asd0976543
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Commander
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{"ops":[{"insert":"Primer "},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck sits at the fun level of about a mid-4. You will not have all of the answers, and you need to be careful of counter spells, but if you pull it off, you can win in the turn 4-6 range fairly reliably. \n\nIt wins in two main paths. 1 is to run off using "},{"insert":{"card-link":"Bolas's Citadel"}},{"insert":" or "},{"insert":{"card-link":"Gwenom, Remorseless"}},{"insert":" and simply get enough pieces onto the field as fast as possible to create a big impact. This is where the commander ("},{"insert":{"card-link":"Amalia Benavides Aguirre"}},{"insert":" ) shines, as her ability allows you to get around those large clumps of land, which can clog up your winning in a turn, and she combos with those smaller life gain triggers. This storm path is also designed to go with "},{"insert":{"card-link":"Aetherflux Reservoir"}},{"insert":", and hoping you can get absurd amounts of life (lifegain generation can get out of hand or go infinite with "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":" ) or by collecting one of the many infinite life gain life loss combos.\n\n The second path is "},{"insert":{"card-link":"Doomsday"}},{"insert":" , which requires some fast mana in hand but will win you the game on turn 4 (or potentially 3 if you get lucky). The 5 to put in the library are "},{"insert":{"card-link":"Bolas's Citadel"}},{"insert":" , "},{"insert":{"card-link":"Sanguine Bond"}},{"insert":" (or any similar effect), "},{"insert":{"card-link":"Exquisite Blood"}},{"insert":" (or "},{"insert":{"card-link":"Bloodthirsty Conqueror"}},{"insert":" ), and then "},{"insert":{"card-link":"Zuran Orb"}},{"insert":" to start the life gain loop. The 5th card is dependent on a collection of factors. If your game is running a bunch of interactions, put "},{"insert":{"card-link":"Grand Abolisher"}},{"insert":" and delay your win by a turn, if you were not able to find the fast mana in your hand, then put "},{"insert":{"card-link":"Culling the Weak"}},{"insert":" and kill Amalia for your mana for Bolas (I choose Bolas over gwen because it works the turn it hits the field however, if you have "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":" or have already lost bolas she can work).\n\n\nWhat to look for in your opening hand: look for the win as fast as possible. Look for the tutors and the fast mana. Keep a 2-3 land hand so you can cast your commander. Most of the time, you will use your burst mana to get Bolas on the field, not naturally with lands. Try to build towards whatever half of the combo you find first, typically doomsday requires less setup with just one card however you need more mana and can rarely win on the same turn it is played (we are not in blue). Look for mana and tutors, and you should be fine.\n\nAs a note, necro is always a good card. If you draw 20 cards odds are you can put together a win, if you want to draw more than that you can if you try to put a doomsday pile together of just rituals and the life gain combo but if you do make sure you have "},{"insert":{"card-link":"Emergence Zone"}},{"insert":" on the field so you can win at end step. Otherwise be a bit more conservative with life totals, this is bracket 4 so big stompy can still take you out if you are not careful.\n"}]}
Commander
Amalia Benavides Aguirre
Ward—Pay 3 life.
Whenever you gain life, Amalia Benavides Aguirre explores. Then destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Whenever you gain life, Amalia Benavides Aguirre explores. Then destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Legendary Creature - Vampire Scout

Commander
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Drain
Kambal, Profiteering Mayor
Whenever one or more tokens your opponents control enter, for each of them, create a tapped token that's a copy of it. This ability triggers only once each turn.
Whenever one or more tokens you control enter, each opponent loses 1 life and you gain 1 life.
Whenever one or more tokens you control enter, each opponent loses 1 life and you gain 1 life.
Legendary Creature - Human Advisor

Drain
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Draw
Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Legendary Artifact

Darkstar Augur
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Flying
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Flying
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Creature - Bat Warlock

Gwenom, Remorseless
Deathtouch, lifelink
Whenever Gwenom attacks, until end of turn, you may look at the top card of your library any time and you may play cards from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Whenever Gwenom attacks, until end of turn, you may look at the top card of your library any time and you may play cards from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Legendary Creature - Spider Hero Symbiote

Draw
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Land
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Land
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Lifegain
Guide of Souls
Whenever another creature you control enters, you gain 1 life and get (an energy counter).
Whenever you attack, you may pay . When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.
Whenever you attack, you may pay . When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.
Creature - Human Cleric

Lifegain
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Protection
Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant

Galadriel's Dismissal
Kicker (You may pay an additional as you cast this spell.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Instant

Protection
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Ramp
Tataru Taru
When Tataru Taru enters, you draw a card and target opponent may draw a card.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Legendary Creature - Advisor Dwarf

Ramp
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Recursion
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Recursion
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Removal
Removal
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Stax
Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi

Stax
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Tokens
Ocelot Pride
First strike, lifelink
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.
Creature - Cat

Tokens
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Tutor
Beseech the Mirror
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Sorcery

Ranger-Captain of Eos
When this creature enters, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
Creature - Human Soldier Ranger

Tutor
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Maybeboard
Bilbo's Gambit
Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn.
Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn.
Instant

Opposition Agent
Flash
You control your opponents while they're searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
You control your opponents while they're searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
Creature - Human Rogue

Phelia, Exuberant Shepherd
Flash
Whenever Phelia attacks, exile up to one other target nonland permanent. At the beginning of the next end step, return that card to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on Phelia.
Whenever Phelia attacks, exile up to one other target nonland permanent. At the beginning of the next end step, return that card to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on Phelia.
Legendary Creature - Dog

Sephiroth, Fabled SOLDIER
Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card.
Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.
Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.
Legendary Creature - Human Soldier Avatar


Touch the Spirit Realm
When this enchantment enters, exile up to one target artifact or creature until this enchantment leaves the battlefield.
Channel — , Discard this card: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Channel — , Discard this card: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Enchantment

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Maybeboard
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Tokens & Extras
Tokens & Extras
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Primer "},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck sits at the fun level of about a mid-4. You will not have all of the answers, and you need to be careful of counter spells, but if you pull it off, you can win in the turn 4-6 range fairly reliably. \n\nIt wins in two main paths. 1 is to run off using "},{"insert":{"card-link":"Bolas's Citadel"}},{"insert":" or "},{"insert":{"card-link":"Gwenom, Remorseless"}},{"insert":" and simply get enough pieces onto the field as fast as possible to create a big impact. This is where the commander ("},{"insert":{"card-link":"Amalia Benavides Aguirre"}},{"insert":" ) shines, as her ability allows you to get around those large clumps of land, which can clog up your winning in a turn, and she combos with those smaller life gain triggers. This storm path is also designed to go with "},{"insert":{"card-link":"Aetherflux Reservoir"}},{"insert":", and hoping you can get absurd amounts of life (lifegain generation can get out of hand or go infinite with "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":" ) or by collecting one of the many infinite life gain life loss combos.\n\n The second path is "},{"insert":{"card-link":"Doomsday"}},{"insert":" , which requires some fast mana in hand but will win you the game on turn 4 (or potentially 3 if you get lucky). The 5 to put in the library are "},{"insert":{"card-link":"Bolas's Citadel"}},{"insert":" , "},{"insert":{"card-link":"Sanguine Bond"}},{"insert":" (or any similar effect), "},{"insert":{"card-link":"Exquisite Blood"}},{"insert":" (or "},{"insert":{"card-link":"Bloodthirsty Conqueror"}},{"insert":" ), and then "},{"insert":{"card-link":"Zuran Orb"}},{"insert":" to start the life gain loop. The 5th card is dependent on a collection of factors. If your game is running a bunch of interactions, put "},{"insert":{"card-link":"Grand Abolisher"}},{"insert":" and delay your win by a turn, if you were not able to find the fast mana in your hand, then put "},{"insert":{"card-link":"Culling the Weak"}},{"insert":" and kill Amalia for your mana for Bolas (I choose Bolas over gwen because it works the turn it hits the field however, if you have "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":" or have already lost bolas she can work).\n\n\nWhat to look for in your opening hand: look for the win as fast as possible. Look for the tutors and the fast mana. Keep a 2-3 land hand so you can cast your commander. Most of the time, you will use your burst mana to get Bolas on the field, not naturally with lands. Try to build towards whatever half of the combo you find first, typically doomsday requires less setup with just one card however you need more mana and can rarely win on the same turn it is played (we are not in blue). Look for mana and tutors, and you should be fine.\n\nAs a note, necro is always a good card. If you draw 20 cards odds are you can put together a win, if you want to draw more than that you can if you try to put a doomsday pile together of just rituals and the life gain combo but if you do make sure you have "},{"insert":{"card-link":"Emergence Zone"}},{"insert":" on the field so you can win at end step. Otherwise be a bit more conservative with life totals, this is bracket 4 so big stompy can still take you out if you are not careful.\n"}]}























































































































