Improbus
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Commander
Size: 100Salt sum: 49.42
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Solphim, Mayhem Dominus
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead.
, Discard two cards: Put an indestructible counter on Solphim. ( can be paid with either or 2 life.)
, Discard two cards: Put an indestructible counter on Solphim. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Burn
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Discard
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Bloodchief Ascension
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Enchantment

Drain
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Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Wheel of Fate
Suspend 4— (Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Each player discards their hand, then draws seven cards.
Each player discards their hand, then draws seven cards.
Sorcery

Wheel of Misfortune
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Sorcery

Whispering Madness
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery

Draw
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Land
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Ramp
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Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
At the beginning of the end step, sacrifice this enchantment.
Enchantment

Recursion
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Removal
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Knowledge Bleeds — Eddie, Lord of Light"},{"insert":"\n\n“Every mind cracked open spills blood. Knowledge isn’t shared — it’s extracted.”\n\n\n"},{"attributes":{"bold":true},"insert":"Deck Identity"},{"insert":"\n\nGrixis (U B R) wheel-control and punishment. Knowledge Bleeds weaponizes curiosity: every draw and discard becomes a weapon. Eddie, Lord of Light (alt-art Nekusar, the Mindrazer) turns intellect into agony through wheels, bleed triggers, and recursion loops. This version balances explosive combo potential with incremental inevitability, creating a table-wide clock that accelerates every time someone draws a card.\n\n\n"},{"attributes":{"bold":true},"insert":"Game Plan"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Turns 1–3: Load the Chamber"},{"insert":"\nRamp with Sol Ring, Signets, Talismans, and Chromatic Lantern.\nDeploy early value engines like Mystic Remora, Kami of the Crescent Moon, or Font of Mythos.\nLand setup pieces such as Bloodchief Ascension, Waste Not, or Curiosity for future turns.\nHold Counterspell, Negate, or Arcane Denial for protection.\n\n"},{"attributes":{"bold":true},"insert":"Turns 4–6: Spin the Wheel"},{"insert":"\nResolve Eddie safely, then cast a wheel — Windfall, Whispering Madness, Dark Deal, or Reforge the Soul.\nEvery draw becomes damage from Eddie, Underworld Dreams, Spiteful Visions, or Fate Unraveler.\nWaste Not and Tergrid turn opponents’ discards into resources or creatures for you.\nEcho of Eons, Commit // Memory, and Time Reversal reload the library and keep the damage flowing.\n\n"},{"attributes":{"bold":true},"insert":"Turns 6+: Close the Loop"},{"insert":"\nUnderworld Breach replays wheels for deterministic kills.\nCuriosity, Ophidian Eye, or Phyresis on Eddie makes any wheel lethal.\nBloodchief Ascension plus Mindcrank creates an infinite drain/mill loop.\nPhyrexian Tyranny plus Teferi’s Puzzle Box forces the table to bleed itself out.\nPeer into the Abyss plus Underworld Dreams or Eddie one-shots a player, and another wheel finishes the rest.\n\n\n"},{"attributes":{"bold":true},"insert":"Core Engines"},{"insert":"\n\n\nEddie / Nekusar: damage on opponent draws."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Underworld Dreams / Fate Unraveler / Spiteful Visions: redundant damage scaling."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bloodchief Ascension + Mindcrank: infinite drain and mill loop."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Waste Not / Tergrid: converts discard into mana, cards, or board advantage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Underworld Breach: recasts wheels and tutors from the graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Psychosis Crawler: personal wheel finisher; draw = damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Phyresis on Eddie: one wheel is enough to poison-kill the table."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Primary Win Lines"},{"insert":"\n\n\nBloodchief Ascension + Mindcrank: any life loss triggers infinite loop."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Curiosity or Ophidian Eye + Eddie: infinite draw and damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Underworld Dreams + Peer into the Abyss: instant player kill."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Phyrexian Tyranny + Teferi’s Puzzle Box: automatic table death."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Underworld Breach + Windfall or Wheel of Misfortune: infinite recursion."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Eddie + Phyresis: one wheel, everyone dies of poison."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Interaction Suite"},{"insert":"\n\nCreature Control: Baleful Mastery, Bedevil, Toxic Deluge.\nPermanent Answers: Chaos Warp, Feed the Swarm, Vandalblast.\nStack Protection: Counterspell, Arcane Denial, Negate, Dream Fracture.\nUtility: Nightscape Familiar, Chromatic Lantern, Reliquary Tower.\n\n\n"},{"attributes":{"bold":true},"insert":"Mulligan Priorities"},{"insert":"\n\nKeep hands with two or more lands, one ramp piece (Signet/Talisman/Sol Ring), and either a payoff (Waste Not, Bloodchief Ascension) or a wheel (Windfall, Dark Deal, Whispering Madness).\nShip slow or clunky hands with 6-drops and no acceleration.\n\n\n"},{"attributes":{"bold":true},"insert":"Typical Sequencing"},{"insert":"\n\nTurn 2: Ramp and establish a bleed piece (Ascension, Caress, Dreams).\nTurn 3: Deploy Eddie protected by counter backup.\nTurn 4: Wheel and drain 15–25 life instantly.\nTurn 5+: Loop via Underworld Breach, Ascension combo, or additional wheels.\n\n\n"},{"attributes":{"bold":true},"insert":"Upgrades on the Horizon"},{"insert":"\n\nBlood Crypt – mana fixing\nJeska’s Will – burst mana and draw\nMorphic Pool – smoother base\nOphidian Eye – redundant infinite combo\nRhystic Study – passive draw advantage\nSheoldred, the Apocalypse – alternate finisher and lifegain buffer\nSteam Vents – upgraded dual land\n\n\n"},{"attributes":{"bold":true},"insert":"Playstyle Notes"},{"insert":"\n\nYou are the librarian of pain — patient, surgical, and inevitable.\nNever deploy Eddie into open mana without protection.\nWheels are weapons and resets: use them both offensively and defensively.\nExpect to become the archvillain after your first lethal spin.\nYour goal isn’t chaos — it’s precision. You don’t just make people draw cards; you make them regret it.\n\n\n"},{"attributes":{"bold":true},"insert":"Summary"},{"insert":"\n\nKnowledge Bleeds turns intellect into attrition.\nEach card drawn is a scream in ink.\nWhen the table learns, they die for it.\n\n“The truth doesn’t set you free. It sets you on fire.”\n"}]}























































































