Kords06
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Commander
Size: 100Salt sum: 48.55
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1. Core Engines
Case of the Locked Hothouse
You may play an additional land on each of your turns.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
Enchantment - Case

Loot, Exuberant Explorer
You may play an additional land on each of your turns.
, : Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
, : Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
Legendary Creature - Beast Noble

1. Core Engines
(CTRL to add secondary)
2. Combos
Badgermole Cub
When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you tap a creature for mana, add an additional .
Whenever you tap a creature for mana, add an additional .
Creature - Mole Badger

Earthbending Student
When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Land creatures you control have vigilance. (Attacking doesn't cause them to tap.)
Land creatures you control have vigilance. (Attacking doesn't cause them to tap.)
Creature - Human Warrior Ally

Springheart Nantuko
Bestow
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Creature Enchantment - Monk Insect

Starfield Vocalist
If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Human Bard

Toph, Earthbending Master
Landfall — Whenever a land you control enters, you get an experience counter.
Whenever you attack, earthbend X, where X is the number of experience counters you have. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you attack, earthbend X, where X is the number of experience counters you have. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature - Human Warrior Ally

Toph, the Blind Bandit
When Toph enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Toph's power is equal to the number of +1/+1 counters on lands you control.
Toph's power is equal to the number of +1/+1 counters on lands you control.
Legendary Creature - Human Warrior Ally

Traveling Chocobo
You may look at the top card of your library any time.
You may play lands and cast Bird spells from the top of your library.
If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
You may play lands and cast Bird spells from the top of your library.
If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature - Bird

2. Combos
(CTRL to add secondary)
4. Ramp
Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with ", , Sacrifice this token: You gain 3 life." Treasure is an artifact with ", Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout

4. Ramp
(CTRL to add secondary)
5. Targeted Disruption
Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant

5. Targeted Disruption
(CTRL to add secondary)
6. Mass Disruption
6. Mass Disruption
(CTRL to add secondary)
7. Payoffs & Finishers
Cultivator Colossus
Trample
Cultivator Colossus's power and toughness are each equal to the number of lands you control.
When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
Cultivator Colossus's power and toughness are each equal to the number of lands you control.
When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
Creature - Beast Plant

Greensleeves, Maro-Sorcerer
Protection from planeswalkers and from Wizards
Greensleeves's power and toughness are each equal to the number of lands you control.
Landfall — Whenever a land you control enters, create a 3/3 green Badger creature token.
Greensleeves's power and toughness are each equal to the number of lands you control.
Landfall — Whenever a land you control enters, create a 3/3 green Badger creature token.
Legendary Creature - Elemental Sorcerer

Nylea, God of the Hunt
Indestructible
As long as your devotion to green is less than five, Nylea isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to green.)
Other creatures you control have trample.
: Target creature gets +2/+2 until end of turn.
As long as your devotion to green is less than five, Nylea isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to green.)
Other creatures you control have trample.
: Target creature gets +2/+2 until end of turn.
Legendary Creature Enchantment - God

Sandman, Shifting Scoundrel
Sandman's power and toughness are each equal to the number of lands you control.
Sandman can't be blocked by creatures with power 2 or less.
: Return this card and target land card from your graveyard to the battlefield tapped.
Sandman can't be blocked by creatures with power 2 or less.
: Return this card and target land card from your graveyard to the battlefield tapped.
Legendary Creature - Elemental Villain Sand

7. Payoffs & Finishers
(CTRL to add secondary)
8. Setups & Tutors
Entish Restoration
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Instant

Nissa, Resurgent Animist
Landfall — Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.
Legendary Creature - Elf Scout

8. Setups & Tutors
(CTRL to add secondary)
9. Lands
Ba Sing Se
This land enters tapped unless you control a basic land.
: Add .
, : Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
: Add .
, : Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Land

Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land

9. Lands
(CTRL to add secondary)
10. Possible Swaps
Glacial Chasm
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
Land

10. Possible Swaps
(CTRL to add secondary)
11. Swaps
Abundance
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Enchantment

Mossborn Hydra
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
Creature - Elemental Hydra

11. Swaps
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
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0.33)","color":"#d8d8d8"},"insert":"Lotus Cobra"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"inherit"},"insert":" is on the battlefield to gain double landfall triggers immediately."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"inherit"},"insert":"Use "},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"#d8d8d8"},"insert":"Sylvan Safekeeper"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"inherit"},"insert":" to protect key combo pieces and your commander from targeted spot removal by sacrificing excess lands."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"inherit"},"insert":"When executing the "},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"#d8d8d8"},"insert":"Retreat to Coralhelm"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"inherit"},"insert":" combo with "},{"attributes":{"background":"rgba(0, 0, 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0.33)","color":"inherit"},"insert":"Mass land destruction or repeated board wipes before establishing a recursion engine like "},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"#d8d8d8"},"insert":"Ancient Greenwarden"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"inherit"},"insert":" or "},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"#d8d8d8"},"insert":"Ramunap Excavator"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"inherit"},"insert":" significantly delay your game plan."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"inherit"},"insert":"Rule of Law effects and heavy anti-search stax like Aven Mindcensor hinder tutor packages and explosive multi-spell ramp turns."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"#fcfcfe","bold":true},"insert":"Minor"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"inherit"},"insert":"Targeted removal directed at early landfall creature engines like "},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"#d8d8d8"},"insert":"Sakura-Tribe Scout"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"inherit"},"insert":" or "},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"#d8d8d8"},"insert":"Lotus Cobra"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"inherit"},"insert":" slows initial setup."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"#fcfcfe"},"insert":"Key Cards:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"#d8d8d8","bold":true},"insert":"Retreat to Coralhelm"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"#fcfcfe","bold":true},"insert":":"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"inherit"},"insert":" Serves as the primary infinite landfall combo piece alongside a creature that taps to put lands onto the battlefield and a bounce land."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"#d8d8d8","bold":true},"insert":"Sakura-Tribe Scout"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"#fcfcfe","bold":true},"insert":":"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"inherit"},"insert":" Puts extra lands into play each turn and acts as a repeatable engine piece for infinite landfall combos."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"#d8d8d8","bold":true},"insert":"Simic Growth Chamber"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"#fcfcfe","bold":true},"insert":":"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"inherit"},"insert":" Provides repeated land drops and serves as the bounce land engine piece for infinite landfall loops."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"#d8d8d8","bold":true},"insert":"Cultivator Colossus"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"#fcfcfe","bold":true},"insert":":"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"inherit"},"insert":" Chains through the library by putting multiple lands into play sequentially while drawing cards and creating a massive trampling threat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"#d8d8d8","bold":true},"insert":"Greensleeves, Maro-Sorcerer"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"#fcfcfe","bold":true},"insert":":"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"inherit"},"insert":" Generates a massive army of 3/3 Badger tokens from landfall triggers to close out games through wide combat damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"#d8d8d8","bold":true},"insert":"Ancient Greenwarden"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"#fcfcfe","bold":true},"insert":":"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"inherit"},"insert":" Doubles all landfall triggers and allows continuous land plays from the graveyard to maximize card draw and token generation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"#d8d8d8","bold":true},"insert":"Lotus Cobra"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"#fcfcfe","bold":true},"insert":":"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"inherit"},"insert":" Converts landfall triggers into floating mana to enable explosive turns and accelerate into high-cost threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"#d8d8d8","bold":true},"insert":"Cyclonic Rift"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"#fcfcfe","bold":true},"insert":":"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"inherit"},"insert":" Clears all opposing nonland permanents when overloaded to open paths for lethal combat attacks or reset threatening boards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"#d8d8d8","bold":true},"insert":"Sylvan Safekeeper"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"#fcfcfe","bold":true},"insert":":"},{"attributes":{"background":"rgba(0, 0, 4, 0.33)","color":"inherit"},"insert":" Provides instant-speed shroud to protect key creatures and commanders from targeted removal by turning excess lands into protection."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}













































































