MissPenguin
549 views46 hrs ago
Commander
Size: 100Salt sum: 28.2
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Anthem
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Creature
Creature
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Discard
Discard
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Drain
Drain
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Draw
Liliana, Dreadhorde General
Whenever a creature you control dies, draw a card.
+1: Create a 2/2 black Zombie creature token.
−4: Each player sacrifices two creatures of their choice.
−9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
+1: Create a 2/2 black Zombie creature token.
−4: Each player sacrifices two creatures of their choice.
−9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
Legendary Planeswalker - Liliana

Draw
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Enchantment
Sothera, the Supervoid
Whenever a creature you control dies, each opponent chooses a creature they control and exiles it.
At the beginning of your end step, if a player controls no creatures, sacrifice Sothera, then put a creature card exiled with it onto the battlefield under your control with two additional +1/+1 counters on it.
At the beginning of your end step, if a player controls no creatures, sacrifice Sothera, then put a creature card exiled with it onto the battlefield under your control with two additional +1/+1 counters on it.
Legendary Enchantment

Enchantment
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Land
Land
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Lifegain
Lifegain
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Mill
Mill
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Protection
Protection
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Recursion
Lost Monarch of Ifnir
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
Other Zombies you control have afflict 3.
At the beginning of your second main phase, if a player was dealt combat damage by a Zombie this turn, mill three cards, then you may return a creature card from your graveyard to your hand.
Other Zombies you control have afflict 3.
At the beginning of your second main phase, if a player was dealt combat damage by a Zombie this turn, mill three cards, then you may return a creature card from your graveyard to your hand.
Creature - Zombie Noble

Recursion
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Removal
Syr Vondam, Sunstar Exemplar
Vigilance, menace
Whenever another creature you control dies or is put into exile, put a +1/+1 counter on Syr Vondam and you gain 1 life.
When Syr Vondam dies or is put into exile while its power is 4 or greater, destroy up to one target nonland permanent.
Whenever another creature you control dies or is put into exile, put a +1/+1 counter on Syr Vondam and you gain 1 life.
When Syr Vondam dies or is put into exile while its power is 4 or greater, destroy up to one target nonland permanent.
Legendary Creature - Human Knight

Removal
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Tokens
Mondrak, Glory Dominus
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ( can be paid with either or 2 life.)
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Zahur, Glory's Past
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Sacrifice another creature: Surveil 1. Activate only once each turn.
Max speed — Whenever a nontoken creature you control dies, create a tapped 2/2 black Zombie creature token.
Sacrifice another creature: Surveil 1. Activate only once each turn.
Max speed — Whenever a nontoken creature you control dies, create a tapped 2/2 black Zombie creature token.
Legendary Creature - Warrior Cat Zombie

Tokens
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"This deck seems really unassuming on the surface but with the correct combo of cards, it starts taking down opponents health without really attacking. It has many ways to give myself Life (Treats) while taking opponents Life down (Tricks), with cards like Angel's Feather, Marble Chalice, Court of Ambition and Trespasser's Curse.\n\nThe commander is "},{"insert":{"card-link":"Elas il-Kor, Sadistic Pilgrim"}},{"insert":" , he tends to just hang out on the field, but being that his mana cost is so low its not terrible if he gets removed a few times.\n\nTricks:\n"},{"insert":{"card-link":"Shrieking Affliction"}},{"insert":" an enchantment that most people that I play with seem to ignore until they're top decking.\n"},{"insert":{"card-link":"Sothera, the Supervoid"}},{"insert":" is great when I have a lot of creatures on the field, opponents have to think about attacking my creatures.\n"},{"insert":{"card-link":"Trespasser's Curse"}},{"insert":" always goes to the player who is looking like a threat.\n"},{"insert":{"card-link":"Throne of the God-Pharaoh"}},{"insert":" is great once I have any amount of creatures on the field, and if it's only a few, no one pays attention to it.\n"},{"insert":{"card-link":"Court of Ambition"}},{"insert":" still works well, whether I'm the monarch or not, everyone still loses life on my upkeep and they discard a card.\n\nTreats:\n"},{"insert":{"card-link":"Angel's Feather"}},{"insert":" "},{"insert":{"card-link":"Braidwood Cup"}},{"insert":" "},{"insert":{"card-link":"Marble Chalice"}},{"insert":" "},{"insert":{"card-link":"Contemplation"}},{"insert":" "},{"insert":{"card-link":"Moonlit Wake"}},{"insert":" all gain me life for either tapping the card, playing a card, or having a creature go to the graveyard.\n"},{"insert":{"card-link":"Rewards of Diversity"}},{"insert":" gains me life whenever an opponent plays a multicolored spell.\n"},{"insert":{"card-link":"Adventurer's Inn"}},{"insert":" gain 2 life on entry.\n"},{"insert":{"card-link":"Accursed Duneyard"}},{"insert":" regenerate any of my zombies/vampires\n"},{"insert":{"card-link":"Elspeth Tirel"}},{"insert":" Every other turn I can gain life for every creature I control\n"},{"insert":{"card-link":"Unholy Grotto"}},{"insert":" Another way to bring back another Zombie card\n"},{"insert":{"card-link":"Crawl from the Cellar"}},{"insert":" I can return any creature card from my graveyard to my hand, and a Zombie I control gets a +1/+1 counter.\n"},{"insert":{"card-link":"Wight of Precinct Six"}},{"insert":" is great after a boardwipe. +1/+1 for each creature in my opponents' graveyards.\n"},{"insert":{"card-link":"Confessor"}},{"insert":" When an opponent has to discard a card I gain a life.\n\nTricks for the opponent, but a Treat for me:\n"},{"insert":{"card-link":"Unseal the Necropolis"}},{"insert":" Everyone has two mill, but I get to put two cards from my graveyard in my hand.\n"},{"insert":{"card-link":"Deadly Tempest"}},{"insert":" As I generally don't have a lot of creatures on the field, and a lot of health, this doesn't tend to affect my game play very much, but will tick everyone else's health down sometimes quite a lot. It's a good break in case of emergency card.\n"},{"insert":{"card-link":"Exsanguinate"}},{"insert":" A great way to boost myself before I play "},{"insert":{"card-link":"Deadly Tempest"}},{"insert":" \n"},{"insert":{"card-link":"Lunar Convocation"}},{"insert":" At end step, if I gained life which I almost always do, each opponent loses a life, and if I gained and lost which will happen I also get a 1/1 Bat token.\n"},{"insert":{"card-link":"Necromancer's Covenant"}},{"insert":" If a opponent has been targeted a lot or after a board wipe, this card can create me a ton of 2/2 Zombie tokens and give all my Zombies lifelink.\n"},{"insert":{"card-link":"Bontu's Monument"}},{"insert":" Black spells cast 1 less, and whenever I case a creature spell, opponents lose a life and I gain a life.\n"},{"insert":{"card-link":"Cemetery Reaper"}},{"insert":" I can pay 2 and a Black tap and exile a creature card from an opponents graveyard and I get a 2/2 Zombie.\n"},{"insert":{"card-link":"Marauding Blight-Priest"}},{"insert":" Whenever I gain life, everyone else loses 1 life.\n\nThere are some Zombie creature cards buff each other."},{"insert":{"card-link":"Death Baron"}},{"insert":" as long as he's on the field all Zombies have deathtouch if they didn't already. "},{"insert":{"card-link":"Lost Monarch of Ifnir"}},{"insert":" gives all of my Zombies Affict 3, and if I deal damage to a player with a Zombie, I mill 3 and return a creature from my graveyard to my hand. "},{"insert":{"card-link":"Unraveling Mummy"}},{"insert":" can give attacking Zombies, Lifelink or Deathtouch or both until end of turn. There are also many cards that make Zombie tokens, "},{"insert":{"card-link":"Josu Vess, Lich Knight"}},{"insert":" "},{"insert":{"card-link":"Zahur, Glory's Past"}},{"insert":" "},{"insert":{"card-link":"Rise of the Dread Marn"}},{"insert":" "},{"insert":{"card-link":"Field of the Dead"}},{"insert":" "},{"insert":{"card-link":"Open the Graves"}},{"insert":" "},{"insert":{"card-link":"On Wings of Gold"}},{"insert":" . "},{"insert":{"card-link":"Mondrak, Glory Dominus"}},{"insert":" can make the token generation even crazier.\n\nOnce I have token generation chugging along and then also use them to block with (and die) "},{"insert":{"card-link":"Elas il-Kor, Sadistic Pilgrim"}},{"insert":" really starts doing work.\n\nAll in all it's been a very successful deck, that opponents tend to underestimate because it's very non aggresive.\n"}]}




























































































