130 views3 days ago
Commander
Size: 55Est cost: $84.92Salt sum: 31.88
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JoshuaEllis

130 views3 days ago
Commander
Size: 55Est cost: $84.92Salt sum: 31.88

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{"ops":[{"insert":"Read the "},{"attributes":{"background":"#fafafa","link":"https://docs.google.com/document/d/1RE42fBL2JKCU7LyauI13KjUq3f2XA0od1wWshWwNjBw/edit?usp=sharing"},"insert":"Rebels Rules"},{"insert":".\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"The Basics:"},{"attributes":{"italic":true},"insert":" Rebels uses 60-card singleton decks, starting life totals of 25, and a commander damage threshold of 21. Your library must be built entirely from commons, uncommons, and basic lands. Cards banned in Commander, Game Changers, and Sol Ring are all banned."},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"The Command Zone:"},{"attributes":{"italic":true},"insert":" Every deck has two commander cards, one in a \"rare slot\" (which can be any rarity) and one in a \"non-rare slot\" (common or uncommon only). At least one must be a creature, vehicle, spacecraft, or planeswalker. You choose one of these to be your Captain, which is the only one that deals commander damage and interacts with effects that reference commanders."},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"Extra Rules:"},{"attributes":{"italic":true},"insert":" Optional intermediate rules add sideboarding and special actions like moving a commander to your hand or recovering it from exile. Advanced rules introduce Outlanders (cards that live in the library but function like commanders) and Signature Cards (breaking singleton for cards designed to be played in multiples)."},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"Why Play Rebels?"},{"attributes":{"italic":true},"insert":" Rebels is built around the idea that any card can be the star of your deck. It reduces the power and expense of traditional EDH, creating a fast, accessible, budget-friendly experience that genuinely rewards creative card choices and storytelling designs."},{"attributes":{"align":"justify"},"insert":"\n"},{"insert":"\n"}]}

Commander

Qty: 2 Price: $1.18
Hydroid Krasis
When you cast this spell, you gain half X life and draw half X cards. Round down each time.
Flying, trample
This creature enters with X +1/+1 counters on it.
Creature - Beast Jellyfish Hydra
Hydroid Krasis (m3c) 266
Viewpoint Synchronization
Freerunning
(You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Search your library for up to three basic land cards and reveal them. Put two of them onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Viewpoint Synchronization (acr) 43

Commander

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Creature

Qty: 13 Price: $20.61
Aberrant
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Trample
Heavy Power Hammer — Whenever this creature deals combat damage to a player, destroy target artifact or enchantment that player controls.
Creature - Mutant Tyranid
Aberrant (40k) 86
Broodguard Elite
This creature enters with X +1/+1 counters on it.
When this creature leaves the battlefield, put its counters on target creature you control.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Knight Insect
Broodguard Elite (eoe) 175
Domesticated Hydra
: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
As long as this creature is monstrous, it has trample.
Creature - Hydra
Domesticated Hydra (j22) 647
Feral Hydra
This creature enters with X +1/+1 counters on it.
: Put a +1/+1 counter on this creature. Any player may activate this ability.
Creature - Beast Hydra
Feral Hydra (j22) 658
Nimbus Swimmer
Flying
This creature enters with X +1/+1 counters on it.
Creature - Leviathan
Nimbus Swimmer (ddo) 54
Nyxborn Hydra
Bestow
(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Reach, trample
This permanent enters with X +1/+1 counters on it.
Enchanted creature gets +1/+1 for each +1/+1 counter on this Aura and has reach and trample.
Creature Enchantment - Hydra
Nyxborn Hydra (mh3) 164
Sapphire Dragon
Flying
Whenever this creature attacks or blocks, scry 2.
Creature - Dragon
Sapphire Dragon // Psionic Pulse (clb) 94
Sicarian Infiltrator
Flash
Squad
(As an additional cost to cast this spell, you may pay
any number of times. When this creature enters, create that many tokens that are copies of it.)
Benediction of the Omnissiah — When this creature enters, draw a card.
Creature Artifact - Human Soldier
Sicarian Infiltrator (40k) 25
Spectral Sailor
Flash (You may cast this spell any time you could cast an instant.)
Flying
: Draw a card.
Creature - Spirit Pirate
Spectral Sailor (fdn) 164
Temur Sabertooth
: You may return another creature you control to its owner's hand. If you do, this creature gains indestructible until end of turn.
Creature - Cat
Temur Sabertooth (ncc) 315
Tendril of the Mycotyrant
: Put seven +1/+1 counters on target noncreature land you control. It becomes a 0/0 Fungus creature with haste. It's still a land.
Creature - Wizard Fungus
Tendril of the Mycotyrant (lci) 215
Wildwood Scourge
This creature enters with X +1/+1 counters on it.
Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on this creature.
Creature - Hydra
Wildwood Scourge (fdn) 236
Wren's Run Hydra
Reach
This creature enters with X +1/+1 counters on it.
Reinforce X—
(
, Discard this card: Put X +1/+1 counters on target creature.)
Creature - Hydra
Wren's Run Hydra (mh2) 183

Creature

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Enchantment

Qty: 3 Price: $1.39
Centaur Glade
: Create a 3/3 green Centaur creature token.
Enchantment
Centaur Glade (ons) 251
Ride the Shoopuf
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control.
: This enchantment becomes a 7/7 Beast creature in addition to its other types.
Enchantment
Ride the Shoopuf (fin) 197
Roaring Earth
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature or Vehicle you control.
Channel —
, Discard this card: Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land.
Enchantment
Roaring Earth (neo) 204

Enchantment

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Instant

Qty: 8 Price: $20.14
Aether Tradewinds
Return target permanent you control and target permanent you don't control to their owners' hands.
Instant
Aether Tradewinds (kld) 38
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (plst) SNC-51
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (eoc) 93
Blessed Respite
Target player shuffles their graveyard into their library. Prevent all combat damage that would be dealt this turn.
Instant
Blessed Respite (mh2) 150
Moment's Peace
Prevent all combat damage that would be dealt this turn.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Moment's Peace (plst) TD0-A80
Pongify
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Instant
Pongify (tdc) 160
Run Away Together
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
Instant
Run Away Together (fdn) 162
Tangle
Prevent all combat damage that would be dealt this turn.
Each attacking creature doesn't untap during its controller's next untap step.
Instant
Tangle (plst) INV-213

Instant

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Land

Qty: 24 Price: $11.68
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (eoc) 59
Drowner of Truth
Devoid (This card has no color.)
When you cast this spell, if
was spent to cast it, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add
."
Creature - Eldrazi
Drowner of Truth // Drowned Jungle (mh3) 253Drowner of Truth // Drowned Jungle (mh3) 253
Forest
(
: Add
.)
Basic Land - Forest
Forest (tla) 286
Island
(
: Add
.)
Basic Land - Island
Island (tla) 283
Lakeside Shack
This land enters tapped unless a player has 13 or less life.
: Add
or
.
Land
Lakeside Shack (dsk) 262

Land

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Ramp

Qty: 3 Price: $14.77
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (eoc) 101
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (7ed) 262
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (cmm) 913

Ramp

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Sorcery

Qty: 2 Price: $1.68
Aether Gale
Return six target nonland permanents to their owners' hands.
Sorcery
Aether Gale (cmm) 72
Gelatinous Genesis
Create X X/X green Ooze creature tokens.
Sorcery
Gelatinous Genesis (2xm) 169

Sorcery

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Sideboard

Qty: 15 Price: $13.47
Aetherize
Return all attacking creatures to their owner's hand.
Instant
Aetherize (fdn) 151
Counterspell
Counter target spell.
Instant
Counterspell (dsc) 114
Distortion Strike
Target creature gets +1/+0 until end of turn and can't be blocked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery
Distortion Strike (roe) 60
Hurricane
Hurricane deals X damage to each creature with flying and each player.
Sorcery
Hurricane (5ed) 303
Krosan Grip
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Destroy target artifact or enchantment.
Instant
Krosan Grip (c21) 198
Open into Wonder
X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."
Sorcery
Open into Wonder (znc) 34
Peel from Reality
Return target creature you control and target creature you don't control to their owners' hands.
Instant
Peel from Reality (cmr) 402
Peerless Recycling
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Return target permanent card from your graveyard to your hand. If the gift was promised, instead return two target permanent cards from your graveyard to your hand.
Instant
Peerless Recycling (blb) 188
Prizefight
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Prizefight (snc) 154
Rapid Hybridization
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Instant
Rapid Hybridization (tdc) 162
Sleep
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
Sorcery
Sleep (m11) 73
Spinning Wheel Kick
Target creature you control deals damage equal to its power to each of X target creatures and/or planeswalkers.
Sorcery
Spinning Wheel Kick (neo) 207
Spore Cloud
Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.
Instant
Spore Cloud (fem) 72a
Wear Down
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Destroy target artifact or enchantment. If the gift was promised, instead destroy two target artifacts and/or enchantments.
Sorcery
Wear Down (blb) 203
Windstorm
Windstorm deals X damage to each creature with flying.
Instant
Windstorm (gvl) 25

Sideboard

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Maybeboard

Qty: 27 Price: $21.02
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (drc) 70
Choking Vines
Cast this spell only during the declare blockers step.
X target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. (This spell works on creatures that can't be blocked.)
Instant
Choking Vines (wth) 123
Corrosive Gale
(
can be paid with either
or 2 life.)
Corrosive Gale deals X damage to each creature with flying.
Sorcery
Corrosive Gale (nph) 107
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (eoc) 50
Filter Out
Return all noncreature, nonland permanents to their owners' hands.
Instant
Filter Out (mat) 7
Heroes' Bane
This creature enters with four +1/+1 counters on it.
: Put X +1/+1 counters on this creature, where X is its power.
Creature - Hydra
Heroes' Bane (c20) 175
Ivy Elemental
This creature enters with X +1/+1 counters on it.
Creature - Elemental
Ivy Elemental (iko) 161
Ley Weaver
Partner with Lore Weaver (When this creature enters, target player may put Lore Weaver into their hand from their library, then shuffle.)
: Untap two target lands.
Creature - Human Druid
Ley Weaver (bbd) 21
Lore Weaver
Partner with Ley Weaver (When this creature enters, target player may put Ley Weaver into their hand from their library, then shuffle.)
: Target player draws two cards.
Creature - Human Wizard
Lore Weaver (bbd) 22
Mother Bear
, Exile this card from your graveyard: Create two 2/2 green Bear creature tokens. Activate only as a sorcery.
Creature - Bear
Mother Bear (mh1) 171
Negate
Counter target noncreature spell.
Instant
Negate (fdn) 710
Neurok Stealthsuit
Equipped creature has shroud. (It can't be the target of spells or abilities.)
: Attach this Equipment to target creature you control.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Neurok Stealthsuit (5dn) 140
Power Sink
Counter target spell unless its controller pays
. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
Instant
Power Sink (6ed) 87
Repulsive Mutation
Put X +1/+1 counters on target creature you control. Then counter up to one target spell unless its controller pays mana equal to the greatest power among creatures you control.
Instant
Repulsive Mutation (mkm) 227
Scuttlegator
Defender
: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
As long as this creature has a +1/+1 counter on it, it can attack as though it didn't have defender.
Creature - Crab Turtle Crocodile
Scuttlegator (clu) 206
Serene Sunset
Prevent all combat damage X target creatures would deal this turn.
Instant
Serene Sunset (plst) JUD-131
Shifting Wall
Defender (This creature can't attack.)
This creature enters with X +1/+1 counters on it.
Creature Artifact - Wall
Shifting Wall (plst) STH-140
Spell Burst
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Counter target spell with mana value X.
Instant
Spell Burst (tsr) 88
Stocking the Pantry
Whenever you put one or more +1/+1 counters on a creature you control, put a supply counter on this enchantment.
, Remove a supply counter from this enchantment: Draw a card.
Enchantment
Stocking the Pantry (blb) 194
Stream of Life
Target player gains X life.
Sorcery
Stream of Life (6ed) 254
Treasure Trove
: Draw a card.
Enchantment
Treasure Trove (plst) EXO-50
Tyvar's Stand
Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Tyvar's Stand (one) 190
Untamed Might
Target creature gets +X/+X until end of turn.
Instant
Untamed Might (som) 131
Vines of Vastwood
Kicker
(You may pay an additional
as you cast this spell.)
Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.
Instant
Vines of Vastwood (zen) 193
Wash Out
Return all permanents of the color of your choice to their owners' hands.
Sorcery
Wash Out (2x2) 67
Weatherseed Totem
: Add
.
: This artifact becomes a 5/3 green Treefolk artifact creature with trample until end of turn.
When this artifact is put into a graveyard from the battlefield, if it was a creature, return this card to its owner's hand.
Artifact
Weatherseed Totem (tsp) 268
Winter Blast
Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.
Sorcery
Winter Blast (5ed) 343

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 2 cards
15 pips - 11 cards
14 mana - 14 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
29 pips - 24 cards
15 mana - 15 cards
0 pips - 0 cards
1 mana - 1 card
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Read the "},{"attributes":{"background":"#fafafa","link":"https://docs.google.com/document/d/1RE42fBL2JKCU7LyauI13KjUq3f2XA0od1wWshWwNjBw/edit?usp=sharing"},"insert":"Rebels Rules"},{"insert":".\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"The Basics:"},{"attributes":{"italic":true},"insert":" Rebels uses 60-card singleton decks, starting life totals of 25, and a commander damage threshold of 21. Your library must be built entirely from commons, uncommons, and basic lands. Cards banned in Commander, Game Changers, and Sol Ring are all banned."},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"The Command Zone:"},{"attributes":{"italic":true},"insert":" Every deck has two commander cards, one in a \"rare slot\" (which can be any rarity) and one in a \"non-rare slot\" (common or uncommon only). At least one must be a creature, vehicle, spacecraft, or planeswalker. You choose one of these to be your Captain, which is the only one that deals commander damage and interacts with effects that reference commanders."},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"Extra Rules:"},{"attributes":{"italic":true},"insert":" Optional intermediate rules add sideboarding and special actions like moving a commander to your hand or recovering it from exile. Advanced rules introduce Outlanders (cards that live in the library but function like commanders) and Signature Cards (breaking singleton for cards designed to be played in multiples)."},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"Why Play Rebels?"},{"attributes":{"italic":true},"insert":" Rebels is built around the idea that any card can be the star of your deck. It reduces the power and expense of traditional EDH, creating a fast, accessible, budget-friendly experience that genuinely rewards creative card choices and storytelling designs."},{"attributes":{"align":"justify"},"insert":"\n"},{"insert":"\n"}]}
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