Hashi
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Commander
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Commander
Mizzix of the Izmagnus
Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter.
Instant and sorcery spells you cast cost less to cast for each experience counter you have.
Instant and sorcery spells you cast cost less to cast for each experience counter you have.
Legendary Creature - Wizard Goblin

Commander
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Burn
Burn
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Copy
Copy
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Counters
Counters
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Draw
Dragon's Rage Channeler
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.
Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.
Creature - Human Shaman

Path of the Pyromancer
Discard all the cards in your hand. Add for each card discarded this way, then draw that many cards plus one.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Sorcery

Portent of Calamity
Reveal the top X cards of your library. For each card type, you may exile a card of that type from among them. Put the rest into your graveyard. You may cast a spell from among the exiled cards without paying its mana cost if you exiled four or more cards this way. Then put the rest of the exiled cards into your hand.
Sorcery

Draw
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Land
Land
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Proliferate
Proliferate
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Ramp
Rousing Refrain
Add for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery

Ramp
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Recursion
Mizzix's Mastery
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Recursion
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Removal
Removal
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Tutor
Tutor
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Maybeboard
Inspiring Refrain
Draw two cards. Exile Inspiring Refrain with three time counters on it.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery

March of Swirling Mist
As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs less to cast for each card exiled this way.
Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Instant

Veyran, Voice of Duality
Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran gets +1/+1 until end of turn.
If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Wizard Efreet

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Izzet Real? "},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nWell, in theory. Let's continue without cheap, but intended puns (guys, intend your puns) and with a little disclaimer. This description doesn't include every combo possible. The fun part is having a eureka moment when you discover new interaction in the right time in the heat of a battle. \n\nAs unpredictable as every Izzet experiment, as junky as their every invention. Yet this deck wins consistently in 5-6 turns in laboratory conditions. With a perfect hand and draws you can win in three turns, but it is very unlikely. Hard part is getting there alive with our commander fine and dandy.\n\nFirst turns is a time to reduce treat on the board with counterspells and it is almost only good time to ramp with mana artifacts or to cast creatures. You can cheat them on a battlefield later with "},{"insert":{"card-link":"Portent of Calamity"}},{"insert":" if you need them to win. Normally you wouldn't waste cantrips on those turns, but do it if you would otherwise miss a land drop. \n\nIdeally you would want to cast your commander while having counterspell ready for the removal, because this deck rely on the commander pretty heavily so you don't want to wait more than nessenery with your game plan. \n\nLast turn typically consist of cheating on mana with reduced mana cost instant and sorcery spells (thanks to experience counters gathered by "},{"insert":{"card-link":"Mizzix of the Izmagnus"}},{"insert":" ) that generates treasures or untaps lands on top of drawing you cards. It allows you to filter through deck until you draw tutors and wincons. Then deck goes infinite with mono-red mana ("},{"insert":{"card-link":"Desperate Ritual"}},{"insert":" + "},{"insert":{"card-link":"Reiterate"}},{"insert":" or "},{"insert":{"card-link":"Rousing Refrain"}},{"insert":" + "},{"insert":{"card-link":"Reiterate"}},{"insert":" with free buyback from experience counters) or mana of all colors ("},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" + 2 copy spells loop or "},{"insert":{"card-link":"Megaton's Fate"}},{"insert":" + "},{"insert":{"card-link":"Reiterate"}},{"insert":" generating infinite treasure tokens). Then it's time to finish your opponent with big woosh ("},{"insert":{"card-link":"Jaya's Immolating Inferno"}},{"insert":" ) or infinite smaller wooshes ("},{"insert":{"card-link":"Burst Lightning"}},{"insert":" / "},{"insert":{"card-link":"Banefire"}},{"insert":" + "},{"insert":{"card-link":"Reiterate"}},{"insert":" ).\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Although pretty expensive "},{"insert":{"card-link":"Reiterate"}},{"insert":" is must have in this deck due to being part of almost all combos in this deck. Because of it's importance keep it safe from being exiled. \n\nAs deck image suggests "},{"insert":{"card-link":"Firemind's Foresight"}},{"insert":" is pretty important card in this deck, allowing you to tutor whole combo, including mana and finisher: 3 CMC "},{"insert":{"card-link":"Reiterate"}},{"insert":" , 2CMC "},{"insert":{"card-link":"Desperate Ritual"}},{"insert":" and 1CMC "},{"insert":{"card-link":"Burst Lightning"}},{"insert":" .\n\nDisclaimer: This version of the deck do not use cheapest card's printings. \n\n"}]}






































































































