MaceWeedu
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Commander
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{"ops":[{"insert":"Gwen Stacy // Ghost-Spider"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Game Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck wants to get Gwen down early, turn her into Ghost-Spider, and start chaining cards from exile.\nThe basic loop is:\n"},{"attributes":{"bold":true},"insert":"Play from exile → Gwen gets counters → spend counters for more cards → keep the chain going."},{"insert":"\nMost of the deck either helps generate exile cards, makes those cards cheaper, or rewards me for casting from outside my hand.\nI usually win through a huge Gwen, exile-damage payoffs, or Sword of Feast and Famine + Aggravated Assault.\n\nOpening Hands"},{"attributes":{"header":2},"insert":"\n"},{"insert":"I’m looking for:\n2–3 lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Red for Gwen"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Access to blue and white for her transform"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A mana rock or cheap setup piece"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Some mix of draw, protection, or exile value"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Good early cards include:\nRagavan"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Esper Sentinel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arcane Signet"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fellwar Stone"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Talismans"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bilbo"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Inti"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Speed"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Daredevil"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I usually avoid hands that do nothing before turn three or are missing a path to all three colors.\n\nEarly Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Gwen only costs two, so I usually cast her early.\nI do not need to transform her immediately. It is often better to develop mana, land a value piece, or hold protection first.\nOnce I can safely pay "},{"attributes":{"bold":true},"insert":"2UWR"},{"insert":", Ghost-Spider becomes the main engine.\n\nMain Engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Whenever I play a land from exile or cast a spell from exile, Ghost-Spider gets a +1/+1 counter.\nI can remove two counters to exile the top card and play it that turn.\nThe important part is not to burn counters just because I can.\nThose counters are both:\nMore cards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Commander damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If Gwen is already getting large, check for lethal before spending them.\n\nBest Support Pieces"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Bilbo, Thief in the Night"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Bilbo makes spells cast from outside my hand cheaper, which helps me actually use all the cards Gwen and the other exile engines generate.\nHe can also reuse artifacts, instants, and sorceries from the graveyard when he attacks.\nWiccan, Young Avenger"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Wiccan turns noncreature spells into more exile cards.\nThis is one of the best ways to keep a chain going.\nNico Minoru, Runaway"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Nico punishes the table whenever I cast from outside my hand.\nHer activated ability can also turn an extra card into a free spell from exile.\nMonica Rambeau // Photon"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Monica is a good early body and Sword carrier.\nOnce transformed, Photon puts counters across my board whenever I cast noncreature spells, which stacks well with Gwen and Uncivil Unrest.\nSpeed, Young Avenger"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Speed helps Gwen or another hasty creature get through blockers.\nHe is especially useful when I need Sword of Feast and Famine to connect.\nAraña, Heart of the Spider"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Araña rewards modified creatures for connecting and gives me more cards to play from exile.\nGwen naturally qualifies once she starts getting counters.\nSpider-Man 2099"},{"attributes":{"header":3},"insert":"\n"},{"insert":"2099 is a great Sword carrier thanks to double strike and rewards me for playing from outside my hand.\n\nOther Exile Engines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"My main sources of extra cards are:\nLaelia"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Inti"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Daredevil"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bonehoard Dracosaur"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Grenzo"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Party Thrasher"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bohn"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wild Wasteland"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sword of Forge and Frontier"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Reckless Impulse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Light Up the Stage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Expressive Iteration"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Jeska’s Will"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gwen herself"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I usually only need one or two of these active at a time.\n\nHow I Win"},{"attributes":{"header":1},"insert":"\n"},{"insert":"1. Sword + Aggravated Assault"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The cleanest combo is:\n"},{"attributes":{"bold":true},"insert":"Sword of Feast and Famine + Aggravated Assault"},{"insert":"\nI need:\nA creature that can connect"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sword equipped"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lands that can make at least five mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Attack, connect, untap my lands, pay "},{"attributes":{"bold":true},"insert":"3RR"},{"insert":" for Aggravated Assault, then repeat.\nStoneforge Mystic finds the Sword.\nEnlightened Tutor can find either combo piece.\n\n2. Gwen Commander Damage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Ghost-Spider can get large very quickly.\nCards that help close through combat include:\nUncivil Unrest"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Akroma’s Will"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Boros Charm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Monica / Photon"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Araña"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Inti"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Swords"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Speed helping Gwen connect"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Before activating Gwen, always check how much commander damage she already represents.\n\n3. Exile Burn"},{"attributes":{"header":2},"insert":"\n"},{"insert":"If combat is difficult, I can still pressure the table with:\nPassionate Archaeologist"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nico Minoru"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Spider-Man 2099"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wild-Magic Sorcerer helps here by turning the first exile spell each turn into another cast.\n\n4. Go Wide"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Pia Nalaar can quietly build a board of Thopters while I play from exile.\nAkroma’s Will or Uncivil Unrest can turn that board into a real finisher.\n\nTutor Priorities"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Stoneforge Mystic"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Usually:\n"},{"attributes":{"bold":true},"insert":"Sword of Feast and Famine"},{"insert":"\nIf I am setting up the combo"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If I need mana after combat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sword of Forge and Frontier"},{"insert":"\nIf I need cards and more exile triggers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enlightened Tutor"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Usually find:\nMissing combo piece"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Smothering Tithe"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Rhystic Study"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Uncivil Unrest"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Protection equipment"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If I can tutor for a win, I should do that instead of more value.\n\nProtection"},{"attributes":{"header":2},"insert":"\n"},{"insert":"I have enough protection that I should save it for important moments.\nStop removal or wipes"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Boros Charm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Flawless Maneuver"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Akroma’s Will"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ultimate Magic: Holy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Teferi’s Protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Counter or redirect"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Fierce Guardianship"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Force of Negation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Counterspell"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Swan Song"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Deflecting Swat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The main things worth protecting are:\nA winning combo"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A large Gwen"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A board that is already threatening lethal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nImportant Reminders"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Do not activate Gwen if I cannot realistically use the card."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Keep separate exile piles for different timing permissions."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lightning Greaves gives shroud, so move it before targeting or equipping that creature."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Spider-Man 2099 is an excellent Sword carrier."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Speed helps Gwen or a Sword carrier force damage through."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bilbo helps solve the biggest problem exile decks have: having more cards than mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not overextend if one engine and one payoff are already doing enough."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nQuick Turn Check"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Before combat:\nCan Sword connect?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do I have Aggravated Assault?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Is Gwen already close to lethal?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Can Speed make the right creature hard to block?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Is Akroma’s Will lethal?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Should I keep Gwen’s counters instead of spending them?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Before ending the turn:\nUse any exile cards that expire this turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Check if I have another land play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hold up protection if Gwen is exposed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nExplaining the Deck"},{"attributes":{"header":2},"insert":"\n"},{"insert":"“This is a Jeskai exile deck built around Gwen Stacy. I transform her into Ghost-Spider, then every card I play from exile puts counters on her. She can spend those counters to find more cards, so the deck starts chaining pretty quickly. I usually win with a huge Gwen, exile-damage payoffs, or Sword of Feast and Famine with Aggravated Assault for infinite combats.”\nShort Version"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cast Gwen, build mana, transform safely, chain cards from exile, then look for Sword combo or lethal Gwen damage."},{"attributes":{"header":1},"insert":"\n"}]}
Burn
Spider-Man 2099
From the Future — You can't cast Spider-Man 2099 during your first, second, or third turns of the game.
Double strike, vigilance
At the beginning of your end step, if you've played a land or cast a spell this turn from anywhere other than your hand, Spider-Man 2099 deals damage equal to his power to any target.
Double strike, vigilance
At the beginning of your end step, if you've played a land or cast a spell this turn from anywhere other than your hand, Spider-Man 2099 deals damage equal to his power to any target.
Legendary Creature - Human Spider Hero

Burn
(CTRL to add secondary)
Counters
Counters
(CTRL to add secondary)
Creature
Bilbo, Thief in the Night
Spells you cast from anywhere other than your hand cost less to cast.
Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
Legendary Creature - Rogue Halfling

Daredevil, Man Without Fear
Vigilance, haste
Radar Sense — You may look at the top card of your library any time.
Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn.
Radar Sense — You may look at the top card of your library any time.
Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn.
Legendary Creature - Human Hero

Nico Minoru, Runaway
Whenever you cast a spell from anywhere other than your hand, Nico Minoru deals 2 damage to each opponent.
, , Discard a card: Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost.
, , Discard a card: Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost.
Legendary Creature - Human Hero Warlock

Urianger Augurelt
Whenever you play a land from exile or cast a spell from exile, you gain 2 life.
Draw Arcanum — : Look at the top card of your library. You may exile it face down.
Play Arcanum — : Until end of turn, you may play cards exiled with Urianger Augurelt. Spells you cast this way cost less to cast.
Draw Arcanum — : Look at the top card of your library. You may exile it face down.
Play Arcanum — : Until end of turn, you may play cards exiled with Urianger Augurelt. Spells you cast this way cost less to cast.
Legendary Creature - Elf Advisor

Creature
(CTRL to add secondary)
Draw
Araña, Heart of the Spider
Whenever you attack, put a +1/+1 counter on target attacking creature.
Whenever a modified creature you control deals combat damage to a player, exile the top card of your library. You may play that card this turn. (Equipment, Auras you control, and counters are modifications.)
Whenever a modified creature you control deals combat damage to a player, exile the top card of your library. You may play that card this turn. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature - Human Spider Hero

Bonehoard Dracosaur
Flying, first strike
At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.
At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.
Creature - Dragon Dinosaur

Grenzo, Havoc Raiser
Whenever a creature you control deals combat damage to a player, choose one —
• Goad target creature that player controls.
• Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
• Goad target creature that player controls.
• Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Legendary Creature - Goblin Rogue

Inti, Seneschal of the Sun
Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
Legendary Creature - Human Knight

Party Thrasher
Noncreature spells you cast from exile have convoke. (Each creature you tap while casting a noncreature spell from exile pays for or one mana of that creature's color.)
At the beginning of your first main phase, you may discard a card. If you do, exile the top two cards of your library, then choose one of them. You may play that card this turn.
At the beginning of your first main phase, you may discard a card. If you do, exile the top two cards of your library, then choose one of them. You may play that card this turn.
Creature - Wizard Lizard

Wild-Magic Sorcerer
The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature - Shaman Orc Sorcerer

Draw
(CTRL to add secondary)
Instant
Ultimate Magic: Holy
Permanents you control gain indestructible until end of turn. If this spell was cast from exile, prevent all damage that would be dealt to you this turn.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant

Instant
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Protection
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Protection
(CTRL to add secondary)
Ramp
Bohn, Beguiling Balladeer
Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by . (During your turn, you may pay and exile it from your hand face down. Cast it on a later turn for its foretell cost.)
Whenever you cast your second spell each turn, goad target creature an opponent controls.
Whenever you cast your second spell each turn, goad target creature an opponent controls.
Legendary Creature - Human Bard

Ragavan, Nimble Pilferer
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature - Pirate Monkey

Sword of Forge and Frontier
Equipped creature gets +2/+2 and has protection from red and from green.
Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn.
Equip
Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn.
Equip
Artifact - Equipment

Ramp
(CTRL to add secondary)
Removal
Delayed Blast Fireball
Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant

Removal
(CTRL to add secondary)
Stax
Teferi, Time Raveler
Each opponent can cast spells only any time they could cast a sorcery.
+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
Legendary Planeswalker - Teferi

Stax
(CTRL to add secondary)
Tutor
Tutor
(CTRL to add secondary)
Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Gwen Stacy // Ghost-Spider"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Game Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck wants to get Gwen down early, turn her into Ghost-Spider, and start chaining cards from exile.\nThe basic loop is:\n"},{"attributes":{"bold":true},"insert":"Play from exile → Gwen gets counters → spend counters for more cards → keep the chain going."},{"insert":"\nMost of the deck either helps generate exile cards, makes those cards cheaper, or rewards me for casting from outside my hand.\nI usually win through a huge Gwen, exile-damage payoffs, or Sword of Feast and Famine + Aggravated Assault.\n\nOpening Hands"},{"attributes":{"header":2},"insert":"\n"},{"insert":"I’m looking for:\n2–3 lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Red for Gwen"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Access to blue and white for her transform"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A mana rock or cheap setup piece"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Some mix of draw, protection, or exile value"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Good early cards include:\nRagavan"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Esper Sentinel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arcane Signet"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fellwar Stone"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Talismans"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bilbo"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Inti"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Speed"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Daredevil"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I usually avoid hands that do nothing before turn three or are missing a path to all three colors.\n\nEarly Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Gwen only costs two, so I usually cast her early.\nI do not need to transform her immediately. It is often better to develop mana, land a value piece, or hold protection first.\nOnce I can safely pay "},{"attributes":{"bold":true},"insert":"2UWR"},{"insert":", Ghost-Spider becomes the main engine.\n\nMain Engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Whenever I play a land from exile or cast a spell from exile, Ghost-Spider gets a +1/+1 counter.\nI can remove two counters to exile the top card and play it that turn.\nThe important part is not to burn counters just because I can.\nThose counters are both:\nMore cards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Commander damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If Gwen is already getting large, check for lethal before spending them.\n\nBest Support Pieces"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Bilbo, Thief in the Night"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Bilbo makes spells cast from outside my hand cheaper, which helps me actually use all the cards Gwen and the other exile engines generate.\nHe can also reuse artifacts, instants, and sorceries from the graveyard when he attacks.\nWiccan, Young Avenger"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Wiccan turns noncreature spells into more exile cards.\nThis is one of the best ways to keep a chain going.\nNico Minoru, Runaway"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Nico punishes the table whenever I cast from outside my hand.\nHer activated ability can also turn an extra card into a free spell from exile.\nMonica Rambeau // Photon"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Monica is a good early body and Sword carrier.\nOnce transformed, Photon puts counters across my board whenever I cast noncreature spells, which stacks well with Gwen and Uncivil Unrest.\nSpeed, Young Avenger"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Speed helps Gwen or another hasty creature get through blockers.\nHe is especially useful when I need Sword of Feast and Famine to connect.\nAraña, Heart of the Spider"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Araña rewards modified creatures for connecting and gives me more cards to play from exile.\nGwen naturally qualifies once she starts getting counters.\nSpider-Man 2099"},{"attributes":{"header":3},"insert":"\n"},{"insert":"2099 is a great Sword carrier thanks to double strike and rewards me for playing from outside my hand.\n\nOther Exile Engines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"My main sources of extra cards are:\nLaelia"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Inti"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Daredevil"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bonehoard Dracosaur"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Grenzo"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Party Thrasher"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bohn"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wild Wasteland"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sword of Forge and Frontier"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Reckless Impulse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Light Up the Stage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Expressive Iteration"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Jeska’s Will"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gwen herself"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I usually only need one or two of these active at a time.\n\nHow I Win"},{"attributes":{"header":1},"insert":"\n"},{"insert":"1. Sword + Aggravated Assault"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The cleanest combo is:\n"},{"attributes":{"bold":true},"insert":"Sword of Feast and Famine + Aggravated Assault"},{"insert":"\nI need:\nA creature that can connect"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sword equipped"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lands that can make at least five mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Attack, connect, untap my lands, pay "},{"attributes":{"bold":true},"insert":"3RR"},{"insert":" for Aggravated Assault, then repeat.\nStoneforge Mystic finds the Sword.\nEnlightened Tutor can find either combo piece.\n\n2. Gwen Commander Damage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Ghost-Spider can get large very quickly.\nCards that help close through combat include:\nUncivil Unrest"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Akroma’s Will"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Boros Charm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Monica / Photon"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Araña"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Inti"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Swords"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Speed helping Gwen connect"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Before activating Gwen, always check how much commander damage she already represents.\n\n3. Exile Burn"},{"attributes":{"header":2},"insert":"\n"},{"insert":"If combat is difficult, I can still pressure the table with:\nPassionate Archaeologist"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nico Minoru"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Spider-Man 2099"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wild-Magic Sorcerer helps here by turning the first exile spell each turn into another cast.\n\n4. Go Wide"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Pia Nalaar can quietly build a board of Thopters while I play from exile.\nAkroma’s Will or Uncivil Unrest can turn that board into a real finisher.\n\nTutor Priorities"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Stoneforge Mystic"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Usually:\n"},{"attributes":{"bold":true},"insert":"Sword of Feast and Famine"},{"insert":"\nIf I am setting up the combo"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If I need mana after combat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sword of Forge and Frontier"},{"insert":"\nIf I need cards and more exile triggers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enlightened Tutor"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Usually find:\nMissing combo piece"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Smothering Tithe"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Rhystic Study"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Uncivil Unrest"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Protection equipment"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If I can tutor for a win, I should do that instead of more value.\n\nProtection"},{"attributes":{"header":2},"insert":"\n"},{"insert":"I have enough protection that I should save it for important moments.\nStop removal or wipes"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Boros Charm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Flawless Maneuver"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Akroma’s Will"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ultimate Magic: Holy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Teferi’s Protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Counter or redirect"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Fierce Guardianship"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Force of Negation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Counterspell"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Swan Song"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Deflecting Swat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The main things worth protecting are:\nA winning combo"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A large Gwen"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A board that is already threatening lethal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nImportant Reminders"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Do not activate Gwen if I cannot realistically use the card."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Keep separate exile piles for different timing permissions."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lightning Greaves gives shroud, so move it before targeting or equipping that creature."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Spider-Man 2099 is an excellent Sword carrier."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Speed helps Gwen or a Sword carrier force damage through."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bilbo helps solve the biggest problem exile decks have: having more cards than mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not overextend if one engine and one payoff are already doing enough."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nQuick Turn Check"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Before combat:\nCan Sword connect?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do I have Aggravated Assault?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Is Gwen already close to lethal?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Can Speed make the right creature hard to block?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Is Akroma’s Will lethal?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Should I keep Gwen’s counters instead of spending them?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Before ending the turn:\nUse any exile cards that expire this turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Check if I have another land play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hold up protection if Gwen is exposed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nExplaining the Deck"},{"attributes":{"header":2},"insert":"\n"},{"insert":"“This is a Jeskai exile deck built around Gwen Stacy. I transform her into Ghost-Spider, then every card I play from exile puts counters on her. She can spend those counters to find more cards, so the deck starts chaining pretty quickly. I usually win with a huge Gwen, exile-damage payoffs, or Sword of Feast and Famine with Aggravated Assault for infinite combats.”\nShort Version"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cast Gwen, build mana, transform safely, chain cards from exile, then look for Sword combo or lethal Gwen damage."},{"attributes":{"header":1},"insert":"\n"}]}
















































































