_HaP
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Commander
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{"ops":[{"insert":"The Legendary Artificier and Magic The Gathering first main protagonist"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nSince now "},{"insert":{"card-link":"Urza, Lord High Artificer"}},{"insert":" is no more a GC, it's time to build a Bracket 2 deck that aim for best performance (heavely inspired from higher brackets).\nThe idea that supports the overall B2Urza is blink: the best representative of blink engines that are in blue together with a couple of istants (that can also be tutored).\nBy blinking obsessively Urza an army of construct can be created to either annihilate the adversary or fuel the mana for all the nasty thing that can also be done.\nIf the main plan gets interrupted, it is possible to win by sneaking in some nasty combo and use Urza last ability with infinite mana.\nThose combo are borderline acceptable in B2 since are false three cards combo (two cards + third to enable); it needs to be accepted by the pod."},{"attributes":{"header":3},"insert":"\n"},{"insert":"In the end, if Archidekt doesn't say that there is a bracket missmach is not a problem, right? \nAside frome jokes, the deck can theoretically win as low as turn 5 but it is improbable and difficult to pull off.\nA turn 8 win is far more probably if not almost guaranteed consistently (as far as I've seen by testing it)\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"In the first attemp to this decklist I inserted some stax but it's not needed for a proper play; sometimes even slows down without a reason.\nThe exclusion extends to some obvious -and really powerfull- cards that make two-card combos, which can not be used strictly in Bracket 2. \nThe control nature is well supported by a vast variety of interaction based on the bracket level; of course more stapes can be added but, in the end, they are more usefull in higher brackets.\nIt makes more sense to use more \"basic\" couterspells.\n\nIMPORTANT NOTE: The first hand is fundamental for the overall game: it is important to mulligan to have in hand -in the best option- at least two/three lands, a mana rock and an interaction."},{"attributes":{"header":3},"insert":"\n"},{"insert":"In this way, the removal of Urza can be prevented, and the cast of the commander can be done within turn 3.\nIf Urza is removed as soon as it enters, it will be really difficult to keep up.\n\nUPDATE 24/04/2026: combos with Tidespout tyran have been declared B3, so it has been removed."},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nSideboard to be treated as possible inclusion cards.\n\nBLINK PACKAGE:"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Conjurer's Closet"}},{"insert":" : Staple of the package, consistent blink engine for Urza and token creator. It the first weapon of the package since can be easily tutored."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Deadeye Navigator"}},{"insert":" : Staple of the package and part of combos, with enought mana can generate tokens really quickly."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Displacer Kitten"}},{"insert":" : Staple of the package, takes advantage of the control aspects of the deck and the vast variety of non-creature spells to create a token everytime."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Y'shtola Rhul"}},{"insert":" : Solid blink engine with added ability to double the end step, so double token generator per turn. Really important if combined with the other engines that trigger on end step."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Panharmonicon"}},{"insert":" : Supports the blinking by doubling the trigger. Can be really helpfull but is not fundamental."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Thassa, Deep-Dwelling"}},{"insert":" : Blink engine that makes one token per turn constantly. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Essence Flux"}},{"insert":" : One-shot instant blink for one token. Can be used in combination with "},{"insert":{"card-link":"Isochron Scepter"}},{"insert":" as a blink engine."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Planar Incision"}},{"insert":" : One-shot instant blink for one token. Can be used in combination with "},{"insert":{"card-link":"Isochron Scepter"}},{"insert":" as a blink engine."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nTo be added there are also some copy cards that can be usefull in the main construct army strategy:"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Isochron Scepter"}},{"insert":" : Big staple for the entire deck. The vast majority of the istants and sorceries used are 2 mana or less because of the scepter: the main use would be to imprint a blink card and create a blink engine. The other most usefull way to use the scepter is by imprinting a counterspell or a removal to interact with the table. Imprinted bounce spell can also be used as sort of protection o to force the creation of construct by continously cast Urza (kind of an extrema ratio)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Lithoform Engine"}},{"insert":" : Versatile cards that can copy the triggered effect of Urza (thus doubling the token generation), copy an istant or a sorcery on the stack (can be used to copy a blink istant or whatever on the stack either offensively or defensively) or a permanent. This last one can really be abused with "},{"insert":{"card-link":"Conjurer's Closet"}},{"insert":" or "},{"insert":{"card-link":"Panharmonicon"}},{"insert":" to create copies of blink engines. The only downsize is the amount of mana required (Removed for this reason)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Mechanized Production"}},{"insert":" : Alternative wincon for itself. Once a construct is out, it can be attached and becomes a token production engine. Alternatively, if "},{"insert":{"card-link":"Worldwalker Helm"}},{"insert":" is on the battlefield, can be attached to it to make a combo and generate infinite token copy of the helm, thus winning the game on next upkeep (this combo actually got me a cople of games, not to be undertimated)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Phyrexian Metamorph"}},{"insert":" : One-shot copy for artifact or creature. Can be a construct, can be a copy of a blink engine or whatever usefull card. It has to be kept in mind that it can become the copy of whatever artifact or creature on the battlefield and not only the controlled, thus making it an alternative to copy usefull cards of the opponent. Can be use together with "},{"insert":{"card-link":"Liquimetal Torque"}},{"insert":" to copy Non-artifact permanents."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Mirrormade"}},{"insert":": One-shot copy for artifact or creature. Can be a construct, can be a copy of a blink engine or whatever usefull card. It has to be kept in mind that it can become the copy of whatever artifact or creature on the battlefield and not only the controlled, thus making it an alternative to copy usefull cards of the opponent. Can be use together with "},{"insert":{"card-link":"Liquimetal Torque"}},{"insert":" to copy Non-Artifact Non-Enchantment permanents."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Three Steps Ahead"}},{"insert":" : Onorable mention since it basically is a counterspell but can also work as a one-shot copy of an artifact or a creature in control. Can be a construct, can be a copy of a blink angine or whatever usefull card."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nMAIN LAYERED COMBOS:"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Since it is really long and tedious to report every step of the combos I'll leave to the reader to understand all the steps.\nUrza + deadeye navigator + worldwaker helm = infinite tapped token"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Urza + worldwaker helm + mechanized production = infinite tapped token (win on next upkeep)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Hullbreaker or Tidespout Tyrant + any artifact that produce more than it costs (+ Urza) = infinite mana (sorcery speed)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sensei divining top + Chip + Etherium Sculptor = infinite draw"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Urza + Sensei divining top + Chip + Forensic gadgeteer = infinite draw"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Urza + Sensei divining top + Chip + battered golem = infinite draw "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Urza + Sensei divining top + Battered golem + Forensic gadgeteer = infinite draw "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Valley Floodcaller + Retraction helix or Banashing Knack + any artifact that produce more than it costs = Infinite mana (Instant speed)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sewer-veillance Cam + Retraction helix or Banashing Knack + token construct = Infinite mana (Instant speed)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Battered Golem + Retraction helix or Banashing Knack + any artifact that produce more than it costs = Infinite mana (Sorcery speed)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nTO USE INFINITE MANA:"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Countinously cast from library with Urza last ability until codex shredder is casted (and make the artifact that produces mana to bounce back, most of the times will be easy since the combos use a bounce piece), from there tap it to mill an opponent then cast the artifact bounced.\nReplay the codex shredder and repeat the process to mill all the library of all opponents.\nOnce done wait for the next turns or cast Faire mastermind from library and force opponents to draw with the last ability.\nCan only use Faire Mastermind as a wincon to draw every opponent out but you must be sure to have more cards in library than the opponents.\nKeep in mind that this process for the win can work ONLY at SORCERY speed."},{"attributes":{"header":3},"insert":"\n"},{"insert":"To win at instant speed in combination with an infinite mana generating combo (that also of course works at istant speed) a flash enabler is needed.\n\nEDITS THROUGH TIME:"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nVersion 1.5 edits:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"1- Darksteel Citadel for Mistrise village\n2-Pongify for Swan song\n3-Snap for Banishing Knack\n4-Resculpt for Retraction helix\n5-One island for windfall or candlekeep sage \n6-Storage matrix for Valley Floodcaller\n7-Glaring Spotlight for Spellseeker\n8-Propaganda for Vedalken Orrery\n9-Solve the equation for Merchant roll\n\nAdded Layered combo:\nValley Floodcaller + Retraction helix or Banashing Knack + any artifact that produce more than it costs = Infinite mana (Instant speed)\n\nNot enought removal bounce + need more absolute counters to have more advantage than other player (and counter other counterspell), moreover most of the times the artifact tokens will be more powerfull then other creatures on the board\n\nVersion 2.0 Edits:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"1-Lightning greaves for Battered Golem\n2-Voyager Staff for Sewer-veillance Cam\n3-One Island for Otawara, soaring city\n4-Sai Master thopterist for April O'Neil, Human element\n\nAdded Layered combo: \nSewer-veillance Cam + Retraction helix or Banashing Knack + token construct = Infinite mana (Instant speed)\nBattered Golem + Retraction helix or Banashing Knack + any artifact that produce more than it costs = Infinite mana (Sorcery speed)\n\nDISCLAIMER: After this edit the best teorethical victory is as low as turn 5 which is NOT compatible with an expected bracket 2 deck."},{"attributes":{"header":3},"insert":"\n"},{"insert":"Before use this deck always talk to your pod."},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nVersion 2.5 Edits:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Evaluating the possibility of Reducing the Sensei divining top draw \"standard\" package (SDT + The reality chip or Crystal skull + foundry inspector or etherium sculptor) since it is too difficult to use/put the combo together.\nIt is better to add more generic cards that serve best the porpouse.\nFrom testing, the deck suffers a lot in ramping early on and if Urza gets removed early; most of the times, if another fast deck is present, it can not keep up.\nThe goal is trying to add more iteraction (if free is better) and make the dek faster with mana rocks or other things.\n1-Flusterstorm for Misdirection\n2-Tidespout Tyrant for Snapback\n3-Cloud Key for Paradise mantle\n4-Foundry inspector for Mind stone\n5-Crystal skull, isu spyglass for Tezeret Cruel captain\n6-Howling Mine for Dour Port Mage\n7-Disallow for Three steps ahead \n8-Arcane signet for Prized statue (needs testimg)\n\nVersion 3.0 Edits:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Still suffers from draw, moreover in B2 trying to flash things does not work as well as higher brackets.\nTrying to integrate more Free Interactions.\n1-Lithoform engine for Mirrormade\n2-Fellwar stone for Liquimetal Torque\n3-??? for Submerge\n4-??? for Commandeer\n\nExpensive Valid edits:\n1-One Island for Scalding Tarn\n2-One Island for Misty Rainforest\n3-One Island for Polluted Delta\n4-One island for Prismatic Vista\n\n5-One Island for Gemstone Cavern\n6-Negate for Force of Negation\n7-One Island for Minamo, school of water edge\n8-One Island for Sea Gate restauration\n\nMinimum lands: 31\n\nMODS FOR BRACKET 3 TUNE:"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Since recent updates, it is preferable to play this deck as a bracket 3 (also more fair). \nThis means that it is possible to use 3 game changers amd to include previous combos removed.\nThe main issue is still the drawing section, therefore the GC will be mostly directed there.\nMoreover, since there are no board wipes at this stage, Cyclonic rift is mandatory.\nHere are the mods to apply: \n1-Candlekeep sage for Rhystic study\n2-Dour port mage for Consacrated Sphinx or The One Ring\n3-Lithoform Engine for Cyclonic rift\n4-Snapback for Tidespout Tyrant\n \n"}]}
Commander
Urza, Lord High Artificer
When Urza enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
Tap an untapped artifact you control: Add .
: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
Tap an untapped artifact you control: Add .
: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
Legendary Creature - Human Artificer

Commander
(CTRL to add secondary)
Blink
Deadeye Navigator
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."
As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."
Creature - Spirit

Thassa, Deep-Dwelling
Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
: Tap another target creature.
As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
: Tap another target creature.
Legendary Creature Enchantment - God

Blink
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Combo piece
Combo piece
(CTRL to add secondary)
Copy
Lithoform Engine
, : Copy target activated or triggered ability you control. You may choose new targets for the copy.
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy.
, : Copy target permanent spell you control. (The copy becomes a token.)
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy.
, : Copy target permanent spell you control. (The copy becomes a token.)
Legendary Artifact

Copy
(CTRL to add secondary)
Draw
Pollywog Prodigy
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever an opponent casts a noncreature spell with mana value less than this creature's power, draw a card.
Whenever an opponent casts a noncreature spell with mana value less than this creature's power, draw a card.
Creature - Wizard Frog

The Reality Chip
You may look at the top card of your library any time.
As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Legendary Creature Artifact - Equipment Jellyfish

Draw
(CTRL to add secondary)
Flash enabler
Flash enabler
(CTRL to add secondary)
Interaction
Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant

Interaction
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Land
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Ramp
Ramp
(CTRL to add secondary)
Tokens
Forensic Gadgeteer
Whenever you cast an artifact spell, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Activated abilities of artifacts you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
Activated abilities of artifacts you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
Creature - Artificer Vedalken Detective

Worldwalker Helm
If you would create one or more artifact tokens, instead create those tokens plus an additional Map token. (It's an artifact with ", , Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
, : Create a token that's a copy of target artifact token you control.
, : Create a token that's a copy of target artifact token you control.
Artifact

Tokens
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Tutor
Tezzeret the Seeker
+1: Untap up to two target artifacts.
−X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
−5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
−X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
−5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
Legendary Planeswalker - Tezzeret

Tezzeret, Cruel Captain
Whenever an artifact you control enters, put a loyalty counter on Tezzeret.
0: Untap target artifact or creature. If it's an artifact creature, put a +1/+1 counter on it.
−3: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
−7: You get an emblem with "At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it's not a creature, it becomes a 0/0 Robot artifact creature."
0: Untap target artifact or creature. If it's an artifact creature, put a +1/+1 counter on it.
−3: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
−7: You get an emblem with "At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it's not a creature, it becomes a 0/0 Robot artifact creature."
Legendary Planeswalker - Tezzeret

Tutor
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Sideboard
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Nezahal, Primal Tide
This spell can't be countered.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
Legendary Creature - Elder Dinosaur

Nim Deathmantle
Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to the battlefield and attach this Equipment to it.
Equip
Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to the battlefield and attach this Equipment to it.
Equip
Artifact - Equipment

Proteus Staff
, : Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield and the rest on the bottom of their library in any order. Activate only as a sorcery.
Artifact

Sakashima of a Thousand Faces
You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Rogue

Transmute Artifact
Sacrifice an artifact. If you do, search your library for an artifact card. If that card's mana value is less than or equal to the sacrificed artifact's mana value, put it onto the battlefield. If it's greater, you may pay , where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle.
Sorcery

Volatile Stormdrake
Flying, hexproof from activated and triggered abilities
When this creature enters, exchange control of this creature and target creature an opponent controls. If you do, you get , then sacrifice that creature unless you pay an amount of equal to its mana value.
When this creature enters, exchange control of this creature and target creature an opponent controls. If you do, you get , then sacrifice that creature unless you pay an amount of equal to its mana value.
Creature - Drake

Sideboard
(CTRL to add secondary)
Tokens & Extras
Map
, , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
Artifact Token - Map

Tokens & Extras
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Z_Maybeboard
Tangle Wire
Fading 4 (This artifact enters with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on this artifact.
At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on this artifact.
Artifact

Trinisphere
As long as this artifact is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost to cast costs to cast instead.)
Artifact

Z_Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"The Legendary Artificier and Magic The Gathering first main protagonist"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nSince now "},{"insert":{"card-link":"Urza, Lord High Artificer"}},{"insert":" is no more a GC, it's time to build a Bracket 2 deck that aim for best performance (heavely inspired from higher brackets).\nThe idea that supports the overall B2Urza is blink: the best representative of blink engines that are in blue together with a couple of istants (that can also be tutored).\nBy blinking obsessively Urza an army of construct can be created to either annihilate the adversary or fuel the mana for all the nasty thing that can also be done.\nIf the main plan gets interrupted, it is possible to win by sneaking in some nasty combo and use Urza last ability with infinite mana.\nThose combo are borderline acceptable in B2 since are false three cards combo (two cards + third to enable); it needs to be accepted by the pod."},{"attributes":{"header":3},"insert":"\n"},{"insert":"In the end, if Archidekt doesn't say that there is a bracket missmach is not a problem, right? \nAside frome jokes, the deck can theoretically win as low as turn 5 but it is improbable and difficult to pull off.\nA turn 8 win is far more probably if not almost guaranteed consistently (as far as I've seen by testing it)\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"In the first attemp to this decklist I inserted some stax but it's not needed for a proper play; sometimes even slows down without a reason.\nThe exclusion extends to some obvious -and really powerfull- cards that make two-card combos, which can not be used strictly in Bracket 2. \nThe control nature is well supported by a vast variety of interaction based on the bracket level; of course more stapes can be added but, in the end, they are more usefull in higher brackets.\nIt makes more sense to use more \"basic\" couterspells.\n\nIMPORTANT NOTE: The first hand is fundamental for the overall game: it is important to mulligan to have in hand -in the best option- at least two/three lands, a mana rock and an interaction."},{"attributes":{"header":3},"insert":"\n"},{"insert":"In this way, the removal of Urza can be prevented, and the cast of the commander can be done within turn 3.\nIf Urza is removed as soon as it enters, it will be really difficult to keep up.\n\nUPDATE 24/04/2026: combos with Tidespout tyran have been declared B3, so it has been removed."},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nSideboard to be treated as possible inclusion cards.\n\nBLINK PACKAGE:"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Conjurer's Closet"}},{"insert":" : Staple of the package, consistent blink engine for Urza and token creator. It the first weapon of the package since can be easily tutored."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Deadeye Navigator"}},{"insert":" : Staple of the package and part of combos, with enought mana can generate tokens really quickly."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Displacer Kitten"}},{"insert":" : Staple of the package, takes advantage of the control aspects of the deck and the vast variety of non-creature spells to create a token everytime."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Y'shtola Rhul"}},{"insert":" : Solid blink engine with added ability to double the end step, so double token generator per turn. Really important if combined with the other engines that trigger on end step."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Panharmonicon"}},{"insert":" : Supports the blinking by doubling the trigger. Can be really helpfull but is not fundamental."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Thassa, Deep-Dwelling"}},{"insert":" : Blink engine that makes one token per turn constantly. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Essence Flux"}},{"insert":" : One-shot instant blink for one token. Can be used in combination with "},{"insert":{"card-link":"Isochron Scepter"}},{"insert":" as a blink engine."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Planar Incision"}},{"insert":" : One-shot instant blink for one token. Can be used in combination with "},{"insert":{"card-link":"Isochron Scepter"}},{"insert":" as a blink engine."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nTo be added there are also some copy cards that can be usefull in the main construct army strategy:"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Isochron Scepter"}},{"insert":" : Big staple for the entire deck. The vast majority of the istants and sorceries used are 2 mana or less because of the scepter: the main use would be to imprint a blink card and create a blink engine. The other most usefull way to use the scepter is by imprinting a counterspell or a removal to interact with the table. Imprinted bounce spell can also be used as sort of protection o to force the creation of construct by continously cast Urza (kind of an extrema ratio)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Lithoform Engine"}},{"insert":" : Versatile cards that can copy the triggered effect of Urza (thus doubling the token generation), copy an istant or a sorcery on the stack (can be used to copy a blink istant or whatever on the stack either offensively or defensively) or a permanent. This last one can really be abused with "},{"insert":{"card-link":"Conjurer's Closet"}},{"insert":" or "},{"insert":{"card-link":"Panharmonicon"}},{"insert":" to create copies of blink engines. The only downsize is the amount of mana required (Removed for this reason)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Mechanized Production"}},{"insert":" : Alternative wincon for itself. Once a construct is out, it can be attached and becomes a token production engine. Alternatively, if "},{"insert":{"card-link":"Worldwalker Helm"}},{"insert":" is on the battlefield, can be attached to it to make a combo and generate infinite token copy of the helm, thus winning the game on next upkeep (this combo actually got me a cople of games, not to be undertimated)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Phyrexian Metamorph"}},{"insert":" : One-shot copy for artifact or creature. Can be a construct, can be a copy of a blink engine or whatever usefull card. It has to be kept in mind that it can become the copy of whatever artifact or creature on the battlefield and not only the controlled, thus making it an alternative to copy usefull cards of the opponent. Can be use together with "},{"insert":{"card-link":"Liquimetal Torque"}},{"insert":" to copy Non-artifact permanents."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Mirrormade"}},{"insert":": One-shot copy for artifact or creature. Can be a construct, can be a copy of a blink engine or whatever usefull card. It has to be kept in mind that it can become the copy of whatever artifact or creature on the battlefield and not only the controlled, thus making it an alternative to copy usefull cards of the opponent. Can be use together with "},{"insert":{"card-link":"Liquimetal Torque"}},{"insert":" to copy Non-Artifact Non-Enchantment permanents."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Three Steps Ahead"}},{"insert":" : Onorable mention since it basically is a counterspell but can also work as a one-shot copy of an artifact or a creature in control. Can be a construct, can be a copy of a blink angine or whatever usefull card."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nMAIN LAYERED COMBOS:"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Since it is really long and tedious to report every step of the combos I'll leave to the reader to understand all the steps.\nUrza + deadeye navigator + worldwaker helm = infinite tapped token"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Urza + worldwaker helm + mechanized production = infinite tapped token (win on next upkeep)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Hullbreaker or Tidespout Tyrant + any artifact that produce more than it costs (+ Urza) = infinite mana (sorcery speed)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sensei divining top + Chip + Etherium Sculptor = infinite draw"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Urza + Sensei divining top + Chip + Forensic gadgeteer = infinite draw"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Urza + Sensei divining top + Chip + battered golem = infinite draw "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Urza + Sensei divining top + Battered golem + Forensic gadgeteer = infinite draw "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Valley Floodcaller + Retraction helix or Banashing Knack + any artifact that produce more than it costs = Infinite mana (Instant speed)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sewer-veillance Cam + Retraction helix or Banashing Knack + token construct = Infinite mana (Instant speed)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Battered Golem + Retraction helix or Banashing Knack + any artifact that produce more than it costs = Infinite mana (Sorcery speed)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nTO USE INFINITE MANA:"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Countinously cast from library with Urza last ability until codex shredder is casted (and make the artifact that produces mana to bounce back, most of the times will be easy since the combos use a bounce piece), from there tap it to mill an opponent then cast the artifact bounced.\nReplay the codex shredder and repeat the process to mill all the library of all opponents.\nOnce done wait for the next turns or cast Faire mastermind from library and force opponents to draw with the last ability.\nCan only use Faire Mastermind as a wincon to draw every opponent out but you must be sure to have more cards in library than the opponents.\nKeep in mind that this process for the win can work ONLY at SORCERY speed."},{"attributes":{"header":3},"insert":"\n"},{"insert":"To win at instant speed in combination with an infinite mana generating combo (that also of course works at istant speed) a flash enabler is needed.\n\nEDITS THROUGH TIME:"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nVersion 1.5 edits:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"1- Darksteel Citadel for Mistrise village\n2-Pongify for Swan song\n3-Snap for Banishing Knack\n4-Resculpt for Retraction helix\n5-One island for windfall or candlekeep sage \n6-Storage matrix for Valley Floodcaller\n7-Glaring Spotlight for Spellseeker\n8-Propaganda for Vedalken Orrery\n9-Solve the equation for Merchant roll\n\nAdded Layered combo:\nValley Floodcaller + Retraction helix or Banashing Knack + any artifact that produce more than it costs = Infinite mana (Instant speed)\n\nNot enought removal bounce + need more absolute counters to have more advantage than other player (and counter other counterspell), moreover most of the times the artifact tokens will be more powerfull then other creatures on the board\n\nVersion 2.0 Edits:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"1-Lightning greaves for Battered Golem\n2-Voyager Staff for Sewer-veillance Cam\n3-One Island for Otawara, soaring city\n4-Sai Master thopterist for April O'Neil, Human element\n\nAdded Layered combo: \nSewer-veillance Cam + Retraction helix or Banashing Knack + token construct = Infinite mana (Instant speed)\nBattered Golem + Retraction helix or Banashing Knack + any artifact that produce more than it costs = Infinite mana (Sorcery speed)\n\nDISCLAIMER: After this edit the best teorethical victory is as low as turn 5 which is NOT compatible with an expected bracket 2 deck."},{"attributes":{"header":3},"insert":"\n"},{"insert":"Before use this deck always talk to your pod."},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nVersion 2.5 Edits:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Evaluating the possibility of Reducing the Sensei divining top draw \"standard\" package (SDT + The reality chip or Crystal skull + foundry inspector or etherium sculptor) since it is too difficult to use/put the combo together.\nIt is better to add more generic cards that serve best the porpouse.\nFrom testing, the deck suffers a lot in ramping early on and if Urza gets removed early; most of the times, if another fast deck is present, it can not keep up.\nThe goal is trying to add more iteraction (if free is better) and make the dek faster with mana rocks or other things.\n1-Flusterstorm for Misdirection\n2-Tidespout Tyrant for Snapback\n3-Cloud Key for Paradise mantle\n4-Foundry inspector for Mind stone\n5-Crystal skull, isu spyglass for Tezeret Cruel captain\n6-Howling Mine for Dour Port Mage\n7-Disallow for Three steps ahead \n8-Arcane signet for Prized statue (needs testimg)\n\nVersion 3.0 Edits:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Still suffers from draw, moreover in B2 trying to flash things does not work as well as higher brackets.\nTrying to integrate more Free Interactions.\n1-Lithoform engine for Mirrormade\n2-Fellwar stone for Liquimetal Torque\n3-??? for Submerge\n4-??? for Commandeer\n\nExpensive Valid edits:\n1-One Island for Scalding Tarn\n2-One Island for Misty Rainforest\n3-One Island for Polluted Delta\n4-One island for Prismatic Vista\n\n5-One Island for Gemstone Cavern\n6-Negate for Force of Negation\n7-One Island for Minamo, school of water edge\n8-One Island for Sea Gate restauration\n\nMinimum lands: 31\n\nMODS FOR BRACKET 3 TUNE:"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Since recent updates, it is preferable to play this deck as a bracket 3 (also more fair). \nThis means that it is possible to use 3 game changers amd to include previous combos removed.\nThe main issue is still the drawing section, therefore the GC will be mostly directed there.\nMoreover, since there are no board wipes at this stage, Cyclonic rift is mandatory.\nHere are the mods to apply: \n1-Candlekeep sage for Rhystic study\n2-Dour port mage for Consacrated Sphinx or The One Ring\n3-Lithoform Engine for Cyclonic rift\n4-Snapback for Tidespout Tyrant\n \n"}]}
















































































































































































