65 views7 months ago
Commander
Size: 100Est cost: $116.22Salt sum: 40.04
DavidthePsalmist
65 views7 months ago
Commander
Size: 100Est cost: $116.22Salt sum: 40.04
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Commander
Cazur, Ruthless Stalker
Partner with Ukkima, Stalking Shadow (When this creature enters, target player may put Ukkima into their hand from their library, then shuffle.)
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.
Legendary Creature - Human Warrior

Ukkima, Stalking Shadow
Partner with Cazur, Ruthless Stalker (When this creature enters, target player may put Cazur into their hand from their library, then shuffle.)
Ukkima can't be blocked.
When Ukkima leaves the battlefield, it deals X damage to target player and you gain X life, where X is its power.
Ukkima can't be blocked.
When Ukkima leaves the battlefield, it deals X damage to target player and you gain X life, where X is its power.
Legendary Creature - Wolf Whale

Commander
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Counters
Simic Ascendancy
: Put a +1/+1 counter on target creature you control.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment.
At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment.
At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.
Enchantment

Sin, Unending Cataclysm
Flying, trample
As Sin enters, remove all counters from any number of artifacts, creatures, and enchantments. Sin enters with X +1/+1 counters on it, where X is twice the number of counters removed this way.
When Sin dies, put its counters on target creature you control, then shuffle this card into its owner's library.
As Sin enters, remove all counters from any number of artifacts, creatures, and enchantments. Sin enters with X +1/+1 counters on it, where X is twice the number of counters removed this way.
When Sin dies, put its counters on target creature you control, then shuffle this card into its owner's library.
Legendary Creature - Avatar Leviathan

Tanazir Quandrix
Flying, trample
When Tanazir Quandrix enters, double the number of +1/+1 counters on target creature you control.
Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn.
When Tanazir Quandrix enters, double the number of +1/+1 counters on target creature you control.
Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn.
Legendary Creature - Elder Dragon

Counters
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Creature
Creature
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Draw
Alrund, God of the Cosmos
Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile.
At the beginning of your end step, choose a card type, then reveal the top two cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
At the beginning of your end step, choose a card type, then reveal the top two cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
Legendary Creature - God


Hollowmurk Siege
As this enchantment enters, choose Sultai or Abzan.
• Sultai — Whenever a counter is put on a creature you control, draw a card. This ability triggers only once each turn.
• Abzan — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains menace until end of turn.
• Sultai — Whenever a counter is put on a creature you control, draw a card. This ability triggers only once each turn.
• Abzan — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains menace until end of turn.
Enchantment

Draw
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Evasion
Evasion
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Finisher
Finisher
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Mill
Gutless Plunderer
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Raid — When this creature enters, if you attacked this turn, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard.
Raid — When this creature enters, if you attacked this turn, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard.
Creature - Skeleton Pirate

Mill
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Protection
Protection
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Pump
Pump
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Ramp
Goldvein Pick
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Ramp
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Recursion
Recursion
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Removal
Grimgrin, Corpse-Born
Grimgrin enters tapped and doesn't untap during your untap step.
Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it.
Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.
Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it.
Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.
Legendary Creature - Warrior Zombie

Stalactite Stalker
Menace
At the beginning of your end step, if you descended this turn, put a +1/+1 counter on this creature. (You descended if a permanent card was put into your graveyard from anywhere.)
, Sacrifice this creature: Target creature gets -X/-X until end of turn, where X is this creature's power.
At the beginning of your end step, if you descended this turn, put a +1/+1 counter on this creature. (You descended if a permanent card was put into your graveyard from anywhere.)
, Sacrifice this creature: Target creature gets -X/-X until end of turn, where X is this creature's power.
Creature - Goblin Rogue

Removal
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Who doesn't love Valheim? This themed deck sports a Viking commander (or at least it did before I decided Cazur and Ukkima was a better option), creatures that map onto those found in the game, representatives for the bosses, thematically relevant cards, and staples to make it playable. \n\nFor the blobs, we've got Gelatinous Cube and Oran-Rief Ooze."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Draugr are represented by Grimgrin."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Leeches in Valheim are pretty scary, so I figured Mindleech Mass would represent that well (and fits the deck)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gutless Plunderer is the card for the Skeletons (gotta grab those chests)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"No red in the deck meant I had to get creative for the Surtlings. Decided to go with golems, i.e. Geode Golem and Iron Bully."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wraiths were an opportunity to include the Nazgul, but... Odyllic Wraith."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Boars deserve a whole herd, so I went with Gristlehide, Festerhide, and End-Raze Forerunners."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A flying insect would have been nice for Deathsquito, but I went with Scute Swarm instead."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Fulings are represented by Deep Goblin Skulltaker, Prickly Boggart, and Stalactite Stalker."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I went with a rhino for the Lox, and Loyal Guardian really fits."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"We've got Iceridge Serpent for the Serpents and Sin for the Leviathans."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaver of Blossoms is our Fenring creature because the deck needs more ramp."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Geode Golem can go ahead and count for Stone Golem."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arlin's Wolf and Ascendant Packleader are our Wolf pack."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Loyal Drake and Angler Drake are our Drakes; both seem pretty useful."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Golden Hind and Trickster's Elk are our Deer."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Forgotten Ancient is our Greyling creature."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gudul Lurker is our Neck creature."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"We'll use Baleful Strix for the seagulls, especially since the deck needs more draw."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"For crows, I'm mixing it up and going with Ravenform. The card itself isn't a creature, but it does create a creature, so they're still represented."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"We add Leafkin Druid and Soul of the Harvest for the Greydwarves"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Then at last, we'll have Challenger Troll for the Trolls."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThese legendary creatures represent the bosses:\nEikthyr: Tempest Hart (the only one that isn't legendary)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Elder: Muldrotha, the Gravetide"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bonemass: Mimeoplasm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Moder: Tanazir Quandrix"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Yagluth: The Ancient One"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nFinally, we're running Hakka to represent Hugin.\n\n\n"}]}
































































