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Commander
Size: 100Salt sum: 68.54
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pulgergsari

1.1k views2 days ago
Commander
Size: 100Salt sum: 68.54

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{"ops":[{"insert":"Follow the bouncing bird... how fast can we go infinite and see the whole library? \n\nThe deck has two main infinite-mana combos:\n"},{"attributes":{"bold":true},"insert":"Isochron Scepter + Dramatic Reversal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Valley Floodcaller + Retraction Helix/Banishing Knack + a mana-positive artifact"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nBoth combos lead to casting BIG BIRD to draw the deck. \n\nBuilt so that interaction and combo pieces overlap. Bounce spells can protect Wan, reset him, answer opposing permanents, or become part of the combo. Artifact tutors can find either combo pieces or the mana needed to make those pieces work. Plays draw-go control until the explosive ending. \n\nINSTANT SPEED BIRD"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Avoid danger and summoning sickness by casting on your opponent's end step. Doesn't have to be the combo turn if you just need to refill your hand and dig for answers; the bounce package allows you to reset him when you need to, and he can be a large vigilant beater on the board until you're ready to push. \n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"THE BASIC COMBOS "},{"attributes":{"header":1},"insert":"\n"},{"insert":"Isochron Scepter + Dramatic Reversal"},{"attributes":{"header":1},"insert":"\n"},{"insert":"A staple of artifact decks. \nYou need:\n"},{"attributes":{"bold":true},"insert":"Isochron Scepter"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dramatic Reversal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"At least "},{"attributes":{"bold":true},"insert":"3 mana from nonland permanents"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Imprint Dramatic Reversal on Scepter.\nTap your mana rocks for at least three mana, then activate Scepter for two.\nDramatic Reversal untaps all of your nonland permanents, including your mana rocks and Scepter.\nYou are now back where you started with one extra mana.\nRepeat.\n\nThe important mana rocks"},{"attributes":{"header":3},"insert":"\n"},{"insert":"the following rocks can perform the combo on their own:\nMana Vault"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Grim Monolith"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Basalt Monolith"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Thran Dynamo"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nHowever, it's also important to track down a way to make blue mana for casting BIRD and the finishers, especially if you're pushing early and don't have many actual lands. \nThese are:\nChrome Mox"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Arcane Signet"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Fellwar Stone (sometimes, uh oh)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Bender's Waterskin (underrated card in general for decks that play on other people's turns imo)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Phial of Galadriel (the extra draw from an empty hand is also occasionally relevant)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Decanter of Endless Water (how do I hold onto all these damn cards I'm drawing!?)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThese will give you infinite blue mana and infinite storm.\n\nValley Floodcaller"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Valley Floodcaller"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Retraction Helix or Banishing Knack"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A mana-positive artifact"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nBecause an owl is in fact a bird, the Floodcaller combo also works with WST if you want to get some extra style points. The basic idea is that Wan gets an ability that lets him bounce a permanent.\nFor example, with Sol Ring:\nTap sol ring for 2 mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tap Wan to return Sol Ring to your hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Recast Sol Ring for one mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Casting the noncreature spell triggers Valley Floodcaller."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Floodcaller untaps Wan."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You have gained one mana and are otherwise in the starting position."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Every loop gives you another mana and another spell cast. Once you have infinite colorless, you can start bouncing the colored mana rocks like arcane signet, using them to make infinite blue mana for the bird and the finishers. \n\nTHE BOUNCE PACKAGE"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Much more than removal. It: \n\nprotects Wan (still not that big a deal if he gets removed tbh, we want those ETB triggers) and also our important mana rocks since i've focused on nonland permanent bounce rather than just creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Digs by resetting him to hand for another cast"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remove an opposing token permanently, take out mana rocks to slow their play early, or a big permanent to delay their tempo and force them to replay it if they really want it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enable the Floodcaller combo"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThat makes cards such as:\nBoomerang"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Chain of Vapor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Snap"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Otawara, Soaring City"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Withdraw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Words of Wind"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Retraction Helix"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Banishing Knack"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"much more valuable than they might look in a normal mono-blue deck. "},{"attributes":{"bold":true},"insert":"Don't spend these spells automatically. "},{"insert":"Sometimes the correct play is to leave a Boomerang in your hand because it is effectively another piece of protection for your commander.\n\n"},{"attributes":{"bold":true},"insert":"There is no cyclonic rift in this deck because it cannot target bird. "},{"insert":"\nWithout that flexibility, it doesn't really cut the mustard despite being a generically powerful card. \n\nWINNING "},{"attributes":{"header":1},"insert":"\n"},{"insert":"Once you've generated infinite mana, we filter that through the bird, baby. \nCast WST, X = twice your library size, allowing him to draw the whole deck. \nFrom there you can assemble whichever finish is safest. \nThassa's Oracle"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Thoracle is straightforward, safe, and boring. Useful in true competitive games, but come on, we can do better. \n\nJace, Wielder of Mysteries"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Now we're talkin. Who says planeswalkers are trash? Watch me win with one. \n\nBrain Freeze"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Both major combos produce infinite storm, so Brain Freeze mills the table. This is actually my preferred \"style points\" win, but giving people a chance to act on their upkeep/before drawing can be a little precarious at these high levels of play, so it can make me a bit nervous to do this one. I guess you can use whatever remaining bounce spells are in the deck if you really want to go for this and make it that much harder to respond. \n\nFINDING THE PIECES"},{"attributes":{"header":1},"insert":"\n"},{"insert":"TOOT TOOT. \n\nArtifact tutors"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fabricate"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Whir of Invention"},{"insert":" are the broadest artifact tutors, grabbing Scepter or various mana rocks.\n"},{"attributes":{"bold":true},"insert":"Tribute Mage"},{"insert":" is especially useful because Isochron Scepter costs two, as does arcane signet for colored mana if you have scepter in hand already.\n"},{"attributes":{"bold":true},"insert":"Trinket Mage"},{"insert":" finds Sol Ring or Mana Vault to go mana positive on untap from the Dramatic Scepter combo.\n"},{"attributes":{"bold":true},"insert":"Trophy Mage"},{"insert":" is here to ensure we can get that colored mana from a 3 mana rock. \n*"},{"attributes":{"bold":true},"insert":"Disclaimer"},{"insert":"*"},{"attributes":{"italic":true},"insert":" "},{"insert":"\n"},{"attributes":{"italic":true},"insert":"You could probably get away with cutting the Trophy Mage if you're looking for max efficiency. I just thought it was amusing to have the whole cycle in here but finally recently cut the Transit Mage who wasn't doing much especially after Eternity Elevator got cut. I guess he could still have found the One Ring, but honestly there's enough card draw I'm not sure The One Ring is even needed either, unless things have gone terribly awry and you're trying to keep digging under the protection effect. I also never had any six mana artifacts so didn't have Treasure Mage, and once you're missing two they're just here to do the job as opposed to being funny."},{"insert":" \n*edit* I replaced the One Ring with Padeem, it felt like protecting my artifacts was more valuable than a turn off \n"},{"attributes":{"bold":true},"insert":"Urza's Saga"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Inventors' Fair"},{"insert":" are tutors for important pieces on a land. Imagine that. More like Inventor's Unfair. \n\nSpell tutors"},{"attributes":{"header":2},"insert":"\n"},{"insert":"We're looking for Dramatic Reversal most of the time, but I have honestly used these spell tutors to find an "},{"attributes":{"italic":true},"insert":"artifact "},{"insert":"tutor many times since there are no creature tutors and the Floodcaller line is definitely plan B. \n\n"},{"attributes":{"bold":true},"insert":"Spellseeker "},{"insert":"tracks down Reversal or Muddle the Mixture.\n"},{"attributes":{"bold":true},"insert":"Mystical Tutor"},{"insert":" can grab any tutor to finish things out if you already have Reversal in hand. \n"},{"attributes":{"bold":true},"insert":"Solve the Equation"},{"insert":" does the same, but for more mana. Boo, hiss. \n"},{"attributes":{"bold":true},"insert":"Muddle the Mixture"},{"insert":" is flexibility manifest, grabbing either Reversal OR the Scepter. What a bargain! Or heck, it can even be the counterspell it masquerades as! Now that's a good card. \n\n\nCARD ADVANTAGE"},{"attributes":{"header":1},"insert":"\n"},{"insert":"It goes fast, but no need to rush things. Not only does Bird himself do burst draw quite well, but we have some classic annoying blue player draw engines in Mystic Remora, Rystic Study, and The One Ring. \n\nParadoxical Outcome is also a bit of a \"pull in case of emergencies\" ripcord card draw card - if someone tries to blow up all our rocks, that's bad. Very bad, in fact. So we instant speed get them alllllll back to hand, drawing an extra card for each one to punish our opponents for daring to try and destroy our stuff. This kind of durability is honestly very tilting for opponents and pretty funny to me. Don't be afraid to bounce your rocks, this is a reason to be judicious about spending the bounce spells as removal. \n\nWHICH COMBO?"},{"attributes":{"header":1},"insert":"\n"},{"insert":"As I mentioned, Floodcaller is a plan B with the Scepter line much more consistent. The Floodcaller line becomes more attractive when:\nWan is already on the battlefield"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Floodcaller is available"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"you have Helix or Banishing Knack"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"you have a mana-positive artifact"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"opponents are prepared for Scepter"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The two combos also create different kinds of problems for opponents. If everyone is watching for Scepter, the Floodcaller line can come out of nowhere.\n\nMulligans"},{"attributes":{"header":1},"insert":"\n"},{"insert":"You don't need a complete combo in your opening hand.\nA strong opening hand usually contains some combination of:\nfast mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"card selection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"a tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"card advantage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"interaction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"a combo piece"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The combo pieces are perhaps least important and a hand that has some fast mana, a tutor, some interaction and card draw can be much better than a hand containing for example, Floodcaller and Helix but no mana rocks or tutors. or even having Scepter but no rocks or tutors. There are so many ways to track down the key pieces that the development actually becomes a bit more... well, key. It's a weird ouroboros but suffice it to say you don't HAVE to mulligan, you GET to mulligan for a hand that actually functions.\n\nTIPS AND TRICKS: A MAGAZINE FOR GAMERS"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Don't cast Wan just because you can."},{"attributes":{"header":3},"insert":"\n"},{"insert":"If you don't need him yet, keep him available. Creates the smol bean illusion. Honestly though because he is ultimately coming out with infinite mana available, he can make a weirdly good chump blocker in the most pinchy of pinches. \nDon't automatically use your bounce spells as removal."},{"attributes":{"header":3},"insert":"\n"},{"insert":"Ask yourself whether that card is more valuable as protection or combo infrastructure.\nDon't fight over every piece of interaction aimed at Wan."},{"attributes":{"header":3},"insert":"\n"},{"insert":"As far as actual counters go, I'd save them for the spell that actually threatens the combo.\n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"header":1},"insert":"\n"}]}

Commander

Qty: 1 Price: $54.99
Wan Shi Tong, Librarian
Flash
Flying, vigilance
When Wan Shi Tong enters, put X +1/+1 counters on him. Then draw half X cards, rounded down.
Whenever an opponent searches their library, put a +1/+1 counter on Wan Shi Tong and draw a card.
Legendary Creature - Bird Spirit
Wan Shi Tong, Librarian (tla) 78

Commander

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Bounce

Qty: 9 Price: $35.79
Banishing Betrayal
Return target nonland permanent to its owner's hand. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Instant
Banishing Betrayal (sos) 38
Boomerang
Return target permanent to its owner's hand.
Instant
Boomerang (8ed) 63
Boomerang Basics
Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.
Sorcery - Lesson
Boomerang Basics (tla) 46
Chain of Vapor
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
Instant
Chain of Vapor (ons) 73
Desculpting Blast
Return target nonland permanent to its owner's hand. If it was attacking, create a 1/1 colorless Drone artifact creature token with flying and "This token can block only creatures with flying."
Instant
Desculpting Blast (eoe) 54
Snap
Return target creature to its owner's hand. Untap up to two lands.
Instant
Snap (woc) 110
Wash Out
Return all permanents of the color of your choice to their owners' hands.
Sorcery
Wash Out (inv) 87
Withdraw
Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays
.
Instant
Withdraw (pcy) 54
Words of Wind
: The next time you would draw a card this turn, each player returns a permanent they control to its owner's hand instead.
Enchantment
Words of Wind (ons) 122

Bounce

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Draw

Qty: 5 Price: $245.45
Consult the Star Charts
Kicker
(You may pay an additional
as you cast this spell.)
Look at the top X cards of your library, where X is the number of lands you control. Put one of those cards into your hand. If this spell was kicked, put two of those cards into your hand instead. Put the rest on the bottom of your library in a random order.
Instant
Consult the Star Charts (eoe) 51
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (ice) 87
Paradoxical Outcome
Return any number of target nonland, nontoken permanents you control to their owners' hands. Draw a card for each card returned to your hand this way.
Instant
Paradoxical Outcome (tsr) 314
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (m12) 73
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (pcy) 45

Draw

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Finisher

Qty: 8 Price: $206.52
Banishing Knack
Until end of turn, target creature gains "
: Return target nonland permanent to its owner's hand."
Instant
Banishing Knack (eve) 17
Brain Freeze
Target player mills three cards.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Brain Freeze (scg) 29
Dramatic Reversal
Untap all nonland permanents you control.
Instant
Dramatic Reversal (kld) 44
Isochron Scepter
Imprint — When this artifact enters, you may exile an instant card with mana value 2 or less from your hand.
,
: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
Artifact
Isochron Scepter (slc) 9
Jace, Wielder of Mysteries
If you would draw a card while your library has no cards in it, you win the game instead.
+1: Target player mills two cards. Draw a card.
−8: Draw seven cards. Then if your library has no cards in it, you win the game.
Legendary Planeswalker - Jace
Jace, Wielder of Mysteries (sld) 1576★
Retraction Helix
Until end of turn, target creature gains "
: Return target nonland permanent to its owner's hand."
Instant
Retraction Helix (plst) A25-71
Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each
in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk
Thassa's Oracle (sld) 1280
Valley Floodcaller
Flash
You may cast noncreature spells as though they had flash.
Whenever you cast a noncreature spell, Birds, Frogs, Otters, and Rats you control get +1/+1 until end of turn. Untap them.
Creature - Wizard Otter
Valley Floodcaller (blb) 308

Finisher

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Land

Qty: 32 Price: $899.98
Academy Ruins
: Add
.
,
: Put target artifact card from your graveyard on top of your library.
Legendary Land
Academy Ruins (tsp) 269
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (eos) 46
Field of Ruin
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
Land
Field of Ruin (tsr) 407
Ghost Quarter
: Add
.
, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Land
Ghost Quarter (sld) 468
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add
.
,
, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land
Inventors' Fair (kld) 247
Island
(
: Add
.)
Basic Land - Island
Island (sld) 1479
Mistrise Village
This land enters tapped unless you control a Mountain or a Forest.
: Add
.
,
: The next spell you cast this turn can't be countered.
Land
Mistrise Village (tdm) 261
Mystic Sanctuary
(
: Add
.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Land - Island
Mystic Sanctuary (mb2) 110
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (cmm) 663
Snow-Covered Island
(
: Add
.)
Basic Snow Land - Island
Snow-Covered Island (mh1) 251
Thespian's Stage
: Add
.
,
: This land becomes a copy of target land, except it has this ability.
Land
Thespian's Stage (gtc) 248
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (mb2) 114
Wasteland
: Add
.
, Sacrifice this land: Destroy target nonbasic land.
Land
Wasteland (tmp) 330

Land

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Protection

Qty: 5 Price: $31.61
Dissipation Field
Whenever a permanent deals damage to you, return it to its owner's hand.
Enchantment
Dissipation Field (som) 32
March of Swirling Mist
As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs
less to cast for each card exiled this way.
Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Instant
March of Swirling Mist (neo) 61
Meddle
If target spell has only one target and that target is a creature, change that spell's target to another creature.
Instant
Meddle (ons) 92
Padeem, Consul of Innovation
Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
At the beginning of your upkeep, if you control the artifact with the greatest mana value or tied for the greatest mana value, draw a card.
Legendary Creature - Artificer Vedalken
Padeem, Consul of Innovation (cmm) 109
Samut, Tyrant of Naktamun
Instant and sorcery spells you control have split second. (As long as a spell with split second is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Legendary Creature - Human Wizard
Samut, Tyrant of Naktamun (fra) 302

Protection

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Ramp

Qty: 17 Price: $1171.16
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (sld) 1492★
Basalt Monolith
This artifact doesn't untap during your untap step.
: Add
.
: Untap this artifact.
Artifact
Basalt Monolith (mb2) 217
Bender's Waterskin
Untap this artifact during each other player's untap step.
: Add one mana of any color.
Artifact
Bender's Waterskin (tla) 255
Chrome Mox
Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand.
: Add one mana of any of the exiled card's colors.
Artifact
Chrome Mox (ema) 219
Decanter of Endless Water
You have no maximum hand size.
: Add one mana of any color.
Artifact
Decanter of Endless Water (clb) 309
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (4ed) 319
Geist of Saint Thalia
Flying
Noncreature spells you cast cost
less to cast.
Legendary Creature - Cleric Spirit
Geist of Saint Thalia (fra) 299
Grim Monolith
This artifact doesn't untap during your untap step.
: Add
.
: Untap this artifact.
Artifact
Grim Monolith (ulg) 126
High Tide
Until end of turn, whenever a player taps an Island for mana, that player adds an additional
.
Instant
High Tide (fem) 18c
Lotus Petal
, Sacrifice this artifact: Add one mana of any color.
Artifact
Lotus Petal (mb2) 226
Mana Vault
This artifact doesn't untap during your untap step.
At the beginning of your upkeep, you may pay
. If you do, untap this artifact.
At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you.
: Add
.
Artifact
Mana Vault (2x2) 308
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (ima) 219
Phial of Galadriel
If you would draw a card while you have no cards in hand, draw two cards instead.
If you would gain life while you have 5 or less life, you gain twice that much life instead.
: Add one mana of any color.
Legendary Artifact
Phial of Galadriel (ltr) 248
Sapphire Medallion
Blue spells you cast cost
less to cast.
Artifact
Sapphire Medallion (mh3) 296
Sol Ring
: Add
.
Artifact
Sol Ring (sld) 1494★
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (sld) 1495★
Thran Dynamo
: Add
.
Artifact
Thran Dynamo (cmm) 658

Ramp

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Removal

Qty: 8 Price: $1683.92
Amphibian Downpour
Flash
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Enchantment - Aura
Amphibian Downpour (mh3) 51
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fdn) 311
Commandeer
You may exile two blue cards from your hand rather than pay this spell's mana cost.
Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters under your control.)
Instant
Commandeer (cmm) 484
Counterspell
Counter target spell.
Instant
Counterspell (sld) 1933
Curse of the Swine
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
Sorcery
Curse of the Swine (tdc) 149
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
Fierce Guardianship (cmm) 694
Force of Will
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
Instant
Force of Will (soa) 149
Mental Misstep
(
can be paid with either
or 2 life.)
Counter target spell with mana value 1.
Instant
Mental Misstep (sld) 1179

Removal

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Tutor

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Fabricate
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
Sorcery
Fabricate (plst) M10-52
Muddle the Mixture
Counter target instant or sorcery spell.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Muddle the Mixture (rav) 60
Mystical Tutor
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Instant
Mystical Tutor (dmr) 421
Scour for Scrap
Choose one or both —
• Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
• Return target artifact card from your graveyard to your hand.
Instant
Scour for Scrap (eoe) 73
Solve the Equation
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Sorcery
Solve the Equation (stx) 54
Spellseeker
When this creature enters, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Wizard
Spellseeker (sld) 1165
Tribute Mage
When this creature enters, you may search your library for an artifact card with mana value 2, reveal that card, put it into your hand, then shuffle.
Creature - Human Wizard
Tribute Mage (mh1) 73
Trinket Mage
When this creature enters, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.
Creature - Human Wizard
Trinket Mage (5dn) 39
Trophy Mage
When this creature enters, you may search your library for an artifact card with mana value 3, reveal it, put it into your hand, then shuffle.
Creature - Human Wizard
Trophy Mage (aer) 48
Whir of Invention
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for
.)
Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
Instant
Whir of Invention (spg) 86

Tutor

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Untap

Qty: 5 Price: $12.65
Ioreth of the Healing House
: Untap another target permanent.
: Untap two other target legendary creatures.
Legendary Creature - Human Cleric
Ioreth of the Healing House (ltr) 56
Kelpie Guide
: Untap another target permanent you control.
: Tap target permanent. Activate only if you control eight or more lands.
Creature - Beast
Kelpie Guide (stx) 45
Sonic Screwdriver
: Add one mana of any color.
,
: Untap another target artifact.
,
: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
,
: Target creature can't be blocked this turn.
Artifact
Sonic Screwdriver (who) 184
Vizier of Tumbling Sands
: Untap another target permanent.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, untap target permanent.
Creature - Human Cleric
Vizier of Tumbling Sands (akh) 75
Voltaic Key
,
: Untap target artifact.
Artifact
Voltaic Key (m11) 219

Untap

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 9 cards
64 pips - 50 cards
32 mana - 32 cards
0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
26 mana - 16 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Follow the bouncing bird... how fast can we go infinite and see the whole library? \n\nThe deck has two main infinite-mana combos:\n"},{"attributes":{"bold":true},"insert":"Isochron Scepter + Dramatic Reversal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Valley Floodcaller + Retraction Helix/Banishing Knack + a mana-positive artifact"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nBoth combos lead to casting BIG BIRD to draw the deck. \n\nBuilt so that interaction and combo pieces overlap. Bounce spells can protect Wan, reset him, answer opposing permanents, or become part of the combo. Artifact tutors can find either combo pieces or the mana needed to make those pieces work. Plays draw-go control until the explosive ending. \n\nINSTANT SPEED BIRD"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Avoid danger and summoning sickness by casting on your opponent's end step. Doesn't have to be the combo turn if you just need to refill your hand and dig for answers; the bounce package allows you to reset him when you need to, and he can be a large vigilant beater on the board until you're ready to push. \n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"THE BASIC COMBOS "},{"attributes":{"header":1},"insert":"\n"},{"insert":"Isochron Scepter + Dramatic Reversal"},{"attributes":{"header":1},"insert":"\n"},{"insert":"A staple of artifact decks. \nYou need:\n"},{"attributes":{"bold":true},"insert":"Isochron Scepter"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dramatic Reversal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"At least "},{"attributes":{"bold":true},"insert":"3 mana from nonland permanents"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Imprint Dramatic Reversal on Scepter.\nTap your mana rocks for at least three mana, then activate Scepter for two.\nDramatic Reversal untaps all of your nonland permanents, including your mana rocks and Scepter.\nYou are now back where you started with one extra mana.\nRepeat.\n\nThe important mana rocks"},{"attributes":{"header":3},"insert":"\n"},{"insert":"the following rocks can perform the combo on their own:\nMana Vault"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Grim Monolith"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Basalt Monolith"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Thran Dynamo"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nHowever, it's also important to track down a way to make blue mana for casting BIRD and the finishers, especially if you're pushing early and don't have many actual lands. \nThese are:\nChrome Mox"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Arcane Signet"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Fellwar Stone (sometimes, uh oh)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Bender's Waterskin (underrated card in general for decks that play on other people's turns imo)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Phial of Galadriel (the extra draw from an empty hand is also occasionally relevant)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Decanter of Endless Water (how do I hold onto all these damn cards I'm drawing!?)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThese will give you infinite blue mana and infinite storm.\n\nValley Floodcaller"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Valley Floodcaller"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Retraction Helix or Banishing Knack"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A mana-positive artifact"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nBecause an owl is in fact a bird, the Floodcaller combo also works with WST if you want to get some extra style points. The basic idea is that Wan gets an ability that lets him bounce a permanent.\nFor example, with Sol Ring:\nTap sol ring for 2 mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tap Wan to return Sol Ring to your hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Recast Sol Ring for one mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Casting the noncreature spell triggers Valley Floodcaller."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Floodcaller untaps Wan."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You have gained one mana and are otherwise in the starting position."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Every loop gives you another mana and another spell cast. Once you have infinite colorless, you can start bouncing the colored mana rocks like arcane signet, using them to make infinite blue mana for the bird and the finishers. \n\nTHE BOUNCE PACKAGE"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Much more than removal. It: \n\nprotects Wan (still not that big a deal if he gets removed tbh, we want those ETB triggers) and also our important mana rocks since i've focused on nonland permanent bounce rather than just creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Digs by resetting him to hand for another cast"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remove an opposing token permanently, take out mana rocks to slow their play early, or a big permanent to delay their tempo and force them to replay it if they really want it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enable the Floodcaller combo"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThat makes cards such as:\nBoomerang"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Chain of Vapor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Snap"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Otawara, Soaring City"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Withdraw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Words of Wind"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Retraction Helix"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Banishing Knack"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"much more valuable than they might look in a normal mono-blue deck. "},{"attributes":{"bold":true},"insert":"Don't spend these spells automatically. "},{"insert":"Sometimes the correct play is to leave a Boomerang in your hand because it is effectively another piece of protection for your commander.\n\n"},{"attributes":{"bold":true},"insert":"There is no cyclonic rift in this deck because it cannot target bird. "},{"insert":"\nWithout that flexibility, it doesn't really cut the mustard despite being a generically powerful card. \n\nWINNING "},{"attributes":{"header":1},"insert":"\n"},{"insert":"Once you've generated infinite mana, we filter that through the bird, baby. \nCast WST, X = twice your library size, allowing him to draw the whole deck. \nFrom there you can assemble whichever finish is safest. \nThassa's Oracle"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Thoracle is straightforward, safe, and boring. Useful in true competitive games, but come on, we can do better. \n\nJace, Wielder of Mysteries"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Now we're talkin. Who says planeswalkers are trash? Watch me win with one. \n\nBrain Freeze"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Both major combos produce infinite storm, so Brain Freeze mills the table. This is actually my preferred \"style points\" win, but giving people a chance to act on their upkeep/before drawing can be a little precarious at these high levels of play, so it can make me a bit nervous to do this one. I guess you can use whatever remaining bounce spells are in the deck if you really want to go for this and make it that much harder to respond. \n\nFINDING THE PIECES"},{"attributes":{"header":1},"insert":"\n"},{"insert":"TOOT TOOT. \n\nArtifact tutors"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fabricate"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Whir of Invention"},{"insert":" are the broadest artifact tutors, grabbing Scepter or various mana rocks.\n"},{"attributes":{"bold":true},"insert":"Tribute Mage"},{"insert":" is especially useful because Isochron Scepter costs two, as does arcane signet for colored mana if you have scepter in hand already.\n"},{"attributes":{"bold":true},"insert":"Trinket Mage"},{"insert":" finds Sol Ring or Mana Vault to go mana positive on untap from the Dramatic Scepter combo.\n"},{"attributes":{"bold":true},"insert":"Trophy Mage"},{"insert":" is here to ensure we can get that colored mana from a 3 mana rock. \n*"},{"attributes":{"bold":true},"insert":"Disclaimer"},{"insert":"*"},{"attributes":{"italic":true},"insert":" "},{"insert":"\n"},{"attributes":{"italic":true},"insert":"You could probably get away with cutting the Trophy Mage if you're looking for max efficiency. I just thought it was amusing to have the whole cycle in here but finally recently cut the Transit Mage who wasn't doing much especially after Eternity Elevator got cut. I guess he could still have found the One Ring, but honestly there's enough card draw I'm not sure The One Ring is even needed either, unless things have gone terribly awry and you're trying to keep digging under the protection effect. I also never had any six mana artifacts so didn't have Treasure Mage, and once you're missing two they're just here to do the job as opposed to being funny."},{"insert":" \n*edit* I replaced the One Ring with Padeem, it felt like protecting my artifacts was more valuable than a turn off \n"},{"attributes":{"bold":true},"insert":"Urza's Saga"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Inventors' Fair"},{"insert":" are tutors for important pieces on a land. Imagine that. More like Inventor's Unfair. \n\nSpell tutors"},{"attributes":{"header":2},"insert":"\n"},{"insert":"We're looking for Dramatic Reversal most of the time, but I have honestly used these spell tutors to find an "},{"attributes":{"italic":true},"insert":"artifact "},{"insert":"tutor many times since there are no creature tutors and the Floodcaller line is definitely plan B. \n\n"},{"attributes":{"bold":true},"insert":"Spellseeker "},{"insert":"tracks down Reversal or Muddle the Mixture.\n"},{"attributes":{"bold":true},"insert":"Mystical Tutor"},{"insert":" can grab any tutor to finish things out if you already have Reversal in hand. \n"},{"attributes":{"bold":true},"insert":"Solve the Equation"},{"insert":" does the same, but for more mana. Boo, hiss. \n"},{"attributes":{"bold":true},"insert":"Muddle the Mixture"},{"insert":" is flexibility manifest, grabbing either Reversal OR the Scepter. What a bargain! Or heck, it can even be the counterspell it masquerades as! Now that's a good card. \n\n\nCARD ADVANTAGE"},{"attributes":{"header":1},"insert":"\n"},{"insert":"It goes fast, but no need to rush things. Not only does Bird himself do burst draw quite well, but we have some classic annoying blue player draw engines in Mystic Remora, Rystic Study, and The One Ring. \n\nParadoxical Outcome is also a bit of a \"pull in case of emergencies\" ripcord card draw card - if someone tries to blow up all our rocks, that's bad. Very bad, in fact. So we instant speed get them alllllll back to hand, drawing an extra card for each one to punish our opponents for daring to try and destroy our stuff. This kind of durability is honestly very tilting for opponents and pretty funny to me. Don't be afraid to bounce your rocks, this is a reason to be judicious about spending the bounce spells as removal. \n\nWHICH COMBO?"},{"attributes":{"header":1},"insert":"\n"},{"insert":"As I mentioned, Floodcaller is a plan B with the Scepter line much more consistent. The Floodcaller line becomes more attractive when:\nWan is already on the battlefield"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Floodcaller is available"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"you have Helix or Banishing Knack"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"you have a mana-positive artifact"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"opponents are prepared for Scepter"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The two combos also create different kinds of problems for opponents. If everyone is watching for Scepter, the Floodcaller line can come out of nowhere.\n\nMulligans"},{"attributes":{"header":1},"insert":"\n"},{"insert":"You don't need a complete combo in your opening hand.\nA strong opening hand usually contains some combination of:\nfast mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"card selection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"a tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"card advantage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"interaction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"a combo piece"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The combo pieces are perhaps least important and a hand that has some fast mana, a tutor, some interaction and card draw can be much better than a hand containing for example, Floodcaller and Helix but no mana rocks or tutors. or even having Scepter but no rocks or tutors. There are so many ways to track down the key pieces that the development actually becomes a bit more... well, key. It's a weird ouroboros but suffice it to say you don't HAVE to mulligan, you GET to mulligan for a hand that actually functions.\n\nTIPS AND TRICKS: A MAGAZINE FOR GAMERS"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Don't cast Wan just because you can."},{"attributes":{"header":3},"insert":"\n"},{"insert":"If you don't need him yet, keep him available. Creates the smol bean illusion. Honestly though because he is ultimately coming out with infinite mana available, he can make a weirdly good chump blocker in the most pinchy of pinches. \nDon't automatically use your bounce spells as removal."},{"attributes":{"header":3},"insert":"\n"},{"insert":"Ask yourself whether that card is more valuable as protection or combo infrastructure.\nDon't fight over every piece of interaction aimed at Wan."},{"attributes":{"header":3},"insert":"\n"},{"insert":"As far as actual counters go, I'd save them for the spell that actually threatens the combo.\n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"header":1},"insert":"\n"}]}
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