1.6k views8 hrs ago
Commander
Size: 100Salt sum: 32.9
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RekdaahTelambar

1.6k views8 hrs ago
Commander
Size: 100Salt sum: 32.9

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{"ops":[{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"The Mimeoplasm with Umori, the Collector companion"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Introduction"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"This is a deck I will never take apart. It was made for me by a close friend for a deck building challenge we used to enjoy about once or twice a year. Even back then, I knew I wanted a deck for every colour combination, and I struggled with a lot of the three and four colour decks. Then my friend blew my expectations out of the water with this amazing concept. All creatures. All bangers. No sleep 'til the third piece of grave hate annihilates me."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"What started as a budget deck has now spiraled into a home for nearly every bomb mythic and reanimator creature I’ve pulled at a prerelease. Lovingly nicknamed 'The Meme'. The deck is a favourite of both mine and my playgroups, because it's not what people expect from The Mineoplasm. Yes, it can play like the standard Mimeoplasm deck. But, it's usually a showcase of potential while I fill my graveyard with every absurd rares that make the table tense. This is a deck that has to be played correctly, or else it can be a miserable experience for the table. But, thankfully, I know how to play the deck, and it's a tonne of fun."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"The Commander"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Who doesn't know who The Mimeoplasm is at this point? Coming in the original 2011 commander decks, The Mimeoplasm is a commander many, many, many players have tried, at least for the novelty. Basically a reanimator in the command zone. A good Mimeoplasm demands respect, because it can become a hasty, commander damage threat very quickly. Also, having access to what many would argue to be the three strongest colours in MTG gives The Mimeoplasm a vast pool of powerful cards to choose from when it comes to deck building. Thankfully, this isn't that kind of deck. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"That's thank to Umori, the Collector. Limiting the deck to only creature cards. Not a huge restriction, as restrictions go, but it's enough of a restriction to make the deck interesting. The Companion mechanic is many things, but I wanted to have one EDH deck that used a companion. And Umori’s power and toughness, and cost reduction, makes it at least playable. To say something positive, it is a card I always have access to for three mana, and it does multiple things in the deck. Not least of all, increasing my hand size to eight. So I am forced to discard down to hand size, and put that mythic bomb that was stuck in my hand into the graveyard where it belongs."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Hypothesis of the Deck"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"When creating this deck, the main questions I asked myself were:"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Can we build a deck with only creatures and still have enough ramp and removal in the deck to be present in every game?"},{"attributes":{"list":"true"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Do we need The Mimeoplasm to win the game, or are the big creatures in the deck enough to close out a game?"},{"attributes":{"list":"true"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"What is the maximum amount of creatures we can squeeze into the deck before it becomes unplayable?"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Method"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"The idea of the deck is simple. Mill creatures into my graveyard, and either reanimate them with creatures in the deck or with The Mimeoplasm. The fun part of the deck lies in not really caring what is in the graveyard, and to simply keep milling. There's two reasons for this. Firstly, the more cards we mill, the more creatures we have access to with our reanimators. Secondly, this is kind of the point of the deck. Not many decks run a lot of graveyard removal cards. So, it's funny to mill mythic bomb after mythic bomb and watch the tension in the game grow. The amount of times people will say, ‘The Mimeoplasm SHOULD be the problem, but…’ is more than a handful of times. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"The deck really only had two speeds."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"The first speed is resource accumulation. The starting hand of this deck really should contain three lands and either two mill cards or a mill and a ramp. Something like "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Millikin"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" or "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Shigeki, Jukai Visionary"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" with three lands would be an automatic keep. Helping the deck speed up slightly and getting the game plan in action as soon as possible. Then it's simply a game of chicken. The idea is to continue to mill and occasionally reanimate certain creatures, preferably "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Angel of Suffering"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" or "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Doom Whisperer"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":", until the deck is ready to change speed or gets hit with graveyard removal."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"The second speed is the cheat. There are several ways to cheat in the deck. I consider any reanimator a ‘cheat’ effect. However, the deck also has "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Bramble Sovereign"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" or "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Volo, Guide to Monsters"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" to get two mythic bombs rather than one; "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Satoru Umezawa"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" to cheat out the big creatures stuck in our hand, or "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Muldrotha, the Gravetide"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" to keep reanimating our reanimators so we can keep cheating the casting costs. And last, but by no means least is The Mimeoplasm. Patiently waiting in the command zone until a perfect mixture of huge creatures hit the graveyard like "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Tromokratis"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" and "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Earthquake Dragon"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":"."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"But, what if it all goes wrong? You shouldn't care. It's a reanimator strategy. So the deck is more resilient than most. However, if someone plays a "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Rest in Peace"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" or "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Leyline of the Void"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":", just keep playing and have fun where you can. This is a deck where you can play up and down the power level. The deck could mill a powerful combination of creatures for The Mimeoplasm very early, and you could make it a very quick game. Or, you can do what I do, and just keep milling for the fun of it, and keep that tension at the table alive for a lot longer than it should be."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Conclusion"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"The concept, the name, and the spirit of the deck is what has given the deck its longevity. I think many players take apart their Mimeoplasm decks, because they ‘solve’ the deck. They know what they're looking for, and they know how to consistently put that specific combination of cards together. However, this deck is all about the journey and, with the rate of mythic bombs that WotC prints, the spectacle of showing off which flashy cards you've collected. It can even be one of those decks where you keep a huge pile of bomb mythics and pull fifteen random cards at the start of every game… Actually, that's not a bad idea… I need to get back to brewing."},{"insert":"\n"}]}
The Mimeoplasm
As The Mimeoplasm enters, you may exile two creature cards from graveyards. If you do, it enters as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.
Legendary Creature - Ooze
The Mimeoplasm (sld) 136

Commander

(Ctrl to add secondary)
Agonasaur Rex
Trample
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, put two +1/+1 counters on up to one target creature or Vehicle. It gains trample and indestructible until end of turn.
Creature - Dinosaur
Agonasaur Rex (dft) 151
Daemogoth Titan
Whenever this creature attacks or blocks, sacrifice a creature.
Creature - Demon
Daemogoth Titan (stx) 174
Doomgape
Trample
At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness.
Creature - Elemental
Doomgape (plst) DDJ-65
Earthquake Dragon
This spell costs
less to cast, where X is the total mana value of Dragons you control.
Flying, trample
, Sacrifice a land: Return this card from your graveyard to your hand.
Creature - Dragon Elemental
Earthquake Dragon (clb) 228
Ghalta, Primal Hunger
This spell costs
less to cast, where X is the total power of creatures you control.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Legendary Creature - Elder Dinosaur
Ghalta, Primal Hunger (prix) 130
Wurmcoil Engine
Deathtouch, lifelink
When this creature dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink.
Creature Artifact - Wurm Phyrexian
Wurmcoil Engine (2xm) 308

Big Boi's

(Ctrl to add secondary)
Ancient Ziggurat
: Add one mana of any color. Spend this mana only to cast a creature spell.
Land
Ancient Ziggurat (plst) CON-141
Arixmethes, Slumbering Isle
Arixmethes enters tapped with five slumber counters on it.
As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.)
Whenever you cast a spell, you may remove a slumber counter from Arixmethes.
: Add
.
Legendary Creature - Kraken
Arixmethes, Slumbering Isle (2xm) 189
Barkchannel Pathway
: Add
.
Land
Barkchannel Pathway // Tidechannel Pathway (khm) 290Barkchannel Pathway // Tidechannel Pathway (khm) 290
Blackbloom Rogue
Menace (This creature can't be blocked except by two or more creatures.)
This creature gets +3/+0 as long as an opponent has eight or more cards in their graveyard.
Creature - Human Rogue
Blackbloom Rogue // Blackbloom Bog (znr) 91Blackbloom Rogue // Blackbloom Bog (znr) 91
Boggart Trawler
When this creature enters, exile target player's graveyard.
Creature - Goblin
Boggart Trawler // Boggart Bog (mh3) 243Boggart Trawler // Boggart Bog (mh3) 243
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (rna) 246
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 233
Darkbore Pathway
: Add
.
Land
Darkbore Pathway // Slitherbore Pathway (khm) 292Darkbore Pathway // Slitherbore Pathway (khm) 292
Drowner of Truth
Devoid (This card has no color.)
When you cast this spell, if
was spent to cast it, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add
."
Creature - Eldrazi
Drowner of Truth // Drowned Jungle (mh3) 253Drowner of Truth // Drowned Jungle (mh3) 253
Dryad Arbor
(This land isn't a spell, it's affected by summoning sickness, and it has "
: Add
.")
Creature Land - Dryad Forest
Dryad Arbor (tsr) 277
Foreboding Landscape
: Add
.
, Sacrifice this land: Search your library for a basic Swamp, Forest, or Island card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Land
Foreboding Landscape (mh3) 221
Forest
(
: Add
.)
Basic Land - Forest
Forest (s99) 170
Glasspool Mimic
You may have this creature enter as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types.
Creature - Rogue Shapeshifter
Glasspool Mimic // Glasspool Shore (znr) 60Glasspool Mimic // Glasspool Shore (znr) 60
Hall of Storm Giants
If you control two or more other lands, this land enters tapped.
: Add
.
: Until end of turn, this land becomes a 7/7 blue Giant creature with ward
. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Land
Hall of Storm Giants (afr) 257
Hostile Hostel
: Add
.
,
, Sacrifice a creature: Put a soul counter on this land. Then if there are three or more soul counters on it, remove those counters, transform it, then untap it. Activate only as a sorcery.
Land
Hostile Hostel // Creeping Inn (mid) 264Hostile Hostel // Creeping Inn (mid) 264
Hydroelectric Specimen
Flash
When this creature enters, you may change the target of target instant or sorcery spell with a single target to this creature.
Creature - Weird
Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240
Island
(
: Add
.)
Basic Land - Island
Island (7ed) 332
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (cmr) 721
Mistrise Village
This land enters tapped unless you control a Mountain or a Forest.
: Add
.
,
: The next spell you cast this turn can't be countered.
Land
Mistrise Village (tdm) 261
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (grn) 253
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (s99) 164
Tangled Florahedron
: Add
.
Creature - Elemental
Tangled Florahedron // Tangled Vale (znr) 211Tangled Florahedron // Tangled Vale (znr) 211
Undergrowth Stadium
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Undergrowth Stadium (cmr) 359
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (grn) 259
Westvale Abbey
: Add
.
,
, Pay 1 life: Create a 1/1 white and black Human Cleric creature token.
,
, Sacrifice five creatures: Transform this land, then untap it.
Land
Westvale Abbey // Ormendahl, Profane Prince (soi) 281Westvale Abbey // Ormendahl, Profane Prince (soi) 281
Woodland Cemetery
This land enters tapped unless you control a Swamp or a Forest.
: Add
or
.
Land
Woodland Cemetery (dom) 248
Zagoth Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp Forest
Zagoth Triome (iko) 313

Land

(Ctrl to add secondary)
Beanstalk Giant
Beanstalk Giant's power and toughness are each equal to the number of lands you control.
Creature - Giant
Beanstalk Giant // Fertile Footsteps (eld) 149
Bramble Familiar
: Add
.
,
, Discard a card: Return this creature to its owner's hand.
Creature - Elemental Raccoon
Bramble Familiar // Fetch Quest (woe) 283
Deranged Assistant
, Mill a card: Add
. (Activate only as an instant. To mill a card, put the top card of your library into your graveyard.)
Creature - Human Wizard
Deranged Assistant (cmr) 65
Goreclaw, Terror of Qal Sisma
Creature spells you cast with power 4 or greater cost
less to cast.
Whenever Goreclaw attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
Legendary Creature - Bear
Goreclaw, Terror of Qal Sisma (blc) 222
Inga and Esika
Creatures you control have vigilance and "
: Add one mana of any color. Spend this mana only to cast a creature spell."
Whenever you cast a creature spell, if three or more mana from creatures was spent to cast it, draw a card.
Legendary Creature - Human God
Inga and Esika (mom) 310
Millikin
, Mill a card: Add
. (Activate only as an instant. To mill a card, put the top card of your library into your graveyard.)
Creature Artifact - Construct
Millikin (ody) 302
Oracle of Mul Daya
You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play lands from the top of your library.
Creature - Elf Shaman
Oracle of Mul Daya (2x2) 154
Shigeki, Jukai Visionary
,
, Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.
Channel —
, Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
Legendary Creature Enchantment - Druid Snake
Shigeki, Jukai Visionary (neo) 206
Thryx, the Sudden Storm
Flash (You may cast this spell any time you could cast an instant.)
Flying
Spells you cast with mana value 5 or greater cost
less to cast and can't be countered.
Legendary Creature - Elemental Giant
Thryx, the Sudden Storm (thb) 309
Uro, Titan of Nature's Wrath
When Uro enters, sacrifice it unless it escaped.
Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—
, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Legendary Creature - Elder Giant
Uro, Titan of Nature's Wrath (thb) 229

Ramp

(Ctrl to add secondary)
Araumi of the Dead Tide
, Exile cards from your graveyard equal to the number of opponents you have: Target creature card in your graveyard gains encore until end of turn. The encore cost is equal to its mana cost. (Exile the creature card and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Legendary Creature - Wizard Merfolk
Araumi of the Dead Tide (cmr) 267
Bringer of the Last Gift
Flying
When this creature enters, if you cast it, each player sacrifices all other creatures they control. Then each player returns all creature cards from their graveyard that weren't put there this way to the battlefield.
Creature - Vampire Demon
Bringer of the Last Gift (lci) 94
Doomed Necromancer
,
, Sacrifice this creature: Return target creature card from your graveyard to the battlefield.
Creature - Human Cleric Mercenary
Doomed Necromancer (j25) 426
Junji, the Midnight Sky
Flying, menace
When Junji dies, choose one —
• Each opponent discards two cards and loses 2 life.
• Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life.
Legendary Creature - Dragon Spirit
Junji, the Midnight Sky (tdc) 183
Muldrotha, the Gravetide
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
Legendary Creature - Avatar Elemental
Muldrotha, the Gravetide (cmr) 528
Phyrexian Delver
When this creature enters, return target creature card from your graveyard to the battlefield. You lose life equal to that card's mana value.
Creature - Zombie Phyrexian
Phyrexian Delver (inv) 115
Sepulchral Primordial
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
When this creature enters, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.
Creature - Avatar
Sepulchral Primordial (znc) 54
Valgavoth's Faithful
, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Creature - Human Cleric
Valgavoth's Faithful (dsk) 121
Young Necromancer
When this creature enters, you may exile two cards from your graveyard. When you do, return target creature card from your graveyard to the battlefield.
Creature - Human Warlock
Young Necromancer (mh2) 110

Reanimator

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Archon of Cruelty
Flying
Whenever this creature enters or attacks, target opponent sacrifices a creature or planeswalker of their choice, discards a card, and loses 3 life. You draw a card and gain 3 life.
Creature - Archon
Archon of Cruelty (m3c) 197
Avatar of Woe
If there are ten or more creature cards total in all graveyards, this spell costs
less to cast.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
: Destroy target creature. It can't be regenerated.
Creature - Avatar
Avatar of Woe (pcy) 56
Bane of Progress
When this creature enters, destroy all artifacts and enchantments. Put a +1/+1 counter on this creature for each permanent destroyed this way.
Creature - Elemental
Bane of Progress (cc1) 3
Druid of Purification
When this creature enters, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.
Creature - Human Druid
Druid of Purification (afc) 39
Massacre Wurm
When this creature enters, creatures your opponents control get -2/-2 until end of turn.
Whenever a creature an opponent controls dies, that player loses 2 life.
Creature - Wurm Phyrexian
Massacre Wurm (m21) 114
Murderous Rider
Lifelink
When this creature dies, put it on the bottom of its owner's library.
Creature - Knight Zombie
Murderous Rider // Swift End (eld) 287
Noxious Gearhulk
Menace
When this creature enters, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.
Creature Artifact - Construct
Noxious Gearhulk (tdc) 191
Shriekmaw
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When this creature enters, destroy target nonartifact, nonblack creature.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Shriekmaw (plrw) 139★
Silverback Elder
Whenever you cast a creature spell, choose one —
• Destroy target artifact or enchantment.
• Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
• You gain 4 life.
Creature - Ape Shaman
Silverback Elder (dmu) 418
Terastodon
When this creature enters, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
Creature - Elephant
Terastodon (m3c) 249

Removal

(Ctrl to add secondary)
Acolyte of Affliction
When this creature enters, mill two cards, then you may return a permanent card from your graveyard to your hand.
Creature - Human Cleric
Acolyte of Affliction (thb) 206
Angel of Suffering
Flying
If damage would be dealt to you, prevent that damage and mill twice that many cards.
Creature - Angel Nightmare
Angel of Suffering (snc) 67
Bazaar Trademage
Flying
When this creature enters, draw two cards, then discard three cards.
Creature - Human Wizard
Bazaar Trademage (mh1) 41
Dogged Detective
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Whenever an opponent draws their second card each turn, you may return this card from your graveyard to your hand.
Creature - Human Rogue
Dogged Detective (mkc) 127
Doom Whisperer
Flying, trample
Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature - Demon Nightmare
Doom Whisperer (grn) 69
Glowspore Shaman
When this creature enters, mill three cards. You may put a land card from your graveyard on top of your library. (To mill a card, put the top card of your library into your graveyard.)
Creature - Elf Shaman
Glowspore Shaman (grn) 173
Master of Death
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
At the beginning of your upkeep, if this card is in your graveyard, you may pay 1 life. If you do, return it to your hand.
Creature - Wizard Zombie
Master of Death (mkc) 216
Monstrous War-Leech
Kicker
(You may pay an additional
as you cast this spell.)
As this creature enters, if it was kicked, mill four cards. (To mill a card, put the top card of your library into your graveyard.)
Monstrous War-Leech's power and toughness are each equal to the greatest mana value among cards in your graveyard.
Creature - Horror Leech
Monstrous War-Leech (dmu) 98
Necrogoyf
Necrogoyf's power is equal to the number of creature cards in all graveyards.
At the beginning of each player's upkeep, that player discards a card.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Lhurgoyf
Necrogoyf (mh2) 398
Old Stickfingers
When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all creature cards revealed this way into your graveyard, then put the rest on the bottom of your library in a random order.
Old Stickfingers's power and toughness are each equal to the number of creature cards in your graveyard.
Legendary Creature - Horror
Old Stickfingers (mid) 321
Shadow Kin
Flash
At the beginning of your upkeep, each player mills three cards. You may exile a creature card from among the cards milled this way. If you do, this creature becomes a copy of that card, except it has this ability.
Creature - Shapeshifter
Shadow Kin (mic) 16
Stitcher's Supplier
When this creature enters or dies, mill three cards. (Put the top three cards of your library into your graveyard.)
Creature - Zombie
Stitcher's Supplier (m19) 121
Underrealm Lich
If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard.
Pay 4 life: This creature gains indestructible until end of turn. Tap it.
Creature - Elf Shaman Zombie
Underrealm Lich (grn) 211
Undertaker
,
, Discard a card: Return target creature card from your graveyard to your hand.
Creature - Human Spellshaper
Undertaker (mmq) 167
Urborg Lhurgoyf
Kicker
and/or
(You may pay an additional
and/or
as you cast this spell.)
As this creature enters, mill three cards for each time it was kicked.
Urborg Lhurgoyf's power is equal to the number of creature cards in your graveyard and its toughness is equal to that number plus 1.
Creature - Lhurgoyf
Urborg Lhurgoyf (dmu) 186

Self-Mill

(Ctrl to add secondary)
Bramble Sovereign
Whenever another nontoken creature enters, you may pay
. If you do, that creature's controller creates a token that's a copy of that creature.
Creature - Dryad
Bramble Sovereign (clb) 218
Satoru Umezawa
Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.
Each creature card in your hand has ninjutsu
.
Legendary Creature - Human Ninja
Satoru Umezawa (neo) 507
Thassa, Deep-Dwelling
Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
: Tap another target creature.
Legendary Creature Enchantment - God
Thassa, Deep-Dwelling (thb) 261
Titanoth Rex
Trample
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, put a trample counter on target creature you control.
Creature - Beast Dinosaur
Titanoth Rex (iko) 377
Volo, Guide to Monsters
Whenever you cast a creature spell that doesn't share a creature type with a creature you control or a creature card in your graveyard, copy that spell. (A copy of a creature spell becomes a token.)
Legendary Creature - Human Wizard
Volo, Guide to Monsters (afr) 238
Wonder
Flying
As long as this card is in your graveyard and you control an Island, creatures you control have flying.
Creature - Incarnation
Wonder (jud) 54
Wrexial, the Risen Deep
Islandwalk, swampwalk (This creature can't be blocked as long as defending player controls an Island or a Swamp.)
Whenever Wrexial deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Legendary Creature - Kraken
Wrexial, the Risen Deep (cmd) 239

Utility

(Ctrl to add secondary)
Colossal Skyturtle
Flying, ward

Channel —
, Discard this card: Return target card from your graveyard to your hand.
Channel —
, Discard this card: Return target creature to its owner's hand.
Creature Enchantment - Turtle
Colossal Skyturtle (neo) 216
Thrasta, Tempest's Roar
This spell costs
less to cast for each other spell cast this turn.
Trample, haste
Trample over planeswalkers (This creature can deal excess combat damage to the controller of the planeswalker it's attacking.)
Thrasta has hexproof as long as it entered this turn.
Legendary Creature - Dinosaur
Thrasta, Tempest's Roar (mh2) 178
Thrun, Breaker of Silence
This spell can't be countered.
Trample
Thrun can't be the target of nongreen spells your opponents control or abilities from nongreen sources your opponents control.
During your turn, Thrun has indestructible.
Legendary Creature - Shaman Troll
Thrun, Breaker of Silence (one) 186
Tromokratis
Tromokratis has hexproof unless it's attacking or blocking.
Tromokratis can't be blocked unless all creatures defending player controls block it. (If any creature that player controls doesn't block this creature, it can't be blocked.)
Legendary Creature - Kraken
Tromokratis (bng) 55

Win-Con

(Ctrl to add secondary)
Umori, the Collector
Companion — Each nonland card in your starting deck shares a card type. (If this card is your chosen companion, you may put it into your hand from outside the game for
as a sorcery.)
As Umori enters, choose a card type.
Spells you cast of the chosen type cost
less to cast.
Legendary Creature - Ooze
Umori, the Collector (mul) 192

Sideboard

(Ctrl to add secondary)
Acidic Slime
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When this creature enters, destroy target artifact, enchantment, or land.
Creature - Ooze
Acidic Slime (c20) 165
Aesi, Tyrant of Gyre Strait
You may play an additional land on each of your turns.
Landfall — Whenever a land you control enters, you may draw a card.
Legendary Creature - Serpent
Aesi, Tyrant of Gyre Strait (cmr) 365
Akawalli, the Seething Tower
Descend 4 — As long as there are four or more permanent cards in your graveyard, Akawalli gets +2/+2 and has trample.
Descend 8 — As long as there are eight or more permanent cards in your graveyard, Akawalli gets an additional +2/+2 and can't be blocked by more than one creature.
Legendary Creature - Fungus
Akawalli, the Seething Tower (lci) 220
Archetype of Endurance
Creatures you control have hexproof.
Creatures your opponents control lose hexproof and can't have or gain hexproof.
Creature Enchantment - Boar
Archetype of Endurance (bng) 116
Beast Whisperer
Whenever you cast a creature spell, draw a card.
Creature - Elf Druid
Beast Whisperer (c20) 167
Big Game Hunter
When this creature enters, destroy target creature with power 4 or greater. It can't be regenerated.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Human Assassin Rebel
Big Game Hunter (c19) 106
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (sld) 92
Bog Witch
,
, Discard a card: Add
.
Creature - Human Spellshaper
Bog Witch (mmq) 118
Brawn
Trample
As long as this card is in your graveyard and you control a Forest, creatures you control have trample.
Creature - Incarnation
Brawn (jud) 107
Briarhorn
Flash
When this creature enters, target creature gets +3/+3 until end of turn.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Briarhorn (ddr) 3
Burnished Hart
, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Creature Artifact - Elk
Burnished Hart (ths) 213
Cavalier of Thorns
Reach
When this creature enters, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard.
When this creature dies, you may exile it. If you do, put another target card from your graveyard on top of your library.
Creature - Knight Elemental
Cavalier of Thorns (pm20) 167s
Corpsejack Menace
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Creature - Fungus
Corpsejack Menace (c16) 190
Daemogoth Woe-Eater
At the beginning of your upkeep, sacrifice a creature.
When you sacrifice this creature, each opponent discards a card, you draw a card, and you gain 2 life.
Creature - Demon
Daemogoth Woe-Eater (stx) 175
Deathbringer Regent
Flying
When this creature enters, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures.
Creature - Dragon
Deathbringer Regent (c21) 141
Deepglow Skate
When this creature enters, double the number of each kind of counter on any number of target permanents.
Creature - Fish
Deepglow Skate (2xm) 48
Disciple of Bolas
When this creature enters, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.
Creature - Human Wizard
Disciple of Bolas (c20) 132
Doomed Necromancer
,
, Sacrifice this creature: Return target creature card from your graveyard to the battlefield.
Creature - Human Cleric Mercenary
Doomed Necromancer (c19) 111
Drana, the Last Bloodchief
Flying
Whenever Drana attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types.
Legendary Creature - Vampire Cleric
Drana, the Last Bloodchief (znr) 98
Embodiment of Agonies
Flying, deathtouch
This creature enters with a +1/+1 counter on it for each different mana cost among nonland cards in your graveyard. (For example,
and
are different mana costs.)
Creature - Demon
Embodiment of Agonies (m20) 98
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (cmr) 425
Frilled Mystic
Flash
When this creature enters, you may counter target spell.
Creature - Wizard Elf Lizard
Frilled Mystic (rna) 174
Gaea's Herald
Creature spells can't be countered.
Creature - Elf
Gaea's Herald (pls) 80
Garruk's Horde
Trample
Play with the top card of your library revealed.
You may cast creature spells from the top of your library. (Do this only any time you could cast that creature spell. You still pay the spell's costs.)
Creature - Beast
Garruk's Horde (m12) 176
Garruk's Packleader
Whenever another creature you control with power 3 or greater enters, you may draw a card.
Creature - Beast
Garruk's Packleader (c19) 168
Gemrazer
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Reach, trample
Whenever this creature mutates, destroy target artifact or enchantment an opponent controls.
Creature - Beast
Gemrazer (piko) 155p
Genesis
At the beginning of your upkeep, if this creature is in your graveyard, you may pay
. If you do, return target creature card from your graveyard to your hand.
Creature - Incarnation
Genesis (mh1) 166
Gilded Goose
Flying
When this creature enters, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
,
: Create a Food token.
, Sacrifice a Food: Add one mana of any color.
Creature - Bird
Gilded Goose (peld) 160s
God-Eternal Rhonas
Deathtouch
When God-Eternal Rhonas enters, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn.
When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Legendary Creature - Zombie God
God-Eternal Rhonas (war) 163
Golgari Findbroker
When this creature enters, return target permanent card from your graveyard to your hand.
Creature - Elf Shaman
Golgari Findbroker (grn) 175
Goreclaw, Terror of Qal Sisma
Creature spells you cast with power 4 or greater cost
less to cast.
Whenever Goreclaw attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
Legendary Creature - Bear
Goreclaw, Terror of Qal Sisma (m19) 186
Gravedigger
When this creature enters, you may return target creature card from your graveyard to your hand.
Creature - Zombie
Gravedigger (tmp) 137
Graveshifter
Changeling (This card is every creature type.)
When this creature enters, you may return target creature card from your graveyard to your hand.
Creature - Shapeshifter
Graveshifter (mh1) 94
Gurmag Nightwatch
When this creature enters, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard.
Creature - Human Ranger
Gurmag Nightwatch (tdm) 190
Gyre Engineer
: Add
.
Creature - Wizard Vedalken
Gyre Engineer (rna) 180
Hypnotic Sprite
Flying
Creature - Faerie
Hypnotic Sprite // Mesmeric Glare (eld) 283
Ilysian Caryatid
: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
Creature - Plant
Ilysian Caryatid (thb) 174
Krosan Tusker
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
Creature - Beast Boar
Krosan Tusker (mh1) 169
Leafkin Druid
: Add
. If you control four or more creatures, add
instead.
Creature - Elemental Druid
Leafkin Druid (m20) 178
Leyline Prowler
Deathtouch, lifelink
: Add one mana of any color.
Creature - Beast Nightmare
Leyline Prowler (war) 202
Massacre Girl
Menace
When Massacre Girl enters, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
Legendary Creature - Human Assassin
Massacre Girl (war) 99
Mire Triton
Deathtouch
When this creature enters, mill two cards and you gain 2 life. (To mill two cards, put the top two cards of your library into your graveyard.)
Creature - Merfolk Zombie
Mire Triton (thb) 105
Mirrorshell Crab
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Channel —
, Discard this card: Counter target spell or ability unless its controller pays
.
Creature Artifact - Crab
Mirrorshell Crab (neo) 63
Mulldrifter
Flying
When this creature enters, draw two cards.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Mulldrifter (cmd) 52
Nekrataal
First strike
When this creature enters, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
Creature - Human Assassin
Nekrataal (10e) 163
Nightveil Predator
Flying, deathtouch
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Creature - Vampire
Nightveil Predator (grn) 191
Nyx Weaver
Reach
At the beginning of your upkeep, mill two cards. (Put the top two cards of your library into your graveyard.)
, Exile this creature: Return target card from your graveyard to your hand.
Creature Enchantment - Spider
Nyx Weaver (c20) 226
Phyrexian Delver
When this creature enters, return target creature card from your graveyard to the battlefield. You lose life equal to that card's mana value.
Creature - Zombie Phyrexian
Phyrexian Delver (c18) 115
Primordial Sage
Whenever you cast a creature spell, you may draw a card.
Creature - Spirit
Primordial Sage (jmp) 422
Ramunap Excavator
You may play lands from your graveyard.
Creature - Cleric Snake
Ramunap Excavator (phou) 129
Ravenous Chupacabra
When this creature enters, destroy target creature an opponent controls.
Creature - Beast Horror
Ravenous Chupacabra (rix) 82
Reclamation Sage
When this creature enters, you may destroy target artifact or enchantment.
Creature - Elf Shaman
Reclamation Sage (cmr) 434
Revenant
Flying
Revenant's power and toughness are each equal to the number of creature cards in your graveyard.
Creature - Spirit
Revenant (cmr) 147
River Kelpie
Whenever this creature or another permanent enters from a graveyard, draw a card.
Whenever a player casts a spell from a graveyard, draw a card.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Beast
River Kelpie (shm) 49
Runic Armasaur
Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.
Creature - Dinosaur
Runic Armasaur (pm19) 200p
Sarulf, Realm Eater
Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf.
At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with mana value less than or equal to the number of counters removed this way.
Legendary Creature - Wolf
Sarulf, Realm Eater (khm) 228
Scavenging Ooze
: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.
Creature - Ooze
Scavenging Ooze (plg21) 5
Sepulchral Primordial
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
When this creature enters, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.
Creature - Avatar
Sepulchral Primordial (znc) 54
Skull Prophet
: Add
or
.
: Mill two cards. (Put the top two cards of your library into your graveyard.)
Creature - Human Druid
Skull Prophet (iko) 206
Slippery Bogbonder
Flash
Hexproof
When this creature enters, put a hexproof counter on target creature. Then move any number of counters from among creatures you control onto that creature.
Creature - Human Druid
Slippery Bogbonder (c20) 66
Slogurk, the Overslime
Trample
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk.
Remove three +1/+1 counters from Slogurk: Return it to its owner's hand.
When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand.
Legendary Creature - Ooze
Slogurk, the Overslime (mid) 324
Soul of the Harvest
Trample
Whenever another nontoken creature you control enters, you may draw a card.
Creature - Elemental
Soul of the Harvest (avr) 195
Sphinx of the Second Sun
Flying
At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
Creature - Sphinx
Sphinx of the Second Sun (cmr) 99
Steel Hellkite
Flying
: This creature gets +1/+0 until end of turn.
: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by this creature this turn. Activate only once each turn.
Creature Artifact - Dragon
Steel Hellkite (c21) 266
Syr Konrad, the Grim
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
Legendary Creature - Human Knight
Syr Konrad, the Grim (znc) 56
Temur Sabertooth
: You may return another creature you control to its owner's hand. If you do, this creature gains indestructible until end of turn.
Creature - Cat
Temur Sabertooth (c17) 159
The Gitrog Monster
Deathtouch
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
Legendary Creature - Horror Frog
The Gitrog Monster (plst) SOI-245
Thrashing Brontodon
, Sacrifice this creature: Destroy target artifact or enchantment.
Creature - Dinosaur
Thrashing Brontodon (plst) RIX-148
Tormod, the Desecrator
Whenever one or more cards leave your graveyard, create a tapped 2/2 black Zombie creature token.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Wizard Zombie
Tormod, the Desecrator (cmr) 155
Viconia, Drow Apostate
At the beginning of your upkeep, if there are four or more creature cards in your graveyard, return a creature card at random from your graveyard to your hand.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Cleric Elf
Viconia, Drow Apostate (clb) 394
Vilespawn Spider
Reach
At the beginning of your upkeep, mill a card. (Put the top card of your library into your graveyard.)
,
, Sacrifice this creature: Create a 1/1 green Insect creature token for each creature card in your graveyard. Activate only as a sorcery.
Creature - Spider
Vilespawn Spider (vow) 250
Whiptongue Hydra
Reach
When this creature enters, destroy all creatures with flying. Put a +1/+1 counter on this creature for each creature destroyed this way.
Creature - Lizard Hydra
Whiptongue Hydra (c18) 36
Yahenni, Undying Partisan
Haste
Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni.
Sacrifice another creature: Yahenni gains indestructible until end of turn.
Legendary Creature - Vampire Aetherborn
Yahenni, Undying Partisan (paer) 74p
Yarok, the Desecrated
Deathtouch, lifelink
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Elemental Horror
Yarok, the Desecrated (m20) 220

Maybeboard

(Ctrl to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 4 cards
25 pips - 21 cards
19 mana - 19 cards
54 pips - 34 cards
16 mana - 16 cards
0 pips - 0 cards
0 mana - 4 cards
52 pips - 32 cards
22 mana - 21 cards
0 pips - 0 cards
6 mana - 6 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"The Mimeoplasm with Umori, the Collector companion"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Introduction"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"This is a deck I will never take apart. It was made for me by a close friend for a deck building challenge we used to enjoy about once or twice a year. Even back then, I knew I wanted a deck for every colour combination, and I struggled with a lot of the three and four colour decks. Then my friend blew my expectations out of the water with this amazing concept. All creatures. All bangers. No sleep 'til the third piece of grave hate annihilates me."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"What started as a budget deck has now spiraled into a home for nearly every bomb mythic and reanimator creature I’ve pulled at a prerelease. Lovingly nicknamed 'The Meme'. The deck is a favourite of both mine and my playgroups, because it's not what people expect from The Mineoplasm. Yes, it can play like the standard Mimeoplasm deck. But, it's usually a showcase of potential while I fill my graveyard with every absurd rares that make the table tense. This is a deck that has to be played correctly, or else it can be a miserable experience for the table. But, thankfully, I know how to play the deck, and it's a tonne of fun."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"The Commander"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Who doesn't know who The Mimeoplasm is at this point? Coming in the original 2011 commander decks, The Mimeoplasm is a commander many, many, many players have tried, at least for the novelty. Basically a reanimator in the command zone. A good Mimeoplasm demands respect, because it can become a hasty, commander damage threat very quickly. Also, having access to what many would argue to be the three strongest colours in MTG gives The Mimeoplasm a vast pool of powerful cards to choose from when it comes to deck building. Thankfully, this isn't that kind of deck. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"That's thank to Umori, the Collector. Limiting the deck to only creature cards. Not a huge restriction, as restrictions go, but it's enough of a restriction to make the deck interesting. The Companion mechanic is many things, but I wanted to have one EDH deck that used a companion. And Umori’s power and toughness, and cost reduction, makes it at least playable. To say something positive, it is a card I always have access to for three mana, and it does multiple things in the deck. Not least of all, increasing my hand size to eight. So I am forced to discard down to hand size, and put that mythic bomb that was stuck in my hand into the graveyard where it belongs."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Hypothesis of the Deck"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"When creating this deck, the main questions I asked myself were:"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Can we build a deck with only creatures and still have enough ramp and removal in the deck to be present in every game?"},{"attributes":{"list":"true"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Do we need The Mimeoplasm to win the game, or are the big creatures in the deck enough to close out a game?"},{"attributes":{"list":"true"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"What is the maximum amount of creatures we can squeeze into the deck before it becomes unplayable?"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Method"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"The idea of the deck is simple. Mill creatures into my graveyard, and either reanimate them with creatures in the deck or with The Mimeoplasm. The fun part of the deck lies in not really caring what is in the graveyard, and to simply keep milling. There's two reasons for this. Firstly, the more cards we mill, the more creatures we have access to with our reanimators. Secondly, this is kind of the point of the deck. Not many decks run a lot of graveyard removal cards. So, it's funny to mill mythic bomb after mythic bomb and watch the tension in the game grow. The amount of times people will say, ‘The Mimeoplasm SHOULD be the problem, but…’ is more than a handful of times. "},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"The deck really only had two speeds."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"The first speed is resource accumulation. The starting hand of this deck really should contain three lands and either two mill cards or a mill and a ramp. Something like "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Millikin"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" or "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Shigeki, Jukai Visionary"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" with three lands would be an automatic keep. Helping the deck speed up slightly and getting the game plan in action as soon as possible. Then it's simply a game of chicken. The idea is to continue to mill and occasionally reanimate certain creatures, preferably "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Angel of Suffering"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" or "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Doom Whisperer"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":", until the deck is ready to change speed or gets hit with graveyard removal."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"The second speed is the cheat. There are several ways to cheat in the deck. I consider any reanimator a ‘cheat’ effect. However, the deck also has "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Bramble Sovereign"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" or "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Volo, Guide to Monsters"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" to get two mythic bombs rather than one; "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Satoru Umezawa"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" to cheat out the big creatures stuck in our hand, or "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Muldrotha, the Gravetide"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" to keep reanimating our reanimators so we can keep cheating the casting costs. And last, but by no means least is The Mimeoplasm. Patiently waiting in the command zone until a perfect mixture of huge creatures hit the graveyard like "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Tromokratis"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" and "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Earthquake Dragon"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":"."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"But, what if it all goes wrong? You shouldn't care. It's a reanimator strategy. So the deck is more resilient than most. However, if someone plays a "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Rest in Peace"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":" or "},{"attributes":{"background":"transparent","color":"#000000"},"insert":{"card-link":"Leyline of the Void"}},{"attributes":{"background":"transparent","color":"#000000"},"insert":", just keep playing and have fun where you can. This is a deck where you can play up and down the power level. The deck could mill a powerful combination of creatures for The Mimeoplasm very early, and you could make it a very quick game. Or, you can do what I do, and just keep milling for the fun of it, and keep that tension at the table alive for a lot longer than it should be."},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Conclusion"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"The concept, the name, and the spirit of the deck is what has given the deck its longevity. I think many players take apart their Mimeoplasm decks, because they ‘solve’ the deck. They know what they're looking for, and they know how to consistently put that specific combination of cards together. However, this deck is all about the journey and, with the rate of mythic bombs that WotC prints, the spectacle of showing off which flashy cards you've collected. It can even be one of those decks where you keep a huge pile of bomb mythics and pull fifteen random cards at the start of every game… Actually, that's not a bad idea… I need to get back to brewing."},{"insert":"\n"}]}
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