laustar
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Commander
Size: 100Salt sum: 44.11
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Commander
Commander
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Anthem
Anthem
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Counters
Counters
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Creature
Creature
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Draw
Caretaker's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Enchantment - Class

Enduring Innocence
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Sheep Glimmer

Draw
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Finisher
Finisher
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Land
Land
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Landfall
Moraug, Fury of Akoum
Each creature you control gets +1/+0 for each time it has attacked this turn.
Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Legendary Creature - Warrior Minotaur

Landfall
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Protection
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant

Protection
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Ramp
Ramp
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Recursion
Recursion
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Removal
Removal
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Tokens
Dreadhorde Twins
When this creature enters, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Zombie tokens you control have trample.
Zombie tokens you control have trample.
Creature - Warrior Zombie Jackal

Elspeth, Storm Slayer
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
Legendary Planeswalker - Elspeth

Mondrak, Glory Dominus
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ( can be paid with either or 2 life.)
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Ojer Taq, Deepest Foundation
Vigilance
If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
Legendary Creature - God


Tokens
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"What colors does one expect with Zombies? "},{"attributes":{"header":2},"insert":"\n"},{"insert":"correct! Naya... Green, Red, White. The typical Zombie colors."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"But how can we make such a trivial color combination work?"},{"insert":"\n\nNaya is not known for having the most Zombies at face value, but those that we can (and will!) abuse are going to be 2 / 2. "},{"insert":{"card-link":"Duskana, the Rage Mother"}},{"insert":" makes these 2 / 2 Zombies into a beautiful aggro Horde to run down any poor souls standing in our way. \n\nThis is not only Naya Zombies but also Zombie Landfall. With "},{"insert":{"card-link":"Field of the Dead"}},{"insert":" and a huge amount of ramp and graveyard interaction with your lands coming from green (and some landfall from red!) we can ensure that the deck runs consistent. If we are lucky, we can even use "},{"insert":{"card-link":"Vesuva"}},{"insert":" , "},{"insert":{"card-link":"Thespian's Stage"}},{"insert":" and "},{"insert":{"card-link":"Echoing Deeps"}},{"insert":" to get multiply versions of our "},{"insert":{"card-link":"Field of the Dead"}},{"insert":" on the board and running.\n\n"},{"attributes":{"bold":true},"insert":"So what does this list actually "},{"attributes":{"italic":true,"bold":true},"insert":"do"},{"attributes":{"bold":true},"insert":" once the engines start running?"},{"insert":"\n\n"},{"attributes":{"underline":true},"insert":"First"},{"insert":", it turns every land drop into pressure. "},{"insert":{"card-link":"Field of the Dead"}},{"insert":" creates the baseline bodies. "},{"insert":{"card-link":"Duskana, the Rage Mother"}},{"insert":" converts them into lethal threats. The token doublers, like "},{"insert":{"card-link":"Anointed Procession"}},{"insert":", "},{"insert":{"card-link":"Parallel Lives"}},{"insert":" and "},{"insert":{"card-link":"Mondrak, Glory Dominus"}},{"insert":" convert each trigger into a boardstate that scales hard. Landfall pieces like "},{"insert":{"card-link":"Moraug, Fury of Akoum"}},{"insert":", "},{"insert":{"card-link":"Geode Rager"}},{"insert":" and "},{"insert":{"card-link":"Nesting Dragon"}},{"insert":" turn the normal land progression into combat steps, goad pressure or additional token layers. The deck wins by counting to “"},{"attributes":{"italic":true},"insert":"too many"},{"insert":"” faster than the table can establish control.\n\n"},{"attributes":{"underline":true},"insert":"Second"},{"insert":", recursion and redundancy keep the engine online. "},{"insert":{"card-link":"Crucible of Worlds"}},{"insert":", "},{"insert":{"card-link":"Splendid Reclamation"}},{"insert":" and "},{"insert":{"card-link":"Ojer Taq, Deepest Foundation // Temple of Civilization"}},{"insert":" carry the long game. "},{"insert":{"card-link":"Crop Rotation"}},{"insert":", "},{"insert":{"card-link":"Sylvan Scrying"}},{"insert":", "},{"insert":{"card-link":"Elvish Reclaimer"}},{"insert":" and "},{"insert":{"card-link":"Scapeshift"}},{"insert":" form the dedicated land-tutor suite that locates "},{"insert":{"card-link":"Field of the Dead"}},{"insert":" or the utility lands you need. "},{"insert":{"card-link":"Vesuva"}},{"insert":" , "},{"insert":{"card-link":"Thespian's Stage"}},{"insert":" and "},{"insert":{"card-link":"Echoing Deeps"}},{"insert":" provide parallel copies. Once the first Field sticks, the rest of the game shifts into arithmetic rather than combat.\n\n"},{"attributes":{"underline":true},"insert":"Third"},{"insert":", the deck stabilizes its own board through simple but efficient protection. "},{"insert":{"card-link":"Flawless Maneuver"}},{"insert":", "},{"insert":{"card-link":"Clever Concealment"}},{"insert":", "},{"insert":{"card-link":"Rootborn Defenses"}},{"insert":" and "},{"insert":{"card-link":"Akroma's Will"}},{"insert":" keep the engine intact. You are not trying to grind with classic midrange tools. You are trying to protect one continuous land-based value loop.\n\n"},{"attributes":{"underline":true},"insert":"Fourth"},{"insert":", the finishers are blunt. "},{"insert":{"card-link":"Craterhoof Behemoth"}},{"insert":" converts token count into guaranteed output. "},{"insert":{"card-link":"Sylvan Awakening"}},{"insert":" turns every land into a hasty combat resource for a full strike. "},{"insert":{"card-link":"Kindred Charge"}},{"insert":" and the token doublers spike damage output on demand. This deck does not drift. It accelerates, then closes.\n\n"},{"attributes":{"bold":true},"insert":"What does this mean at the table?"},{"insert":"\n\nIf the game goes long, you win. If you untap with "},{"insert":{"card-link":"Field of the Dead"}},{"insert":" and any multiplier effect, you win faster. If you draw "},{"insert":{"card-link":"Scapeshift"}},{"insert":" with "},{"insert":{"card-link":"Duskana, the Rage Mother"}},{"insert":" in play, the game ends. The deck does not rely on creature quality. It relies on structural inevitability: lands enter, zombies appear, numbers increase, and combat math becomes irrelevant.\n\nNaya Zombies looks like a contradiction, but the identity is functional. Green supplies land volume. Red supplies landfall bursts. White supplies token supports and protection. "},{"insert":{"card-link":"Duskana, the Rage Mother"}},{"insert":" supplies the conversion rate that turns 2/2s into lethal throughput.\n\nThis list is a land machine that produces Zombies and then weaponizes them. That is the full plan!\n"}]}
























































































