lvl9lightspell
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{"ops":[{"insert":"Overview"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is a "},{"attributes":{"strike":true},"insert":"turbo-focused"},{"insert":" variant of "},{"insert":{"card-link":"Yoshimaru, Ever Faithful"}},{"insert":" and "},{"insert":{"card-link":"Thrasios, Triton Hero"}},{"insert":" . As with the more midrange-oriented builds, the primary goal is to find "},{"insert":{"card-link":"Gaea's Cradle"}},{"insert":" with enough creatures on the board to start searching through your deck with Thrasios, eventually landing a combo that generates infinite mana.\n\nAt this point I'm off the turbo lines a little bit more because of the extremely powerful (and cheap) midrange engines printed in The Hobbit and Reality Fracture: "},{"insert":{"card-link":"The Queen of Dale"}},{"insert":", "},{"insert":{"card-link":"Pia, Aether Ascetic"}},{"insert":", and Flickering Hound all seem extremely powerful. "},{"insert":{"card-link":"Gleaming Splendor"}},{"insert":" hasn't impressed me outside of being a wincon, but we have "},{"insert":{"card-link":"Faerie Mastermind"}},{"insert":" which accomplishes the same thing so it's probably out because flex spots are suddenly at a premium.\n\nThe Lines"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"strike":true},"insert":"The main difference is that this deck sacrifices a handful of midrange value engines in order to play faster lines with cards like "},{"attributes":{"strike":true},"insert":{"card-link":"Pili-Pala"}},{"attributes":{"strike":true},"insert":" , "},{"attributes":{"strike":true},"insert":{"card-link":"Puresight Merrow"}},{"attributes":{"strike":true},"insert":", and "},{"attributes":{"strike":true},"insert":{"card-link":"Patrol Signaler"}},{"attributes":{"strike":true},"insert":" . These cards allow us to present a win as early as turn 2. With either "},{"attributes":{"strike":true},"insert":{"card-link":"Cryptolith Rite"}},{"attributes":{"strike":true},"insert":" or "},{"attributes":{"strike":true},"insert":{"card-link":"Enduring Vitality"}},{"attributes":{"strike":true},"insert":" on the board, these creatures tap for one mana. "},{"insert":"\n"},{"attributes":{"strike":true},"insert":{"card-link":"Pili-Pala"}},{"attributes":{"strike":true},"insert":" can then generate infinite mana in combination with any of "},{"attributes":{"strike":true},"insert":{"card-link":"Kinnan, Bonder Prodigy"}},{"attributes":{"strike":true},"insert":" "},{"attributes":{"strike":true},"insert":{"card-link":"Badgermole Cub"}},{"attributes":{"strike":true},"insert":" "},{"attributes":{"strike":true},"insert":{"card-link":"Training Grounds"}},{"attributes":{"strike":true},"insert":" "},{"attributes":{"strike":true},"insert":{"card-link":"Biomancer's Familiar"}},{"attributes":{"strike":true},"insert":" ."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"strike":true},"insert":"Similarly, "},{"attributes":{"strike":true},"insert":{"card-link":"Patrol Signaler"}},{"attributes":{"strike":true},"insert":" creates infinite creatures with any of those four. With Cradle out, this becomes infinite mana, or you can swing with infinite 1/1s by doing this on the previous player's end step."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"strike":true},"insert":{"card-link":"Puresight Merrow"}},{"attributes":{"strike":true},"insert":" doesn't work with Training Grounds or Biomancer's Familiar, but will still generate infinite mana in combination with Kinnan or Badgermole Cub."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"strike":true},"insert":"Importantly, these lines are nearly impossible to interact with once the combo begins. Pili-Pala's combo is executed entirely at mana ability speed, meaning opponents never gain priority. The other two aren't mana abilities, but because untapping them is part of the cost of the ability, our opponents won't get priority until after one iteration of the loop is already on the stack and the creature is untapped. This means that, barring a Split Second card, we can respond to any attempt at interaction by simply putting another iteration of the loop on the stack."},{"insert":"\n\nThe deck also plays the classic Thrasios Cradlestorm combo lines.\n"},{"insert":{"card-link":"Emiel the Blessed"}},{"insert":" and "},{"insert":{"card-link":"Derevi, Empyrial Tactician"}},{"insert":" or "},{"insert":{"card-link":"Cloud of Faeries"}},{"insert":" combine to make infinite mana by untapping Cradle repeatedly with the ETB trigger."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Oboro Breezecaller"}},{"insert":" and "},{"insert":{"card-link":"Talon Gates of Madara"}},{"insert":" allow you to spend mana to return Talon Gates to your hand, untapping Cradle, then putting Talon Gates back onto the field with its activated ability."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Oboro Breezecaller"}},{"insert":", "},{"insert":{"card-link":"Badgermole Cub"}},{"insert":", and "},{"insert":{"card-link":"Mockingbird"}},{"insert":" also go infinite with a Cradle on the field. Badgermole Cub animates a land. Mockingbird on X=0 enters as a copy of the land, tapping for 1, and bouncing Mockingbird back to hand to untap Cradle."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Badgermole Cub"}},{"insert":", "},{"insert":{"card-link":"Springheart Nantuko"}},{"insert":", and "},{"insert":{"card-link":"Deserted Temple"}},{"insert":" also go infinite with a Cradle on the field. Animate Deserted Temple with Badgermole Cub. Bestow Springheart Nantuko on it, then trigger Nantuko by playing a land. Pay for the Nantuko trigger with Cradle, creating a token copy of Deserted Temple. This triggers Nantuko again. Hold priority with the trigger on the stack, activate the new token copy, and untap Cradle, then use it to pay for the new Nantuko trigger. Repeat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Badgermole Cub"}},{"insert":" and "},{"insert":{"card-link":"Emiel the Blessed"}},{"insert":" go infinite with a Cradle that can tap for seven mana (generally meaning six creatures). An animated Cradle taps for seven green. Use three to flicker Cradle, floating four. Use three to flicker Badgermole Cub, animating Cradle and floating one green. You've now demonstrated a mana-positive loop."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"The Unbeatable Squirrel Girl"}},{"insert":" is an exponentially-growing card that does disgusting things with untappers, "},{"insert":{"card-link":"Cryptolith Rite"}},{"insert":" effects, and "},{"insert":{"card-link":"Earthcraft"}},{"insert":". It's ridiculously easy to go infinite with her."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nOnce you've generated infinite mana, you can then convert that into a win by drawing your deck with Thrasios. From there, if you're in your first main phase, you can cast an arbitrarily-large "},{"insert":{"card-link":"Finale of Devastation"}},{"insert":" to kill everyone via combat damage, or you can loop "},{"insert":{"card-link":"Green Sun's Zenith"}},{"insert":" and "},{"insert":{"card-link":"Faerie Mastermind"}},{"insert":" activations to force everyone else to draw from an empty library. GSZ shuffles itself back in, so you'll always have a card to draw. You can also now activate "},{"insert":{"card-link":"Gleaming Splendor"}},{"insert":" targeting each pair of opponents, i.e. activate it a thousand times targeting A and B, then targeting A and C. The ability will resolve as long as it has one legal target remaining, so it will deck your opponents without risking some sort of interaction. If they attempt to take a game action, you simply activate it more times on top anything they try to do.\n\nWhy..."},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"... play Yoshimaru over "},{"attributes":{"italic":true},"insert":{"card-link":"Rograkh, Son of Rohgahh"}},{"attributes":{"italic":true},"insert":"?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Rograkh goes slightly faster, but Yoshi's card quality is significantly better. We get to play a full suite of silence effects, "},{"insert":{"card-link":"Nature's Chosen"}},{"insert":", and "},{"insert":{"card-link":"Brightglass Gearhulk"}},{"insert":". We do give up "},{"insert":{"card-link":"Underworld Breach"}},{"insert":" lines, but some Rog/Thras decks aren't even playing Breach lines any more anyway. Honestly, the biggest loss is "},{"insert":{"card-link":"Vibrance"}},{"insert":".\n\nAlso, dog is cute.\n\n"},{"attributes":{"italic":true},"insert":"... not play "},{"attributes":{"italic":true},"insert":{"card-link":"Magus of the Candelabra"}},{"attributes":{"italic":true},"insert":"?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"It's too slow. Having to wait a full turn cycle to start activating it just isn't good enough right now.\n\n"},{"attributes":{"italic":true},"insert":"... is "},{"attributes":{"italic":true},"insert":{"card-link":"Kutzil, Malamet Exemplar"}},{"attributes":{"italic":true},"insert":" worth playing?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Kutzil adds an extra layer of protection to the deck. It's true he's more expensive than "},{"insert":{"card-link":"Grand Abolisher"}},{"insert":" or "},{"insert":{"card-link":"Voice of Victory"}},{"insert":", but he can be found off "},{"insert":{"card-link":"Green Sun's Zenith"}},{"insert":" or Kinnan, made uncounterable with "},{"insert":{"card-link":"Delighted Halfling"}},{"insert":", and will draw you cards when hitting someone in the face with either Yoshi or "},{"insert":{"card-link":"Wan Shi Tong, Librarian"}},{"insert":".\n\n"},{"attributes":{"italic":true},"insert":"... the heck is "},{"insert":{"card-link":"Celestial Reunion"}},{"insert":" "},{"attributes":{"italic":true},"insert":"in this deck?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Celestial Reunion is one of the most underrated cards in the entire deck. The single most important creature type in this deck, "},{"attributes":{"italic":true},"insert":"by far"},{"insert":", is Wizard. The second most important type is Human. We've got plenty of each. Conveniently, "},{"insert":{"card-link":"Thrasios, Triton Hero"}},{"insert":" is a Wizard, giving us one right off the bat. "},{"insert":{"card-link":"Derevi, Empyrial Tactician"}},{"insert":", "},{"insert":{"card-link":"Spellseeker"}},{"insert":", and "},{"insert":{"card-link":"Oboro Breezecaller"}},{"insert":" are all Wizards, and Celestial Reunion does a great job of finding them.\n\nSneaky Tech"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"How do we win when we don't have access to Thrasios?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"It's not common, but I've run into this situation a few times. Whether it's a "},{"insert":{"card-link":"Pithing Needle"}},{"insert":" effect shutting Thrasios off, or a "},{"insert":{"card-link":"Drannith Magistrate"}},{"insert":" preventing you from actually casting him, there are situations where you'll have to find a way to win without him, even when you can generate infinite mana. Fortunately, we've got options.\nBest Boi Beats. Go into an Emiel/Derevi line. Once you've made infinite mana, you can tap down everyone else's permanents, including the player who owns the card preventing you from using Thrasios. Because Derevi enters the battlefield an infinite number of times, "},{"insert":{"card-link":"Yoshimaru, Ever Faithful"}},{"insert":" becomes infinitely large. You can then just hit the annoying stax player in the face. Cast Thrasios, win game."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Kinnan, Bonder Prodigy"}},{"insert":" spins. With infinite mana, you can spin Kinnan an infinite number of times. Find Kutzil for the silence effect, and then find "},{"insert":{"card-link":"Formidable Speaker"}},{"insert":". Pitch a card to JED's ETB trigger and put "},{"insert":{"card-link":"Wan Shi Tong, Librarian"}},{"insert":" into your hand. Cast him for X at enough to draw your deck, win game. Don't have a card in hand? Find "},{"insert":{"card-link":"Oboro Breezecaller"}},{"insert":" off Kinnan first and activate its ability to return a land to hand. Now you do. Or just find "},{"insert":{"card-link":"Brightglass Gearhulk"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Derevi Stalls"},{"attributes":{"header":3},"insert":"\n"},{"insert":"If you can't immediately win with Derevi/Emiel out for some reason, you can tap down everyone else's permanents, then repeat this in their upkeep. It's not foolproof, because it's vulnerable to floating mana and executing an instant-speed win with "},{"insert":{"card-link":"Borne Upon a Wind"}},{"insert":" or the like, but it can let you pull out a win when the board doesn't let you win immediately.\n\n"},{"attributes":{"italic":true},"insert":"Sowing Mycospawn Stalls"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This line requires more setup but is a little bit more resilient than basic Derevi stalling. Generate infinite mana with an "},{"insert":{"card-link":"Emiel the Blessed"}},{"insert":" loop, then go into another loop:\nCast a kicked "},{"insert":{"card-link":"Sowing Mycospawn"}},{"insert":" and exile an opponent's land."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast "},{"insert":{"card-link":"Snap"}},{"insert":" or channel "},{"insert":{"card-link":"Otawara, Soaring City"}},{"insert":" to return Sowing Mycospawn to your hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Activate Emiel to flicker "},{"insert":{"card-link":"Eternal Witness"}},{"insert":", returning the bounce card to your hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Net result, opponents have no lands. If you used Snap, you can then loop Snap/EWit on their creatures. If you used Otawara, you can loop it and EWit on all their permanents, pretty much locking them out of the game.\n\nMeta Tuning"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"How do we solve a problem like Rog/Ishai?"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"strike":true},"insert":"This is almost certainly a bigger issue in my local meta than in the wider world, because to a lot of local players, peak cEDH is to sit behind three different value engines and grind out advantage then try and win with your deck in your hand, or more likely settle for a draw."},{"insert":" Turns out my meta might've just been ahead of the curve, because the larger meta has fractured into either hard turbo (Ral, Etali, RogSi) or Rhystic/Tithe spam. "},{"insert":{"card-link":"Rograkh, Son of Rohgahh"}},{"insert":"/"},{"insert":{"card-link":"Ishai, Ojutai Dragonspeaker"}},{"insert":" is designed to do exactly that. If you haven't had the misfortune of encountering it in the wild, the deck is a control deck where every card in it is a mana rock, a clone, an enchantment tutor, or a counterspell. It looks to power out a "},{"insert":{"card-link":"Rhystic Study"}},{"insert":" or four and maybe a "},{"insert":{"card-link":"Smothering Tithe"}},{"insert":", then sit behind them drawing tons of cards, holding 40 pieces of interaction, and eventually winning off an "},{"insert":{"card-link":"Underworld Breach"}},{"insert":" line or "},{"insert":{"card-link":"Emrakul, the Promised End"}},{"insert":" or some random pile of nonsense.\n\nAnyway, the deck utterly folds to not having a "},{"insert":{"card-link":"Rhystic Study"}},{"insert":" out, and so I'm revisiting those free or cheap enchantment destruction spells. "},{"insert":{"card-link":"Nature's Claim"}},{"insert":" is cheap but not free, but also doesn't require pitching extra cards. "},{"insert":{"card-link":"Force of Vigor"}},{"insert":" hits two enchantments, but is only free on someone else's turn and requires exiling a green card. "},{"insert":{"card-link":"Reverent Silence"}},{"insert":" is only castable on our turn barring a flash enabler, but is entirely free and destroys "},{"attributes":{"italic":true},"insert":"all"},{"insert":" enchantments - which can be a double-edged sword in a deck playing "},{"insert":{"card-link":"Springheart Nantuko"}},{"insert":", "},{"insert":{"card-link":"Training Grounds"}},{"insert":", "},{"insert":{"card-link":"Nature's Chosen"}},{"insert":", and "},{"insert":{"card-link":"Cryptolith Rite"}},{"insert":". And finally, "},{"insert":{"card-link":"Echoing Calm"}},{"insert":" isn't free, but it's instant speed and extremely targeted destruction. On the other hand, two mana to blow up a single "},{"insert":{"card-link":"Rhystic Study"}},{"insert":" feels pretty bad.\n\nIn general I'd rank them:\n"},{"insert":{"card-link":"Emerald Charm"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Reverent Silence"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Nature's Claim"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Force of Vigor"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Echoing Calm"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"I don't think we want more than one, maybe two of these. I certainly don't think this deck wants to go all the way down that list.\n\nI'm also considering "},{"insert":{"card-link":"Abhorrent Oculus"}},{"insert":" as a card for those longer games. Having a suite of tutors that skip the delve requirement to cast it is really nice, and being able to just flip the manifested creatures has the potential to be extremely powerful if you find a silence or combo creature. Flipping a card doesn't count as casting it and doesn't use the stack, so avoids triggering Rhystic "},{"attributes":{"italic":true},"insert":"and"},{"insert":" can't be responded to. There's some interesting potential there.\n\nChangelog"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"2 November 2026"},{"insert":"\n"},{"attributes":{"color":"#ff9900","bold":true},"insert":"MAYBE"},{"insert":"\n"},{"insert":{"card-link":"Fleet Captain Christopher Pike"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Notes:"},{"insert":"\nPike is interesting and enables some three card combos - Pike with an animated Cradle and Formidable Speaker; Pike with Shang-Chi, Speaker, and Kinnan/Badgermole; stuff like that. Three-card combos are pretty mopey and it probably won't end up being worth playing, but at least worth testing. It probably ends up being better with "},{"insert":{"card-link":"Ioreth of the Healing House"}},{"insert":" but that's just not good enough a card for us to justify inclusion."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"20 October 2026"},{"insert":"\n"},{"attributes":{"color":"#e60000","bold":true},"insert":"OUT"},{"insert":"\n"},{"insert":{"card-link":"Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#008a00","bold":true},"insert":"IN"},{"insert":"\n"},{"insert":{"card-link":"Flusterstorm"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Notes:"},{"insert":"\nBeen debating cutting Growing Rites for a while and finally decided to take the plunge. It just feels "},{"attributes":{"italic":true},"insert":"so bad"},{"insert":" to cast it, watch it sit on the board, and then finally, eventually flip. It's also incredibly exposed to enchantment removal which is kind of flying around because of the Rhystic meta at the moment. Flusterstorm comes back in, but also might try "},{"insert":{"card-link":"Flickering Hound"}},{"insert":" here ... or might find a Star Trek card that looks amazing and needs inclusion."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"17 September 2026"},{"insert":"\n"},{"attributes":{"color":"#e60000","bold":true},"insert":"OUT"},{"insert":"\n"},{"insert":{"card-link":"Grand Abolisher"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#008a00","bold":true},"insert":"IN"},{"insert":"\n"},{"insert":{"card-link":"Samut, Tyrant of Naktamun"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Notes:"},{"insert":"\nI legitimately have no idea how this Samut got printed, but wow. Human, Wizard, easy to cast, legendary so it can be made uncounterable with Delighted Halfling, works on other people's turns too, makes your tutors and counterspells uninteractible. That's going straight in."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"14 September 2026"},{"insert":"\n"},{"attributes":{"color":"#e60000","bold":true},"insert":"OUT"},{"insert":"\n"},{"insert":{"card-link":"Gleaming Splendor"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Flusterstorm"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Island"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Pili-Pala"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#008a00","bold":true},"insert":"IN"},{"insert":"\n"},{"insert":{"card-link":"Pia, Aether Ascetic"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Earthcraft"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Forest"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"The Unbeatable Squirrel Girl"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Notes:"},{"insert":"\nPili-Pala is a solid line but I've been very impressed by how cleanly and easily Squirrel Girl gets to an infinite line. That makes ..."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"... Earthcraft much more relevant, especially now that there's an easy tutor for it in Reality Fracture's ..."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"... Pia, Aether Ascetic."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"And with Earthcraft being a thing, the basic land gets shifted from an Island to a Forest - honestly the main reason I was playing an Island is that I have a very nice signed Alayna Danner retro Island that I didn't have a home for, and there was no real reason to play anything else over it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cuts for Earthcraft and Pia are, at least for now, Gleaming Splendor and Flusterstorm. Gleaming Splendor hasn't impressed me much outside of being another clean way to win games. The other pretty much comes down to Grand Abolisher or Flusterstorm, and for right now I'm going to try Flusterstorm and see if I miss it. I might end up cutting Grand Abolisher anyway to try out Flickering Hound, which seems extremely strong with a high enough creature density."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"28 July 2026"},{"insert":"\n"},{"attributes":{"color":"#e60000","bold":true},"insert":"OUT"},{"insert":"\n"},{"insert":{"card-link":"Nature's Claim"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#008a00","bold":true},"insert":"IN"},{"insert":"\n"},{"insert":{"card-link":"Gleaming Splendor"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Notes:"},{"insert":"\nI'm rapidly running out of flex slots here. I definitely want to play Gleaming Splendor but legitimately have no idea what to cut for it. So Nature's Claim goes out, and we'll see how much I miss it. The other options are one of the more niche counterspells like "},{"insert":{"card-link":"Flusterstorm"}},{"insert":" or "},{"insert":{"card-link":"Swan Song"}},{"insert":", or a silence creature and only running three."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"18 July 2026"},{"insert":"\n"},{"attributes":{"color":"#e60000","bold":true},"insert":"OUT"},{"insert":"\n"},{"insert":{"card-link":"Utopia Sprawl"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#008a00","bold":true},"insert":"IN"},{"insert":"\n"},{"insert":{"card-link":"The Queen of Dale"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#ff9900","bold":true},"insert":"MAYBE"},{"insert":"\n"},{"insert":{"card-link":"Elrond, Moon-Reader"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Notes:"},{"insert":"\nThe Queen of Dale looks extremely playable. It can come down on turn 1 easily, provides very good card selection, and builds bodies for Cradle. I think this is almost certainly going to be an auto-include. It's everything White+ Thras players hoped "},{"insert":{"card-link":"Charismatic Conqueror"}},{"insert":" would be, but without handing your opponents the ability to control it. "},{"attributes":{"bold":true},"insert":"Update 20 July: "},{"insert":"Holy hell this card is "},{"attributes":{"italic":true},"insert":"nuts"},{"insert":". I've drawn it in three games since it was spoiled and it is an absolute all-star. I am not exaggerating when I say that this might be one of the single biggest reasons to play Dog/Thras over Rog/Thras. In an average cEDH game it is a "},{"attributes":{"italic":true},"insert":"ludicrous "},{"insert":"amount of filtering. The failure case being discarding useless lands for gas is very good, and the success case of discarding cards you don't need right now to build Cradle count is even better."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Elrond, Moon-Reader looks reasonably strong. He draws a card off dork activations, obviously, but drawing an extra card each turn off your first Thras spin is pretty interesting. Christmasland would be having King T'Challa out so that the Thras spin also has a good chance to trigger him as the second card drawn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"14 July 2026"},{"insert":"\n"},{"attributes":{"color":"#e60000","bold":true},"insert":"OUT"},{"insert":"\n"},{"insert":{"card-link":"Absorbing Man"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#008a00","bold":true},"insert":"IN"},{"insert":"\n"},{"insert":{"card-link":"King T'Challa // Black Panther, Hope Enduring"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Notes:"},{"insert":"\nAbsorbing Man has been interesting but dead a little too often. T'Challa is a very interesting draw engine that plays well into Rhystic slop, and even snowballs a bit by triggering himself off your second draw."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"22 June 2026"},{"insert":"\n"},{"attributes":{"color":"#e60000","bold":true},"insert":"OUT"},{"insert":"\n"},{"insert":{"card-link":"Daydream"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Abhorrent Oculus"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#008a00","bold":true},"insert":"IN"},{"insert":"\n"},{"insert":{"card-link":"Shang-Chi, Master of Kung Fu"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Absorbing Man"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Notes:"},{"insert":"\nI played with Daydream a few times and my conclusion is that it's probably better in decks playing a higher density of land untappers like "},{"insert":{"card-link":"Peregrine Drake"}},{"insert":". I still hate it. White pips are the most constrained in this deck by far, because White just isn't a very good color outside of a few power cards. People are considering cutting "},{"insert":{"card-link":"Grand Abolisher"}},{"insert":" because WW is so hard to generate. And while I think that's probably going too far, it's understandable. In general, though, Daydream is just dead too often, and too much of a removal bait. In my games where I found it, it ate "},{"insert":{"card-link":"Mental Misstep"}},{"insert":" three times (including once off Flashback), I lacked enough white to execute the line once, and it worked once. It was also dead in hand in several games. That's just not enough of a success rate for me to keep playing it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"I really like Abhorrent Oculus. When it works. Unfortunately, it's very very dead on the other occasions. Unlike Daydream, Oculus at least pitches to Forces. But being dead so often makes it a reasonable cut to test the new Marvel cards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"I'm not 100% sold on Shang-Chi. I don't love that he needs "},{"insert":{"card-link":"Cryptolith Rite"}},{"insert":" or "},{"insert":{"card-link":"Enduring Vitality"}},{"insert":" to really shine. But he might be better than I'm giving him credit for, and that's why we test things."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"09 June 2026"},{"insert":"\n"},{"attributes":{"color":"#e60000","bold":true},"insert":"OUT"},{"insert":"\n"},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Reverent Silence"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#008a00","bold":true},"insert":"IN"},{"insert":"\n"},{"insert":{"card-link":"Emerald Charm"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Daydream"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#ff9900","bold":true},"insert":"MAYBE"},{"insert":"\n"},{"insert":{"card-link":"Momentary Blink"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Notes:"},{"insert":"\nI don't love the Daydream lines because I tend not to love cards that do nothing, but Cyclonic Rift kinda does nothing in a lot of cases and it's always on the fence for me. I completely forgot about Emerald Charm existing when I was thinking about anti-Rhystic tech, which is a little embarrassing, but here we are. Since we're playing Daydream lines anyway, might as well play Emerald Charm."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Momentary Blink is more expensive than Daydream but can execute its lines at instant speed without a VFC on the field, so worth considering as an alternative."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"04 June 2026"},{"insert":"\n"},{"attributes":{"color":"#e60000","bold":true},"insert":"OUT"},{"insert":"\n"},{"attributes":{"color":"#e60000"},"insert":{"card-link":"Voice of Victory"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#008a00","bold":true},"insert":"IN"},{"insert":"\n"},{"insert":{"card-link":"Jennifer Walters // The Sensational She-Hulk"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#ff9900","bold":true},"insert":"MAYBE"},{"insert":"\n"},{"insert":{"card-link":"Captain America, Living Legend"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Shang-Chi, Master of Kung Fu"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"The Astonishing Ant-Man"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Absorbing Man"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Notes:"},{"insert":"\nVoice of Victory's mobilize trigger has felt more and more useless in a creature-heavy meta. Jennifer Walters can be made uncounterable with Delighted Halfling. I'm going to test it and see how often I miss having the attack trigger. I suspect the answer will be \"very rarely.\" The back side is nearly irrelevant but might be a extremely high investment to get rid of a pesky Orcish Bowmasters."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Shang-Chi seems quite good as a haste enabler and pseudo mana-dork."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Captain America could be extremely strong with Cryptolith Rite and Badgermole Cub effects."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Astonishing Ant-Man is a potentially strong token generator in a card draw-oriented game plan."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Absorbing Man is an interesting clone since he can copy your own legendary (read: Gaea's Cradle), or a value engine like Rhystic or Tithe. My gut reaction is that waiting a turn cycle is going to prove to be too slow, but he's worth testing."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"23 May 2026"},{"insert":"\n"},{"attributes":{"color":"#e60000","bold":true},"insert":"OUT"},{"insert":"\n"},{"insert":{"card-link":"Patrol Signaler"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Puresight Merrow"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#008a00","bold":true},"insert":"IN"},{"insert":"\n"},{"insert":{"card-link":"Abhorrent Oculus"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Utopia Sprawl"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Notes:"},{"insert":"\nTrying a slightly more value-based game. Keeping Pili-Pala because it's still a reasonably solid include but removing Puresight Merrow and Patrol Signaler, at least temporarily."},{"attributes":{"list":"ordered"},"insert":"\n"}]}
Commander
Commander
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Artifact
Artifact
(CTRL to add secondary)
Creature
Badgermole Cub
When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you tap a creature for mana, add an additional .
Whenever you tap a creature for mana, add an additional .
Creature - Mole Badger

Emiel the Blessed
: Exile another target creature you control, then return it to the battlefield under its owner's control.
Whenever another creature you control enters, you may pay . If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ( can be paid with either or .)
Whenever another creature you control enters, you may pay . If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ( can be paid with either or .)
Legendary Creature - Unicorn

Flesh Duplicate
You may have this creature enter as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing. (A permanent with vanishing 3 enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Creature - Shapeshifter Rebel

Kinnan, Bonder Prodigy
Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.
: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Legendary Creature - Human Druid

Ranger-Captain of Eos
When this creature enters, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
Creature - Human Soldier Ranger

Sowing Mycospawn
Devoid (This card has no color.)
Kicker (You may pay an additional as you cast this spell.)
When you cast this spell, search your library for a land card, put it onto the battlefield, then shuffle.
When you cast this spell, if it was kicked, exile target land.
Kicker (You may pay an additional as you cast this spell.)
When you cast this spell, search your library for a land card, put it onto the battlefield, then shuffle.
When you cast this spell, if it was kicked, exile target land.
Creature - Fungus Eldrazi

Springheart Nantuko
Bestow
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Creature Enchantment - Monk Insect

The Unbeatable Squirrel Girl
Do You Like Squirrels? — Whenever The Unbeatable Squirrel Girl enters or attacks, create a 1/1 green Squirrel creature token.
I LOVE Squirrels! — : Create X 1/1 green Squirrel creature tokens, where X is the number of Squirrels you control.
I LOVE Squirrels! — : Create X 1/1 green Squirrel creature tokens, where X is the number of Squirrels you control.
Legendary Creature - Human Squirrel Hero

Creature
(CTRL to add secondary)
Enchantment
Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Nature's Chosen
Enchant creature you control
: Untap enchanted creature. Activate only during your turn and only once each turn.
Tap enchanted creature: Untap target artifact, creature, or land. Activate only if enchanted creature is white and untapped and only once each turn.
: Untap enchanted creature. Activate only during your turn and only once each turn.
Tap enchanted creature: Untap target artifact, creature, or land. Activate only if enchanted creature is white and untapped and only once each turn.
Enchantment - Aura

Enchantment
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Instant
Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant

Instant
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Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Land
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Sorcery
Celestial Reunion
As an additional cost to cast this spell, you may choose a creature type and behold two creatures of that type.
Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle. If this spell's additional cost was paid and the revealed card is the chosen type, put that card onto the battlefield instead of putting it into your hand.
Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle. If this spell's additional cost was paid and the revealed card is the chosen type, put that card onto the battlefield instead of putting it into your hand.
Sorcery

Eldritch Evolution
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Sorcery

Nature's Rhythm
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Sorcery

Sorcery
(CTRL to add secondary)
Cut
Lost Jitte
Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte.
Remove a charge counter from Lost Jitte: Choose one —
• Untap target land.
• Target creature can't block this turn.
• Put a +1/+1 counter on equipped creature.
Equip
Remove a charge counter from Lost Jitte: Choose one —
• Untap target land.
• Target creature can't block this turn.
• Put a +1/+1 counter on equipped creature.
Equip
Legendary Artifact - Equipment

Cut
(CTRL to add secondary)
Maybeboard
Abhorrent Oculus
As an additional cost to cast this spell, exile six cards from your graveyard.
Flying
At the beginning of each opponent's upkeep, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Flying
At the beginning of each opponent's upkeep, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Creature - Eye

Agatha's Soul Cauldron
You may spend mana as though it were mana of any color to activate abilities of creatures you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Legendary Artifact

Elrond, Moon-Reader
Whenever you activate an ability of a creature, draw a card. This ability triggers only once each turn.
: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Legendary Creature - Elf Noble

Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
Legendary Enchantment


Hidden Strings
You may tap or untap target permanent, then you may tap or untap another target permanent.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery

Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant

The Cabbage Merchant
Whenever an opponent casts a noncreature spell, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
Whenever a creature deals combat damage to you, sacrifice a Food token.
Tap two untapped Foods you control: Add one mana of any color.
Whenever a creature deals combat damage to you, sacrifice a Food token.
Tap two untapped Foods you control: Add one mana of any color.
Legendary Creature - Human Citizen

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Zirda, the Dawnwaker
Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Abilities you activate that aren't mana abilities cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
, : Target creature can't block this turn.
Abilities you activate that aren't mana abilities cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
, : Target creature can't block this turn.
Legendary Creature - Elemental Fox

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Overview"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is a "},{"attributes":{"strike":true},"insert":"turbo-focused"},{"insert":" variant of "},{"insert":{"card-link":"Yoshimaru, Ever Faithful"}},{"insert":" and "},{"insert":{"card-link":"Thrasios, Triton Hero"}},{"insert":" . As with the more midrange-oriented builds, the primary goal is to find "},{"insert":{"card-link":"Gaea's Cradle"}},{"insert":" with enough creatures on the board to start searching through your deck with Thrasios, eventually landing a combo that generates infinite mana.\n\nAt this point I'm off the turbo lines a little bit more because of the extremely powerful (and cheap) midrange engines printed in The Hobbit and Reality Fracture: "},{"insert":{"card-link":"The Queen of Dale"}},{"insert":", "},{"insert":{"card-link":"Pia, Aether Ascetic"}},{"insert":", and Flickering Hound all seem extremely powerful. "},{"insert":{"card-link":"Gleaming Splendor"}},{"insert":" hasn't impressed me outside of being a wincon, but we have "},{"insert":{"card-link":"Faerie Mastermind"}},{"insert":" which accomplishes the same thing so it's probably out because flex spots are suddenly at a premium.\n\nThe Lines"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"strike":true},"insert":"The main difference is that this deck sacrifices a handful of midrange value engines in order to play faster lines with cards like "},{"attributes":{"strike":true},"insert":{"card-link":"Pili-Pala"}},{"attributes":{"strike":true},"insert":" , "},{"attributes":{"strike":true},"insert":{"card-link":"Puresight Merrow"}},{"attributes":{"strike":true},"insert":", and "},{"attributes":{"strike":true},"insert":{"card-link":"Patrol Signaler"}},{"attributes":{"strike":true},"insert":" . These cards allow us to present a win as early as turn 2. With either "},{"attributes":{"strike":true},"insert":{"card-link":"Cryptolith Rite"}},{"attributes":{"strike":true},"insert":" or "},{"attributes":{"strike":true},"insert":{"card-link":"Enduring Vitality"}},{"attributes":{"strike":true},"insert":" on the board, these creatures tap for one mana. "},{"insert":"\n"},{"attributes":{"strike":true},"insert":{"card-link":"Pili-Pala"}},{"attributes":{"strike":true},"insert":" can then generate infinite mana in combination with any of "},{"attributes":{"strike":true},"insert":{"card-link":"Kinnan, Bonder Prodigy"}},{"attributes":{"strike":true},"insert":" "},{"attributes":{"strike":true},"insert":{"card-link":"Badgermole Cub"}},{"attributes":{"strike":true},"insert":" "},{"attributes":{"strike":true},"insert":{"card-link":"Training Grounds"}},{"attributes":{"strike":true},"insert":" "},{"attributes":{"strike":true},"insert":{"card-link":"Biomancer's Familiar"}},{"attributes":{"strike":true},"insert":" ."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"strike":true},"insert":"Similarly, "},{"attributes":{"strike":true},"insert":{"card-link":"Patrol Signaler"}},{"attributes":{"strike":true},"insert":" creates infinite creatures with any of those four. With Cradle out, this becomes infinite mana, or you can swing with infinite 1/1s by doing this on the previous player's end step."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"strike":true},"insert":{"card-link":"Puresight Merrow"}},{"attributes":{"strike":true},"insert":" doesn't work with Training Grounds or Biomancer's Familiar, but will still generate infinite mana in combination with Kinnan or Badgermole Cub."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"strike":true},"insert":"Importantly, these lines are nearly impossible to interact with once the combo begins. Pili-Pala's combo is executed entirely at mana ability speed, meaning opponents never gain priority. The other two aren't mana abilities, but because untapping them is part of the cost of the ability, our opponents won't get priority until after one iteration of the loop is already on the stack and the creature is untapped. This means that, barring a Split Second card, we can respond to any attempt at interaction by simply putting another iteration of the loop on the stack."},{"insert":"\n\nThe deck also plays the classic Thrasios Cradlestorm combo lines.\n"},{"insert":{"card-link":"Emiel the Blessed"}},{"insert":" and "},{"insert":{"card-link":"Derevi, Empyrial Tactician"}},{"insert":" or "},{"insert":{"card-link":"Cloud of Faeries"}},{"insert":" combine to make infinite mana by untapping Cradle repeatedly with the ETB trigger."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Oboro Breezecaller"}},{"insert":" and "},{"insert":{"card-link":"Talon Gates of Madara"}},{"insert":" allow you to spend mana to return Talon Gates to your hand, untapping Cradle, then putting Talon Gates back onto the field with its activated ability."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Oboro Breezecaller"}},{"insert":", "},{"insert":{"card-link":"Badgermole Cub"}},{"insert":", and "},{"insert":{"card-link":"Mockingbird"}},{"insert":" also go infinite with a Cradle on the field. Badgermole Cub animates a land. Mockingbird on X=0 enters as a copy of the land, tapping for 1, and bouncing Mockingbird back to hand to untap Cradle."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Badgermole Cub"}},{"insert":", "},{"insert":{"card-link":"Springheart Nantuko"}},{"insert":", and "},{"insert":{"card-link":"Deserted Temple"}},{"insert":" also go infinite with a Cradle on the field. Animate Deserted Temple with Badgermole Cub. Bestow Springheart Nantuko on it, then trigger Nantuko by playing a land. Pay for the Nantuko trigger with Cradle, creating a token copy of Deserted Temple. This triggers Nantuko again. Hold priority with the trigger on the stack, activate the new token copy, and untap Cradle, then use it to pay for the new Nantuko trigger. Repeat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Badgermole Cub"}},{"insert":" and "},{"insert":{"card-link":"Emiel the Blessed"}},{"insert":" go infinite with a Cradle that can tap for seven mana (generally meaning six creatures). An animated Cradle taps for seven green. Use three to flicker Cradle, floating four. Use three to flicker Badgermole Cub, animating Cradle and floating one green. You've now demonstrated a mana-positive loop."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"The Unbeatable Squirrel Girl"}},{"insert":" is an exponentially-growing card that does disgusting things with untappers, "},{"insert":{"card-link":"Cryptolith Rite"}},{"insert":" effects, and "},{"insert":{"card-link":"Earthcraft"}},{"insert":". It's ridiculously easy to go infinite with her."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nOnce you've generated infinite mana, you can then convert that into a win by drawing your deck with Thrasios. From there, if you're in your first main phase, you can cast an arbitrarily-large "},{"insert":{"card-link":"Finale of Devastation"}},{"insert":" to kill everyone via combat damage, or you can loop "},{"insert":{"card-link":"Green Sun's Zenith"}},{"insert":" and "},{"insert":{"card-link":"Faerie Mastermind"}},{"insert":" activations to force everyone else to draw from an empty library. GSZ shuffles itself back in, so you'll always have a card to draw. You can also now activate "},{"insert":{"card-link":"Gleaming Splendor"}},{"insert":" targeting each pair of opponents, i.e. activate it a thousand times targeting A and B, then targeting A and C. The ability will resolve as long as it has one legal target remaining, so it will deck your opponents without risking some sort of interaction. If they attempt to take a game action, you simply activate it more times on top anything they try to do.\n\nWhy..."},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"... play Yoshimaru over "},{"attributes":{"italic":true},"insert":{"card-link":"Rograkh, Son of Rohgahh"}},{"attributes":{"italic":true},"insert":"?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Rograkh goes slightly faster, but Yoshi's card quality is significantly better. We get to play a full suite of silence effects, "},{"insert":{"card-link":"Nature's Chosen"}},{"insert":", and "},{"insert":{"card-link":"Brightglass Gearhulk"}},{"insert":". We do give up "},{"insert":{"card-link":"Underworld Breach"}},{"insert":" lines, but some Rog/Thras decks aren't even playing Breach lines any more anyway. Honestly, the biggest loss is "},{"insert":{"card-link":"Vibrance"}},{"insert":".\n\nAlso, dog is cute.\n\n"},{"attributes":{"italic":true},"insert":"... not play "},{"attributes":{"italic":true},"insert":{"card-link":"Magus of the Candelabra"}},{"attributes":{"italic":true},"insert":"?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"It's too slow. Having to wait a full turn cycle to start activating it just isn't good enough right now.\n\n"},{"attributes":{"italic":true},"insert":"... is "},{"attributes":{"italic":true},"insert":{"card-link":"Kutzil, Malamet Exemplar"}},{"attributes":{"italic":true},"insert":" worth playing?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Kutzil adds an extra layer of protection to the deck. It's true he's more expensive than "},{"insert":{"card-link":"Grand Abolisher"}},{"insert":" or "},{"insert":{"card-link":"Voice of Victory"}},{"insert":", but he can be found off "},{"insert":{"card-link":"Green Sun's Zenith"}},{"insert":" or Kinnan, made uncounterable with "},{"insert":{"card-link":"Delighted Halfling"}},{"insert":", and will draw you cards when hitting someone in the face with either Yoshi or "},{"insert":{"card-link":"Wan Shi Tong, Librarian"}},{"insert":".\n\n"},{"attributes":{"italic":true},"insert":"... the heck is "},{"insert":{"card-link":"Celestial Reunion"}},{"insert":" "},{"attributes":{"italic":true},"insert":"in this deck?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Celestial Reunion is one of the most underrated cards in the entire deck. The single most important creature type in this deck, "},{"attributes":{"italic":true},"insert":"by far"},{"insert":", is Wizard. The second most important type is Human. We've got plenty of each. Conveniently, "},{"insert":{"card-link":"Thrasios, Triton Hero"}},{"insert":" is a Wizard, giving us one right off the bat. "},{"insert":{"card-link":"Derevi, Empyrial Tactician"}},{"insert":", "},{"insert":{"card-link":"Spellseeker"}},{"insert":", and "},{"insert":{"card-link":"Oboro Breezecaller"}},{"insert":" are all Wizards, and Celestial Reunion does a great job of finding them.\n\nSneaky Tech"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"How do we win when we don't have access to Thrasios?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"It's not common, but I've run into this situation a few times. Whether it's a "},{"insert":{"card-link":"Pithing Needle"}},{"insert":" effect shutting Thrasios off, or a "},{"insert":{"card-link":"Drannith Magistrate"}},{"insert":" preventing you from actually casting him, there are situations where you'll have to find a way to win without him, even when you can generate infinite mana. Fortunately, we've got options.\nBest Boi Beats. Go into an Emiel/Derevi line. Once you've made infinite mana, you can tap down everyone else's permanents, including the player who owns the card preventing you from using Thrasios. Because Derevi enters the battlefield an infinite number of times, "},{"insert":{"card-link":"Yoshimaru, Ever Faithful"}},{"insert":" becomes infinitely large. You can then just hit the annoying stax player in the face. Cast Thrasios, win game."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Kinnan, Bonder Prodigy"}},{"insert":" spins. With infinite mana, you can spin Kinnan an infinite number of times. Find Kutzil for the silence effect, and then find "},{"insert":{"card-link":"Formidable Speaker"}},{"insert":". Pitch a card to JED's ETB trigger and put "},{"insert":{"card-link":"Wan Shi Tong, Librarian"}},{"insert":" into your hand. Cast him for X at enough to draw your deck, win game. Don't have a card in hand? Find "},{"insert":{"card-link":"Oboro Breezecaller"}},{"insert":" off Kinnan first and activate its ability to return a land to hand. Now you do. Or just find "},{"insert":{"card-link":"Brightglass Gearhulk"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Derevi Stalls"},{"attributes":{"header":3},"insert":"\n"},{"insert":"If you can't immediately win with Derevi/Emiel out for some reason, you can tap down everyone else's permanents, then repeat this in their upkeep. It's not foolproof, because it's vulnerable to floating mana and executing an instant-speed win with "},{"insert":{"card-link":"Borne Upon a Wind"}},{"insert":" or the like, but it can let you pull out a win when the board doesn't let you win immediately.\n\n"},{"attributes":{"italic":true},"insert":"Sowing Mycospawn Stalls"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This line requires more setup but is a little bit more resilient than basic Derevi stalling. Generate infinite mana with an "},{"insert":{"card-link":"Emiel the Blessed"}},{"insert":" loop, then go into another loop:\nCast a kicked "},{"insert":{"card-link":"Sowing Mycospawn"}},{"insert":" and exile an opponent's land."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast "},{"insert":{"card-link":"Snap"}},{"insert":" or channel "},{"insert":{"card-link":"Otawara, Soaring City"}},{"insert":" to return Sowing Mycospawn to your hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Activate Emiel to flicker "},{"insert":{"card-link":"Eternal Witness"}},{"insert":", returning the bounce card to your hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Net result, opponents have no lands. If you used Snap, you can then loop Snap/EWit on their creatures. If you used Otawara, you can loop it and EWit on all their permanents, pretty much locking them out of the game.\n\nMeta Tuning"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"How do we solve a problem like Rog/Ishai?"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"strike":true},"insert":"This is almost certainly a bigger issue in my local meta than in the wider world, because to a lot of local players, peak cEDH is to sit behind three different value engines and grind out advantage then try and win with your deck in your hand, or more likely settle for a draw."},{"insert":" Turns out my meta might've just been ahead of the curve, because the larger meta has fractured into either hard turbo (Ral, Etali, RogSi) or Rhystic/Tithe spam. "},{"insert":{"card-link":"Rograkh, Son of Rohgahh"}},{"insert":"/"},{"insert":{"card-link":"Ishai, Ojutai Dragonspeaker"}},{"insert":" is designed to do exactly that. If you haven't had the misfortune of encountering it in the wild, the deck is a control deck where every card in it is a mana rock, a clone, an enchantment tutor, or a counterspell. It looks to power out a "},{"insert":{"card-link":"Rhystic Study"}},{"insert":" or four and maybe a "},{"insert":{"card-link":"Smothering Tithe"}},{"insert":", then sit behind them drawing tons of cards, holding 40 pieces of interaction, and eventually winning off an "},{"insert":{"card-link":"Underworld Breach"}},{"insert":" line or "},{"insert":{"card-link":"Emrakul, the Promised End"}},{"insert":" or some random pile of nonsense.\n\nAnyway, the deck utterly folds to not having a "},{"insert":{"card-link":"Rhystic Study"}},{"insert":" out, and so I'm revisiting those free or cheap enchantment destruction spells. "},{"insert":{"card-link":"Nature's Claim"}},{"insert":" is cheap but not free, but also doesn't require pitching extra cards. "},{"insert":{"card-link":"Force of Vigor"}},{"insert":" hits two enchantments, but is only free on someone else's turn and requires exiling a green card. "},{"insert":{"card-link":"Reverent Silence"}},{"insert":" is only castable on our turn barring a flash enabler, but is entirely free and destroys "},{"attributes":{"italic":true},"insert":"all"},{"insert":" enchantments - which can be a double-edged sword in a deck playing "},{"insert":{"card-link":"Springheart Nantuko"}},{"insert":", "},{"insert":{"card-link":"Training Grounds"}},{"insert":", "},{"insert":{"card-link":"Nature's Chosen"}},{"insert":", and "},{"insert":{"card-link":"Cryptolith Rite"}},{"insert":". And finally, "},{"insert":{"card-link":"Echoing Calm"}},{"insert":" isn't free, but it's instant speed and extremely targeted destruction. On the other hand, two mana to blow up a single "},{"insert":{"card-link":"Rhystic Study"}},{"insert":" feels pretty bad.\n\nIn general I'd rank them:\n"},{"insert":{"card-link":"Emerald Charm"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Reverent Silence"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Nature's Claim"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Force of Vigor"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Echoing Calm"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"I don't think we want more than one, maybe two of these. I certainly don't think this deck wants to go all the way down that list.\n\nI'm also considering "},{"insert":{"card-link":"Abhorrent Oculus"}},{"insert":" as a card for those longer games. Having a suite of tutors that skip the delve requirement to cast it is really nice, and being able to just flip the manifested creatures has the potential to be extremely powerful if you find a silence or combo creature. Flipping a card doesn't count as casting it and doesn't use the stack, so avoids triggering Rhystic "},{"attributes":{"italic":true},"insert":"and"},{"insert":" can't be responded to. There's some interesting potential there.\n\nChangelog"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"2 November 2026"},{"insert":"\n"},{"attributes":{"color":"#ff9900","bold":true},"insert":"MAYBE"},{"insert":"\n"},{"insert":{"card-link":"Fleet Captain Christopher Pike"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Notes:"},{"insert":"\nPike is interesting and enables some three card combos - Pike with an animated Cradle and Formidable Speaker; Pike with Shang-Chi, Speaker, and Kinnan/Badgermole; stuff like that. Three-card combos are pretty mopey and it probably won't end up being worth playing, but at least worth testing. It probably ends up being better with "},{"insert":{"card-link":"Ioreth of the Healing House"}},{"insert":" but that's just not good enough a card for us to justify inclusion."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"20 October 2026"},{"insert":"\n"},{"attributes":{"color":"#e60000","bold":true},"insert":"OUT"},{"insert":"\n"},{"insert":{"card-link":"Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#008a00","bold":true},"insert":"IN"},{"insert":"\n"},{"insert":{"card-link":"Flusterstorm"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Notes:"},{"insert":"\nBeen debating cutting Growing Rites for a while and finally decided to take the plunge. It just feels "},{"attributes":{"italic":true},"insert":"so bad"},{"insert":" to cast it, watch it sit on the board, and then finally, eventually flip. It's also incredibly exposed to enchantment removal which is kind of flying around because of the Rhystic meta at the moment. Flusterstorm comes back in, but also might try "},{"insert":{"card-link":"Flickering Hound"}},{"insert":" here ... or might find a Star Trek card that looks amazing and needs inclusion."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"17 September 2026"},{"insert":"\n"},{"attributes":{"color":"#e60000","bold":true},"insert":"OUT"},{"insert":"\n"},{"insert":{"card-link":"Grand Abolisher"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#008a00","bold":true},"insert":"IN"},{"insert":"\n"},{"insert":{"card-link":"Samut, Tyrant of Naktamun"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Notes:"},{"insert":"\nI legitimately have no idea how this Samut got printed, but wow. Human, Wizard, easy to cast, legendary so it can be made uncounterable with Delighted Halfling, works on other people's turns too, makes your tutors and counterspells uninteractible. That's going straight in."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"14 September 2026"},{"insert":"\n"},{"attributes":{"color":"#e60000","bold":true},"insert":"OUT"},{"insert":"\n"},{"insert":{"card-link":"Gleaming Splendor"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Flusterstorm"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Island"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Pili-Pala"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#008a00","bold":true},"insert":"IN"},{"insert":"\n"},{"insert":{"card-link":"Pia, Aether Ascetic"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Earthcraft"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Forest"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"The Unbeatable Squirrel Girl"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Notes:"},{"insert":"\nPili-Pala is a solid line but I've been very impressed by how cleanly and easily Squirrel Girl gets to an infinite line. That makes ..."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"... Earthcraft much more relevant, especially now that there's an easy tutor for it in Reality Fracture's ..."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"... Pia, Aether Ascetic."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"And with Earthcraft being a thing, the basic land gets shifted from an Island to a Forest - honestly the main reason I was playing an Island is that I have a very nice signed Alayna Danner retro Island that I didn't have a home for, and there was no real reason to play anything else over it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cuts for Earthcraft and Pia are, at least for now, Gleaming Splendor and Flusterstorm. Gleaming Splendor hasn't impressed me much outside of being another clean way to win games. The other pretty much comes down to Grand Abolisher or Flusterstorm, and for right now I'm going to try Flusterstorm and see if I miss it. I might end up cutting Grand Abolisher anyway to try out Flickering Hound, which seems extremely strong with a high enough creature density."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"28 July 2026"},{"insert":"\n"},{"attributes":{"color":"#e60000","bold":true},"insert":"OUT"},{"insert":"\n"},{"insert":{"card-link":"Nature's Claim"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#008a00","bold":true},"insert":"IN"},{"insert":"\n"},{"insert":{"card-link":"Gleaming Splendor"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Notes:"},{"insert":"\nI'm rapidly running out of flex slots here. I definitely want to play Gleaming Splendor but legitimately have no idea what to cut for it. So Nature's Claim goes out, and we'll see how much I miss it. The other options are one of the more niche counterspells like "},{"insert":{"card-link":"Flusterstorm"}},{"insert":" or "},{"insert":{"card-link":"Swan Song"}},{"insert":", or a silence creature and only running three."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"18 July 2026"},{"insert":"\n"},{"attributes":{"color":"#e60000","bold":true},"insert":"OUT"},{"insert":"\n"},{"insert":{"card-link":"Utopia Sprawl"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#008a00","bold":true},"insert":"IN"},{"insert":"\n"},{"insert":{"card-link":"The Queen of Dale"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#ff9900","bold":true},"insert":"MAYBE"},{"insert":"\n"},{"insert":{"card-link":"Elrond, Moon-Reader"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Notes:"},{"insert":"\nThe Queen of Dale looks extremely playable. It can come down on turn 1 easily, provides very good card selection, and builds bodies for Cradle. I think this is almost certainly going to be an auto-include. It's everything White+ Thras players hoped "},{"insert":{"card-link":"Charismatic Conqueror"}},{"insert":" would be, but without handing your opponents the ability to control it. "},{"attributes":{"bold":true},"insert":"Update 20 July: "},{"insert":"Holy hell this card is "},{"attributes":{"italic":true},"insert":"nuts"},{"insert":". I've drawn it in three games since it was spoiled and it is an absolute all-star. I am not exaggerating when I say that this might be one of the single biggest reasons to play Dog/Thras over Rog/Thras. In an average cEDH game it is a "},{"attributes":{"italic":true},"insert":"ludicrous "},{"insert":"amount of filtering. The failure case being discarding useless lands for gas is very good, and the success case of discarding cards you don't need right now to build Cradle count is even better."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Elrond, Moon-Reader looks reasonably strong. He draws a card off dork activations, obviously, but drawing an extra card each turn off your first Thras spin is pretty interesting. Christmasland would be having King T'Challa out so that the Thras spin also has a good chance to trigger him as the second card drawn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"14 July 2026"},{"insert":"\n"},{"attributes":{"color":"#e60000","bold":true},"insert":"OUT"},{"insert":"\n"},{"insert":{"card-link":"Absorbing Man"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#008a00","bold":true},"insert":"IN"},{"insert":"\n"},{"insert":{"card-link":"King T'Challa // Black Panther, Hope Enduring"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Notes:"},{"insert":"\nAbsorbing Man has been interesting but dead a little too often. T'Challa is a very interesting draw engine that plays well into Rhystic slop, and even snowballs a bit by triggering himself off your second draw."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"22 June 2026"},{"insert":"\n"},{"attributes":{"color":"#e60000","bold":true},"insert":"OUT"},{"insert":"\n"},{"insert":{"card-link":"Daydream"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Abhorrent Oculus"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#008a00","bold":true},"insert":"IN"},{"insert":"\n"},{"insert":{"card-link":"Shang-Chi, Master of Kung Fu"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Absorbing Man"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Notes:"},{"insert":"\nI played with Daydream a few times and my conclusion is that it's probably better in decks playing a higher density of land untappers like "},{"insert":{"card-link":"Peregrine Drake"}},{"insert":". I still hate it. White pips are the most constrained in this deck by far, because White just isn't a very good color outside of a few power cards. People are considering cutting "},{"insert":{"card-link":"Grand Abolisher"}},{"insert":" because WW is so hard to generate. And while I think that's probably going too far, it's understandable. In general, though, Daydream is just dead too often, and too much of a removal bait. In my games where I found it, it ate "},{"insert":{"card-link":"Mental Misstep"}},{"insert":" three times (including once off Flashback), I lacked enough white to execute the line once, and it worked once. It was also dead in hand in several games. That's just not enough of a success rate for me to keep playing it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"I really like Abhorrent Oculus. When it works. Unfortunately, it's very very dead on the other occasions. Unlike Daydream, Oculus at least pitches to Forces. But being dead so often makes it a reasonable cut to test the new Marvel cards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"I'm not 100% sold on Shang-Chi. I don't love that he needs "},{"insert":{"card-link":"Cryptolith Rite"}},{"insert":" or "},{"insert":{"card-link":"Enduring Vitality"}},{"insert":" to really shine. But he might be better than I'm giving him credit for, and that's why we test things."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"09 June 2026"},{"insert":"\n"},{"attributes":{"color":"#e60000","bold":true},"insert":"OUT"},{"insert":"\n"},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Reverent Silence"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#008a00","bold":true},"insert":"IN"},{"insert":"\n"},{"insert":{"card-link":"Emerald Charm"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Daydream"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#ff9900","bold":true},"insert":"MAYBE"},{"insert":"\n"},{"insert":{"card-link":"Momentary Blink"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Notes:"},{"insert":"\nI don't love the Daydream lines because I tend not to love cards that do nothing, but Cyclonic Rift kinda does nothing in a lot of cases and it's always on the fence for me. I completely forgot about Emerald Charm existing when I was thinking about anti-Rhystic tech, which is a little embarrassing, but here we are. Since we're playing Daydream lines anyway, might as well play Emerald Charm."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Momentary Blink is more expensive than Daydream but can execute its lines at instant speed without a VFC on the field, so worth considering as an alternative."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"04 June 2026"},{"insert":"\n"},{"attributes":{"color":"#e60000","bold":true},"insert":"OUT"},{"insert":"\n"},{"attributes":{"color":"#e60000"},"insert":{"card-link":"Voice of Victory"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#008a00","bold":true},"insert":"IN"},{"insert":"\n"},{"insert":{"card-link":"Jennifer Walters // The Sensational She-Hulk"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#ff9900","bold":true},"insert":"MAYBE"},{"insert":"\n"},{"insert":{"card-link":"Captain America, Living Legend"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Shang-Chi, Master of Kung Fu"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"The Astonishing Ant-Man"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Absorbing Man"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Notes:"},{"insert":"\nVoice of Victory's mobilize trigger has felt more and more useless in a creature-heavy meta. Jennifer Walters can be made uncounterable with Delighted Halfling. I'm going to test it and see how often I miss having the attack trigger. I suspect the answer will be \"very rarely.\" The back side is nearly irrelevant but might be a extremely high investment to get rid of a pesky Orcish Bowmasters."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Shang-Chi seems quite good as a haste enabler and pseudo mana-dork."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Captain America could be extremely strong with Cryptolith Rite and Badgermole Cub effects."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Astonishing Ant-Man is a potentially strong token generator in a card draw-oriented game plan."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Absorbing Man is an interesting clone since he can copy your own legendary (read: Gaea's Cradle), or a value engine like Rhystic or Tithe. My gut reaction is that waiting a turn cycle is going to prove to be too slow, but he's worth testing."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"23 May 2026"},{"insert":"\n"},{"attributes":{"color":"#e60000","bold":true},"insert":"OUT"},{"insert":"\n"},{"insert":{"card-link":"Patrol Signaler"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Puresight Merrow"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#008a00","bold":true},"insert":"IN"},{"insert":"\n"},{"insert":{"card-link":"Abhorrent Oculus"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Utopia Sprawl"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Notes:"},{"insert":"\nTrying a slightly more value-based game. Keeping Pili-Pala because it's still a reasonably solid include but removing Puresight Merrow and Patrol Signaler, at least temporarily."},{"attributes":{"list":"ordered"},"insert":"\n"}]}

























































































































