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Commander
Size: 100Salt sum: 52.16
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LegendaryCreature-Kyle

730 views4 years ago
Commander
Size: 100Salt sum: 52.16
No deck tags

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Commander

Qty: 1 Price: $0.59
Taigam, Ojutai Master
Instant, sorcery, and Dragon spells you control can't be countered.
Whenever you cast an instant or sorcery spell from your hand, if Taigam attacked this turn, that spell gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
Legendary Creature - Human Monk
Taigam, Ojutai Master (c17) 46

Commander

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"Combo" #3

Qty: 3 Price: $25.57
Eye of the Storm
Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with this enchantment. For each copy, the player may cast the copy without paying its mana cost.
Enchantment
Eye of the Storm (plst) RAV-48
Lavinia, Azorius Renegade
Each opponent can't cast noncreature spells with mana value greater than the number of lands that player controls.
Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
Legendary Creature - Human Soldier
Lavinia, Azorius Renegade (rna) 189
Time Warp
Target player takes an extra turn after this one.
Sorcery
Time Warp (sta) 22

"Combo" #3

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"Combo" #4

Qty: 2 Price: $3.18
Rest in Peace
When this enchantment enters, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
Enchantment
Rest in Peace (rtr) 18
Web of Inertia
At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn.
Enchantment
Web of Inertia (jud) 53

"Combo" #4

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Boomerang

Qty: 4 Price: $2.54
Argivian Find
Return target artifact or enchantment card from your graveyard to your hand.
Instant
Argivian Find (wth) 6
Call to Mind
Return target instant or sorcery card from your graveyard to your hand.
Sorcery
Call to Mind (c14) 101
Dawn to Dusk
Choose one or both —
• Return target enchantment card from your graveyard to your hand.
• Destroy target enchantment.
Sorcery
Dawn to Dusk (bng) 6
Said
Return target instant or sorcery card from your graveyard to your hand.
Sorcery
Said // Done (mh2) 60

Boomerang

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Combo #1

Qty: 2 Price: $10.98
Approach of the Second Sun
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
Sorcery
Approach of the Second Sun (akh) 4
Narset's Reversal
Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
Instant
Narset's Reversal (war) 62

Combo #1

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Combo #2

Qty: 3 Price: $71.47
Induced Amnesia
When this enchantment enters, target player exiles all cards from their hand face down, then draws that many cards.
When this enchantment is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.
Enchantment
Induced Amnesia (rix) 40
Opalescence
Each other non-Aura enchantment is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
Enchantment
Opalescence (uds) 13
Parallax Wave
Fading 5 (This enchantment enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from this enchantment: Exile target creature.
When this enchantment leaves the battlefield, each player returns to the battlefield all cards they own exiled with it.
Enchantment
Parallax Wave (plst) NEM-17

Combo #2

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Control

Qty: 8 Price: $63.68
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (a25) 41
Aura of Silence
Artifact and enchantment spells your opponents cast cost
more to cast.
Sacrifice this enchantment: Destroy target artifact or enchantment.
Enchantment
Aura of Silence (10e) 6
Confounding Conundrum
When this enchantment enters, draw a card.
Whenever a land an opponent controls enters, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.
Enchantment
Confounding Conundrum (znr) 53
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (c14) 104
Imprisoned in the Moon
Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with "
: Add
" and loses all other card types and abilities.
Enchantment - Aura
Imprisoned in the Moon (emn) 65
Muddle the Mixture
Counter target instant or sorcery spell.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Muddle the Mixture (rav) 60
Rebuild
Return all artifacts to their owners' hands.
Cycling
(
, Discard this card: Draw a card.)
Instant
Rebuild (mh1) 66
Unsubstantiate
Return target spell or creature to its owner's hand.
Instant
Unsubstantiate (m21) 82

Control

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Draw

Qty: 11 Price: $39.95
Archmage Emeritus
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
Creature - Human Wizard
Archmage Emeritus (stx) 37
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (afc) 79
Echo of Eons
Each player shuffles their hand and graveyard into their library, then draws seven cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Echo of Eons (mh1) 46
Plea for Power
Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
Sorcery
Plea for Power (cns) 24
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (c21) 125
Preordain
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Preordain (cmr) 84
Time Reversal
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal.
Sorcery
Time Reversal (m12) 77
Treasure Cruise
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Draw three cards.
Sorcery
Treasure Cruise (ktk) 59
Vanish into Memory
Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness.
Instant
Vanish into Memory (mm3) 199
Windfall
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Sorcery
Windfall (c20) 128
Words of Wisdom
You draw two cards, then each other player draws a card.
Instant
Words of Wisdom (ody) 114

Draw

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Kill It

Qty: 10 Price: $32.90
Fractured Identity
Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.
Sorcery
Fractured Identity (c17) 37
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (cmr) 375
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (md1) 3
Pongify
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Instant
Pongify (tsr) 79
Promise of Loyalty
Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.
Sorcery
Promise of Loyalty (c21) 21
Rapid Hybridization
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Instant
Rapid Hybridization (gk2) 109
Ravenform
Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery
Ravenform (khm) 72
Reality Shift
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Instant
Reality Shift (c17) 91
Slash the Ranks
Destroy all creatures and planeswalkers except for commanders.
Sorcery
Slash the Ranks (cmr) 625
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (cmr) 627

Kill It

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Land

Qty: 35 Price: $138.15
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (cc1) 8
Ghost Quarter
: Add
.
, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Land
Ghost Quarter (plst) CM2-253
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (xln) 255
Hall of Heliod's Generosity
: Add
.
,
: Put target enchantment card from your graveyard on top of your library.
Legendary Land
Hall of Heliod's Generosity (mh1) 241
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (rna) 251
Hengegate Pathway
: Add
.
Land
Hengegate Pathway // Mistgate Pathway (khm) 260Hengegate Pathway // Mistgate Pathway (khm) 260
Island
(
: Add
.)
Basic Land - Island
Island (m19) 266
Plains
(
: Add
.)
Basic Land - Plains
Plains (jmp) 39
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (cmr) 488
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (c21) 312
Sea Gate Restoration
Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
Sorcery
Sea Gate Restoration // Sea Gate, Reborn (znr) 76Sea Gate Restoration // Sea Gate, Reborn (znr) 76
Sea of Clouds
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Sea of Clouds (bbd) 84
Tectonic Edge
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land. Activate only if an opponent controls four or more lands.
Land
Tectonic Edge (plst) C14-313

Land

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Ramp

Qty: 10 Price: $12.90
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (cmr) 297
Archaeomancer's Map
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Artifact
Archaeomancer's Map (c21) 12
Azorius Signet
,
: Add
.
Artifact
Azorius Signet (c20) 238
Everflowing Chalice
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
This artifact enters with a charge counter on it for each time it was kicked.
: Add
for each charge counter on this artifact.
Artifact
Everflowing Chalice (c14) 239
Marble Diamond
This artifact enters tapped.
: Add
.
Artifact
Marble Diamond (cmr) 323
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (afc) 211
Sky Diamond
This artifact enters tapped.
: Add
.
Artifact
Sky Diamond (khc) 103
Sol Ring
: Add
.
Artifact
Sol Ring (cmr) 472
Walking Atlas
: You may put a land card from your hand onto the battlefield.
Creature Artifact - Construct
Walking Atlas (wwk) 131
Wayfarer's Bauble
,
, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Wayfarer's Bauble (c17) 230

Ramp

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Tutors

Qty: 3 Price: $77.97
Enlightened Tutor
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Instant
Enlightened Tutor (plst) MIR-14
Idyllic Tutor
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
Sorcery
Idyllic Tutor (thb) 24
Mystical Tutor
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Instant
Mystical Tutor (ss1) 6

Tutors

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Unblockable

Qty: 8 Price: $16.98
Cloak of Mists
Enchant creature
Enchanted creature can't be blocked.
Enchantment - Aura
Cloak of Mists (usg) 65
Infiltrate
Target creature can't be blocked this turn.
Instant
Infiltrate (nem) 33
Leap
Target creature gains flying until end of turn.
Draw a card.
Instant
Leap (sth) 35
Steel of the Godhead
Enchant creature
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
Enchantment - Aura
Steel of the Godhead (shm) 150
Thassa, God of the Sea
Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature. (Each
in the mana costs of permanents you control counts toward your devotion to blue.)
At the beginning of your upkeep, scry 1.
: Target creature you control can't be blocked this turn.
Legendary Creature Enchantment - God
Thassa, God of the Sea (ths) 66
Veil of Secrecy
Target creature gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.)
Splice onto Arcane—Return a blue creature you control to its owner's hand. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Instant - Arcane
Veil of Secrecy (bok) 59
Whispersilk Cloak
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Whispersilk Cloak (c16) 280
You Come to a River
Choose one —
• Fight the Current — Return target nonland permanent to its owner's hand.
• Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.
Instant
You Come to a River (afr) 83

Unblockable

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Maybeboard

Qty: 2 Price: $4.98
Illusion of Choice
You choose how each player votes this turn.
Draw a card.
Instant
Illusion of Choice (cn2) 31
Time Wipe
Return a creature you control to its owner's hand, then destroy all creatures.
Sorcery
Time Wipe (war) 223

Maybeboard

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Deck Info

Deck stats

25 pips - 20 cards
15 mana - 15 cards
51 pips - 41 cards
26 mana - 26 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
10 mana - 9 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"This deck is a pivot from my "},{"attributes":{"italic":true,"link":"https://www.archidekt.com/decks/930595#Pramikon_|_No_Solicitors"},"insert":"Pramikon | No Solicitors"},{"insert":" deck. While there is a strong control vibe to this deck still, it does open more avenues of agency than my Pramikon build did. Specifically, my ability to dictate combat with Pramikon the entire game made for someone who was always bound to have a really unfun game. And typically my answers made it impossible for people to get rid of Pramikon and open combat up.\n\nSo as a result, I'm opening up combat with Taigam. But the intent is to preserve a package of bounce spells to manage my opponents--to some degree--then hopefully with some unblockable spells for Taigam, I can cash in on copying a few instants and sorceries.\n\nThe overall intent is to control into a combo finish. There are some combos that are winning combos and some that simply allow me to create a greater control state while I piece together the eventual win (thank you Azorius).\n\nCombo #1 is "},{"insert":{"card-link":"Approach of the Second Sun"}},{"insert":" + "},{"insert":{"card-link":"Narset's Reversal"}},{"insert":". This is less of a combo and more of a way to shortcut a way into getting Approach of the Second Sun back into hand casting on the subsequent turn.\n\nCombo #2 is "},{"insert":{"card-link":"Parallax Wave"}},{"insert":" + "},{"insert":{"card-link":"Opalescence"}},{"insert":" + "},{"insert":{"card-link":"Induced Amnesia"}},{"insert":". Because Opalescence makes Parallax Wave and Induced Amnesia into creatures, both can now be targets of the ability on Parallax wave. As a result, you can exile Induced Amnesia, then exile Parallax Wave. Both will return to the battlefield. Parallax Wave with a fresh set of fade counters and Induced Amnesia can now exile an opponent's hand and draw them a new hand. Rinse and repeat. The result is that each opponents' entire library will be exiled, leaving them to draw nothing. It should be noted that Parallax Wave + Opalescence works to exile all opponents' creatures. It also works to blink all my creatures.\n\n\"Combo\" #3 is "},{"insert":{"card-link":"Eye of the Storm"}},{"insert":" + "},{"insert":{"card-link":"Lavinia, Azorius Renegade"}},{"insert":". This isn't a winning combo. However, what it does is allows for all locking opponents out of casting instants and sorceries. And truthfully, it unlocks taking even more advantage of my instants and sorceries. I will note that I have put in "},{"insert":{"card-link":"Time Warp"}},{"insert":", which would make for--in all likelihood--an infinite turn combo, assuming I have any instants or sorceries in hand each new turn.\n\n\"Combo\" #4 is "},{"insert":{"card-link":"Rest in Peace"}},{"insert":" + "},{"insert":{"card-link":"Web of Inertia"}},{"insert":". Again, this isn't a winning combo, but it does make it so opponents can't attack me while also proving to be effective graveyard hate through either spell. A rule note here is that Taigam's effect giving spells rebound does work with Rest in Peace, because I get to make rebound an effect before Rest in Peace would catch the spell.\n\n11/9/21 Update:\nAfter having played the deck over the last few months, I've felt that the bounce effects are prone to becoming a liability. While I like the idea of using more true blue style removal in principle, with this deck, permanent answers that are given "},{"attributes":{"italic":true},"insert":"Rebound"},{"insert":" feel necessary. I certainly lost games due to bouncing permanents seeing them re-resolved and ultimately losing to them. As a result, I have swapped out many of the previously used bounce spells.\n\n\nAnother feature is that I removed creatures I'd like to bounce for recursion purposes ("},{"insert":{"card-link":"Auramancer"}},{"insert":", "},{"insert":{"card-link":"Monk Idealist"}},{"insert":", "},{"insert":{"card-link":"Archaeomancer"}},{"insert":") and added some spells that gain "},{"attributes":{"italic":true},"insert":"Rebound"},{"insert":":\n"},{"insert":{"card-link":"Argivian Find"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Call to Mind"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Dawn to Dusk"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Said // Done"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe above cards are of interest because I believe that I can better create removal loops with the board wipes I have or better insurance for my enchantment combos.\n\nI am currently considering whether I like having the tutors in the deck. Taigam draws an obvious line between my tutors and my combos. But the doubling effect of those tutors + Taigam giving them "},{"attributes":{"italic":true},"insert":"Rebound"},{"insert":" is an explosive signal to my opponents that the end is near. I have seldom been able to handle the subsequent attention.\n"}]}
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