Strange_Flying_Eel
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Commander
Size: 100Salt sum: 33.09
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Commander
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Anthem
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Artifact
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Counters
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Creature
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Discard
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Asylum Visitor
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Wizard Vampire

The Deck of Many Things
, : Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand.
1—9 | Return a card at random from your graveyard to your hand.
10—19 | Draw two cards.
20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.
1—9 | Return a card at random from your graveyard to your hand.
10—19 | Draw two cards.
20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.
Legendary Artifact

Draw
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Spymaster's Vault
This land enters tapped unless you control a Swamp.
: Add .
, : Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
: Add .
, : Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Land

Land
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Dogged Detective
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Whenever an opponent draws their second card each turn, you may return this card from your graveyard to your hand.
Whenever an opponent draws their second card each turn, you may return this card from your graveyard to your hand.
Creature - Human Rogue

Mill
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Protection
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Ramp
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Grave Scrabbler
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
When this creature enters, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand.
When this creature enters, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand.
Creature - Zombie

Grimoire of the Dead
, , Discard a card: Put a study counter on Grimoire of the Dead.
, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.
, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.
Legendary Artifact - Book

Recursion
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Lethal Scheme
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Instant

Nightshade Assassin
First strike
When this creature enters, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
When this creature enters, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Human Assassin

Witch-king of Angmar
Flying
Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you.
Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap him.
Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you.
Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap him.
Legendary Creature - Wraith Noble

Removal
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Sandman's Quicksand
Mayhem (You may cast this card from your graveyard for if you discarded it this turn. Timing rules still apply.)
All creatures get -2/-2 until end of turn. If this spell's mayhem cost was paid, creatures your opponents control get -2/-2 until end of turn instead.
All creatures get -2/-2 until end of turn. If this spell's mayhem cost was paid, creatures your opponents control get -2/-2 until end of turn instead.
Sorcery

Sorcery
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Tutor
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Deck Info
Deck stats
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Description
{"ops":[{"attributes":{"bold":true},"insert":"Intro"},{"insert":"\nBirds are wonderful creatures and in my opinion quite under-represented in colours apart from blue and white (At the time building this deck, it contains a third of all EDH-legal mono black birds…). This deck is meant to highlight the vibe of corvids and vultures, which in my opinion fits perfectly into the colour identity of black. Following this idea, the deck centred around “The Raven Man” is meant to play around with the idea of a classical dark mage, trinkets and the graveyard. To keep the deck fun to play, I want to avoid using The Raven Man’s ability of forced discard and focus on discarding my own cards in other players turn. While the general idea and the card choice was often a question of theme, the deck is still meant to work at higher bracket two or with some experience even low bracket three.\n\n"},{"attributes":{"bold":true},"insert":"Key Cards:"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Discarder:"},{"insert":" "},{"attributes":{"link":"https://scryfall.com/card/vis/141/anvil-of-bogardan"},"insert":"Anvil of Bogardan"},{"insert":", "},{"attributes":{"link":"https://scryfall.com/card/sth/74/tortured-existence"},"insert":"Tortured Existance"},{"insert":", "},{"attributes":{"link":"https://scryfall.com/card/soi/103/call-the-bloodline"},"insert":"Call the Bloodline"},{"insert":"\nAll of these cards enable the deck to create four birds per turn cycle with the commander in play.\n\n"},{"attributes":{"italic":true},"insert":"Payoff:"},{"insert":" "},{"attributes":{"link":"https://scryfall.com/card/c19/15/bone-miser"},"insert":"Bone miser"},{"insert":", "},{"attributes":{"link":"https://scryfall.com/card/dft/237/monument-to-endurance"},"insert":"Monument to Endurance"},{"insert":", "},{"attributes":{"link":"https://scryfall.com/card/mh2/84/feast-of-sanity"},"insert":"Feast of Sanity"},{"insert":"\nWith additional payoffs for discarding, value can add up dramatically.\n\n"},{"attributes":{"italic":true},"insert":"Removal:"},{"insert":" "},{"attributes":{"link":"https://scryfall.com/card/akh/78/archfiend-of-ifnir"},"insert":"Archfiend of Ifnir"},{"insert":", "},{"attributes":{"link":"https://scryfall.com/card/wot/29/grave-pact"},"insert":"Grave Pact"},{"insert":", "},{"attributes":{"link":"https://scryfall.com/card/om1/62/sandmans-quicksand"},"insert":"Miasmic Mist"},{"insert":" (Sandmans Quicksand)\nRemoval engines like Archfiend of Ifnir (possible in combination with Maha) and Grave Pact help to survive, as the bird tokens are unable to block.\n\n"},{"attributes":{"bold":true},"insert":"Key mechanics/Themes:"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Madness/Mayhem: "},{"insert":"To counteract some of the value loss which is generated through the constant discarding, Madness is a very useful ability to even benefit even from the discarded cards themselves.\n\n"},{"attributes":{"italic":true},"insert":"Recursion:"},{"insert":" "},{"attributes":{"link":"https://scryfall.com/card/mh3/293/junk-diver"},"insert":"Junk Diver"},{"insert":", "},{"attributes":{"link":"https://scryfall.com/card/clb/299/bag-of-holding"},"insert":"Bag of Holding"},{"insert":", "},{"attributes":{"link":"https://scryfall.com/card/mkc/127/dogged-detective"},"insert":"Dogged Detective"},{"insert":"\nAs the hand is generally quite empty, the graveyard is an essential recourse to keep being relevant. One engine I want to highlight is using Dogged Detective and Tortured existence, to recur something like a Junk Diver to return relevant artifacts like Anvil of Bogardan or Wishclaw Talisman to the hand.\n\n"},{"attributes":{"bold":true},"insert":"How to win:"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Buff:"},{"insert":" "},{"attributes":{"link":"https://scryfall.com/card/fdn/352/banner-of-kinship"},"insert":"Banner of Kinship"},{"insert":", "},{"attributes":{"link":"https://scryfall.com/card/lcc/108/coat-of-arms"},"insert":"Coat of Arms"},{"insert":"\nGenerally, the main plan will be to use classic kindred buffs on our birds to trim Life totals.\n\n"},{"attributes":{"italic":true},"insert":"Drain:"},{"insert":" "},{"attributes":{"link":"https://scryfall.com/card/gnt/30/gruesome-fate"},"insert":"Gruesome Fate"},{"insert":","},{"attributes":{"link":"https://scryfall.com/card/akh/237/throne-of-the-god-pharaoh"},"insert":" Throne of the God-Pharaoh"},{"insert":"\nAs three opponents have a lot of life, additional drain effects help to spread out the damage.\n\n"},{"attributes":{"italic":true},"insert":"Flavour:"},{"insert":" "},{"attributes":{"link":"https://scryfall.com/card/c19/213/grimoire-of-the-dead"},"insert":"Grimoire of the Dead"},{"insert":", "},{"attributes":{"link":"https://scryfall.com/card/afr/241/the-deck-of-many-things"},"insert":"The Deck of Many Things"},{"insert":"\nTwo additional options which perfectly fit into the dark mage theme are “Grimoire of the Dead” and “Deck of many Things”, who have the potential to take out a player once every few games.\n\n"}]}


































































