184 views12 months ago
Commander
Size: 100Salt sum: 40.12
 avatar

DuaneDibbley

184 views12 months ago
Commander
Size: 100Salt sum: 40.12

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

Fynn, the Fangbearer
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
Legendary Creature - Human Warrior
Fynn, the Fangbearer (khm) 316

Commander

(Ctrl to add secondary)
Ring of Kalonia
Equipped creature has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's green.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Ring of Kalonia (m13) 212
Vorinclex, Monstrous Raider
Trample, haste
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
Legendary Creature - Praetor Phyrexian
Vorinclex, Monstrous Raider (khm) 320

Counters

(Ctrl to add secondary)
Ornery Dilophosaur
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever this creature attacks, if you control a creature with power 4 or greater, this creature gets +2/+2 until end of turn.
Creature - Dinosaur
Ornery Dilophosaur (m21) 194
Pharika's Disciple
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Creature - Warrior Centaur
Pharika's Disciple (ori) 194

Creature

(Ctrl to add secondary)
Guardian Project
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Enchantment
Guardian Project (rna) 130
Oakhame Adversary
This spell costs
less to cast if an opponent controls a green permanent.
Deathtouch
Whenever this creature deals combat damage to a player, draw a card.
Creature - Warrior Elf
Oakhame Adversary (eld) 167
Ohran Frostfang
Attacking creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a player, draw a card.
Snow Creature - Snake
Ohran Frostfang (c19) 33
Rune of Might
Enchant permanent
When this Aura enters, draw a card.
As long as enchanted permanent is a creature, it gets +1/+1 and has trample.
As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."
Enchantment - Aura Rune
Rune of Might (khm) 191
Runic Armasaur
Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.
Creature - Dinosaur
Runic Armasaur (m19) 200

Draw

(Ctrl to add secondary)
Chariot of Victory
Equipped creature has first strike, trample, and haste.
Equip
Artifact - Equipment
Chariot of Victory (jou) 159
Nylea, God of the Hunt
Indestructible
As long as your devotion to green is less than five, Nylea isn't a creature. (Each
in the mana costs of permanents you control counts toward your devotion to green.)
Other creatures you control have trample.
: Target creature gets +2/+2 until end of turn.
Legendary Creature Enchantment - God
Nylea, God of the Hunt (ths) 166
Nylea's Forerunner
Trample
Other creatures you control have trample.
Creature Enchantment - Beast
Nylea's Forerunner (thb) 186
Primal Rage
Creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Enchantment
Primal Rage (10e) 286
Rancor
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment - Aura
Rancor (ulg) 110

Evasion

(Ctrl to add secondary)
God-Eternal Rhonas
Deathtouch
When God-Eternal Rhonas enters, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn.
When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Legendary Creature - Zombie God
God-Eternal Rhonas (war) 163
Triumph of the Hordes
Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Sorcery
Triumph of the Hordes (plst) NPH-123

Finisher

(Ctrl to add secondary)
Blightsteel Colossus
Trample, infect, indestructible
If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
Creature Artifact - Golem Phyrexian
Blightsteel Colossus (mbs) 99
Grafted Exoskeleton
Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
Equip
Artifact - Equipment
Grafted Exoskeleton (som) 162

Infect

(Ctrl to add secondary)
Access Tunnel
: Add
.
,
: Target creature with power 3 or less can't be blocked this turn.
Land
Access Tunnel (stx) 262
Emergence Zone
: Add
.
,
, Sacrifice this land: You may cast spells this turn as though they had flash.
Land
Emergence Zone (war) 245
Karn's Bastion
: Add
.
,
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Land
Karn's Bastion (war) 248
Pendelhaven
: Add
.
: Target 1/1 creature gets +1/+2 until end of turn.
Legendary Land
Pendelhaven (tsb) 120
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (rtr) 245
Snow-Covered Forest
(
: Add
.)
Basic Snow Land - Forest
Snow-Covered Forest (khm) 284

Land

(Ctrl to add secondary)
Loxodon Warhammer
Equipped creature gets +3/+0 and has trample and lifelink.
Equip
Artifact - Equipment
Loxodon Warhammer (cmr) 465
Shadowspear
Equipped creature gets +1/+1 and has trample and lifelink.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip
Legendary Artifact - Equipment
Shadowspear (thb) 236

Lifegain

(Ctrl to add secondary)
Avoid Fate
Counter target instant or Aura spell that targets a permanent you control.
Instant
Avoid Fate (leg) 175
Dolmen Gate
Prevent all combat damage that would be dealt to attacking creatures you control.
Artifact
Dolmen Gate (lrw) 256
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (aer) 109
Run Wild
Until end of turn, target creature gains trample and "
: Regenerate this creature."
Instant
Run Wild (ons) 279
Tanglesap
Prevent all combat damage that would be dealt this turn by creatures without trample.
Instant
Tanglesap (zen) 186
Tyvar's Stand
Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Tyvar's Stand (one) 190
Vigor
Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
Creature - Elemental Incarnation
Vigor (lrw) 240
Vitality Charm
Choose one —
• Create a 1/1 green Insect creature token.
• Target creature gets +1/+1 and gains trample until end of turn.
• Regenerate target Beast.
Instant
Vitality Charm (ons) 296
Whispersilk Cloak
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Whispersilk Cloak (dst) 160

Protection

(Ctrl to add secondary)
Massive Might
Target creature gets +2/+2 and gains trample until end of turn.
Instant
Massive Might (vow) 208
Sylvan Might
Target creature gets +2/+2 and gains trample until end of turn.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Sylvan Might (2xm) 181

Pump

(Ctrl to add secondary)
Carpet of Flowers
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
Enchantment
Carpet of Flowers (plst) USG-240
Elvish Spirit Guide
Exile this card from your hand: Add
.
Creature - Elf Spirit
Elvish Spirit Guide (all) 89
Erinis, Gloom Stalker
Deathtouch
Whenever Erinis attacks, return target land card from your graveyard to the battlefield.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Halfling Ranger
Erinis, Gloom Stalker (clb) 230
Jewel-Eyed Cobra
Deathtouch
When this creature dies, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Snake
Jewel-Eyed Cobra (mh2) 168
Kura, the Boundless Sky
Flying, deathtouch
When Kura dies, choose one —
• Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.
• Create an X/X green Spirit creature token, where X is the number of lands you control.
Legendary Creature - Dragon Spirit
Kura, the Boundless Sky (neo) 478
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (ice) 255
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (m12) 190
Sakura-Tribe Elder
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature - Shaman Snake
Sakura-Tribe Elder (c20) 187
Sol Ring
: Add
.
Artifact
Sol Ring (c15) 268
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (cmr) 261
Utopia Sprawl
Enchant Forest
As this Aura enters, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Enchantment - Aura
Utopia Sprawl (sld) 409
Wild Growth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
Enchantment - Aura
Wild Growth (ice) 277

Ramp

(Ctrl to add secondary)
Deathmist Raptor
Deathtouch
Whenever a permanent you control is turned face up, you may return this card from your graveyard to the battlefield face up or face down.
Megamorph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Creature - Beast Dinosaur
Deathmist Raptor (c19) 160
Noxious Revival
(
can be paid with either
or 2 life.)
Put target card from a graveyard on top of its owner's library.
Instant
Noxious Revival (nph) 118

Recursion

(Ctrl to add secondary)
Ambush Viper
Flash
Deathtouch
Creature - Snake
Ambush Viper (cmr) 213
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (tsr) 357
Deadly Recluse
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature - Spider
Deadly Recluse (m13) 165
Fang of Shigeki
Deathtouch
Creature Enchantment - Snake Ninja
Fang of Shigeki (neo) 347
Gnarlwood Dryad
Deathtouch
Delirium — This creature gets +2/+2 as long as there are four or more card types among cards in your graveyard.
Creature - Horror Dryad
Gnarlwood Dryad (emn) 159
Heir of the Wilds
Deathtouch
Ferocious — Whenever this creature attacks, if you control a creature with power 4 or greater, this creature gets +1/+1 until end of turn.
Creature - Human Warrior
Heir of the Wilds (pktk) 134
Kessig Recluse
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature - Spider
Kessig Recluse (dka) 121
Narnam Renegade
Deathtouch
Revolt — This creature enters with a +1/+1 counter on it if a permanent left the battlefield under your control this turn.
Creature - Warrior Elf
Narnam Renegade (aer) 117
Questing Beast
Vigilance, deathtouch, haste
Questing Beast can't be blocked by creatures with power 2 or less.
Combat damage that would be dealt by creatures you control can't be prevented.
Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.
Legendary Creature - Beast
Questing Beast (eld) 171
Return to Nature
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
Instant
Return to Nature (m21) 200
Sedge Scorpion
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature - Scorpion
Sedge Scorpion (m20) 192
Tajuru Blightblade
Deathtouch
Creature - Elf Rogue
Tajuru Blightblade (znr) 208
Vivien, Arkbow Ranger
+1: Distribute two +1/+1 counters among up to two target creatures. They gain trample until end of turn.
−3: Target creature you control deals damage equal to its power to target creature or planeswalker.
−5: You may reveal a creature card you own from outside the game and put it into your hand.
Legendary Planeswalker - Vivien
Vivien, Arkbow Ranger (pm20) 199s
Wasteland Viper
Deathtouch
Bloodrush —
, Discard this card: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.
Creature - Snake
Wasteland Viper (gtc) 139

Removal

(Ctrl to add secondary)
Hornet Nest
Defender (This creature can't attack.)
Whenever this creature is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
Creature - Insect
Hornet Nest (m15) 177
Hornet Queen
Flying, deathtouch
When this creature enters, create four 1/1 green Insect creature tokens with flying and deathtouch.
Creature - Insect
Hornet Queen (m15) 178

Tokens

(Ctrl to add secondary)
Defense of the Heart
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice this enchantment, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
Enchantment
Defense of the Heart (plst) ULG-100
Green Sun's Zenith
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
Sorcery
Green Sun's Zenith (mbs) 81
Natural Order
As an additional cost to cast this spell, sacrifice a green creature.
Search your library for a green creature card, put it onto the battlefield, then shuffle.
Sorcery
Natural Order (vis) 114
Pattern of Rebirth
Enchant creature
When enchanted creature dies, that creature's controller may search their library for a creature card, put that card onto the battlefield, then shuffle.
Enchantment - Aura
Pattern of Rebirth (uma) 176
Worldly Tutor
Search your library for a creature card, reveal it, then shuffle and put the card on top.
Instant
Worldly Tutor (mir) 255

Tutor

(Ctrl to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
74 pips - 58 cards
32 mana - 32 cards
0 pips - 0 cards
6 mana - 5 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Fynn, Mostly Infectless"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n“So long, and thanks for all the poison counters.”"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\nThe forest remembers every trespass. Its shadows hold more stories than scholars could ever name — and most of them end quietly.\n\nI am Fynn of the deep wood. I live in the wilds. I no longer guard walls or gates; I guard roots, rivers, and the green pulse beneath the earth.\nDeath here is not a shout or a clash of steel — it is the soft whisper between heartbeats. The serpent taught me that. The viper, the spider, the hornet — each one a tutor in patience.\n\nThey do not strike often. They do not strike loud. But every strike ends.\n\nI call this the Doctrine of the Fang, though outsiders call it madness. They say we fight without mercy. They are wrong. We fight without waste. One wound is all the forest requires. One bite. Two counters. Balance restored.\n"},{"attributes":{"header":4},"insert":"\n"},{"insert":"How the Deck Hunts"},{"attributes":{"header":4},"insert":"\n"},{"insert":"\nThe creed is simple:\n\n Strike unseen.\n Hit harder than they believe possible.\n Let the poison do the rest.\n\nWe do not seek war — we answer it. My kin move through the undergrowth like whispers, their blades glistening with the forest’s quiet promise. Each one carries death’s touch, and together we defend what the wild cannot voice.\nOur strength is not in numbers, nor in size, but in precision. A single cut, placed well, can fell a titan. A single hunter, given trample, can turn patience into extinction.\n\n"},{"attributes":{"bold":true},"insert":"Step 0: The Gathering of Fangs — “The forest provides.”"},{"insert":"\nRole           | Examples\n--------------------------|--------------------------------------------------------------\nFirst Hunters       | Fang of Shigeki, Tajuru Blightblade, Sedge Scorpion, \n             | Wasteland Viper, Gnarlwood Dryad\nPredators in Waiting   | Narnam Renegade, Deadly Recluse, Ambush Viper, \n             | Oakhame Adversary\nThe Quiet Canopy     | Sakura-Tribe Elder, Carpet of Flowers, Wild Growth, \n             | Utopia Sprawl\n\nEvery defence begins with awareness. The smallest hunters are the first to rise when danger encroaches — swift, silent, and unseen. They strike not for glory, but for warning.\nThey are the forest’s edge — patient, low to the ground, easily overlooked. They don’t win battles alone, but they always draw first blood.\n\n"},{"attributes":{"bold":true},"insert":"Step 1: The Mark — “One bite is enough.”"},{"insert":"\nRole           | Examples\n--------------------------|--------------------------------------------------------------\nWeapons of Precision   | Rancor, Loxodon Warhammer, Shadowspear, Ring of Kalonia\nTactics of the Hunt    | Nylea, God of the Hunt, Primal Rage, Nylea’s Forerunner\nUnnatural Selection    | Vivien, Arkbow Ranger, Massive Might, Run Wild\n\nWhen the intruder refuses to heed the warning, the forest answers with force. Trample is not strength — it is inevitability.\n\nThe beasts and hunters who carry the Fang move with unstoppable momentum. Deathtouch ensures the strike. Trample ensures the message.\n\nWith me beside them, every scratch becomes a sentence passed. One strike. Two counters. Balance restored.\n\n"},{"attributes":{"bold":true},"insert":"Step 2: The Cull — “The forest prevails.”"},{"insert":"\nRole              | Examples\n-------------------------------|---------------------------------------------------------\nEnd of the Trail        | Triumph of the Hordes, Blightsteel Colossus\nThe Eternal Fang        | Vorinclex, Monstrous Raider, God-Eternal Rhonas, Vigor\nNature’s Mercy (of a Sort)   | Heroic Intervention, Tyvar’s Stand, Avoid Fate\n\nWhen the forest finally moves, it moves as one. A tide of claws, fangs, and venom sweeping through the green — not in fury, but in purpose. The intruders fall, and the land breathes again.\n\nThere is no roar, no war cry. Only the sound of the forest returning to normal.\n\n“The forest breathes. That is enough.”"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"– Fynn, the Fangbearer"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards