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Commander
Size: 100Salt sum: 40.25
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mrhdnrx88

385 views24 hrs ago
Commander
Size: 100Salt sum: 40.25
No deck tags

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Commander

Qty: 1 Price: $6.99
Electro, Assaulting Battery
Flying
You don't lose unspent red mana as steps and phases end.
Whenever you cast an instant or sorcery spell, add
.
When Electro leaves the battlefield, you may pay
. When you do, he deals X damage to target player.
Legendary Creature - Human Villain
Electro, Assaulting Battery (spm) 76

Commander

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Burn

Qty: 1 Price: $89.99
Vivi's Persistence
Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Whenever your commander enters or attacks, you may pay
. If you do, return this card from your graveyard to your hand.
Instant
Vivi's Persistence (fic) 458

Burn

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Copy

Qty: 1 Price: $21.99
Reiterate
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Copy target instant or sorcery spell. You may choose new targets for the copy.
Instant
Reiterate (tsr) 182

Copy

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Creature

Qty: 2 Price: $1.18
Blazing Firesinger
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Dwarf Bard
Blazing Firesinger // Seething Song (sos) 109
The Scarlet Witch
Instant and sorcery spells you cast with mana value 4 or greater cost
less to cast, where X is The Scarlet Witch's power.
Legendary Creature - Mutant Hero Warlock
The Scarlet Witch (msh) 151

Creature

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Draw

Qty: 25 Price: $226.34
Apex of Power
Exile the top seven cards of your library. Until end of turn, you may cast spells from among them.
If this spell was cast from your hand, add ten mana of any one color.
Sorcery
Apex of Power (afc) 114
Artifist Acumen
Creatures you control gain first strike until end of turn.
Draw a card.
Sorcery
Artifist Acumen (fra) 73
Ashling, Flame Dancer
You don't lose unspent red mana as steps and phases end.
Magecraft — Whenever you cast or copy an instant or sorcery spell, discard a card, then draw a card. If this is the second time this ability has resolved this turn, Ashling deals 2 damage to each opponent and each creature they control. If it's the third time, add
.
Legendary Creature - Elemental Shaman
Ashling, Flame Dancer (mh3) 415
Big Score
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
Big Score (sld) 7096
Clive, Ifrit's Dominant
When Clive enters, you may discard your hand, then draw cards equal to your devotion to red. (Each
in the mana costs of permanents you control counts toward your devotion to red.)
,
: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Legendary Creature - Human Warrior Noble
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno (fin) 133Clive, Ifrit's Dominant // Ifrit, Warden of Inferno (fin) 133
Containment Construct
Whenever you discard a card, you may exile that card from your graveyard. If you do, you may play that card this turn.
Creature Artifact - Construct
Containment Construct (soc) 344
Crash Through
Creatures you control gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Draw a card.
Sorcery
Crash Through (sld) 591
Crimson Wisps
Target creature becomes red and gains haste until end of turn. (It can attack and
this turn.)
Draw a card.
Instant
Crimson Wisps (shm) 88
Demand Answers
As an additional cost to cast this spell, sacrifice an artifact or discard a card.
Draw two cards.
Instant
Demand Answers (mkm) 122
Electric Revelation
As an additional cost to cast this spell, discard a card.
Draw two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Instant
Electric Revelation (otc) 163
Faithless Looting
Draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Faithless Looting (cmm) 220
Grab the Prize
As an additional cost to cast this spell, discard a card.
Draw two cards. If the discarded card wasn't a land card, Grab the Prize deals 2 damage to each opponent.
Sorcery
Grab the Prize (dsk) 138
Laughing Mad
As an additional cost to cast this spell, discard a card.
Draw two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Instant
Laughing Mad (fin) 143
Magmatic Insight
As an additional cost to cast this spell, discard a land card.
Draw two cards.
Sorcery
Magmatic Insight (otc) 173
Overmaster
The next instant or sorcery spell you cast this turn can't be countered.
Draw a card.
Sorcery
Overmaster (dmr) 132
Pompous Battlemage
Prowess
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Goblin Sorcerer
Pompous Battlemage // Improvised Act (fra) 90
Rile
Rile deals 1 damage to target creature you control. That creature gains trample until end of turn.
Draw a card.
Sorcery
Rile (afc) 136
Romantic Rendezvous
Discard a card, then draw two cards.
Sorcery
Romantic Rendezvous (spm) 86
Seize the Spoils
As an additional cost to cast this spell, discard a card.
Draw two cards and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Sorcery
Seize the Spoils (khm) 149
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
The One Ring (ltr) 246
Thrill of Possibility
As an additional cost to cast this spell, discard a card.
Draw two cards.
Instant
Thrill of Possibility (sta) 109
Unexpected Windfall
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
Unexpected Windfall (mar) 29
Valakut Awakening
Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
Instant
Valakut Awakening // Valakut Stoneforge (znr) 174Valakut Awakening // Valakut Stoneforge (znr) 174
Warlord's Fury
Creatures you control gain first strike until end of turn.
Draw a card.
Sorcery
Warlord's Fury (dom) 151
Wheel of Fortune
Each player discards their hand, then draws seven cards.
Sorcery
Wheel of Fortune (g10) 7

Draw

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Enchantment

Qty: 1 Price: $0.35
Death to Our Enemies
Whenever you cast a noncreature spell, create a tapped Treasure token and put a plan counter on this enchantment.
When the fourth plan counter is put on this enchantment, sacrifice it. When you do, it deals 7 damage divided as you choose among one or two targets.
Enchantment - Plan
Death to Our Enemies (msh) 127

Enchantment

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Instant

Qty: 2 Price: $5.34
Flashback
Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Instant
Flashback (sos) 115
Vision of Love
You may sacrifice an artifact or discard a card. If you do, draw two cards.
Instant
Vision of Love (msh) 158

Instant

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Land

Qty: 25 (29 w/ MDFC)Price: $156.77
Fire Nation Palace
This land enters tapped unless you control a basic land.
: Add
.
,
: Target creature you control gains firebending 4 until end of turn. (Whenever it attacks, add
. This mana lasts until end of combat.)
Land
Fire Nation Palace (tla) 268
Forgotten Cave
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Forgotten Cave (cmr) 483
High Market
: Add
.
, Sacrifice a creature: You gain 1 life.
Land
High Market (soc) 380
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (hob) 192
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (who) 290
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (ths) 223
Smoldering Crater
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Smoldering Crater (dmr) 257
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (mh2) 259
Valakut, the Molten Pinnacle
This land enters tapped.
Whenever a Mountain you control enters, if you control at least five other Mountains, you may have this land deal 3 damage to any target.
: Add
.
Land
Valakut, the Molten Pinnacle (zen) 228

Land

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Protection

Qty: 2 Price: $114.98
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (cmm) 214
Redirect Lightning
As an additional cost to cast this spell, pay 5 life or pay
.
Change the target of target spell or ability with a single target.
Instant - Lesson
Redirect Lightning (tla) 151

Protection

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Ramp

Qty: 23 Price: $511.19
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (sld) 589
Ashnod's Altar
Sacrifice a creature: Add
.
Artifact
Ashnod's Altar (cmm) 368
Bender's Waterskin
Untap this artifact during each other player's untap step.
: Add one mana of any color.
Artifact
Bender's Waterskin (tla) 255
Braid of Fire
Cumulative upkeep—Add
. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Enchantment
Braid of Fire (csp) 78
Desperate Ritual
Add
.
Splice onto Arcane
(As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Instant - Arcane
Desperate Ritual (sld) 1984
Doubling Cube
,
: Double the amount of each type of unspent mana you have.
Artifact
Doubling Cube (10e) 321
Grinning Ignus
, Return this creature to its owner's hand: Add
. Activate only as a sorcery.
Creature - Elemental
Grinning Ignus (stx) 104
Jaya Ballard
+1: Add
. Spend this mana only to cast instant or sorcery spells.
+1: Discard up to three cards, then draw that many cards.
−8: You get an emblem with "You may cast instant and sorcery spells from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead."
Legendary Planeswalker - Jaya
Jaya Ballard (c21) 175
Jeska's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add
for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
Sorcery
Jeska's Will (sld) 1744
Mana Geyser
Add
for each tapped land your opponents control.
Sorcery
Mana Geyser (soc) 247
Mana Vault
This artifact doesn't untap during your untap step.
At the beginning of your upkeep, you may pay
. If you do, untap this artifact.
At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you.
: Add
.
Artifact
Mana Vault (2x2) 308
Neheb, the Eternal
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
At the beginning of each of your postcombat main phases, add
for each 1 life your opponents have lost this turn.
Legendary Creature - Warrior Minotaur Zombie
Neheb, the Eternal (cmm) 244
Pyre Rhymer
Prowess
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Elemental Sorcerer
Pyre Rhymer // Molten Tide (fra) 91
Pyretic Ritual
Add
.
Instant
Pyretic Ritual (sld) 1064
Ruby Medallion
Red spells you cast cost
less to cast.
Artifact
Ruby Medallion (mh3) 295
Runaway Steam-Kin
Whenever you cast a red spell, if this creature has fewer than three +1/+1 counters on it, put a +1/+1 counter on this creature.
Remove three +1/+1 counters from this creature: Add
.
Creature - Elemental
Runaway Steam-Kin (grn) 115
Seething Song
Add
.
Instant
Seething Song (ddg) 70
Sol Ring
: Add
.
Artifact
Sol Ring (sld) 2315
Soulbright Flamekin
: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add
.
Creature - Elemental Shaman
Soulbright Flamekin (a25) 151
Storm-Kiln Artist
This creature gets +1/+0 for each artifact you control.
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Shaman Dwarf
Storm-Kiln Artist (cmm) 260
The Fire Crystal
Red spells you cast cost
less to cast.
Creatures you control have haste.
,
: Create a token that's a copy of target creature you control. Sacrifice it at the beginning of the next end step.
Legendary Artifact
The Fire Crystal (fin) 135
Treasonous Ogre
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Pay 3 life: Add
.
Creature - Shaman Ogre
Treasonous Ogre (plst) CNS-36
Urabrask
First strike
Whenever you cast an instant or sorcery spell, Urabrask deals 1 damage to target opponent. Add
.
: Exile Urabrask, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you've cast three or more instant and/or sorcery spells this turn.
Legendary Creature - Praetor Phyrexian
Urabrask // The Great Work (mom) 169Urabrask // The Great Work (mom) 169

Ramp

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Recursion

Qty: 4 Price: $39.96
Mizzix's Mastery
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Mizzix's Mastery (otc) 175
Past in Flames
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Past in Flames (40k) 206
Pinnacle Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Djinn Monk
Pinnacle Monk // Mystic Peak (mh3) 246Pinnacle Monk // Mystic Peak (mh3) 246
Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
Enchantment
Underworld Breach (spg) 9

Recursion

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Removal

Qty: 6 Price: $64.74
Call Forth the Tempest
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
Sorcery
Call Forth the Tempest (ltc) 509
Electrodominance
Electrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost.
Instant
Electrodominance (otp) 23
Kazuul's Fury
As an additional cost to cast this spell, sacrifice a creature.
Kazuul's Fury deals damage equal to the sacrificed creature's power to any target.
Instant
Kazuul's Fury // Kazuul's Cliffs (znr) 146Kazuul's Fury // Kazuul's Cliffs (znr) 146
Shatterskull Smashing
Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead.
Sorcery
Shatterskull Smashing // Shatterskull, the Hammer Pass (znr) 161Shatterskull Smashing // Shatterskull, the Hammer Pass (znr) 161
Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant
Tibalt's Trickery (khm) 153
Wild Magic Surge
Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.
Instant
Wild Magic Surge (clb) 206

Removal

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Sac Outlet

Qty: 1 Price: $20.99
Altar of Dementia
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
Artifact
Altar of Dementia (mh1) 218

Sac Outlet

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Sorcery

Qty: 2 Price: $14.98
Hex Magic
Exile all the cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.
Sorcery - Arcane
Hex Magic (msh) 133
Improvisation Capstone
Exile cards from the top of your library until you exile cards with total mana value 4 or greater. You may cast any number of spells from among them without paying their mana costs.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson
Improvisation Capstone (sos) 120

Sorcery

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Tokens

Qty: 2 Price: $0.74
Empty the Warrens
Create two 1/1 red Goblin creature tokens.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Sorcery
Empty the Warrens (dmr) 118
Young Pyromancer
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
Creature - Human Shaman
Young Pyromancer (tdc) 95

Tokens

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Tutor

Qty: 2 Price: $24.68
Curse-Marred Demon
Flying, trample
When this creature enters, search your library for a card, put it into your hand, shuffle, then discard a card at random.
Creature - Demon
Curse-Marred Demon (fra) 79
Gamble
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Sorcery
Gamble (dmr) 121

Tutor

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
0 mana - 7 cards
90 pips - 65 cards
83 mana - 50 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
13 mana - 8 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"🔋 The Commander: Electro, Assaulting Battery"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Archetype:"},{"insert":" Big Mana / Burn / Storm "},{"attributes":{"bold":true},"insert":"The Vibe:"},{"insert":" Unstable Energy.\nWhile Electro leads the charge, the deck functions as a massive capacitor. You spend the early game charging up (ramping), and the late game discharging that energy in a single, table-wiping blast. Unlike traditional goblin or aggro decks, this deck plays like a combo deck: survive, amass resources, and then explode.\n\n🚀 The Game Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Phase 1: Charge the Battery (Ramp & Rituals)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck is hungry for mana. You aren't just playing a land per turn; you are looking for explosive mana generation to power out X-spells.\n"},{"attributes":{"bold":true},"insert":"The Generators:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Neheb, the Eternal"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Treasonous Ogre"},{"insert":" are the MVPs. Neheb turns pre-combat damage into post-combat mana, allowing for massive second main phases. The Ogre lets you trade life for mana directly—do not be afraid to drop to 10 life if it lets you cast a game-winning "},{"attributes":{"italic":true},"insert":"Crackle with Power"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Rituals:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Jeska's Will"},{"insert":", "},{"attributes":{"italic":true},"insert":"Mana Vault"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Braid of Fire"},{"insert":" provide the bursts of mana needed to storm off."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Doublers:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Doubling Cube"},{"insert":" is your late-game nuke button. If you float 10 mana and double it to 20, the game usually ends immediately."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nPhase 2: The Spark (Card Velocity)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Red thrives on \"Impulse Draw\" (exiling cards to play them) and looting. You need to dig deep to find your finishers.\n"},{"attributes":{"bold":true},"insert":"The Engine:"},{"insert":" "},{"attributes":{"italic":true},"insert":"The One Ring"},{"insert":" is your primary card advantage engine. The protection it offers usually buys you the one turn you need to untap and win."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Dig:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Valakut Awakening"},{"insert":", "},{"attributes":{"italic":true},"insert":"Wheel of Fortune"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Unexpected Windfall"},{"insert":" let you cycle through dead cards (like excess lands) to find gas."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Graveyard Value:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Underworld Breach"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Backdraft Hellkite"},{"insert":" turn your graveyard into a second hand, allowing you to recast your high-impact spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nPhase 3: Total Discharge (Win Conditions)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once the battery is full, you unleash the finishers.\n"},{"attributes":{"bold":true},"insert":"The X-Spells:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Crackle with Power"},{"insert":", "},{"attributes":{"italic":true},"insert":"Banefire"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Jaya's Immolating Inferno"},{"insert":". With damage doublers on the board, "},{"attributes":{"italic":true},"insert":"Crackle"},{"insert":" where X=3 or X=4 is often lethal to the entire table."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Multipliers:"},{"insert":" "},{"attributes":{"italic":true},"insert":"City on Fire"},{"insert":" (Triple damage), "},{"attributes":{"italic":true},"insert":"Twinflame Tyrant"},{"insert":" (Double damage), and "},{"attributes":{"italic":true},"insert":"Torbran, Thane of Red Fell"},{"insert":" ensure that even small spells hit like trucks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Combat Finish:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Ancient Copper Dragon"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Drakuseth, Maw of Flames"},{"insert":" provide air superiority. If the Dragon connects and you roll high, the treasure generation essentially wins you the game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n🌌 The Multiverse Stars (Flavor & Power)"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck runs a suite of \"Universes Beyond\" style cards that fit perfectly into the mechanical identity of \"Disaster Red.\"\n"},{"attributes":{"bold":true},"insert":"The Summons (Final Fantasy):"},{"insert":" "},{"attributes":{"italic":true},"insert":"Clive, Ifrit's Dominant"},{"insert":", "},{"attributes":{"italic":true},"insert":"Summon: G.F. Ifrit"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Summon: G.F. Cerberus"},{"insert":" likely act as massive board controls or damage outlets, clearing the way for Electro."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Avatar Connection:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Sozin's Comet"},{"insert":" acts as the ultimate flavor win-con—likely boosting your fire spells to cataclysmic levels. "},{"attributes":{"italic":true},"insert":"Fire Nation Palace"},{"insert":" serves as your command center."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Marvel Tech:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Spider-Punk"},{"insert":" brings the chaotic, anarchic energy that red loves, providing disruption or card advantage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n🔧 Key Synergies"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The \"Copy\" Package"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Why cast a spell once when you can cast it twice?\n"},{"attributes":{"bold":true},"insert":"Storm-Kiln Artist + Spells:"},{"insert":" Every instant/sorcery creates a Treasure. If you chain this with "},{"attributes":{"italic":true},"insert":"Jeska's Will"},{"insert":" or "},{"attributes":{"italic":true},"insert":"Seize the Spoils"},{"insert":", you effectively generate mana while drawing cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Twinflame & Dualcaster Mage:"},{"insert":" While primarily value pieces here, keep an eye out for infinite combo lines if you play "},{"attributes":{"italic":true},"insert":"Dualcaster Mage"},{"insert":" in response to "},{"attributes":{"italic":true},"insert":"Twinflame"},{"insert":" (targeting a creature you control)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Charmbreaker Devils:"},{"insert":" Rebuys your best spell every upkeep. Getting back a "},{"attributes":{"italic":true},"insert":"Jeska's Will"},{"insert":" every turn is disgusting value."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The \"Don't Touch Me\" Suite"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Deflecting Swat & Tibalt's Trickery:"},{"insert":" Essential stack interaction. People often assume Mono-Red can't stop a counterspell or a combo piece—prove them wrong."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Blood Moon:"},{"insert":" The ultimate equalizer. Punishes greedy multi-color mana bases while your 21 Mountains work just fine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n✋ Opening Hand Guide"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Keep:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"3 Lands"},{"insert":" (or 2 Lands + "},{"attributes":{"italic":true},"insert":"Sol Ring"},{"insert":"/"},{"attributes":{"italic":true},"insert":"Mana Vault"},{"insert":")."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Card Draw:"},{"insert":" "},{"attributes":{"italic":true},"insert":"The One Ring"},{"insert":", "},{"attributes":{"italic":true},"insert":"Wheel of Fortune"},{"insert":", or "},{"attributes":{"italic":true},"insert":"Big Score"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ramp:"},{"insert":" You need to be ahead of the curve."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mulligan:"},{"insert":"\nHands with "},{"attributes":{"italic":true},"insert":"Apex of Power"},{"insert":" or "},{"attributes":{"italic":true},"insert":"Crackle with Power"},{"insert":" but no ramp. These are dead cards until turn 8 without acceleration."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hands with 5+ lands. You will flood out."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hands with no red mana sources (relying only on colorless rocks is risky)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n💡 Final Tip"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Math is for Blockers."},{"insert":" When calculating damage with "},{"attributes":{"italic":true},"insert":"City on Fire"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Twinflame Tyrant"},{"insert":", remember the order of operations usually favors the active player (you). Apply the multipliers to maximize pain. If you cast a 5-damage spell:\nDouble it (10) -> Triple it (30)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Result:"},{"insert":" One dead opponent."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
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