Though it doesn't have graveyard hate they are still able to draw you cards and help forward your gameplan. \n"}]}
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