176 views5 months ago
Commander
Size: 100Est cost: $88.40Salt sum: 49.68
CrimsonCarnival
176 views5 months ago
Commander
Size: 100Est cost: $88.40Salt sum: 49.68
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Draw
Spirit Water Revival
As an additional cost to cast this spell, you may waterbend . (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Draw two cards. If this spell's additional cost was paid, instead shuffle your graveyard into your library, draw seven cards, and you have no maximum hand size for the rest of the game.
Exile Spirit Water Revival.
Draw two cards. If this spell's additional cost was paid, instead shuffle your graveyard into your library, draw seven cards, and you have no maximum hand size for the rest of the game.
Exile Spirit Water Revival.
Sorcery

Draw
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Evasion
Crashing Wave
As an additional cost to cast this spell, waterbend . (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Tap up to X target creatures, then distribute three stun counters among any number of tapped creatures your opponents control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Tap up to X target creatures, then distribute three stun counters among any number of tapped creatures your opponents control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Sorcery

Giant Koi
Waterbend : This creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Creature - Fish

Waterbender Ascension
Whenever a creature you control deals combat damage to a player, put a quest counter on this enchantment. Then if it has four or more quest counters on it, draw a card.
Waterbend : Target creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Waterbend : Target creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Enchantment

Evasion
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Finisher
Rikku, Resourceful Guardian
Whenever you put one or more counters on a creature, until end of turn, that creature can't be blocked by creatures your opponents control.
Steal — , : Move a counter from target creature an opponent controls onto target creature you control. Activate only as a sorcery.
Steal — , : Move a counter from target creature an opponent controls onto target creature you control. Activate only as a sorcery.
Legendary Creature - Human Artificer

Secret of Bloodbending
As an additional cost to cast this spell, you may waterbend .
You control target opponent during their next combat phase. If this spell's additional cost was paid, you control that player during their next turn instead. (You see all cards that player could see and make all decisions for them.)
Exile Secret of Bloodbending.
You control target opponent during their next combat phase. If this spell's additional cost was paid, you control that player during their next turn instead. (You see all cards that player could see and make all decisions for them.)
Exile Secret of Bloodbending.
Sorcery - Lesson

Finisher
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Land
Land
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Protection
Protection
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Removal
Removal
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Tap Outlets
Fishing Pole
Equipped creature has ", , Tap Fishing Pole: Put a bait counter on Fishing Pole."
Whenever equipped creature becomes untapped, remove a bait counter from this Equipment. If you do, create a 1/1 blue Fish creature token.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Whenever equipped creature becomes untapped, remove a bait counter from this Equipment. If you do, create a 1/1 blue Fish creature token.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

The Eternity Elevator
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery.)
20+ | : Add X mana of any one color, where X is the number of charge counters on The Eternity Elevator.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery.)
20+ | : Add X mana of any one color, where X is the number of charge counters on The Eternity Elevator.
Legendary Artifact - Spacecraft

Tap Outlets
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Tokens
Alandra, Sky Dreamer
Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying.
Whenever you draw your fifth card each turn, Alandra and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.
Whenever you draw your fifth card each turn, Alandra and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.
Legendary Creature - Wizard Merfolk

Chasm Skulker
Whenever you draw a card, put a +1/+1 counter on this creature.
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
Creature - Horror Squid

The Watcher in the Water
The Watcher in the Water enters tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token.
Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.
Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token.
Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.
Legendary Creature - Kraken

Tokens
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Untap
Untap
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Playing Koi "},{"insert":"is a budget-ish deck built around "},{"insert":{"card-link":"Tui and La, Moon and Ocean"}},{"insert":", due to my own love of koi fish, that focuses on tapping and untapping the Commander to draw a bunch of cards and buff them, leading to a few differing win conditions. The deck comprises of several untap enablers, such as "},{"insert":{"card-link":"Ioreth of the Healing House"}},{"insert":", "},{"insert":{"card-link":"Kelpie Guide"}},{"insert":", and "},{"insert":{"card-link":"North Pole Patrol"}},{"insert":", ensuring you can continually untap the fish to build up counters. A mix of spaceships, vehicles, Waterbenders, and other tap fuel were also added so you can tap Tui and La repeatedly each turn without worrying about them dying in combat. "},{"insert":{"card-link":"Springleaf Drum"}},{"insert":" and "},{"insert":{"card-link":"Honor-Worn Shaku"}},{"insert":" are both mid-tier mana rocks that do pretty well here, "},{"insert":{"card-link":"The Eternity Elevator"}},{"insert":" is an excellent card if Tui and La become especially large, and "},{"insert":{"card-link":"Fishing Pole"}},{"insert":" is just a fun and silly inclusion in a deck with a fish commander. "},{"insert":{"card-link":"Moonlit Meditation"}},{"insert":" and "},{"insert":{"card-link":"Imprisoned in the Moon"}},{"insert":" are likewise mostly included for flavour, though Moonlit Meditation does work with the suite of token cards included in the deck. In order to ensure you have untapped creatures, as Tui and La and your untap enablers will usually be tapped down, tokens are a necessary defensive measure. All of the token generators work alongside Tui and La though; "},{"insert":{"card-link":"Nadir Kraken"}},{"insert":", "},{"insert":{"card-link":"Emrakul's Messenger"}},{"insert":", "},{"insert":{"card-link":"Alandra, Sky Dreamer"}},{"insert":", "},{"insert":{"card-link":"Thopter Fabricator"}},{"insert":", etc. all make tokens based on you drawing cards, which you'll be doing plenty of during your main game plan. Tui and La lack a singular clear win-con, so there are a couple different ways to win with this deck. "},{"insert":{"card-link":"Triskaidekaphile"}},{"insert":", "},{"insert":{"card-link":"Laboratory Maniac"}},{"insert":", and "},{"insert":{"card-link":"Psychosis Crawler"}},{"insert":" all benefit from your continuous card draw, "},{"insert":{"card-link":"Dragon Throne of Tarkir"}},{"insert":" can turn a single fish and some weak tokens into a massive, overwhelming army, "},{"insert":{"card-link":"Secret of Bloodbending"}},{"insert":" is a difficult but far from impossible Waterbending effect that will allow you to turn another's player army into your own puppets and "},{"insert":{"card-link":"Rikku, Resourceful Guardian"}},{"insert":", "},{"insert":{"card-link":"Rogue's Passage"}},{"insert":", and other evasion spells make Tui and La into lethal commander damage swimming right at you. With Tui and La as your commander it'll be smooth sailing.\n"}]}






















































