Yeet-Haw
919 views22 hrs ago
Commander
Size: 100Salt sum: 45.96
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":"This is a Mill deck designed around forcing your opponents to deck out before they have a chance to build up enough of a board to swing out and trample over you.\n\nFor turns 1-3 you should be trying to ramp up to get 5-6 mana. As this is the sweet spot for a majority of your important cards that make people mill.\n \nOn Turns 3-5 You should begin to mill peoples libraries passively and set up for massive mill bombs. Such as "},{"insert":{"card-link":"Maddening Cacophony"}},{"insert":", "},{"insert":{"card-link":"Kitsune's Technique"}},{"insert":", and "},{"insert":{"card-link":"Keening Stone"}},{"insert":".\n\nBetween turns 5 onward You should be milling peoples libraries out completely. \n\nThere are multiple ways to win:\n\nMill everyone. This is generally a two step process. first, mill everyone's library to half. then use an effect to dump the rest of their library in there. This can also be done passively but its better done as part of a combo. Mill cards are split into 2 categories: 50% Mill and Finisher mill. The 50% cards mill half a persons library, and the finisher mill causes them to mill cards equal to the amount of cards in their graveyard, thus killing them on their draw step unless they have an effect that prevents them from losing or lets them choose to not draw cards. "},{"insert":{"card-link":"Syr Konrad, the Grim"}},{"insert":" and/or "},{"insert":{"card-link":"Duskmantle Guildmage"}},{"insert":" can ping people for each card they mill as well. Both these cards also go infinite with "},{"insert":{"card-link":"The Mindskinner"}},{"insert":".\n\n"},{"insert":{"card-link":"Lazav, Familiar Stranger"}},{"insert":". Commit crimes to make lazav bigger, then search graveyards for massive creatures either with evasion or with big numbers if you pull "},{"insert":{"card-link":"Whispersilk Cloak"}},{"insert":" and kill with commander damage, This is generally a backup plan if somebody is resistant to mill or should not be milled, such as a graveyard or dredge deck.\n\n"},{"insert":{"card-link":"Rise of the Dark Realms"}},{"insert":". If neither of these work, you should be able to draw into a rise of the dark realms. If this spell isn't countered or your not board wiped. This should win you the game next turn. As everyone will have fat and full graveyards with hopefully powerful effects.\n\nThis decks main weakness is creature centric decks. Theses too little creatures to block with so you'll often just eat damage. You'll also struggle against cards that shuffle graveyards back into libraries, more so if it triggers when they are milled. You will also need to tiptoe around graveyard decks as milling them is often a bad idea.\n\nUpgrades: I don't know many other upgrade options besides generally really strong (and expensive) black tutors and blue card draw. "},{"insert":{"card-link":"Bruvac the Grandiloquent"}},{"insert":" however is a must have. \n\nBudget: "},{"insert":{"card-link":"Imp's Mischief"}},{"insert":" can be replaced by most cheap counterspells. "},{"insert":{"card-link":"Sink into Stupor // Soporific Springs"}},{"insert":" /"},{"insert":{"card-link":"Hydroelectric Specimen // Hydroelectric Laboratory"}},{"insert":" can be replaced by an island. "},{"insert":{"card-link":"Mesmeric Orb"}},{"insert":" can be replaced by other similar cards. "},{"insert":{"card-link":"Mindcrank"}},{"insert":" is a bit expensive for its effect (10€ right now). "},{"insert":{"card-link":"The Master of Lake-town"}},{"insert":" is much cheaper for more value. But being much more vulnerable.\n\n"},{"insert":{"card-link":"The Ancient One"}},{"insert":" Is the alternative and generally better commander for this deck. Though it doesn't have graveyard hate they are still able to draw you cards and help forward your gameplan. \n"}]}
Lazav, Familiar Stranger
Whenever you commit a crime, put a +1/+1 counter on Lazav. Then you may exile a card from a graveyard. If a creature card was exiled this way, you may have Lazav become a copy of that card until end of turn. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Legendary Creature - Shapeshifter

Commander
(Ctrl to add secondary)
Terisian Mindbreaker
Whenever this creature attacks, defending player mills half their library, rounded up.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature Artifact - Juggernaut

50% Mill
(Ctrl to add secondary)
Syr Konrad, the Grim
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
: Each player mills a card. (They each put the top card of their library into their graveyard.)
Legendary Creature - Human Knight

Drain
(Ctrl to add secondary)
Draw
(Ctrl to add secondary)
Riverchurn Monument
, : Any number of target players each mill two cards. (Each of them puts the top two cards of their library into their graveyard.)
Exhaust — , : Any number of target players each mill cards equal to the number of cards in their graveyard. (Activate each exhaust ability only once.)
Exhaust — , : Any number of target players each mill cards equal to the number of cards in their graveyard. (Activate each exhaust ability only once.)
Artifact

Finisher
(Ctrl to add secondary)
Land
(Ctrl to add secondary)
Consuming Aberration
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.
Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Creature - Horror

Mill
(Ctrl to add secondary)
Protection
(Ctrl to add secondary)
Ramp
(Ctrl to add secondary)
Uldaros Theorix
Flying
When Uldaros Theorix enters, if you cast him, exile up to one target nonland card of each card type from your graveyard. Copy those cards. You may cast any number of spells with total mana value 6 or less from among the copies without paying their mana costs. (Permanent spells cast this way become tokens.)
When Uldaros Theorix enters, if you cast him, exile up to one target nonland card of each card type from your graveyard. Copy those cards. You may cast any number of spells with total mana value 6 or less from among the copies without paying their mana costs. (Permanent spells cast this way become tokens.)
Legendary Creature - Elder Sphinx

Recursion
(Ctrl to add secondary)
Ghost Vacuum
: Exile target card from a graveyard.
, , Sacrifice this artifact: Put each creature card exiled with this artifact onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery.
, , Sacrifice this artifact: Put each creature card exiled with this artifact onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery.
Artifact

Removal
(Ctrl to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"This is a Mill deck designed around forcing your opponents to deck out before they have a chance to build up enough of a board to swing out and trample over you.\n\nFor turns 1-3 you should be trying to ramp up to get 5-6 mana. As this is the sweet spot for a majority of your important cards that make people mill.\n \nOn Turns 3-5 You should begin to mill peoples libraries passively and set up for massive mill bombs. Such as "},{"insert":{"card-link":"Maddening Cacophony"}},{"insert":", "},{"insert":{"card-link":"Kitsune's Technique"}},{"insert":", and "},{"insert":{"card-link":"Keening Stone"}},{"insert":".\n\nBetween turns 5 onward You should be milling peoples libraries out completely. \n\nThere are multiple ways to win:\n\nMill everyone. This is generally a two step process. first, mill everyone's library to half. then use an effect to dump the rest of their library in there. This can also be done passively but its better done as part of a combo. Mill cards are split into 2 categories: 50% Mill and Finisher mill. The 50% cards mill half a persons library, and the finisher mill causes them to mill cards equal to the amount of cards in their graveyard, thus killing them on their draw step unless they have an effect that prevents them from losing or lets them choose to not draw cards. "},{"insert":{"card-link":"Syr Konrad, the Grim"}},{"insert":" and/or "},{"insert":{"card-link":"Duskmantle Guildmage"}},{"insert":" can ping people for each card they mill as well. Both these cards also go infinite with "},{"insert":{"card-link":"The Mindskinner"}},{"insert":".\n\n"},{"insert":{"card-link":"Lazav, Familiar Stranger"}},{"insert":". Commit crimes to make lazav bigger, then search graveyards for massive creatures either with evasion or with big numbers if you pull "},{"insert":{"card-link":"Whispersilk Cloak"}},{"insert":" and kill with commander damage, This is generally a backup plan if somebody is resistant to mill or should not be milled, such as a graveyard or dredge deck.\n\n"},{"insert":{"card-link":"Rise of the Dark Realms"}},{"insert":". If neither of these work, you should be able to draw into a rise of the dark realms. If this spell isn't countered or your not board wiped. This should win you the game next turn. As everyone will have fat and full graveyards with hopefully powerful effects.\n\nThis decks main weakness is creature centric decks. Theses too little creatures to block with so you'll often just eat damage. You'll also struggle against cards that shuffle graveyards back into libraries, more so if it triggers when they are milled. You will also need to tiptoe around graveyard decks as milling them is often a bad idea.\n\nUpgrades: I don't know many other upgrade options besides generally really strong (and expensive) black tutors and blue card draw. "},{"insert":{"card-link":"Bruvac the Grandiloquent"}},{"insert":" however is a must have. \n\nBudget: "},{"insert":{"card-link":"Imp's Mischief"}},{"insert":" can be replaced by most cheap counterspells. "},{"insert":{"card-link":"Sink into Stupor // Soporific Springs"}},{"insert":" /"},{"insert":{"card-link":"Hydroelectric Specimen // Hydroelectric Laboratory"}},{"insert":" can be replaced by an island. "},{"insert":{"card-link":"Mesmeric Orb"}},{"insert":" can be replaced by other similar cards. "},{"insert":{"card-link":"Mindcrank"}},{"insert":" is a bit expensive for its effect (10€ right now). "},{"insert":{"card-link":"The Master of Lake-town"}},{"insert":" is much cheaper for more value. But being much more vulnerable.\n\n"},{"insert":{"card-link":"The Ancient One"}},{"insert":" Is the alternative and generally better commander for this deck. Though it doesn't have graveyard hate they are still able to draw you cards and help forward your gameplan. \n"}]}




















































































