387 views29 days ago
Commander
Size: 100Salt sum: 29.13
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Ophelius

387 views29 days ago
Commander
Size: 100Salt sum: 29.13

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{"ops":[{"insert":"The Necrobloom: Dredge, Lands & Plant Overgrowth 🌿💀\n\nWelcome to The Necrobloom: Dredge, Lands & Plant Overgrowth! Led by [[The Necrobloom]], this Abzan (WBG) deck bridges two of the most powerful strategies in Commander: Landfall and Graveyard Dredge.\nInstead of just playing lands for mana, this deck treats your graveyard as a second hand and your lands as disposable, reusable resources. By giving all land cards in your graveyard Dredge 2, [[The Necrobloom]] creates infinite draw/mill loops with Cycling lands while fueling a non-stop army of 0/1 Plant tokens.\nDeck Strategy: Drop lands & mill your graveyard -> Cast [[The Necrobloom]] -> Convert 0/1 Plants into massive card draw -> Sac your lands for value -> Reanimate all lands at once with [[Scapeshift]] or [[Lumra, Bellow of the Woods]] to drain or overrun the table.\n\n🌟 Why Play This Deck?\nPros:\nInsane Resilience: Board wipes barely hurt you—your real \"board\" is in your graveyard and land base.\nUnstoppable Card Engine: Synergies like [[Skullclamp]] on 0/1 Plants or Cycling Lands + Dredge fill your hand and graveyard instantly.\nExplosive Finishes: Turning 10+ lands entering or leaving the battlefield into massive direct damage or token armies.\nCons:\nGraveyard hate (e.g., Rest in Peace) can slow your momentum down.\nRequires careful tracking of triggers, graveyard states, and land counts.\n\n📜 The Game Plan\nPhase 1: Prepare the Soil (Turns 1–3)\nSet up your mana base, plant self-mill seeds, or drop early value pieces.\nRamp & Setup: [[Sakura-Tribe Elder]], [[Cultivate]], [[Grisly Salvage]], or [[Insidious Roots]].\nEngine Pieces: Land a [[Skullclamp]], [[Life from the Loam]], or get Cycling lands like [[Barren Moor]] and [[Tranquil Thicket]] into rotation.\nPhase 2: The Bloom Takes Root (Turns 3–4)\nDeploy [[The Necrobloom]]. From this moment on:\nEvery land drops a 0/1 Plant token.\nEvery land in your graveyard gains Dredge 2.\nStart sacrificing your Plants to [[Skullclamp]], [[Braids, Arisen Nightmare]], or [[Village Rites]] to draw cards while constantly milling lands into your graveyard.\nPhase 3: The Dark Harvest (Turns 5+)\nSacrifice your land base for value and immediately bring it all back:\nSacrifice all your lands to [[Squandered Resources]] (for mana) or [[Zuran Orb]] (for life).\nCast [[Scapeshift]], [[Lumra, Bellow of the Woods]], or [[World Shaper]] to bring every land back to the battlefield simultaneously.\nTrigger dozens of Landfall events in a single turn, generating a mountain of Plants and dealing lethal damage.\n\n⚡ Key Synergies & Categories\n🔄 1. The Cycling-Dredge Loop\nThis is the deck's core value engine:\nPay \\{1\\} to Cycle a land (e.g., [[Barren Moor]] or [[Polluted Mire]]).\nInstead of drawing a card, trigger [[The Necrobloom]]'s Dredge 2 on the land you just discarded.\nPut the top 2 cards of your deck into your graveyard and return the Cycling land straight back to your hand!\nAs long as you have mana, you can mill your entire deck and sculpt your graveyard on demand.\n🚜 2. Mass Land Sacrifice & Mass Reanimation\n[[Squandered Resources]] & [[Zuran Orb]]: Turn your lands into instant mana or life before sending them to the graveyard.\n[[Scapeshift]]: Sac X lands to tutor X lands onto the field. Triggers massive Landfall and puts X lands in your yard for Dredge.\n[[Lumra, Bellow of the Woods]] & [[World Shaper]]: Pull all lands out of your graveyard and slam them back onto the battlefield at once.\n\n🩸 3. Win Conditions (Closing the Game)\nDirect Drain / Passive Damage:\n[[Mirkwood Bats]]: Deals 1 damage to every opponent whenever a Plant, Treasure, or Clue token enters or gets sacrificed.\n[[Syr Konrad, the Grim]]: Drains opponents whenever creatures enter your graveyard via Dredge or die on the field.\nOverwhelming Combat:\n[[Titania, Protector of Argoth]]: Creates a 5/3 Elemental token every time a land goes to your graveyard.\n[[Rampaging Baloths]] & [[Avenger of the Fallen]]: Fill the board with high-stat beasts and tokens.\n[[Kessig Cagebreakers]]: Attack to create an overwhelming army of 2/2 Wolves scaled to the creatures in your stocked graveyard.\n\n🖐️ Mulligan & Opening Hand Guide\nIdeal Opening Hand:\n3–4 Lands (Ideally including at least 1 Cycling land or fetch land like [[Evolving Wilds]]).\n1–2 Low-cost Ramp / Mill spells (e.g., [[Sakura-Tribe Elder]], [[Grisly Salvage]], [[Life from the Loam]]).\n1 Sac Outlet or Draw spell (e.g., [[Skullclamp]], [[Braids, Arisen Nightmare]], [[Insidious Roots]]).\n\n⚠️ Keep in mind: Don't be afraid to keep hands with heavy land counts! With [[The Necrobloom]], extra lands in hand or graveyard equal guaranteed tokens, Dredge fodder, and card draw.\n"}]}
The Necrobloom
Landfall — Whenever a land you control enters, create a 0/1 green Plant creature token. If you control seven or more lands with different names, create a 2/2 black Zombie creature token instead.
Land cards in your graveyard have dredge 2. (You may return a land card from your graveyard to your hand and mill two cards instead of drawing a card.)
Legendary Creature - Plant
The Necrobloom (mh3) 194

Commander

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Mirkwood Bats
Flying
Whenever you create or sacrifice a token, each opponent loses 1 life.
Creature - Bat
Mirkwood Bats (ltr) 95
Syr Konrad, the Grim
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
Legendary Creature - Human Knight
Syr Konrad, the Grim (dsc) 158

Drain

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Braids, Arisen Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Legendary Creature - Nightmare
Braids, Arisen Nightmare (eoc) 82
Corrupted Conviction
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant
Corrupted Conviction (otj) 84
Fecund Greenshell
Reach
As long as you control ten or more lands, creatures you control get +2/+2.
Whenever this creature or another creature you control with toughness greater than its power enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Otherwise, put it into your hand.
Creature - Elemental Turtle
Fecund Greenshell (blb) 171
Idol of Oblivion
: Draw a card. Activate only if you created a token this turn.
,
, Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.
Artifact
Idol of Oblivion (tdc) 319
Malevolent Rumble
Reveal the top four cards of your library. You may put a permanent card from among them into your hand. Put the rest into your graveyard. Create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add
."
Sorcery
Malevolent Rumble (mh3) 161
Morbid Opportunist
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
Creature - Human Rogue
Morbid Opportunist (soc) 219
Pillage the Bog
Look at the top X cards of your library, where X is twice the number of lands you control. Put one of them into your hand and the rest on the bottom of your library in a random order.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Sorcery
Pillage the Bog (otj) 224
Shamanic Revelation
Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Sorcery
Shamanic Revelation (blc) 237
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (msc) 210
Tireless Tracker
Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.
Creature - Human Scout
Tireless Tracker (eoc) 110
Village Rites
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant
Village Rites (inr) 137

Draw

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Ash Barrens
: Add
.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Land
Ash Barrens (tdc) 339
Barren Moor
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Barren Moor (dsc) 262
Blighted Woodland
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Land
Blighted Woodland (clb) 881
Canopy Vista
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Forest
Canopy Vista (tdc) 343
Capital City
: Add
.
,
: Add one mana of any color.
Cycling
(
, Discard this card: Draw a card.)
Land - Town
Capital City (fin) 274
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (eoc) 59
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (eoc) 158
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (eoc) 159
Forest
(
: Add
.)
Basic Land - Forest
Forest (tla) 286
Golgari Rot Farm
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Golgari Rot Farm (tdc) 368
Haunted Mire
(
: Add
or
.)
This land enters tapped.
Land - Swamp Forest
Haunted Mire (tdc) 369
Krosan Verge
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
Land
Krosan Verge (otc) 304
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (tdc) 382
Plains
(
: Add
.)
Basic Land - Plains
Plains (tle) 304
Polluted Mire
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Polluted Mire (dmr) 253
Sandsteppe Citadel
This land enters tapped.
: Add
,
, or
.
Land
Sandsteppe Citadel (tdm) 266
Scattered Groves
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Forest
Scattered Groves (otc) 315
Secluded Steppe
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Secluded Steppe (eoc) 177
Shire Terrace
: Add
.
,
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Shire Terrace (ltr) 261
Slippery Karst
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Slippery Karst (dmr) 256
Spymaster's Vault
This land enters tapped unless you control a Swamp.
: Add
.
,
: Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Land
Spymaster's Vault (mh3) 230
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (tla) 284
Tainted Field
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Field (dsc) 302
Temple of Malady
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Malady (tdc) 403
Temple of Plenty
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Plenty (tdc) 405
Temple of Silence
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Silence (tdc) 406
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (eoc) 62
Tranquil Thicket
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Tranquil Thicket (dsc) 318

Land

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Rampaging Baloths
Trample
Landfall — Whenever a land you control enters, create a 4/4 green Beast creature token.
Creature - Beast
Rampaging Baloths (eoc) 104

Landfall

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Grisly Salvage
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
Instant
Grisly Salvage (tdc) 290
Rampant Frogantua
Trample
This creature gets +10/+10 for each player who has lost the game.
Whenever this creature deals combat damage to a player, you may mill that many cards. Put any number of land cards from among them onto the battlefield tapped.
Creature - Frog
Rampant Frogantua (m3c) 118
Stinkweed Imp
Flying
Whenever this creature deals combat damage to a creature, destroy that creature.
Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)
Creature - Imp
Stinkweed Imp (plst) GK1-53

Mill

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Sylvan Safekeeper
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
Creature - Human Wizard
Sylvan Safekeeper (mh3) 287

Protection

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (eoc) 53
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (eoc) 95
Harrow
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Instant
Harrow (eoc) 98
Hedge Shredder
Whenever this Vehicle attacks, you may mill two cards.
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Hedge Shredder (dsk) 183
Insidious Roots
Creature tokens you control have "
: Add one mana of any color."
Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control.
Enchantment
Insidious Roots (mkm) 208
Molt Tender
: Mill a card. (Put the top card of your library into your graveyard.)
, Exile a card from your graveyard: Add one mana of any color.
Creature - Druid Insect
Molt Tender (dft) 171
Sakura-Tribe Elder
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature - Shaman Snake
Sakura-Tribe Elder (tdc) 266
Scapeshift
Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Scapeshift (m19) 201
Shigeki, Jukai Visionary
,
, Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.
Channel —
, Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
Legendary Creature Enchantment - Druid Snake
Shigeki, Jukai Visionary (tdc) 270
Sol Ring
: Add
.
Artifact
Sol Ring (eoc) 57
Springbloom Druid
When this creature enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Creature - Elf Druid
Springbloom Druid (eoc) 51
Squandered Resources
Sacrifice a land: Add one mana of any type the sacrificed land could produce.
Enchantment
Squandered Resources (vis) 137
Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with "
,
, Sacrifice this token: You gain 3 life." Treasure is an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout
Tireless Provisioner (j25) 728
World Shaper
Whenever this creature attacks, you may mill three cards.
When this creature dies, return all land cards from your graveyard to the battlefield tapped.
Creature - Merfolk Shaman
World Shaper (otc) 214

Ramp

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Bringer of the Last Gift
Flying
When this creature enters, if you cast it, each player sacrifices all other creatures they control. Then each player returns all creature cards from their graveyard that weren't put there this way to the battlefield.
Creature - Vampire Demon
Bringer of the Last Gift (lci) 94
Dread Return
Return target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Dread Return (cmm) 153
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (cmm) 286
Floral Evoker
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
, Discard a creature card: Return target land card from your graveyard to the battlefield tapped.
Creature - Druid Snake
Floral Evoker (tdc) 46
Genesis
At the beginning of your upkeep, if this creature is in your graveyard, you may pay
. If you do, return target creature card from your graveyard to your hand.
Creature - Incarnation
Genesis (mh1) 166
Honest Rutstein
When Honest Rutstein enters, return target creature card from your graveyard to your hand.
Creature spells you cast cost
less to cast.
Legendary Creature - Human Warlock
Honest Rutstein (otj) 207
Lich-Knights' Conquest
Sacrifice any number of artifacts, enchantments, and/or tokens. Return that many creature cards from your graveyard to the battlefield.
Sorcery
Lich-Knights' Conquest (woe) 96
Life
All lands you control become 1/1 creatures until end of turn. They're still lands.
Sorcery
Life // Death (dmr) 216
Life from the Loam
Return up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Sorcery
Life from the Loam (tdc) 96
Lumra, Bellow of the Woods
Reach, vigilance
Lumra's power and toughness are each equal to the number of lands you control.
When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.
Legendary Creature - Elemental Bear
Lumra, Bellow of the Woods (blb) 183
Perennial Behemoth
You may play lands from your graveyard.
Unearth
(
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature Artifact - Beast
Perennial Behemoth (otc) 262
Priest of Fell Rites
, Pay 3 life, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Unearth
(
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature - Human Warlock
Priest of Fell Rites (mh2) 208
Quest for the Necropolis
Landfall — Whenever a land you control enters, put a quest counter on this enchantment.
, Sacrifice this enchantment: Put target creature card from a graveyard onto the battlefield under your control. This ability costs
less to activate for each quest counter on this enchantment. Activate only as a sorcery.
Enchantment
Quest for the Necropolis (mh3) 104
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Sevinne's Reclamation (mh3) 267
Six
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature - Treefolk
Six (mh3) 169
Squirming Emergence
Fathomless descent — Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard.
Sorcery
Squirming Emergence (lci) 241
Timeless Witness
When this creature enters, return target card from your graveyard to your hand.
Eternalize
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Creature - Human Shaman
Timeless Witness (tdc) 274
Victimize
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Sorcery
Victimize (tdc) 198

Recursion

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Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (eoc) 93
Insidious Fungus
, Sacrifice this creature: Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Draw a card. Then you may put a land card from your hand onto the battlefield tapped.
Creature - Fungus
Insidious Fungus (dsk) 186
Massacre Wurm
When this creature enters, creatures your opponents control get -2/-2 until end of turn.
Whenever a creature an opponent controls dies, that player loses 2 life.
Creature - Wurm Phyrexian
Massacre Wurm (dsc) 147
Putrefy
Destroy target artifact or creature. It can't be regenerated.
Instant
Putrefy (eoc) 124
Rise of the Witch-king
Each player sacrifices a creature of their choice. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield.
Sorcery
Rise of the Witch-king (ltr) 221
Stroke of Midnight
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
Instant
Stroke of Midnight (tdc) 132

Removal

(Ctrl to add secondary)
Zuran Orb
Sacrifice a land: You gain 2 life.
Artifact
Zuran Orb (mh2) 300

Sac Outlet

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Avenger of the Fallen
Deathtouch
Mobilize X, where X is the number of creature cards in your graveyard. (Whenever this creature attacks, create X tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Creature - Human Warrior
Avenger of the Fallen (tdm) 73
Izoni, Center of the Web
Menace
Whenever Izoni enters or attacks, you may collect evidence 4. If you do, create two 2/1 black and green Spider creature tokens with reach and menace.
Sacrifice four tokens: Surveil 2, then draw two cards. You gain 2 life.
Legendary Creature - Elf Detective
Izoni, Center of the Web (mkm) 209
Kessig Cagebreakers
Whenever this creature attacks, create a 2/2 green Wolf creature token that's tapped and attacking for each creature card in your graveyard.
Creature - Human Rogue
Kessig Cagebreakers (j22) 681
Scavenger's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever one or more creatures you control die, create a Food token. This ability triggers only once each turn.
: Level 2
Whenever you sacrifice a permanent, target player mills two cards.
: Level 3
At the beginning of your end step, you may sacrifice three other nonland permanents. If you do, return a creature card from your graveyard to the battlefield with a finality counter on it.
Enchantment - Class
Scavenger's Talent (blb) 111
Titania, Protector of Argoth
When Titania enters, return target land card from your graveyard to the battlefield.
Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.
Legendary Creature - Elemental
Titania, Protector of Argoth (eoc) 111
Worm Harvest
Create a 1/1 black and green Worm creature token for each land card in your graveyard.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Sorcery
Worm Harvest (c18) 194

Tokens

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Deck Info

Deck stats

4 pips - 4 cards
17 mana - 17 cards
0 pips - 0 cards
0 mana - 9 cards
36 pips - 28 cards
22 mana - 22 cards
0 pips - 0 cards
0 mana - 9 cards
51 pips - 40 cards
24 mana - 24 cards
0 pips - 0 cards
9 mana - 8 cards
CategoriesQtyOdds
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Description

{"ops":[{"insert":"The Necrobloom: Dredge, Lands & Plant Overgrowth 🌿💀\n\nWelcome to The Necrobloom: Dredge, Lands & Plant Overgrowth! Led by [[The Necrobloom]], this Abzan (WBG) deck bridges two of the most powerful strategies in Commander: Landfall and Graveyard Dredge.\nInstead of just playing lands for mana, this deck treats your graveyard as a second hand and your lands as disposable, reusable resources. By giving all land cards in your graveyard Dredge 2, [[The Necrobloom]] creates infinite draw/mill loops with Cycling lands while fueling a non-stop army of 0/1 Plant tokens.\nDeck Strategy: Drop lands & mill your graveyard -> Cast [[The Necrobloom]] -> Convert 0/1 Plants into massive card draw -> Sac your lands for value -> Reanimate all lands at once with [[Scapeshift]] or [[Lumra, Bellow of the Woods]] to drain or overrun the table.\n\n🌟 Why Play This Deck?\nPros:\nInsane Resilience: Board wipes barely hurt you—your real \"board\" is in your graveyard and land base.\nUnstoppable Card Engine: Synergies like [[Skullclamp]] on 0/1 Plants or Cycling Lands + Dredge fill your hand and graveyard instantly.\nExplosive Finishes: Turning 10+ lands entering or leaving the battlefield into massive direct damage or token armies.\nCons:\nGraveyard hate (e.g., Rest in Peace) can slow your momentum down.\nRequires careful tracking of triggers, graveyard states, and land counts.\n\n📜 The Game Plan\nPhase 1: Prepare the Soil (Turns 1–3)\nSet up your mana base, plant self-mill seeds, or drop early value pieces.\nRamp & Setup: [[Sakura-Tribe Elder]], [[Cultivate]], [[Grisly Salvage]], or [[Insidious Roots]].\nEngine Pieces: Land a [[Skullclamp]], [[Life from the Loam]], or get Cycling lands like [[Barren Moor]] and [[Tranquil Thicket]] into rotation.\nPhase 2: The Bloom Takes Root (Turns 3–4)\nDeploy [[The Necrobloom]]. From this moment on:\nEvery land drops a 0/1 Plant token.\nEvery land in your graveyard gains Dredge 2.\nStart sacrificing your Plants to [[Skullclamp]], [[Braids, Arisen Nightmare]], or [[Village Rites]] to draw cards while constantly milling lands into your graveyard.\nPhase 3: The Dark Harvest (Turns 5+)\nSacrifice your land base for value and immediately bring it all back:\nSacrifice all your lands to [[Squandered Resources]] (for mana) or [[Zuran Orb]] (for life).\nCast [[Scapeshift]], [[Lumra, Bellow of the Woods]], or [[World Shaper]] to bring every land back to the battlefield simultaneously.\nTrigger dozens of Landfall events in a single turn, generating a mountain of Plants and dealing lethal damage.\n\n⚡ Key Synergies & Categories\n🔄 1. The Cycling-Dredge Loop\nThis is the deck's core value engine:\nPay \\{1\\} to Cycle a land (e.g., [[Barren Moor]] or [[Polluted Mire]]).\nInstead of drawing a card, trigger [[The Necrobloom]]'s Dredge 2 on the land you just discarded.\nPut the top 2 cards of your deck into your graveyard and return the Cycling land straight back to your hand!\nAs long as you have mana, you can mill your entire deck and sculpt your graveyard on demand.\n🚜 2. Mass Land Sacrifice & Mass Reanimation\n[[Squandered Resources]] & [[Zuran Orb]]: Turn your lands into instant mana or life before sending them to the graveyard.\n[[Scapeshift]]: Sac X lands to tutor X lands onto the field. Triggers massive Landfall and puts X lands in your yard for Dredge.\n[[Lumra, Bellow of the Woods]] & [[World Shaper]]: Pull all lands out of your graveyard and slam them back onto the battlefield at once.\n\n🩸 3. Win Conditions (Closing the Game)\nDirect Drain / Passive Damage:\n[[Mirkwood Bats]]: Deals 1 damage to every opponent whenever a Plant, Treasure, or Clue token enters or gets sacrificed.\n[[Syr Konrad, the Grim]]: Drains opponents whenever creatures enter your graveyard via Dredge or die on the field.\nOverwhelming Combat:\n[[Titania, Protector of Argoth]]: Creates a 5/3 Elemental token every time a land goes to your graveyard.\n[[Rampaging Baloths]] & [[Avenger of the Fallen]]: Fill the board with high-stat beasts and tokens.\n[[Kessig Cagebreakers]]: Attack to create an overwhelming army of 2/2 Wolves scaled to the creatures in your stocked graveyard.\n\n🖐️ Mulligan & Opening Hand Guide\nIdeal Opening Hand:\n3–4 Lands (Ideally including at least 1 Cycling land or fetch land like [[Evolving Wilds]]).\n1–2 Low-cost Ramp / Mill spells (e.g., [[Sakura-Tribe Elder]], [[Grisly Salvage]], [[Life from the Loam]]).\n1 Sac Outlet or Draw spell (e.g., [[Skullclamp]], [[Braids, Arisen Nightmare]], [[Insidious Roots]]).\n\n⚠️ Keep in mind: Don't be afraid to keep hands with heavy land counts! With [[The Necrobloom]], extra lands in hand or graveyard equal guaranteed tokens, Dredge fodder, and card draw.\n"}]}
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