110 views11 months ago
Commander
Size: 52Salt sum: 14.57
No deck tags
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vmo

110 views11 months ago
Commander
Size: 52Salt sum: 14.57
No deck tags

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Counters

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Daily Regimen
Enchant creature
: Put a +1/+1 counter on enchanted creature.
Enchantment - Aura
Daily Regimen (ddl) 18

Counters

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Creature

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Summon: Primal Garuda
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Aerial Blast — This creature deals 4 damage to target tapped creature an opponent controls.
II, III — Slipstream — Another target creature you control gets +1/+0 and gains flying until end of turn.
Flying
Creature Enchantment - Saga Harpy
Summon: Primal Garuda (fin) 37

Creature

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Draw

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Angelic Gift
Enchant creature
When this Aura enters, draw a card.
Enchanted creature has flying.
Enchantment - Aura
Angelic Gift (j25) 165
Conviction
Enchant creature
Enchanted creature gets +1/+3.
: Return this Aura to its owner's hand.
Enchantment - Aura
Conviction (plst) AER-12
Spark Rupture
When this enchantment enters, draw a card.
Each planeswalker with one or more loyalty counters on it loses all abilities and is a creature with power and toughness each equal to the number of loyalty counters on it.
Enchantment
Spark Rupture (mat) 153

Draw

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Enchantment

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Soul-Strike Technique
Enchant creature
Enchanted creature gets +1/+1 and has vigilance.
When enchanted creature dies, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Enchantment - Aura
Soul-Strike Technique (plst) MH1-30

Enchantment

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Lifegain

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Soul's Grace
You gain life equal to target creature's power.
Instant
Soul's Grace (ala) 28

Lifegain

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Protection

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Adamant Will
Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant
Adamant Will (fdn) 488
Divine Resilience
Kicker
(You may pay an additional
as you cast this spell.)
Target creature you control gains indestructible until end of turn. If this spell was kicked, instead any number of target creatures you control gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Instant
Divine Resilience (fdn) 10
Family Reunion
Choose one —
• Creatures you control get +1/+1 until end of turn.
• Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)
Instant
Family Reunion (lci) 13
Fleeting Flight
Put a +1/+1 counter on target creature. It gains flying until end of turn. Prevent all combat damage that would be dealt to it this turn.
Instant
Fleeting Flight (fdn) 13
Gods Willing
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Scry 1.
Instant
Gods Willing (clu) 63
Lightfoot Technique
Put a +1/+1 counter on target creature. It gains flying and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant
Lightfoot Technique (tdm) 14

Protection

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Pump

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Battle Mastery
Enchant creature
Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
Enchantment - Aura
Battle Mastery (plst) BBD-89
Lightwheel Enhancements
Enchant creature or Vehicle
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Enchanted permanent gets +1/+1 and has vigilance.
Max speed — You may cast this card from your graveyard.
Enchantment - Aura
Lightwheel Enhancements (dft) 20
Nyxborn Unicorn
Bestow
(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Enchanted creature gets +2/+2 and has mentor.
Creature Enchantment - Unicorn
Nyxborn Unicorn (mh3) 37
Solid Footing
Flash
Enchant creature
Enchanted creature gets +1/+1.
As long as enchanted creature has vigilance, it assigns combat damage equal to its toughness rather than its power.
Enchantment - Aura
Solid Footing (iko) 31

Pump

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Ramp

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Archaeomancer's Map
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Artifact
Archaeomancer's Map (fic) 230

Ramp

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Recursion

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Open the Vaults
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
Sorcery
Open the Vaults (pip) 168
Samwise the Stouthearted
Flash
When Samwise enters, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you.
Legendary Creature - Peasant Halfling
Samwise the Stouthearted (ltr) 28
Tale of Tinúviel
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Target creature you control gains indestructible for as long as you control this Saga.
II — Return target creature card from your graveyard to the battlefield.
III — Up to two target creatures you control each gain lifelink until end of turn.
Enchantment - Saga
Tale of Tinúviel (ltr) 34

Recursion

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Removal

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Arrest
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Enchantment - Aura
Arrest (j22) 52
Banishing Light
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Enchantment
Banishing Light (eoe) 6
Blessed Light
Exile target creature or enchantment.
Instant
Blessed Light (dom) 7
Bonds of Faith
Enchant creature
Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.
Enchantment - Aura
Bonds of Faith (plst) DDQ-2
Bound in Gold
Enchant permanent
Enchanted permanent can't attack, block, or crew Vehicles, and its activated abilities can't be activated unless they're mana abilities.
Enchantment - Aura
Bound in Gold (khm) 5
Candletrap
Enchant creature
Enchanted creature has defender.
Prevent all combat damage that would be dealt by enchanted creature.
Coven —
, Sacrifice this Aura: Exile enchanted creature. Activate only if you control three or more creatures with different powers.
Enchantment - Aura
Candletrap (mid) 9
Caught in the Brights
Enchant creature
Enchanted creature can't attack or block.
When a Vehicle you control attacks, exile enchanted creature.
Enchantment - Aura
Caught in the Brights (j22) 164
Divine Verdict
Destroy target attacking or blocking creature.
Instant
Divine Verdict (j22) 177
Faith's Fetters
Enchant permanent
When this Aura enters, you gain 4 life.
Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
Enchantment - Aura
Faith's Fetters (j25) 195
Fog on the Barrow-Downs
Enchant creature
Enchanted creature is a Spirit and can't attack or block. (It loses all other creature types.)
Enchantment - Aura
Fog on the Barrow-Downs (ltr) 16
Lapse of Certainty
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Instant
Lapse of Certainty (plst) CON-9
Loran of the Third Path
Vigilance
When Loran enters, destroy up to one target artifact or enchantment.
: You and target opponent each draw a card.
Legendary Creature - Human Artificer
Loran of the Third Path (pbro) 12p
Luminous Bonds
Enchant creature
Enchanted creature can't attack or block.
Enchantment - Aura
Luminous Bonds (grn) 21
Luminous Rebuke
This spell costs
less to cast if it targets a tapped creature.
Destroy target creature.
Instant
Luminous Rebuke (fdn) 20
Make Your Move
Destroy target artifact, enchantment, or creature with power 4 or greater.
Instant
Make Your Move (fdn) 143
Mana Tithe
Counter target spell unless its controller pays
.
Instant
Mana Tithe (tsr) 26
Nahiri's Binding
Enchant creature or planeswalker
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
Enchantment - Aura
Nahiri's Binding (znr) 29
Oppressive Rays
Enchant creature
Enchanted creature can't attack or block unless its controller pays
.
Activated abilities of enchanted creature cost
more to activate.
Enchantment - Aura
Oppressive Rays (m15) 21
Pacifism
Enchant creature
Enchanted creature can't attack or block.
Enchantment - Aura
Pacifism (fdn) 501
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (fic) 248
Petrify
Enchant artifact or creature
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
Enchantment - Aura
Petrify (lci) 30
Reprieve
Return target spell to its owner's hand.
Draw a card.
Instant
Reprieve (ltr) 26
Seized from Slumber
This spell costs
less to cast if it targets a tapped creature.
Destroy target creature.
Instant
Seized from Slumber (dsk) 28
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (eoc) 45
Trapped in the Tower
Enchant creature without flying
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Enchantment - Aura
Trapped in the Tower (eld) 33
Vanish into Eternity
This spell costs
more to cast if it targets a creature.
Exile target nonland permanent.
Instant
Vanish into Eternity (one) 36
Wanderer's Strike
Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
Wanderer's Strike (cmm) 69

Removal

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Sorcery

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Wrath of God
Destroy all creatures. They can't be regenerated.
Sorcery
Wrath of God (cmm) 477

Sorcery

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Tokens

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Indebted Spirit
Bestow
(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Afterlife 1 (When this permanent is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying.)
Enchanted creature gets +1/+1 and has afterlife 1.
Creature Enchantment - Spirit
Indebted Spirit (mh3) 31
Nurturing Presence
Enchant creature
Enchanted creature has "Whenever a creature you control enters, this creature gets +1/+1 until end of turn."
When this Aura enters, create a 1/1 white Spirit creature token with flying.
Enchantment - Aura
Nurturing Presence (vow) 26
Valor of the Worthy
Enchant creature
Enchanted creature gets +1/+1.
When enchanted creature leaves the battlefield, create a 1/1 white Spirit creature token with flying.
Enchantment - Aura
Valor of the Worthy (khm) 37

Tokens

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Deck Info

Deck stats

56 pips - 52 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
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