Ophelius
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Commander
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{"ops":[{"insert":"The Necrobloom: Dredge, Lands & Plant Overgrowth 🌿💀\n\nWelcome to The Necrobloom: Dredge, Lands & Plant Overgrowth! Led by [[The Necrobloom]], this Abzan (WBG) deck bridges two of the most powerful strategies in Commander: Landfall and Graveyard Dredge.\nInstead of just playing lands for mana, this deck treats your graveyard as a second hand and your lands as disposable, reusable resources. By giving all land cards in your graveyard Dredge 2, [[The Necrobloom]] creates infinite draw/mill loops with Cycling lands while fueling a non-stop army of 0/1 Plant tokens.\nDeck Strategy: Drop lands & mill your graveyard -> Cast [[The Necrobloom]] -> Convert 0/1 Plants into massive card draw -> Sac your lands for value -> Reanimate all lands at once with [[Scapeshift]] or [[Lumra, Bellow of the Woods]] to drain or overrun the table.\n\n🌟 Why Play This Deck?\nPros:\nInsane Resilience: Board wipes barely hurt you—your real \"board\" is in your graveyard and land base.\nUnstoppable Card Engine: Synergies like [[Skullclamp]] on 0/1 Plants or Cycling Lands + Dredge fill your hand and graveyard instantly.\nExplosive Finishes: Turning 10+ lands entering or leaving the battlefield into massive direct damage or token armies.\nCons:\nGraveyard hate (e.g., Rest in Peace) can slow your momentum down.\nRequires careful tracking of triggers, graveyard states, and land counts.\n\n📜 The Game Plan\nPhase 1: Prepare the Soil (Turns 1–3)\nSet up your mana base, plant self-mill seeds, or drop early value pieces.\nRamp & Setup: [[Sakura-Tribe Elder]], [[Cultivate]], [[Grisly Salvage]], or [[Insidious Roots]].\nEngine Pieces: Land a [[Skullclamp]], [[Life from the Loam]], or get Cycling lands like [[Barren Moor]] and [[Tranquil Thicket]] into rotation.\nPhase 2: The Bloom Takes Root (Turns 3–4)\nDeploy [[The Necrobloom]]. From this moment on:\nEvery land drops a 0/1 Plant token.\nEvery land in your graveyard gains Dredge 2.\nStart sacrificing your Plants to [[Skullclamp]], [[Braids, Arisen Nightmare]], or [[Village Rites]] to draw cards while constantly milling lands into your graveyard.\nPhase 3: The Dark Harvest (Turns 5+)\nSacrifice your land base for value and immediately bring it all back:\nSacrifice all your lands to [[Squandered Resources]] (for mana) or [[Zuran Orb]] (for life).\nCast [[Scapeshift]], [[Lumra, Bellow of the Woods]], or [[World Shaper]] to bring every land back to the battlefield simultaneously.\nTrigger dozens of Landfall events in a single turn, generating a mountain of Plants and dealing lethal damage.\n\n⚡ Key Synergies & Categories\n🔄 1. The Cycling-Dredge Loop\nThis is the deck's core value engine:\nPay \\{1\\} to Cycle a land (e.g., [[Barren Moor]] or [[Polluted Mire]]).\nInstead of drawing a card, trigger [[The Necrobloom]]'s Dredge 2 on the land you just discarded.\nPut the top 2 cards of your deck into your graveyard and return the Cycling land straight back to your hand!\nAs long as you have mana, you can mill your entire deck and sculpt your graveyard on demand.\n🚜 2. Mass Land Sacrifice & Mass Reanimation\n[[Squandered Resources]] & [[Zuran Orb]]: Turn your lands into instant mana or life before sending them to the graveyard.\n[[Scapeshift]]: Sac X lands to tutor X lands onto the field. Triggers massive Landfall and puts X lands in your yard for Dredge.\n[[Lumra, Bellow of the Woods]] & [[World Shaper]]: Pull all lands out of your graveyard and slam them back onto the battlefield at once.\n\n🩸 3. Win Conditions (Closing the Game)\nDirect Drain / Passive Damage:\n[[Mirkwood Bats]]: Deals 1 damage to every opponent whenever a Plant, Treasure, or Clue token enters or gets sacrificed.\n[[Syr Konrad, the Grim]]: Drains opponents whenever creatures enter your graveyard via Dredge or die on the field.\nOverwhelming Combat:\n[[Titania, Protector of Argoth]]: Creates a 5/3 Elemental token every time a land goes to your graveyard.\n[[Rampaging Baloths]] & [[Avenger of the Fallen]]: Fill the board with high-stat beasts and tokens.\n[[Kessig Cagebreakers]]: Attack to create an overwhelming army of 2/2 Wolves scaled to the creatures in your stocked graveyard.\n\n🖐️ Mulligan & Opening Hand Guide\nIdeal Opening Hand:\n3–4 Lands (Ideally including at least 1 Cycling land or fetch land like [[Evolving Wilds]]).\n1–2 Low-cost Ramp / Mill spells (e.g., [[Sakura-Tribe Elder]], [[Grisly Salvage]], [[Life from the Loam]]).\n1 Sac Outlet or Draw spell (e.g., [[Skullclamp]], [[Braids, Arisen Nightmare]], [[Insidious Roots]]).\n\n⚠️ Keep in mind: Don't be afraid to keep hands with heavy land counts! With [[The Necrobloom]], extra lands in hand or graveyard equal guaranteed tokens, Dredge fodder, and card draw.\n"}]}
The Necrobloom
Landfall — Whenever a land you control enters, create a 0/1 green Plant creature token. If you control seven or more lands with different names, create a 2/2 black Zombie creature token instead.
Land cards in your graveyard have dredge 2. (You may return a land card from your graveyard to your hand and mill two cards instead of drawing a card.)
Land cards in your graveyard have dredge 2. (You may return a land card from your graveyard to your hand and mill two cards instead of drawing a card.)
Legendary Creature - Plant

Commander
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Syr Konrad, the Grim
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
: Each player mills a card. (They each put the top card of their library into their graveyard.)
Legendary Creature - Human Knight

Drain
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Braids, Arisen Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Legendary Creature - Nightmare

Fecund Greenshell
Reach
As long as you control ten or more lands, creatures you control get +2/+2.
Whenever this creature or another creature you control with toughness greater than its power enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Otherwise, put it into your hand.
As long as you control ten or more lands, creatures you control get +2/+2.
Whenever this creature or another creature you control with toughness greater than its power enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Otherwise, put it into your hand.
Creature - Elemental Turtle

Pillage the Bog
Look at the top X cards of your library, where X is twice the number of lands you control. Put one of them into your hand and the rest on the bottom of your library in a random order.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Sorcery

Draw
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Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Spymaster's Vault
This land enters tapped unless you control a Swamp.
: Add .
, : Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
: Add .
, : Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Land

Land
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Mill
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Hedge Shredder
Whenever this Vehicle attacks, you may mill two cards.
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Shigeki, Jukai Visionary
, , Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.
Channel — , Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
Channel — , Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
Legendary Creature Enchantment - Druid Snake

Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with ", , Sacrifice this token: You gain 3 life." Treasure is an artifact with ", Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout

Ramp
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Priest of Fell Rites
, Pay 3 life, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature - Human Warlock

Quest for the Necropolis
Landfall — Whenever a land you control enters, put a quest counter on this enchantment.
, Sacrifice this enchantment: Put target creature card from a graveyard onto the battlefield under your control. This ability costs less to activate for each quest counter on this enchantment. Activate only as a sorcery.
, Sacrifice this enchantment: Put target creature card from a graveyard onto the battlefield under your control. This ability costs less to activate for each quest counter on this enchantment. Activate only as a sorcery.
Enchantment

Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Six
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature - Treefolk

Timeless Witness
When this creature enters, return target card from your graveyard to your hand.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Creature - Human Shaman

Recursion
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Removal
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Izoni, Center of the Web
Menace
Whenever Izoni enters or attacks, you may collect evidence 4. If you do, create two 2/1 black and green Spider creature tokens with reach and menace.
Sacrifice four tokens: Surveil 2, then draw two cards. You gain 2 life.
Whenever Izoni enters or attacks, you may collect evidence 4. If you do, create two 2/1 black and green Spider creature tokens with reach and menace.
Sacrifice four tokens: Surveil 2, then draw two cards. You gain 2 life.
Legendary Creature - Elf Detective

Scavenger's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever one or more creatures you control die, create a Food token. This ability triggers only once each turn.
: Level 2
Whenever you sacrifice a permanent, target player mills two cards.
: Level 3
At the beginning of your end step, you may sacrifice three other nonland permanents. If you do, return a creature card from your graveyard to the battlefield with a finality counter on it.
Whenever one or more creatures you control die, create a Food token. This ability triggers only once each turn.
: Level 2
Whenever you sacrifice a permanent, target player mills two cards.
: Level 3
At the beginning of your end step, you may sacrifice three other nonland permanents. If you do, return a creature card from your graveyard to the battlefield with a finality counter on it.
Enchantment - Class

Tokens
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"The Necrobloom: Dredge, Lands & Plant Overgrowth 🌿💀\n\nWelcome to The Necrobloom: Dredge, Lands & Plant Overgrowth! Led by [[The Necrobloom]], this Abzan (WBG) deck bridges two of the most powerful strategies in Commander: Landfall and Graveyard Dredge.\nInstead of just playing lands for mana, this deck treats your graveyard as a second hand and your lands as disposable, reusable resources. By giving all land cards in your graveyard Dredge 2, [[The Necrobloom]] creates infinite draw/mill loops with Cycling lands while fueling a non-stop army of 0/1 Plant tokens.\nDeck Strategy: Drop lands & mill your graveyard -> Cast [[The Necrobloom]] -> Convert 0/1 Plants into massive card draw -> Sac your lands for value -> Reanimate all lands at once with [[Scapeshift]] or [[Lumra, Bellow of the Woods]] to drain or overrun the table.\n\n🌟 Why Play This Deck?\nPros:\nInsane Resilience: Board wipes barely hurt you—your real \"board\" is in your graveyard and land base.\nUnstoppable Card Engine: Synergies like [[Skullclamp]] on 0/1 Plants or Cycling Lands + Dredge fill your hand and graveyard instantly.\nExplosive Finishes: Turning 10+ lands entering or leaving the battlefield into massive direct damage or token armies.\nCons:\nGraveyard hate (e.g., Rest in Peace) can slow your momentum down.\nRequires careful tracking of triggers, graveyard states, and land counts.\n\n📜 The Game Plan\nPhase 1: Prepare the Soil (Turns 1–3)\nSet up your mana base, plant self-mill seeds, or drop early value pieces.\nRamp & Setup: [[Sakura-Tribe Elder]], [[Cultivate]], [[Grisly Salvage]], or [[Insidious Roots]].\nEngine Pieces: Land a [[Skullclamp]], [[Life from the Loam]], or get Cycling lands like [[Barren Moor]] and [[Tranquil Thicket]] into rotation.\nPhase 2: The Bloom Takes Root (Turns 3–4)\nDeploy [[The Necrobloom]]. From this moment on:\nEvery land drops a 0/1 Plant token.\nEvery land in your graveyard gains Dredge 2.\nStart sacrificing your Plants to [[Skullclamp]], [[Braids, Arisen Nightmare]], or [[Village Rites]] to draw cards while constantly milling lands into your graveyard.\nPhase 3: The Dark Harvest (Turns 5+)\nSacrifice your land base for value and immediately bring it all back:\nSacrifice all your lands to [[Squandered Resources]] (for mana) or [[Zuran Orb]] (for life).\nCast [[Scapeshift]], [[Lumra, Bellow of the Woods]], or [[World Shaper]] to bring every land back to the battlefield simultaneously.\nTrigger dozens of Landfall events in a single turn, generating a mountain of Plants and dealing lethal damage.\n\n⚡ Key Synergies & Categories\n🔄 1. The Cycling-Dredge Loop\nThis is the deck's core value engine:\nPay \\{1\\} to Cycle a land (e.g., [[Barren Moor]] or [[Polluted Mire]]).\nInstead of drawing a card, trigger [[The Necrobloom]]'s Dredge 2 on the land you just discarded.\nPut the top 2 cards of your deck into your graveyard and return the Cycling land straight back to your hand!\nAs long as you have mana, you can mill your entire deck and sculpt your graveyard on demand.\n🚜 2. Mass Land Sacrifice & Mass Reanimation\n[[Squandered Resources]] & [[Zuran Orb]]: Turn your lands into instant mana or life before sending them to the graveyard.\n[[Scapeshift]]: Sac X lands to tutor X lands onto the field. Triggers massive Landfall and puts X lands in your yard for Dredge.\n[[Lumra, Bellow of the Woods]] & [[World Shaper]]: Pull all lands out of your graveyard and slam them back onto the battlefield at once.\n\n🩸 3. Win Conditions (Closing the Game)\nDirect Drain / Passive Damage:\n[[Mirkwood Bats]]: Deals 1 damage to every opponent whenever a Plant, Treasure, or Clue token enters or gets sacrificed.\n[[Syr Konrad, the Grim]]: Drains opponents whenever creatures enter your graveyard via Dredge or die on the field.\nOverwhelming Combat:\n[[Titania, Protector of Argoth]]: Creates a 5/3 Elemental token every time a land goes to your graveyard.\n[[Rampaging Baloths]] & [[Avenger of the Fallen]]: Fill the board with high-stat beasts and tokens.\n[[Kessig Cagebreakers]]: Attack to create an overwhelming army of 2/2 Wolves scaled to the creatures in your stocked graveyard.\n\n🖐️ Mulligan & Opening Hand Guide\nIdeal Opening Hand:\n3–4 Lands (Ideally including at least 1 Cycling land or fetch land like [[Evolving Wilds]]).\n1–2 Low-cost Ramp / Mill spells (e.g., [[Sakura-Tribe Elder]], [[Grisly Salvage]], [[Life from the Loam]]).\n1 Sac Outlet or Draw spell (e.g., [[Skullclamp]], [[Braids, Arisen Nightmare]], [[Insidious Roots]]).\n\n⚠️ Keep in mind: Don't be afraid to keep hands with heavy land counts! With [[The Necrobloom]], extra lands in hand or graveyard equal guaranteed tokens, Dredge fodder, and card draw.\n"}]}










































































