Aerdna0511
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Commander
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{"ops":[{"insert":"Overview:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is a Grixis spellslinger control deck led by Kess, Dissident Mage. It grinds advantage with cheap draw, looting, and magecraft triggers, controls the board with counterspells and boardwipes, and wins with a large "},{"insert":{"card-link":"Torment of Hailfire"}},{"insert":" fueled by various rituals, especially "},{"insert":{"card-link":"Mana Geyser"}},{"insert":". Kess provides once-per-turn recursion for any instant or sorcery in the graveyard, letting you reuse removal, tutors, and the finisher if needed. Secondary paths use stax enchantments like "},{"insert":{"card-link":"Portcullis"}},{"insert":", treasure generation from "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":", and "},{"insert":{"card-link":"Exsanguinate"}},{"insert":" as a backup plan. No infinite combo is present; all wins require resolving the biggest Torment of Hailfire of them all.\nPrimer:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Core Strategy: \nControl the table and draw ahead, trade 1-for-1 with counters and removal like "},{"insert":{"card-link":"Counterspell"}},{"insert":" and"},{"insert":{"card-link":"Feed the Swarm"}},{"insert":", or make positive trade-offs with powerful removals and boardwipes such as "},{"insert":{"card-link":"Soul Shatter"}},{"insert":" and "},{"insert":{"card-link":"Phyrexian Purge"}},{"insert":", all while drawing with cantrips like "},{"insert":{"card-link":"Faithless Looting"}},{"insert":", small draw spells like "},{"insert":{"card-link":"Night's Whisper"}},{"insert":" or with more powerful draw engines like "},{"insert":{"card-link":"Archmage Emeritus"}},{"insert":";"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Make use of cost reducers like "},{"insert":{"card-link":"Thunderclap Drake"}},{"insert":" or "},{"insert":{"card-link":"Case of the Ransacked Lab"}},{"insert":" in addition with powerful rituals like "},{"insert":{"card-link":"Dark Ritual"}},{"insert":" to power big turns in anticipation for your finisher;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Lock with stax when needed: "},{"insert":{"card-link":"Overburden"}},{"insert":", "},{"insert":{"card-link":"Tainted Aether"}},{"insert":", "},{"insert":{"card-link":"Portcullis"}},{"insert":", and "},{"insert":{"card-link":"Ashiok, Dream Render"}},{"insert":" slow creature and tutor decks while you assemble the finisher;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Close with "},{"insert":{"card-link":"Torment of Hailfire"}},{"insert":": tutor it with "},{"insert":{"card-link":"Dark Petition"}},{"insert":" or "},{"insert":{"card-link":"Mystical Tutor"}},{"insert":", generate enough mana with the various rituals accumulated, and if needed recast them via Kess or "},{"insert":{"card-link":"Will of the Jeskai"}},{"insert":" flashback; "},{"insert":{"card-link":"Bonus Round"}},{"insert":" and "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" can create a storm turn that funds the X easily."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Mulligan Priorities:\nKeep 3+ lands, an early piece of ramp, and at least one piece of interaction or draw."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Avoid hands with no early draw, ramp or no pieces of interaction."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Key Tips:\nUse Kess once per turn for value, not just the win, she's there when your hand is empty, she's there when you need interaction, she's there when you need to draw."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Time "},{"insert":{"card-link":"Bonus Round"}},{"insert":" and "},{"insert":{"card-link":"Will of the Jeskai"}},{"insert":" as finishers: cast Bonus Round then rituals and tutors in the same turn, or cast Will of the Jeskai with Kess in play to give your graveyard flashback and cast your spells twice."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Avoid Traps:\nKess is not necessarily needed as early as possible, you can delay her cast when you feel like you've ran out of gas in hand or when it's relatively safe to play her;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Don't go for the Torment win too early if it's risky, you're a control deck, delay it for when you can guarantee it with some protection too."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Weaknesses:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Graveyard hate ("},{"insert":{"card-link":"Rest in Peace"}},{"insert":") shuts off Kess recursion; the deck can still hard-cast answers but loses its main value engine, which will be a problem in the long run;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Life pressure from Pain Lands, Talismans, certain cards like "},{"insert":{"card-link":"Toxic Deluge"}},{"insert":", "},{"insert":{"card-link":"Fire Covenant"}},{"insert":", and "},{"insert":{"card-link":"Phyrexian Purge"}},{"insert":" adds up alongside opponents attacking you, cards like "},{"insert":{"card-link":"Dissipation Field"}},{"insert":" can slow down the life Loss and give you more room to breathe;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Combo or aggro decks might be too fast for this deck, it's imperative to keep early interaction when having these types of match-ups."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nAverage Turn Win:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is a slow control deck. After enough card draw and interaction to slow down opponents, it can start storming off at turn 8-9, usually winning the same turn.\n"}]}
Boardwipe
Boardwipe
(CTRL to add secondary)
Cantrip
Cantrip
(CTRL to add secondary)
Card Advantage
Will of the Jeskai
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Each player may discard their hand and draw five cards.
• Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
• Each player may discard their hand and draw five cards.
• Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Sorcery

Card Advantage
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Finisher
Finisher
(CTRL to add secondary)
Interaction
Amphibian Downpour
Flash
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Enchantment - Aura

Interaction
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Protection
Protection
(CTRL to add secondary)
Ramp
Case of the Ransacked Lab
Instant and sorcery spells you cast cost less to cast.
To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you cast an instant or sorcery spell, draw a card.
To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you cast an instant or sorcery spell, draw a card.
Enchantment - Case

Thunderclap Drake
Flying
Instant and sorcery spells you cast cost less to cast.
, Sacrifice this creature: When you next cast an instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
Instant and sorcery spells you cast cost less to cast.
, Sacrifice this creature: When you next cast an instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
Creature - Drake

Ramp
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Stax
Stax
(CTRL to add secondary)
Tutor
Tutor
(CTRL to add secondary)
Adds
Consult the Star Charts
Kicker (You may pay an additional as you cast this spell.)
Look at the top X cards of your library, where X is the number of lands you control. Put one of those cards into your hand. If this spell was kicked, put two of those cards into your hand instead. Put the rest on the bottom of your library in a random order.
Look at the top X cards of your library, where X is the number of lands you control. Put one of those cards into your hand. If this spell was kicked, put two of those cards into your hand instead. Put the rest on the bottom of your library in a random order.
Instant

Increasing Vengeance
Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant

Mizzix's Mastery
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Adds
(CTRL to add secondary)
Maybeboard
Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi

Dragon's Rage Channeler
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.
Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.
Creature - Human Shaman

Extract a Confession
As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.)
Each opponent sacrifices a creature of their choice. If evidence was collected, instead each opponent sacrifices a creature with the greatest power among creatures they control.
Each opponent sacrifices a creature of their choice. If evidence was collected, instead each opponent sacrifices a creature with the greatest power among creatures they control.
Sorcery

Flow State
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. If there is an instant card and a sorcery card in your graveyard, instead put two of them into your hand and the rest on the bottom of your library in any order.
Sorcery

Lim-Dûl's Vault
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.
Instant

Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Professor Onyx
Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life.
+1: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
−3: Each opponent sacrifices a creature with the greatest power among creatures that player controls.
−8: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times.
+1: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
−3: Each opponent sacrifices a creature with the greatest power among creatures that player controls.
−8: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times.
Legendary Planeswalker - Liliana

Ral, Storm Conduit
Whenever you cast or copy an instant or sorcery spell, Ral deals 1 damage to target opponent or planeswalker.
+2: Scry 1.
−2: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
+2: Scry 1.
−2: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Legendary Planeswalker - Ral

The Magic Mirror
This spell costs less to cast for each instant and sorcery card in your graveyard.
You have no maximum hand size.
At the beginning of your upkeep, put a knowledge counter on The Magic Mirror, then draw a card for each knowledge counter on The Magic Mirror.
You have no maximum hand size.
At the beginning of your upkeep, put a knowledge counter on The Magic Mirror, then draw a card for each knowledge counter on The Magic Mirror.
Legendary Artifact

Veyran, Voice of Duality
Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran gets +1/+1 until end of turn.
If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Wizard Efreet

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Overview:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is a Grixis spellslinger control deck led by Kess, Dissident Mage. It grinds advantage with cheap draw, looting, and magecraft triggers, controls the board with counterspells and boardwipes, and wins with a large "},{"insert":{"card-link":"Torment of Hailfire"}},{"insert":" fueled by various rituals, especially "},{"insert":{"card-link":"Mana Geyser"}},{"insert":". Kess provides once-per-turn recursion for any instant or sorcery in the graveyard, letting you reuse removal, tutors, and the finisher if needed. Secondary paths use stax enchantments like "},{"insert":{"card-link":"Portcullis"}},{"insert":", treasure generation from "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":", and "},{"insert":{"card-link":"Exsanguinate"}},{"insert":" as a backup plan. No infinite combo is present; all wins require resolving the biggest Torment of Hailfire of them all.\nPrimer:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Core Strategy: \nControl the table and draw ahead, trade 1-for-1 with counters and removal like "},{"insert":{"card-link":"Counterspell"}},{"insert":" and"},{"insert":{"card-link":"Feed the Swarm"}},{"insert":", or make positive trade-offs with powerful removals and boardwipes such as "},{"insert":{"card-link":"Soul Shatter"}},{"insert":" and "},{"insert":{"card-link":"Phyrexian Purge"}},{"insert":", all while drawing with cantrips like "},{"insert":{"card-link":"Faithless Looting"}},{"insert":", small draw spells like "},{"insert":{"card-link":"Night's Whisper"}},{"insert":" or with more powerful draw engines like "},{"insert":{"card-link":"Archmage Emeritus"}},{"insert":";"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Make use of cost reducers like "},{"insert":{"card-link":"Thunderclap Drake"}},{"insert":" or "},{"insert":{"card-link":"Case of the Ransacked Lab"}},{"insert":" in addition with powerful rituals like "},{"insert":{"card-link":"Dark Ritual"}},{"insert":" to power big turns in anticipation for your finisher;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Lock with stax when needed: "},{"insert":{"card-link":"Overburden"}},{"insert":", "},{"insert":{"card-link":"Tainted Aether"}},{"insert":", "},{"insert":{"card-link":"Portcullis"}},{"insert":", and "},{"insert":{"card-link":"Ashiok, Dream Render"}},{"insert":" slow creature and tutor decks while you assemble the finisher;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Close with "},{"insert":{"card-link":"Torment of Hailfire"}},{"insert":": tutor it with "},{"insert":{"card-link":"Dark Petition"}},{"insert":" or "},{"insert":{"card-link":"Mystical Tutor"}},{"insert":", generate enough mana with the various rituals accumulated, and if needed recast them via Kess or "},{"insert":{"card-link":"Will of the Jeskai"}},{"insert":" flashback; "},{"insert":{"card-link":"Bonus Round"}},{"insert":" and "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" can create a storm turn that funds the X easily."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Mulligan Priorities:\nKeep 3+ lands, an early piece of ramp, and at least one piece of interaction or draw."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Avoid hands with no early draw, ramp or no pieces of interaction."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Key Tips:\nUse Kess once per turn for value, not just the win, she's there when your hand is empty, she's there when you need interaction, she's there when you need to draw."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Time "},{"insert":{"card-link":"Bonus Round"}},{"insert":" and "},{"insert":{"card-link":"Will of the Jeskai"}},{"insert":" as finishers: cast Bonus Round then rituals and tutors in the same turn, or cast Will of the Jeskai with Kess in play to give your graveyard flashback and cast your spells twice."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Avoid Traps:\nKess is not necessarily needed as early as possible, you can delay her cast when you feel like you've ran out of gas in hand or when it's relatively safe to play her;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Don't go for the Torment win too early if it's risky, you're a control deck, delay it for when you can guarantee it with some protection too."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Weaknesses:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Graveyard hate ("},{"insert":{"card-link":"Rest in Peace"}},{"insert":") shuts off Kess recursion; the deck can still hard-cast answers but loses its main value engine, which will be a problem in the long run;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Life pressure from Pain Lands, Talismans, certain cards like "},{"insert":{"card-link":"Toxic Deluge"}},{"insert":", "},{"insert":{"card-link":"Fire Covenant"}},{"insert":", and "},{"insert":{"card-link":"Phyrexian Purge"}},{"insert":" adds up alongside opponents attacking you, cards like "},{"insert":{"card-link":"Dissipation Field"}},{"insert":" can slow down the life Loss and give you more room to breathe;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Combo or aggro decks might be too fast for this deck, it's imperative to keep early interaction when having these types of match-ups."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nAverage Turn Win:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is a slow control deck. After enough card draw and interaction to slow down opponents, it can start storming off at turn 8-9, usually winning the same turn.\n"}]}












































































































































































