erisaurolophus
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Commander
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Commander
Iroh, Dragon of the West
Haste
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, each creature you control with a counter on it gains firebending 2 until end of turn. (Whenever it attacks, add . This mana lasts until end of combat.)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, each creature you control with a counter on it gains firebending 2 until end of turn. (Whenever it attacks, add . This mana lasts until end of combat.)
Legendary Creature - Human Ally Noble

Commander
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Boardwipe
Boardwipe
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Charge!
Akki Battle Squad
Whenever one or more modified creatures you control attack, untap all modified creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn. (Equipment, Auras you control, and counters are modifications.)
Creature - Goblin Samurai

Charge!
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Dragon
Ran and Shaw
Flying, firebending 2
When Ran and Shaw enter, if you cast them and there are three or more Dragon and/or Lesson cards in your graveyard, create a token that's a copy of Ran and Shaw, except it's not legendary.
: Dragons you control get +2/+0 until end of turn.
When Ran and Shaw enter, if you cast them and there are three or more Dragon and/or Lesson cards in your graveyard, create a token that's a copy of Ran and Shaw, except it's not legendary.
: Dragons you control get +2/+0 until end of turn.
Legendary Creature - Dragon

Dragon
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Draw
Inti, Seneschal of the Sun
Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
Legendary Creature - Human Knight

Kami of Celebration
Whenever a modified creature you control attacks, exile the top card of your library. You may play that card this turn. (Equipment, Auras you control, and counters are modifications.)
Whenever you cast a spell from exile, put a +1/+1 counter on target creature you control.
Whenever you cast a spell from exile, put a +1/+1 counter on target creature you control.
Creature - Spirit

The Legend of Roku
(As this Saga enters and after your draw step, add a lore counter.)
I — Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
II — Add one mana of any color.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
II — Add one mana of any color.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Wheel of Misfortune
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Sorcery

Draw
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Eager to Learn
Burnout Bashtronaut
Menace
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
: This creature gets +1/+0 until end of turn.
Max speed — This creature has double strike.
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
: This creature gets +1/+0 until end of turn.
Max speed — This creature has double strike.
Creature - Goblin Warrior

Goblin Glory Chaser
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
As long as this creature is renowned, it has menace. (It can't be blocked except by two or more creatures.)
As long as this creature is renowned, it has menace. (It can't be blocked except by two or more creatures.)
Creature - Goblin Warrior

Eager to Learn
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Firebending
Firebender Ascension
When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1.
Whenever a creature you control attacking causes a triggered ability of that creature to trigger, put a quest counter on this enchantment. Then if it has four or more quest counters on it, you may copy that ability. You may choose new targets for the copy.
Whenever a creature you control attacking causes a triggered ability of that creature to trigger, put a quest counter on this enchantment. Then if it has four or more quest counters on it, you may copy that ability. You may choose new targets for the copy.
Enchantment

Sozin's Comet
Each creature you control gains firebending 5 until end of turn. (Whenever it attacks, add . This mana lasts until end of combat.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery

Firebending
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Land
Land
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Mana Sink
Goro-Goro, Disciple of Ryusei
: Creatures you control gain haste until end of turn.
: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.)
: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature - Goblin Samurai

Mana Sink
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Ramp
Ramp
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Removal
Preyseizer Dragon
Flying
Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.)
Whenever this creature attacks, it deals damage to any target equal to the number of +1/+1 counters on this creature.
Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.)
Whenever this creature attacks, it deals damage to any target equal to the number of +1/+1 counters on this creature.
Creature - Dragon

Removal
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Spread Counters
Churning Reservoir
At the beginning of your upkeep, put an oil counter on another target nontoken artifact or creature you control.
, : Create a 1/1 red Phyrexian Goblin creature token. Activate only if an oil counter was removed from a permanent you controlled this turn or a permanent with an oil counter on it was put into a graveyard this turn.
, : Create a 1/1 red Phyrexian Goblin creature token. Activate only if an oil counter was removed from a permanent you controlled this turn or a permanent with an oil counter on it was put into a graveyard this turn.
Artifact

Thundering Raiju
Haste
Whenever this creature attacks, put a +1/+1 counter on target creature you control. Then this creature deals X damage to each opponent, where X is the number of modified creatures you control other than this creature. (Equipment, Auras you control, and counters are modifications.)
Whenever this creature attacks, put a +1/+1 counter on target creature you control. Then this creature deals X damage to each opponent, where X is the number of modified creatures you control other than this creature. (Equipment, Auras you control, and counters are modifications.)
Creature - Spirit

Spread Counters
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"With this deck, your opponents are about to find out why they call Iroh the Dragon of the West! Play creatures out, buff them up with counters, and then channel their newfound fire-bending into a variety of powerful activated abilities. In the early game, you'll start by ramping to gain resources and casting small creatures that can learn from Iroh's mentor ability. As you get into the late game, you might just see some dragons swooping in to help you and Iroh close out the game - not so extinct after all!\n\nThis deck has three main themes: Counters, Firebending, and Dragons.\n\n"},{"attributes":{"bold":true},"insert":"Counters"},{"insert":"\nWe need to get counters on our creatures to give them firebending with "},{"insert":{"card-link":"Iroh, Dragon of the West"}},{"insert":". Some of the creatures in the list, like "},{"insert":{"card-link":"Draconautics Engineer"}},{"insert":" and "},{"insert":{"card-link":"Fire Sages"}},{"insert":", take care of that themselves, but others need a little help. "},{"insert":{"card-link":"Churning Reservoir"}},{"insert":" is a cheap set-up piece that can repeatedly give out a (mostly useless) counter, and possibly create some tokens for Iroh to mentor. "},{"insert":{"card-link":"Thundering Raiju"}},{"insert":" also distributes counters and spreads some damage around as a bonus. "},{"insert":{"card-link":"Uncivil Unrest"}},{"insert":" is an excellent enabler here, letting us either take counters or haste, depending on what we need, and making all of our attacks twice as deadly (and I think the card's name has a nice flavor tie-in to the show). That's why I picked it to be one of the meaningful reprints in the deck. \n\n"},{"attributes":{"bold":true},"insert":"Firebending "},{"insert":"\nThe next theme of the deck is firebending - once we've placed the counters to get our mana, what do we do with it? One option is using it on instants, especially when they provide card advantage to make sure we don't run out of gas. "},{"insert":{"card-link":"Commune with Lava"}},{"insert":" and "},{"insert":{"card-link":"Fists of Flame"}},{"insert":" do a good job of that, while "},{"insert":{"card-link":"Electrodominance"}},{"insert":" lets us remove a threat and play one of our own. The other big use for firebending is activated abilities, and there are a ton of options here, from a number of fire breathers to cards like "},{"insert":{"card-link":"Goro-Goro, Disciple of Ryusei"}},{"insert":". Even with mono-red's more limited options for refilling our hand, these mana sinks make sure the firebending mana doesn't go to waste.\n\n"},{"attributes":{"bold":true},"insert":"Dragons"},{"insert":"\nThis sub theme is mostly a flavor inclusion, but it turns out a number of dragons have useful ways to use up mana at instant speed, like "},{"insert":{"card-link":"Hellkite Charger"}},{"insert":" or "},{"insert":{"card-link":"Inferno of the Star Mounts"}},{"insert":". A few others interact with counters, like "},{"insert":{"card-link":"Preyseizer Dragon"}},{"insert":" and "},{"insert":{"card-link":"Skarrgan Hellkite"}},{"insert":". "},{"insert":{"card-link":"Leyline Tyrant"}},{"insert":" gives us more flexibility with firebending mana, and "},{"insert":{"card-link":"Draconic Destiny"}},{"insert":" can turn "},{"insert":{"card-link":"Iroh, Dragon of the West"}},{"insert":" into a literal dragon, with fire breathing to back up his army of firebenders.\n\nThanks for reading!\n"}]}

























































