329 views14 days ago
Commander
Size: 100Salt sum: 50.65
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MaceWeedu

329 views14 days ago
Commander
Size: 100Salt sum: 50.65

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{"ops":[{"insert":"Gwen Stacy // Ghost-Spider"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Game Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck wants to get Gwen down early, turn her into Ghost-Spider, and start chaining cards from exile.\nThe basic loop is:\n"},{"attributes":{"bold":true},"insert":"Play from exile → Gwen gets counters → spend counters for more cards → keep the chain going."},{"insert":"\nMost of the deck either helps generate exile cards, makes those cards cheaper, or rewards me for casting from outside my hand.\nI usually win through a huge Gwen, exile-damage payoffs, or Sword of Feast and Famine + Aggravated Assault.\n\nOpening Hands"},{"attributes":{"header":2},"insert":"\n"},{"insert":"I’m looking for:\n2–3 lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Red for Gwen"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Access to blue and white for her transform"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A mana rock or cheap setup piece"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Some mix of draw, protection, or exile value"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Good early cards include:\nRagavan"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Esper Sentinel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arcane Signet"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fellwar Stone"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Talismans"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bilbo"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Inti"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Speed"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Daredevil"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I usually avoid hands that do nothing before turn three or are missing a path to all three colors.\n\nEarly Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Gwen only costs two, so I usually cast her early.\nI do not need to transform her immediately. It is often better to develop mana, land a value piece, or hold protection first.\nOnce I can safely pay "},{"attributes":{"bold":true},"insert":"2UWR"},{"insert":", Ghost-Spider becomes the main engine.\n\nMain Engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Whenever I play a land from exile or cast a spell from exile, Ghost-Spider gets a +1/+1 counter.\nI can remove two counters to exile the top card and play it that turn.\nThe important part is not to burn counters just because I can.\nThose counters are both:\nMore cards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Commander damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If Gwen is already getting large, check for lethal before spending them.\n\nBest Support Pieces"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Bilbo, Thief in the Night"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Bilbo makes spells cast from outside my hand cheaper, which helps me actually use all the cards Gwen and the other exile engines generate.\nHe can also reuse artifacts, instants, and sorceries from the graveyard when he attacks.\nWiccan, Young Avenger"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Wiccan turns noncreature spells into more exile cards.\nThis is one of the best ways to keep a chain going.\nNico Minoru, Runaway"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Nico punishes the table whenever I cast from outside my hand.\nHer activated ability can also turn an extra card into a free spell from exile.\nMonica Rambeau // Photon"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Monica is a good early body and Sword carrier.\nOnce transformed, Photon puts counters across my board whenever I cast noncreature spells, which stacks well with Gwen and Uncivil Unrest.\nSpeed, Young Avenger"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Speed helps Gwen or another hasty creature get through blockers.\nHe is especially useful when I need Sword of Feast and Famine to connect.\nAraña, Heart of the Spider"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Araña rewards modified creatures for connecting and gives me more cards to play from exile.\nGwen naturally qualifies once she starts getting counters.\nSpider-Man 2099"},{"attributes":{"header":3},"insert":"\n"},{"insert":"2099 is a great Sword carrier thanks to double strike and rewards me for playing from outside my hand.\n\nOther Exile Engines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"My main sources of extra cards are:\nLaelia"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Inti"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Daredevil"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bonehoard Dracosaur"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Grenzo"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Party Thrasher"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bohn"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wild Wasteland"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sword of Forge and Frontier"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Reckless Impulse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Light Up the Stage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Expressive Iteration"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Jeska’s Will"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gwen herself"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I usually only need one or two of these active at a time.\n\nHow I Win"},{"attributes":{"header":1},"insert":"\n"},{"insert":"1. Sword + Aggravated Assault"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The cleanest combo is:\n"},{"attributes":{"bold":true},"insert":"Sword of Feast and Famine + Aggravated Assault"},{"insert":"\nI need:\nA creature that can connect"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sword equipped"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lands that can make at least five mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Attack, connect, untap my lands, pay "},{"attributes":{"bold":true},"insert":"3RR"},{"insert":" for Aggravated Assault, then repeat.\nStoneforge Mystic finds the Sword.\nEnlightened Tutor can find either combo piece.\n\n2. Gwen Commander Damage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Ghost-Spider can get large very quickly.\nCards that help close through combat include:\nUncivil Unrest"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Akroma’s Will"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Boros Charm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Monica / Photon"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Araña"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Inti"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Swords"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Speed helping Gwen connect"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Before activating Gwen, always check how much commander damage she already represents.\n\n3. Exile Burn"},{"attributes":{"header":2},"insert":"\n"},{"insert":"If combat is difficult, I can still pressure the table with:\nPassionate Archaeologist"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nico Minoru"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Spider-Man 2099"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wild-Magic Sorcerer helps here by turning the first exile spell each turn into another cast.\n\n4. Go Wide"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Pia Nalaar can quietly build a board of Thopters while I play from exile.\nAkroma’s Will or Uncivil Unrest can turn that board into a real finisher.\n\nTutor Priorities"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Stoneforge Mystic"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Usually:\n"},{"attributes":{"bold":true},"insert":"Sword of Feast and Famine"},{"insert":"\nIf I am setting up the combo"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If I need mana after combat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sword of Forge and Frontier"},{"insert":"\nIf I need cards and more exile triggers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enlightened Tutor"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Usually find:\nMissing combo piece"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Smothering Tithe"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Rhystic Study"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Uncivil Unrest"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Protection equipment"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If I can tutor for a win, I should do that instead of more value.\n\nProtection"},{"attributes":{"header":2},"insert":"\n"},{"insert":"I have enough protection that I should save it for important moments.\nStop removal or wipes"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Boros Charm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Flawless Maneuver"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Akroma’s Will"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ultimate Magic: Holy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Teferi’s Protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Counter or redirect"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Fierce Guardianship"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Force of Negation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Counterspell"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Swan Song"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Deflecting Swat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The main things worth protecting are:\nA winning combo"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A large Gwen"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A board that is already threatening lethal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nImportant Reminders"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Do not activate Gwen if I cannot realistically use the card."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Keep separate exile piles for different timing permissions."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lightning Greaves gives shroud, so move it before targeting or equipping that creature."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Spider-Man 2099 is an excellent Sword carrier."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Speed helps Gwen or a Sword carrier force damage through."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bilbo helps solve the biggest problem exile decks have: having more cards than mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not overextend if one engine and one payoff are already doing enough."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nQuick Turn Check"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Before combat:\nCan Sword connect?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do I have Aggravated Assault?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Is Gwen already close to lethal?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Can Speed make the right creature hard to block?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Is Akroma’s Will lethal?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Should I keep Gwen’s counters instead of spending them?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Before ending the turn:\nUse any exile cards that expire this turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Check if I have another land play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hold up protection if Gwen is exposed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nExplaining the Deck"},{"attributes":{"header":2},"insert":"\n"},{"insert":"“This is a Jeskai exile deck built around Gwen Stacy. I transform her into Ghost-Spider, then every card I play from exile puts counters on her. She can spend those counters to find more cards, so the deck starts chaining pretty quickly. I usually win with a huge Gwen, exile-damage payoffs, or Sword of Feast and Famine with Aggravated Assault for infinite combats.”\nShort Version"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cast Gwen, build mana, transform safely, chain cards from exile, then look for Sword combo or lethal Gwen damage."},{"attributes":{"header":1},"insert":"\n"}]}

Commander

Qty: 1 Price: $27.99
Gwen Stacy
When Gwen Stacy enters, exile the top card of your library. You may play that card for as long as you control this creature.
: Transform Gwen Stacy. Activate only as a sorcery.
Legendary Creature - Human Hero Performer
Gwen Stacy // Ghost-Spider (spm) 209Gwen Stacy // Ghost-Spider (spm) 209

Commander

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Burn

Qty: 2 Price: $0.49
Passionate Archaeologist
Commander creatures you own have "Whenever you cast a spell from exile, this creature deals damage equal to that spell's mana value to target opponent."
Legendary Enchantment - Background
Passionate Archaeologist (clb) 656
Spider-Man 2099
From the Future — You can't cast Spider-Man 2099 during your first, second, or third turns of the game.
Double strike, vigilance
At the beginning of your end step, if you've played a land or cast a spell this turn from anywhere other than your hand, Spider-Man 2099 deals damage equal to his power to any target.
Legendary Creature - Human Spider Hero
Spider-Man 2099 (spm) 150

Burn

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Counters

Qty: 2 Price: $89.98
Force of Negation
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Instant
Force of Negation (2x2) 50
Uncivil Unrest
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
If a creature you control with a +1/+1 counter on it would deal damage to a permanent or player, it deals double that damage instead.
Enchantment
Uncivil Unrest (moc) 35

Counters

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Creature

Qty: 7 Price: $49.95
Bilbo, Thief in the Night
Spells you cast from anywhere other than your hand cost
less to cast.
Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
Legendary Creature - Rogue Halfling
Bilbo, Thief in the Night (hob) 33
Daredevil, Man Without Fear
Vigilance, haste
Radar Sense — You may look at the top card of your library any time.
Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn.
Legendary Creature - Human Hero
Daredevil, Man Without Fear (msh) 213
Monica Rambeau
Flying, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
: Transform Monica Rambeau. Activate only as a sorcery.
Legendary Creature - Human Hero
Monica Rambeau // Photon, Living Light (msh) 345Monica Rambeau // Photon, Living Light (msh) 345
Nico Minoru, Runaway
Whenever you cast a spell from anywhere other than your hand, Nico Minoru deals 2 damage to each opponent.
,
, Discard a card: Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost.
Legendary Creature - Human Hero Warlock
Nico Minoru, Runaway (msc) 700
Speed, Young Avenger
Haste
Whenever you cast a noncreature spell, you may pay
. When you do, target creature with haste can't be blocked this turn except by creatures with haste.
Legendary Creature - Mutant Hero
Speed, Young Avenger (msh) 152
Urianger Augurelt
Whenever you play a land from exile or cast a spell from exile, you gain 2 life.
Draw Arcanum —
: Look at the top card of your library. You may exile it face down.
Play Arcanum —
: Until end of turn, you may play cards exiled with Urianger Augurelt. Spells you cast this way cost
less to cast.
Legendary Creature - Elf Advisor
Urianger Augurelt (fic) 189
Wiccan, Young Avenger
Whenever you cast a noncreature spell, exile the top card of your library. Until your next end step, you may play that card.
Legendary Creature - Mutant Hero Warlock
Wiccan, Young Avenger (msc) 557

Creature

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Draw

Qty: 14 Price: $204.72
Araña, Heart of the Spider
Whenever you attack, put a +1/+1 counter on target attacking creature.
Whenever a modified creature you control deals combat damage to a player, exile the top card of your library. You may play that card this turn. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature - Human Spider Hero
Araña, Heart of the Spider (spm) 123
Bonehoard Dracosaur
Flying, first strike
At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.
Creature - Dragon Dinosaur
Bonehoard Dracosaur (lci) 134
Esper Sentinel
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays
, where X is this creature's power.
Creature Artifact - Human Soldier
Esper Sentinel (mh2) 12
Expressive Iteration
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
Sorcery
Expressive Iteration (msc) 183
Grenzo, Havoc Raiser
Whenever a creature you control deals combat damage to a player, choose one —
• Goad target creature that player controls.
• Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Legendary Creature - Goblin Rogue
Grenzo, Havoc Raiser (tdc) 216
Inti, Seneschal of the Sun
Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
Legendary Creature - Human Knight
Inti, Seneschal of the Sun (lci) 156
Laelia, the Blade Reforged
Haste
Whenever Laelia attacks, exile the top card of your library. You may play that card this turn.
Whenever one or more cards are put into exile from your library and/or your graveyard, put a +1/+1 counter on Laelia.
Legendary Creature - Warrior Spirit
Laelia, the Blade Reforged (mh3) 281
Light Up the Stage
Spectacle
(You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Sorcery
Light Up the Stage (dsc) 166
Party Thrasher
Noncreature spells you cast from exile have convoke. (Each creature you tap while casting a noncreature spell from exile pays for
or one mana of that creature's color.)
At the beginning of your first main phase, you may discard a card. If you do, exile the top two cards of your library, then choose one of them. You may play that card this turn.
Creature - Wizard Lizard
Party Thrasher (mh3) 129
Reckless Impulse
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Sorcery
Reckless Impulse (j25) 589
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (j22) 114
Vega, the Watcher
Flying
Whenever you cast a spell from anywhere other than your hand, draw a card.
Legendary Creature - Bird Spirit
Vega, the Watcher (khm) 233
Wild Wasteland
Skip your draw step.
At the beginning of your upkeep, exile the top two cards of your library. You may play those cards this turn.
Enchantment
Wild Wasteland (pip) 71
Wild-Magic Sorcerer
The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature - Shaman Orc Sorcerer
Wild-Magic Sorcerer (clb) 816

Draw

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Finisher

Qty: 1 Price: $42.99
Aggravated Assault
: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
Enchantment
Aggravated Assault (ons) 185

Finisher

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Instant

Qty: 1 Price: $2.29
Ultimate Magic: Holy
Permanents you control gain indestructible until end of turn. If this spell was cast from exile, prevent all damage that would be dealt to you this turn.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Ultimate Magic: Holy (fic) 110

Instant

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Land

Qty: 36 Price: $460.05
Adarkar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Adarkar Wastes (eoc) 147
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (mh2) 436
Battlefield Forge
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Battlefield Forge (soc) 362
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (tmc) 62
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
: Add
or
.
Land
Clifftop Retreat (soc) 366
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (eoc) 59
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (msc) 241
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 220
Floodfarm Verge
: Add
.
: Add
. Activate only if you control a Plains or an Island.
Land
Floodfarm Verge (dsk) 259
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (eoc) 160
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (rvr) 280
Hengegate Pathway
: Add
.
Land
Hengegate Pathway // Mistgate Pathway (khm) 260Hengegate Pathway // Mistgate Pathway (khm) 260
Island
(
: Add
.)
Basic Land - Island
Island (spm) 195
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (jou) 163
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (spm) 192
Needleverge Pathway
: Add
.
Land
Needleverge Pathway // Pillarverge Pathway (plst) ZNR-263Needleverge Pathway // Pillarverge Pathway (plst) ZNR-263
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Plains
(
: Add
.)
Basic Land - Plains
Plains (spm) 189
Raugrin Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Mountain
Raugrin Triome (iko) 251
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (mb2) 257
Riverglide Pathway
: Add
.
Land
Riverglide Pathway // Lavaglide Pathway (plst) ZNR-264Riverglide Pathway // Lavaglide Pathway (plst) ZNR-264
Riverpyre Verge
: Add
.
: Add
. Activate only if you control an Island or a Mountain.
Land
Riverpyre Verge (dft) 260
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (eoe) 256
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 439
Sea of Clouds
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Sea of Clouds (clb) 360
Shivan Reef
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Shivan Reef (soc) 404
Spectator Seating
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spectator Seating (cmm) 427
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (rvr) 288
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
: Add
or
.
Land
Sulfur Falls (soc) 408
Sunbillow Verge
: Add
.
: Add
. Activate only if you control a Mountain or a Plains.
Land
Sunbillow Verge (dft) 264
Training Center
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Training Center (cmm) 434

Land

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Protection

Qty: 8 Price: $265.42
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant
Akroma's Will (lcc) 125
Boros Charm
Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
Instant
Boros Charm (otc) 216
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (cmm) 214
Flawless Maneuver
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
Instant
Flawless Maneuver (cmm) 24
Hexing Squelcher
This spell can't be countered.
Ward—Pay 2 life.
Spells you control can't be countered.
Other creatures you control have "Ward—Pay 2 life."
Creature - Goblin Sorcerer
Hexing Squelcher (ecl) 145
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (tdc) 102
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (tdc) 328
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Instant
Teferi's Protection (2x2) 32

Protection

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Ramp

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (eoc) 53
Birgi, God of Storytelling
Whenever you cast a spell, add
. Until end of turn, you don't lose this mana as steps and phases end.
Creatures you control can boast twice during each of your turns rather than once.
Legendary Creature - God
Birgi, God of Storytelling // Harnfel, Horn of Bounty (khm) 123Birgi, God of Storytelling // Harnfel, Horn of Bounty (khm) 123
Bohn, Beguiling Balladeer
Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by
. (During your turn, you may pay
and exile it from your hand face down. Cast it on a later turn for its foretell cost.)
Whenever you cast your second spell each turn, goad target creature an opponent controls.
Legendary Creature - Human Bard
Bohn, Beguiling Balladeer (slx) 30
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (msc) 285
Jeska's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add
for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
Sorcery
Jeska's Will (mkc) 156
Professional Face-Breaker
Menace
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
Creature - Human Warrior
Professional Face-Breaker (j22) 581
Ragavan, Nimble Pilferer
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash
(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature - Pirate Monkey
Ragavan, Nimble Pilferer (mh2) 138
Relic of Legends
: Add one mana of any color.
Tap an untapped legendary creature you control: Add one mana of any color.
Artifact
Relic of Legends (msc) 209
Smothering Tithe
Whenever an opponent draws a card, that player may pay
. If the player doesn't, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment
Smothering Tithe (cmm) 57
Sol Ring
: Add
.
Artifact
Sol Ring (eoc) 57
Sword of Feast and Famine
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip
Artifact - Equipment
Sword of Feast and Famine (acr) 99
Sword of Forge and Frontier
Equipped creature gets +2/+2 and has protection from red and from green.
Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn.
Equip
Artifact - Equipment
Sword of Forge and Frontier (one) 244
Talisman of Conviction
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Conviction (msc) 217
Talisman of Creativity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Creativity (msc) 218
Talisman of Progress
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Progress (msc) 221

Ramp

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Counterspell
Counter target spell.
Instant
Counterspell (dsc) 114
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (rvr) 40
Delayed Blast Fireball
Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Delayed Blast Fireball (clb) 676
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
Fierce Guardianship (cmm) 94
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (blc) 106
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (blc) 147
Stroke of Midnight
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
Instant
Stroke of Midnight (tdc) 132
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (eoc) 46
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (msc) 143

Removal

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Teferi, Time Raveler
Each opponent can cast spells only any time they could cast a sorcery.
+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
Legendary Planeswalker - Teferi
Teferi, Time Raveler (rvr) 232

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Pia Nalaar, Consul of Revival
Thopters you control have haste.
Whenever you play a land from exile or cast a spell from exile, create a 1/1 colorless Thopter artifact creature token with flying.
Legendary Creature - Human Artificer
Pia Nalaar, Consul of Revival (mat) 42

Tokens

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Tutor

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Enlightened Tutor
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Instant
Enlightened Tutor (dmr) 6
Stoneforge Mystic
When this creature enters, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
,
: You may put an Equipment card from your hand onto the battlefield.
Creature - Artificer Kor
Stoneforge Mystic (2xm) 31

Tutor

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Deck Info

Deck stats

23 pips - 21 cards
27 mana - 26 cards
16 pips - 14 cards
27 mana - 26 cards
0 pips - 0 cards
0 mana - 9 cards
36 pips - 31 cards
32 mana - 31 cards
0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
8 mana - 7 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Gwen Stacy // Ghost-Spider"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Game Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck wants to get Gwen down early, turn her into Ghost-Spider, and start chaining cards from exile.\nThe basic loop is:\n"},{"attributes":{"bold":true},"insert":"Play from exile → Gwen gets counters → spend counters for more cards → keep the chain going."},{"insert":"\nMost of the deck either helps generate exile cards, makes those cards cheaper, or rewards me for casting from outside my hand.\nI usually win through a huge Gwen, exile-damage payoffs, or Sword of Feast and Famine + Aggravated Assault.\n\nOpening Hands"},{"attributes":{"header":2},"insert":"\n"},{"insert":"I’m looking for:\n2–3 lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Red for Gwen"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Access to blue and white for her transform"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A mana rock or cheap setup piece"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Some mix of draw, protection, or exile value"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Good early cards include:\nRagavan"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Esper Sentinel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arcane Signet"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fellwar Stone"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Talismans"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bilbo"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Inti"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Speed"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Daredevil"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I usually avoid hands that do nothing before turn three or are missing a path to all three colors.\n\nEarly Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Gwen only costs two, so I usually cast her early.\nI do not need to transform her immediately. It is often better to develop mana, land a value piece, or hold protection first.\nOnce I can safely pay "},{"attributes":{"bold":true},"insert":"2UWR"},{"insert":", Ghost-Spider becomes the main engine.\n\nMain Engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Whenever I play a land from exile or cast a spell from exile, Ghost-Spider gets a +1/+1 counter.\nI can remove two counters to exile the top card and play it that turn.\nThe important part is not to burn counters just because I can.\nThose counters are both:\nMore cards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Commander damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If Gwen is already getting large, check for lethal before spending them.\n\nBest Support Pieces"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Bilbo, Thief in the Night"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Bilbo makes spells cast from outside my hand cheaper, which helps me actually use all the cards Gwen and the other exile engines generate.\nHe can also reuse artifacts, instants, and sorceries from the graveyard when he attacks.\nWiccan, Young Avenger"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Wiccan turns noncreature spells into more exile cards.\nThis is one of the best ways to keep a chain going.\nNico Minoru, Runaway"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Nico punishes the table whenever I cast from outside my hand.\nHer activated ability can also turn an extra card into a free spell from exile.\nMonica Rambeau // Photon"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Monica is a good early body and Sword carrier.\nOnce transformed, Photon puts counters across my board whenever I cast noncreature spells, which stacks well with Gwen and Uncivil Unrest.\nSpeed, Young Avenger"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Speed helps Gwen or another hasty creature get through blockers.\nHe is especially useful when I need Sword of Feast and Famine to connect.\nAraña, Heart of the Spider"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Araña rewards modified creatures for connecting and gives me more cards to play from exile.\nGwen naturally qualifies once she starts getting counters.\nSpider-Man 2099"},{"attributes":{"header":3},"insert":"\n"},{"insert":"2099 is a great Sword carrier thanks to double strike and rewards me for playing from outside my hand.\n\nOther Exile Engines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"My main sources of extra cards are:\nLaelia"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Inti"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Daredevil"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bonehoard Dracosaur"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Grenzo"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Party Thrasher"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bohn"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wild Wasteland"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sword of Forge and Frontier"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Reckless Impulse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Light Up the Stage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Expressive Iteration"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Jeska’s Will"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gwen herself"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I usually only need one or two of these active at a time.\n\nHow I Win"},{"attributes":{"header":1},"insert":"\n"},{"insert":"1. Sword + Aggravated Assault"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The cleanest combo is:\n"},{"attributes":{"bold":true},"insert":"Sword of Feast and Famine + Aggravated Assault"},{"insert":"\nI need:\nA creature that can connect"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sword equipped"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lands that can make at least five mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Attack, connect, untap my lands, pay "},{"attributes":{"bold":true},"insert":"3RR"},{"insert":" for Aggravated Assault, then repeat.\nStoneforge Mystic finds the Sword.\nEnlightened Tutor can find either combo piece.\n\n2. Gwen Commander Damage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Ghost-Spider can get large very quickly.\nCards that help close through combat include:\nUncivil Unrest"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Akroma’s Will"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Boros Charm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Monica / Photon"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Araña"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Inti"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Swords"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Speed helping Gwen connect"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Before activating Gwen, always check how much commander damage she already represents.\n\n3. Exile Burn"},{"attributes":{"header":2},"insert":"\n"},{"insert":"If combat is difficult, I can still pressure the table with:\nPassionate Archaeologist"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nico Minoru"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Spider-Man 2099"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wild-Magic Sorcerer helps here by turning the first exile spell each turn into another cast.\n\n4. Go Wide"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Pia Nalaar can quietly build a board of Thopters while I play from exile.\nAkroma’s Will or Uncivil Unrest can turn that board into a real finisher.\n\nTutor Priorities"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Stoneforge Mystic"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Usually:\n"},{"attributes":{"bold":true},"insert":"Sword of Feast and Famine"},{"insert":"\nIf I am setting up the combo"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If I need mana after combat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sword of Forge and Frontier"},{"insert":"\nIf I need cards and more exile triggers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enlightened Tutor"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Usually find:\nMissing combo piece"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Smothering Tithe"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Rhystic Study"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Uncivil Unrest"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Protection equipment"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If I can tutor for a win, I should do that instead of more value.\n\nProtection"},{"attributes":{"header":2},"insert":"\n"},{"insert":"I have enough protection that I should save it for important moments.\nStop removal or wipes"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Boros Charm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Flawless Maneuver"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Akroma’s Will"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ultimate Magic: Holy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Teferi’s Protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Counter or redirect"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Fierce Guardianship"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Force of Negation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Counterspell"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Swan Song"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Deflecting Swat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The main things worth protecting are:\nA winning combo"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A large Gwen"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A board that is already threatening lethal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nImportant Reminders"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Do not activate Gwen if I cannot realistically use the card."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Keep separate exile piles for different timing permissions."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lightning Greaves gives shroud, so move it before targeting or equipping that creature."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Spider-Man 2099 is an excellent Sword carrier."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Speed helps Gwen or a Sword carrier force damage through."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bilbo helps solve the biggest problem exile decks have: having more cards than mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not overextend if one engine and one payoff are already doing enough."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nQuick Turn Check"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Before combat:\nCan Sword connect?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do I have Aggravated Assault?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Is Gwen already close to lethal?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Can Speed make the right creature hard to block?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Is Akroma’s Will lethal?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Should I keep Gwen’s counters instead of spending them?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Before ending the turn:\nUse any exile cards that expire this turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Check if I have another land play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hold up protection if Gwen is exposed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nExplaining the Deck"},{"attributes":{"header":2},"insert":"\n"},{"insert":"“This is a Jeskai exile deck built around Gwen Stacy. I transform her into Ghost-Spider, then every card I play from exile puts counters on her. She can spend those counters to find more cards, so the deck starts chaining pretty quickly. I usually win with a huge Gwen, exile-damage payoffs, or Sword of Feast and Famine with Aggravated Assault for infinite combats.”\nShort Version"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cast Gwen, build mana, transform safely, chain cards from exile, then look for Sword combo or lethal Gwen damage."},{"attributes":{"header":1},"insert":"\n"}]}
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