AcidAcolytic
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Commander
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{"ops":[{"attributes":{"italic":true},"insert":"Introduction"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Welcome to Kellan's Combo Ranch. This deck is designed to survive through the early turns to set up a combo win with some form of infinite or near-infinite combo. Listed below is a rough guide on how to pilot the deck, the currently known combos that exist within the deck, and a history of how the deck came to be. \n\n"},{"attributes":{"italic":true},"insert":"How to Pilot"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Use Kellan as a value engine to cheat out good permanents while setting up for the infinite lines. Kellan himself is not required to pull off the combos, but he does allow for land cheating to go up on mana or permanent cheating to enable some combos more smoothly. Use early mana to generate card advantage, put cards into the graveyard for later casting, and generally set up for big casts later in the game to cheat things out with Kellan. If ever there is an opportunity to tutor for/deploy a winning combo, push the advantage, especially if your opponents are tapped out.\n\n"},{"attributes":{"italic":true},"insert":"The Combos"},{"attributes":{"header":1},"insert":"\n"},{"insert":"There are many combo lines, with each providing a different path to victory. Most of the pieces of combos can contribute to different combos depending on the setup, so understanding each throughline requires deep understanding of exactly how to pull off the combo. Following the \n\n"},{"attributes":{"underline":true,"italic":true},"insert":"What is a \"2 Mana Discount\"?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A \"2 Mana Discount\" is one or more cards that cumulatively add a 2-mana discount to casting spells from anywhere other than your hand. A 1 Mana Discount follows the same rules. The list goes as follows:\n"},{"insert":{"card-link":"Doc Aurlock, Grizzled Genius"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Sage of the Beyond"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Fortune Teller's Talent"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Savvy Trader"}},{"insert":" (only 1 discount)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Bilbo, Thief in the Night"}},{"insert":" (only 1 discount)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Infinite Cast Combos without Payoffs:"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Monk Gyatso"}},{"insert":" + "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":" + Any Other Creature + 2 Mana Discount"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Aang, Swift Savior // Aang and La, Ocean's Fury"}},{"insert":" + "},{"insert":{"card-link":"Displacer Kitten"}},{"insert":" + Any Instant/Sorcery + 2 Mana Discount"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"italic":true},"insert":"What do these combos do?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"These combos allow me to infinitely cast a spell from exile. In most cases, you will need a 3rd or 4th piece to make this actually matter. See Payoffs for Infinite Combos\n\n"},{"attributes":{"underline":true,"italic":true},"insert":"Payoffs for Infinite Combos"},{"attributes":{"header":3},"insert":"\n"},{"insert":"As stated above, most infinite cast combos don't produce meaningful advantage. Without one or more of these extra pieces, the deck won't produce any meaningful advantage or output. Any infinite cast combo pairs with these payoffs to produce the listed effect.\n"},{"insert":{"card-link":"Vega, the Watcher"}},{"insert":" -> infinite draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Urianger Augurelt"}},{"insert":" -> infinite lifegain"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Kellan Joins Up"}},{"insert":" -> infinite +1/+1 counters"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Appa, Steadfast Guardian"}},{"insert":" -> infinite 1/1 creature tokens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This payoff can be achieved with just "},{"insert":{"card-link":"Aang, Swift Savior // Aang and La, Ocean's Fury"}},{"insert":" and a 2 Mana Discount."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Other Combos with Payoffs:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Unlike the combos listed above, these combos have built in payoffs, but require specific inputs. Kellan offers the ability to cast any permanent spell or play any land in your hand any time you cast a spell from outside your hand. In some cases, this allows you to play every land in your deck, in other cases this allows you to play other pieces of combos.\n\n"},{"attributes":{"bold":true},"insert":"Infinite mana"},{"insert":": "},{"insert":{"card-link":"Monk Gyatso"}},{"insert":" + "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":" + ..."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Bloom Tender"}},{"insert":" (only when it produces 3 mana)"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Tap Bloom Tender for 3 mana -> target Bloom Tender with Lightning Greaves, airbending it -> recast Bloom Tender with 2 floating mana -> re-equip Bloomtender with Lightning Greaves, allowing it to tap for mana -> repeat"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Emrakul, the Exigent Doom"}},{"insert":" "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Cast Emrakul, untapping all lands -> target Emrakul with Lightning Greaves, airbending it -> recast Emrakul with 2 floating mana -> tap as many lands as desired, floating mana -> repeat from Step 2"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Infinite draw"},{"insert":": "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":" + ..."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"The Reality Chip"}},{"insert":" (reconfigured) + 1 Mana Discount"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Reconfigure The Reality Chip to a creature -> activate Sensei's Diving Top, drawing a card and putting it on top of the library -> cast Sensei's Divining Top from the top of library -> repeat from Step 2"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Fortune Teller's Talent"}},{"insert":" (Level 3) or (Level 2 + 1 Mana Discount) "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"See above."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Infinite draw + near infinite U/G mana"},{"insert":": "},{"insert":{"card-link":"Elite Interceptor // Rejoinder"}},{"insert":" + "},{"insert":{"card-link":"Displacer Kitten"}},{"insert":" + ..."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Bloom Tender"}},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Cast Rejoinder targetting Bloom Tender -> use Displacer Kitten to flicker Rejoinder, repreparing it -> tap Bloom Tender for 3 mana -> repeat"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"A mana dork + 1 Mana Discount -> "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"See above, although this does not result in infinite mana."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Near infinite draw"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Displacer Kitten"}},{"insert":" + "},{"insert":{"card-link":"Emeritus of Ideation // Ancestral Recall"}},{"insert":" "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Draw 3 per 1 blue mana -> Kellan trigger for lands/1 drops"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"How to Win"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Even with the many infinites, most combos in the deck are functionally useless for producing an immediate win, but\n\nAny Infinite Cast Combo + Vega"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Infinite Draw -> play Thoracle"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Reality Chip + Sensei's Divining Top + Any 1 Mana Discount"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Infinite Draw -> play Thoracle"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Any Infinite Cast Combo + Kellan Joins Up"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Infinite +1/+1 Counters (assuming legendary enters)"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Weird Combos:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Any Infinite Cast Combo + Imoti"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":" Hits all 0-4 drops in deck -> find Vega -> draw out into Thoracle"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"The History of the Deck"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck originally started out as a fun concept based around using niche spells to cast from outside the hand. Mechanics such as Foretell, \n"}]}
Commander
Kellan, the Kid
Flying, lifelink
Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don't, you may put a land card from your hand onto the battlefield.
Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don't, you may put a land card from your hand onto the battlefield.
Legendary Creature - Human Rogue Faerie

Commander
(CTRL to add secondary)
Blink
Airbender Ascension
When this enchantment enters, airbend up to one target creature.
Whenever a creature you control enters, put a quest counter on this enchantment.
At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control.
Whenever a creature you control enters, put a quest counter on this enchantment.
At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control.
Enchantment

Blink
(CTRL to add secondary)
Counters
Kellan Joins Up
When Kellan Joins Up enters, you may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.)
Whenever a legendary creature you control enters, put a +1/+1 counter on each creature you control.
Whenever a legendary creature you control enters, put a +1/+1 counter on each creature you control.
Legendary Enchantment

Counters
(CTRL to add secondary)
Creature
Appa, Steadfast Guardian
Flash
Flying
When Appa enters, airbend any number of other target nonland permanents you control. (Exile them. While each one is exiled, its owner may cast it for rather than its mana cost.)
Whenever you cast a spell from exile, create a 1/1 white Ally creature token.
Flying
When Appa enters, airbend any number of other target nonland permanents you control. (Exile them. While each one is exiled, its owner may cast it for rather than its mana cost.)
Whenever you cast a spell from exile, create a 1/1 white Ally creature token.
Legendary Creature - Ally Bison

Bilbo, Thief in the Night
Spells you cast from anywhere other than your hand cost less to cast.
Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
Legendary Creature - Rogue Halfling

Emrakul, the Exigent Doom
When you cast this spell, untap all lands you control.
Flying, trample
Ward—Sacrifice three permanents.
, Exile this card from your hand: Target land gains ": Add " until this card is cast from exile. You may cast this card for as long as it remains exiled.
Flying, trample
Ward—Sacrifice three permanents.
, Exile this card from your hand: Target land gains ": Add " until this card is cast from exile. You may cast this card for as long as it remains exiled.
Legendary Creature - Eldrazi

Creature
(CTRL to add secondary)
Draw
Chimil, the Inner Sun
Spells you control can't be countered.
At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Legendary Artifact

Fortune Teller's Talent
(Gain the next level as a sorcery to add its ability.)
You may look at the top card of your library any time.
: Level 2
As long as you've cast a spell this turn, you may play cards from the top of your library.
: Level 3
Spells you cast from anywhere other than your hand cost less to cast.
You may look at the top card of your library any time.
: Level 2
As long as you've cast a spell this turn, you may play cards from the top of your library.
: Level 3
Spells you cast from anywhere other than your hand cost less to cast.
Enchantment - Class

The Reality Chip
You may look at the top card of your library any time.
As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Legendary Creature Artifact - Equipment Jellyfish

Urianger Augurelt
Whenever you play a land from exile or cast a spell from exile, you gain 2 life.
Draw Arcanum — : Look at the top card of your library. You may exile it face down.
Play Arcanum — : Until end of turn, you may play cards exiled with Urianger Augurelt. Spells you cast this way cost less to cast.
Draw Arcanum — : Look at the top card of your library. You may exile it face down.
Play Arcanum — : Until end of turn, you may play cards exiled with Urianger Augurelt. Spells you cast this way cost less to cast.
Legendary Creature - Elf Advisor

Winternight Stories
Draw three cards. Then discard two cards unless you discard a creature card.
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
Sorcery

Draw
(CTRL to add secondary)
Enchantment
The Legend of Yangchen
(As this Saga enters and after your draw step, add a lore counter.)
I — Starting with you, each player chooses up to one permanent with mana value 3 or greater from among permanents your opponents control. Exile those permanents.
II — You may have target opponent draw three cards. If you do, draw three cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Starting with you, each player chooses up to one permanent with mana value 3 or greater from among permanents your opponents control. Exile those permanents.
II — You may have target opponent draw three cards. If you do, draw three cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Enchantment
(CTRL to add secondary)
Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
(CTRL to add secondary)
Protection
Protection
(CTRL to add secondary)
Ramp
Invasion of Zendikar
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
When this Siege enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Battle - Siege


Ramp
(CTRL to add secondary)
Recursion
Serra Paragon
Flying
Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
Creature - Angel

Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Six
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature - Treefolk

Snapcaster Mage
Flash
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Creature - Human Wizard

Recursion
(CTRL to add secondary)
Removal
Avatar's Wrath
Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for rather than its mana cost.)
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Sorcery

Contest of Claws
Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Sorcery

Removal
(CTRL to add secondary)
Sorcery
Fantastic Elasticity
Choose one —
• Return target nonland permanent to its owner's hand.
• Return target instant or sorcery card from your graveyard to your hand.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
• Return target nonland permanent to its owner's hand.
• Return target instant or sorcery card from your graveyard to your hand.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery

Germination Practicum
Put two +1/+1 counters on each creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Restoration Seminar
Return target nonland permanent card from your graveyard to the battlefield.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Sorcery
(CTRL to add secondary)
Tutor
Nature's Rhythm
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Sorcery

Tutor
(CTRL to add secondary)
Sideboard
Anticausal Vestige
When this creature leaves the battlefield, draw a card, then you may put a permanent card with mana value less than or equal to the number of lands you control from your hand onto the battlefield tapped.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Eldrazi

Echocasting Symposium
Target player creates a token that's a copy of target creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Flesh Duplicate
You may have this creature enter as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing. (A permanent with vanishing 3 enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Creature - Shapeshifter Rebel

Guidelight Pathmaker
Vigilance
When this Vehicle enters, you may search your library for an artifact card and reveal it. Put it onto the battlefield if its mana value is 2 or less. Otherwise, put it into your hand. If you search your library this way, shuffle.
Crew 2
When this Vehicle enters, you may search your library for an artifact card and reveal it. Put it onto the battlefield if its mana value is 2 or less. Otherwise, put it into your hand. If you search your library this way, shuffle.
Crew 2
Artifact - Vehicle

Invasion of Gobakhan
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs more to cast.
When this Siege enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs more to cast.
Battle - Siege


Invasion of Ixalan
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, look at the top five cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
When this Siege enters, look at the top five cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Battle - Siege


Osgood, Operation Double
When you cast this spell, create a token that's a copy of it, except it isn't legendary.
: Add . Spend this mana only to cast an artifact spell or activate an ability of an artifact.
Paradox — Whenever you cast a spell from anywhere other than your hand, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
: Add . Spend this mana only to cast an artifact spell or activate an ability of an artifact.
Paradox — Whenever you cast a spell from anywhere other than your hand, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Legendary Creature - Human Shapeshifter Alien

Quandrix, the Proof
Flying, trample
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Instant and sorcery spells you cast from your hand have cascade.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Instant and sorcery spells you cast from your hand have cascade.
Legendary Creature - Elder Dragon

Ranar the Ever-Watchful
Flying, vigilance
The first card you foretell each turn costs to foretell.
Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, create a 1/1 white Spirit creature token with flying.
The first card you foretell each turn costs to foretell.
Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, create a 1/1 white Spirit creature token with flying.
Legendary Creature - Warrior Spirit

Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk

Sideboard
(CTRL to add secondary)
Maybeboard
Alaundo the Seer
: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile.
Legendary Creature - Human Shaman

Ancestral Vision
Suspend 4— (Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Target player draws three cards.
Target player draws three cards.
Sorcery

Apex Devastator
Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Multiple instances of cascade each trigger separately.)
Creature - Hydra Chimera

Battle Mammoth
Trample
Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature - Elephant

Durnan of the Yawning Portal
Whenever Durnan attacks, look at the top four cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in any order. For as long as that card remains exiled, you may cast it. That spell has undaunted. (It costs less to cast for each opponent.)
Choose a Background (You can have a Background as a second commander.)
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Human Warrior

Ephemerate
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Ethersworn Sphinx
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
Flying
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card with lesser mana value. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Flying
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card with lesser mana value. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature Artifact - Sphinx

Founding the Third Path
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I — You may cast an instant or sorcery spell with mana value 1 or 2 from your hand without paying its mana cost.
II — Target player mills four cards.
III — Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy.
I — You may cast an instant or sorcery spell with mana value 1 or 2 from your hand without paying its mana cost.
II — Target player mills four cards.
III — Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy.
Enchantment - Saga

Green Slime
Flash
When this creature enters, counter target activated or triggered ability from an artifact or enchantment source. If a permanent's ability is countered this way, destroy that permanent.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
When this creature enters, counter target activated or triggered ability from an artifact or enchantment source. If a permanent's ability is countered this way, destroy that permanent.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature - Ooze

Hidden Cataract
This land enters tapped.
: Add .
, , Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
: Add .
, , Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land - Cave

Hidden Courtyard
This land enters tapped.
: Add .
, , Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
: Add .
, , Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land - Cave

Hidden Nursery
This land enters tapped.
: Add .
, , Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
: Add .
, , Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land - Cave

Imoti, Celebrant of Bounty
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Spells you cast with mana value 6 or greater have cascade.
Spells you cast with mana value 6 or greater have cascade.
Legendary Creature - Druid Snake

Inevitable Betrayal
Suspend 3— (Rather than cast this card from your hand, pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Sorcery

Jace Reawakened
You can't cast Jace Reawakened during your first, second, or third turns of the game.
+1: Draw a card, then discard a card.
+1: You may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted.
−6: Until end of turn, whenever you cast a spell, copy it. You may choose new targets for the copy.
+1: Draw a card, then discard a card.
+1: You may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted.
−6: Until end of turn, whenever you cast a spell, copy it. You may choose new targets for the copy.
Legendary Planeswalker - Jace

Katilda and Lier
Whenever you cast a Human spell, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Legendary Creature - Human

Lifestream's Blessing
Draw X cards, where X is the greatest power among creatures you controlled as you cast this spell. If this spell was cast from exile, you gain twice X life.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant

Nissa, Resurgent Animist
Landfall — Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.
Legendary Creature - Elf Scout

Ojer Pakpatiq, Deepest Epoch
Flying
Whenever you cast an instant spell from your hand, it gains rebound. (Exile it as it resolves. At the beginning of your next upkeep, you may cast it from exile without paying its mana cost.)
When Ojer Pakpatiq dies, return it to the battlefield tapped and transformed under its owner's control with three time counters on it.
Whenever you cast an instant spell from your hand, it gains rebound. (Exile it as it resolves. At the beginning of your next upkeep, you may cast it from exile without paying its mana cost.)
When Ojer Pakpatiq dies, return it to the battlefield tapped and transformed under its owner's control with three time counters on it.
Legendary Creature - God


Quantum Misalignment
Create a token that's a copy of target creature you control, except it isn't legendary.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery

Search for Tomorrow
Search your library for a basic land card, put it onto the battlefield, then shuffle.
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery

Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion

Taigam, Master Opportunist
Flurry — Whenever you cast your second spell each turn, copy it, then exile the spell you cast with four time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Legendary Creature - Human Monk

The Foretold Soldier
This creature must be blocked if able.
This creature can't be blocked by more than one creature.
Whenever this creature deals damage, exile it face down. It becomes foretold.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
This creature can't be blocked by more than one creature.
Whenever this creature deals damage, exile it face down. It becomes foretold.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature - Soldier Zombie Alien

The Key to the Vault
Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Equip
Equip
Legendary Artifact - Equipment

Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with ", , Sacrifice this token: You gain 3 life." Treasure is an artifact with ", Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout

Ultimate Magic: Holy
Permanents you control gain indestructible until end of turn. If this spell was cast from exile, prevent all damage that would be dealt to you this turn.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant

Uro, Titan of Nature's Wrath
When Uro enters, sacrifice it unless it escaped.
Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Legendary Creature - Elder Giant

Maybeboard
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Deck Info
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Description
{"ops":[{"attributes":{"italic":true},"insert":"Introduction"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Welcome to Kellan's Combo Ranch. This deck is designed to survive through the early turns to set up a combo win with some form of infinite or near-infinite combo. Listed below is a rough guide on how to pilot the deck, the currently known combos that exist within the deck, and a history of how the deck came to be. \n\n"},{"attributes":{"italic":true},"insert":"How to Pilot"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Use Kellan as a value engine to cheat out good permanents while setting up for the infinite lines. Kellan himself is not required to pull off the combos, but he does allow for land cheating to go up on mana or permanent cheating to enable some combos more smoothly. Use early mana to generate card advantage, put cards into the graveyard for later casting, and generally set up for big casts later in the game to cheat things out with Kellan. If ever there is an opportunity to tutor for/deploy a winning combo, push the advantage, especially if your opponents are tapped out.\n\n"},{"attributes":{"italic":true},"insert":"The Combos"},{"attributes":{"header":1},"insert":"\n"},{"insert":"There are many combo lines, with each providing a different path to victory. Most of the pieces of combos can contribute to different combos depending on the setup, so understanding each throughline requires deep understanding of exactly how to pull off the combo. Following the \n\n"},{"attributes":{"underline":true,"italic":true},"insert":"What is a \"2 Mana Discount\"?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A \"2 Mana Discount\" is one or more cards that cumulatively add a 2-mana discount to casting spells from anywhere other than your hand. A 1 Mana Discount follows the same rules. The list goes as follows:\n"},{"insert":{"card-link":"Doc Aurlock, Grizzled Genius"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Sage of the Beyond"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Fortune Teller's Talent"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Savvy Trader"}},{"insert":" (only 1 discount)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Bilbo, Thief in the Night"}},{"insert":" (only 1 discount)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Infinite Cast Combos without Payoffs:"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Monk Gyatso"}},{"insert":" + "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":" + Any Other Creature + 2 Mana Discount"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Aang, Swift Savior // Aang and La, Ocean's Fury"}},{"insert":" + "},{"insert":{"card-link":"Displacer Kitten"}},{"insert":" + Any Instant/Sorcery + 2 Mana Discount"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"italic":true},"insert":"What do these combos do?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"These combos allow me to infinitely cast a spell from exile. In most cases, you will need a 3rd or 4th piece to make this actually matter. See Payoffs for Infinite Combos\n\n"},{"attributes":{"underline":true,"italic":true},"insert":"Payoffs for Infinite Combos"},{"attributes":{"header":3},"insert":"\n"},{"insert":"As stated above, most infinite cast combos don't produce meaningful advantage. Without one or more of these extra pieces, the deck won't produce any meaningful advantage or output. Any infinite cast combo pairs with these payoffs to produce the listed effect.\n"},{"insert":{"card-link":"Vega, the Watcher"}},{"insert":" -> infinite draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Urianger Augurelt"}},{"insert":" -> infinite lifegain"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Kellan Joins Up"}},{"insert":" -> infinite +1/+1 counters"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Appa, Steadfast Guardian"}},{"insert":" -> infinite 1/1 creature tokens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This payoff can be achieved with just "},{"insert":{"card-link":"Aang, Swift Savior // Aang and La, Ocean's Fury"}},{"insert":" and a 2 Mana Discount."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Other Combos with Payoffs:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Unlike the combos listed above, these combos have built in payoffs, but require specific inputs. Kellan offers the ability to cast any permanent spell or play any land in your hand any time you cast a spell from outside your hand. In some cases, this allows you to play every land in your deck, in other cases this allows you to play other pieces of combos.\n\n"},{"attributes":{"bold":true},"insert":"Infinite mana"},{"insert":": "},{"insert":{"card-link":"Monk Gyatso"}},{"insert":" + "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":" + ..."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Bloom Tender"}},{"insert":" (only when it produces 3 mana)"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Tap Bloom Tender for 3 mana -> target Bloom Tender with Lightning Greaves, airbending it -> recast Bloom Tender with 2 floating mana -> re-equip Bloomtender with Lightning Greaves, allowing it to tap for mana -> repeat"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Emrakul, the Exigent Doom"}},{"insert":" "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Cast Emrakul, untapping all lands -> target Emrakul with Lightning Greaves, airbending it -> recast Emrakul with 2 floating mana -> tap as many lands as desired, floating mana -> repeat from Step 2"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Infinite draw"},{"insert":": "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":" + ..."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"The Reality Chip"}},{"insert":" (reconfigured) + 1 Mana Discount"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Reconfigure The Reality Chip to a creature -> activate Sensei's Diving Top, drawing a card and putting it on top of the library -> cast Sensei's Divining Top from the top of library -> repeat from Step 2"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Fortune Teller's Talent"}},{"insert":" (Level 3) or (Level 2 + 1 Mana Discount) "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"See above."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Infinite draw + near infinite U/G mana"},{"insert":": "},{"insert":{"card-link":"Elite Interceptor // Rejoinder"}},{"insert":" + "},{"insert":{"card-link":"Displacer Kitten"}},{"insert":" + ..."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Bloom Tender"}},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Cast Rejoinder targetting Bloom Tender -> use Displacer Kitten to flicker Rejoinder, repreparing it -> tap Bloom Tender for 3 mana -> repeat"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"A mana dork + 1 Mana Discount -> "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"See above, although this does not result in infinite mana."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Near infinite draw"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Displacer Kitten"}},{"insert":" + "},{"insert":{"card-link":"Emeritus of Ideation // Ancestral Recall"}},{"insert":" "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Draw 3 per 1 blue mana -> Kellan trigger for lands/1 drops"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"How to Win"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Even with the many infinites, most combos in the deck are functionally useless for producing an immediate win, but\n\nAny Infinite Cast Combo + Vega"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Infinite Draw -> play Thoracle"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Reality Chip + Sensei's Divining Top + Any 1 Mana Discount"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Infinite Draw -> play Thoracle"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Any Infinite Cast Combo + Kellan Joins Up"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Infinite +1/+1 Counters (assuming legendary enters)"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Weird Combos:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Any Infinite Cast Combo + Imoti"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":" Hits all 0-4 drops in deck -> find Vega -> draw out into Thoracle"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"The History of the Deck"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck originally started out as a fun concept based around using niche spells to cast from outside the hand. Mechanics such as Foretell, \n"}]}


























































































































































