jandk
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Commander
Size: 100Salt sum: 60.28
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Commander
Commander
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Combo
Bloodchief Ascension
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Enchantment

Syr Konrad, the Grim
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
: Each player mills a card. (They each put the top card of their library into their graveyard.)
Legendary Creature - Human Knight

Combo
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Counters
Counters
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Draw
Jace, the Mind Sculptor
+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
0: Draw three cards, then put two cards from your hand on top of your library in any order.
−1: Return target creature to its owner's hand.
−12: Exile all cards from target player's library, then that player shuffles their hand into their library.
0: Draw three cards, then put two cards from your hand on top of your library in any order.
−1: Return target creature to its owner's hand.
−12: Exile all cards from target player's library, then that player shuffles their hand into their library.
Legendary Planeswalker - Jace

Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Draw
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Fast Mill
Consuming Aberration
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.
Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Creature - Horror

Fast Mill
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Graveyard Hate
Graveyard Hate
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Land
Land
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Protection
Protection
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Ramp
Ramp
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Removal
Removal
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Tutors
Tutors
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Maybeboard
Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi

Elrond, Moon-Reader
Whenever you activate an ability of a creature, draw a card. This ability triggers only once each turn.
: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Legendary Creature - Elf Noble

Maybeboard
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"This deck wins by milling everyone. Simple. It can be a bit hard to get a large amount of mill, and cards are ever changing depending on mana curve + personal meta\nThe categories are pretty simple. Every card at this point has a specific purpose. Yes, some are un-optimal, eventually it'll all be upgraded.\nThe best way this deck wins is through infinite mill. Theres quite a few ways to do it.\n"},{"insert":{"card-link":"Mindcrank"}},{"insert":" + "},{"insert":{"card-link":"Duskmantle Guildmage"}},{"insert":" : As long as you're able to start the chain, and have 3 mana, this is both infinite mill and life drain for a single target.\n"},{"insert":{"card-link":"Mindcrank"}},{"insert":" +"},{"insert":{"card-link":"Bloodchief Ascension"}},{"insert":" : If bloodchief ascension has 3 counters, this essentially locks a player out of the game, unless theyre able to win with everything on the stack.\n"},{"insert":{"card-link":"Mindcrank"}},{"insert":" +"},{"insert":{"card-link":"Syr Konrad, the Grim"}},{"insert":" : Mindcrank is broken. Not infinite, but can go kill a player or two sometimes\n"},{"insert":{"card-link":"Isochron Scepter"}},{"insert":" +"},{"insert":{"card-link":"Dramatic Reversal"}},{"insert":" +"},{"insert":{"card-link":"Phenax, God of Deception"}},{"insert":" : The Classic, with a twist. As long as you have a creature on the field, and a mana rock, this is infinite mill. \n"},{"insert":{"card-link":"Bruvac the Grandiloquent"}},{"insert":"+"},{"insert":{"card-link":"Maddening Cacophony"}},{"insert":" : Infinite mill. \n"},{"insert":{"card-link":"Eater of the Dead"}},{"insert":" +"},{"insert":{"card-link":"Phenax, God of Deception"}},{"insert":" : Not technically infinite, but with smart targeting and some mill beforehand, will pretty much go until everyone's libraries are empty.\n"},{"insert":{"card-link":"The Haunt of Hightower"}},{"insert":" : This card is nuts. Defensively strong, extremely easy to buff, and grows itself if you mill with it. This is a must include in this deck.\n\nTo-do: Re-evaluate mana base. 35 lands is nice, but that amount could probably be reduced to 34 or 33 with some faster mana rocks. It's teetering on the edge right now.\n\nUpgrades:\nMany of the Counterspells need to be upgraded.\nToxic Deluge + Cyclonic Rift to be Added\nFaster Mana Rocks\nBetter Dual/Rainbow lands\n\n"}]}





























































































