DuaneDibbley
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Commander
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Fynn, the Fangbearer
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
Legendary Creature - Human Warrior

Commander
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Ring of Kalonia
Equipped creature has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's green.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's green.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Vorinclex, Monstrous Raider
Trample, haste
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
Legendary Creature - Praetor Phyrexian

Counters
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Creature
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Draw
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Nylea, God of the Hunt
Indestructible
As long as your devotion to green is less than five, Nylea isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to green.)
Other creatures you control have trample.
: Target creature gets +2/+2 until end of turn.
As long as your devotion to green is less than five, Nylea isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to green.)
Other creatures you control have trample.
: Target creature gets +2/+2 until end of turn.
Legendary Creature Enchantment - God

Evasion
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God-Eternal Rhonas
Deathtouch
When God-Eternal Rhonas enters, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn.
When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
When God-Eternal Rhonas enters, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn.
When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Legendary Creature - Zombie God

Finisher
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Grafted Exoskeleton
Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
Equip
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
Equip
Artifact - Equipment

Infect
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Land
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Lifegain
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Vigor
Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
Creature - Elemental Incarnation

Protection
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Pump
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Kura, the Boundless Sky
Flying, deathtouch
When Kura dies, choose one —
• Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.
• Create an X/X green Spirit creature token, where X is the number of lands you control.
When Kura dies, choose one —
• Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.
• Create an X/X green Spirit creature token, where X is the number of lands you control.
Legendary Creature - Dragon Spirit

Ramp
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Deathmist Raptor
Deathtouch
Whenever a permanent you control is turned face up, you may return this card from your graveyard to the battlefield face up or face down.
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Whenever a permanent you control is turned face up, you may return this card from your graveyard to the battlefield face up or face down.
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Creature - Beast Dinosaur

Recursion
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Questing Beast
Vigilance, deathtouch, haste
Questing Beast can't be blocked by creatures with power 2 or less.
Combat damage that would be dealt by creatures you control can't be prevented.
Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.
Questing Beast can't be blocked by creatures with power 2 or less.
Combat damage that would be dealt by creatures you control can't be prevented.
Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.
Legendary Creature - Beast

Vivien, Arkbow Ranger
+1: Distribute two +1/+1 counters among up to two target creatures. They gain trample until end of turn.
−3: Target creature you control deals damage equal to its power to target creature or planeswalker.
−5: You may reveal a creature card you own from outside the game and put it into your hand.
−3: Target creature you control deals damage equal to its power to target creature or planeswalker.
−5: You may reveal a creature card you own from outside the game and put it into your hand.
Legendary Planeswalker - Vivien

Removal
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Tokens
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Tutor
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Fynn, Mostly Infectless"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n“So long, and thanks for all the poison counters.”"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\nThe forest remembers every trespass. Its shadows hold more stories than scholars could ever name — and most of them end quietly.\n\nI am Fynn of the deep wood. I live in the wilds. I no longer guard walls or gates; I guard roots, rivers, and the green pulse beneath the earth.\nDeath here is not a shout or a clash of steel — it is the soft whisper between heartbeats. The serpent taught me that. The viper, the spider, the hornet — each one a tutor in patience.\n\nThey do not strike often. They do not strike loud. But every strike ends.\n\nI call this the Doctrine of the Fang, though outsiders call it madness. They say we fight without mercy. They are wrong. We fight without waste. One wound is all the forest requires. One bite. Two counters. Balance restored.\n"},{"attributes":{"header":4},"insert":"\n"},{"insert":"How the Deck Hunts"},{"attributes":{"header":4},"insert":"\n"},{"insert":"\nThe creed is simple:\n\n Strike unseen.\n Hit harder than they believe possible.\n Let the poison do the rest.\n\nWe do not seek war — we answer it. My kin move through the undergrowth like whispers, their blades glistening with the forest’s quiet promise. Each one carries death’s touch, and together we defend what the wild cannot voice.\nOur strength is not in numbers, nor in size, but in precision. A single cut, placed well, can fell a titan. A single hunter, given trample, can turn patience into extinction.\n\n"},{"attributes":{"bold":true},"insert":"Step 0: The Gathering of Fangs — “The forest provides.”"},{"insert":"\nRole | Examples\n--------------------------|--------------------------------------------------------------\nFirst Hunters | Fang of Shigeki, Tajuru Blightblade, Sedge Scorpion, \n | Wasteland Viper, Gnarlwood Dryad\nPredators in Waiting | Narnam Renegade, Deadly Recluse, Ambush Viper, \n | Oakhame Adversary\nThe Quiet Canopy | Sakura-Tribe Elder, Carpet of Flowers, Wild Growth, \n | Utopia Sprawl\n\nEvery defence begins with awareness. The smallest hunters are the first to rise when danger encroaches — swift, silent, and unseen. They strike not for glory, but for warning.\nThey are the forest’s edge — patient, low to the ground, easily overlooked. They don’t win battles alone, but they always draw first blood.\n\n"},{"attributes":{"bold":true},"insert":"Step 1: The Mark — “One bite is enough.”"},{"insert":"\nRole | Examples\n--------------------------|--------------------------------------------------------------\nWeapons of Precision | Rancor, Loxodon Warhammer, Shadowspear, Ring of Kalonia\nTactics of the Hunt | Nylea, God of the Hunt, Primal Rage, Nylea’s Forerunner\nUnnatural Selection | Vivien, Arkbow Ranger, Massive Might, Run Wild\n\nWhen the intruder refuses to heed the warning, the forest answers with force. Trample is not strength — it is inevitability.\n\nThe beasts and hunters who carry the Fang move with unstoppable momentum. Deathtouch ensures the strike. Trample ensures the message.\n\nWith me beside them, every scratch becomes a sentence passed. One strike. Two counters. Balance restored.\n\n"},{"attributes":{"bold":true},"insert":"Step 2: The Cull — “The forest prevails.”"},{"insert":"\nRole | Examples\n-------------------------------|---------------------------------------------------------\nEnd of the Trail | Triumph of the Hordes, Blightsteel Colossus\nThe Eternal Fang | Vorinclex, Monstrous Raider, God-Eternal Rhonas, Vigor\nNature’s Mercy (of a Sort) | Heroic Intervention, Tyvar’s Stand, Avoid Fate\n\nWhen the forest finally moves, it moves as one. A tide of claws, fangs, and venom sweeping through the green — not in fury, but in purpose. The intruders fall, and the land breathes again.\n\nThere is no roar, no war cry. Only the sound of the forest returning to normal.\n\n“The forest breathes. That is enough.”"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"– Fynn, the Fangbearer"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\n"}]}





























































