1310 views36 days ago
Commander
Size: 100Est cost: $446.78Salt sum: 50.49
LaudieTV
1310 views36 days ago
Commander
Size: 100Est cost: $446.78Salt sum: 50.49
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
Burn
Chandra, Awakened Inferno
This spell can't be countered.
+2: Each opponent gets an emblem with "At the beginning of your upkeep, this emblem deals 1 damage to you."
−3: Chandra deals 3 damage to each non-Elemental creature.
−X: Chandra deals X damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.
+2: Each opponent gets an emblem with "At the beginning of your upkeep, this emblem deals 1 damage to you."
−3: Chandra deals 3 damage to each non-Elemental creature.
−X: Chandra deals X damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.
Legendary Planeswalker - Chandra

Persistent Constrictor
At the beginning of each opponent's upkeep, they lose 1 life and you put a -1/-1 counter on up to one target creature they control.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Zombie Snake

Solphim, Mayhem Dominus
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead.
, Discard two cards: Put an indestructible counter on Solphim. ( can be paid with either or 2 life.)
, Discard two cards: Put an indestructible counter on Solphim. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Spiked Corridor
When you unlock this door, create three 1/1 red Devil creature tokens with "When this token dies, it deals 1 damage to any target."
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room

Burn
(CTRL to add secondary)
Draw
The Speed Demon
Flying, trample
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
At the beginning of your end step, you draw X cards and lose X life, where X is your speed.
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
At the beginning of your end step, you draw X cards and lose X life, where X is your speed.
Legendary Creature - Demon

Unholy Annex
At the beginning of your end step, draw a card. If you control a Demon, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room

Draw
(CTRL to add secondary)
Finisher
Finisher
(CTRL to add secondary)
Interaction
Interaction
(CTRL to add secondary)
Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
(CTRL to add secondary)
Mass Interaction
Meathook Massacre II
When Meathook Massacre II enters, each player sacrifices X creatures of their choice.
Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it.
Whenever a creature an opponent controls dies, they may pay 3 life. If they don't, return that card under your control with a finality counter on it.
Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it.
Whenever a creature an opponent controls dies, they may pay 3 life. If they don't, return that card under your control with a finality counter on it.
Legendary Enchantment

The Rise of Sozin
(As this Saga enters and after your draw step, add a lore counter.)
I — Destroy all creatures.
II — Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Destroy all creatures.
II — Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Mass Interaction
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Stax
Stax
(CTRL to add secondary)
Tutor
Tutor
(CTRL to add secondary)
Utility
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Utility
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Endless Punishment – Valgavoth, Harrower of Souls"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck is built around a simple philosophy. No one gets to play the game except you. And even if they do, they pay for every single action. Your commander, Valgavoth, Harrower of Souls, turns incremental suffering into inevitability. Every point of damage matters, every trigger compounds, and once the pain engine starts rolling, the game becomes a countdown your opponents can only watch. The deck blends Burn, Punisher effects, Stax, and life swinging finishers into a cohesive machine that slowly chokes the table while protecting you from the same punishment.\nValgavoth does not win through speed or spectacle. He wins through inevitability. Once his presence settles over the battlefield, the act of playing the game becomes an offering of blood.\n\nCore Gameplan and Gameplay"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Valgavoth does not win through speed or spectacle. He wins through inevitability. Once his presence settles over the battlefield, the act of playing the game becomes an offering of blood.\n\nEvery draw step is a whisper of agony.\nEvery spell cast sparks another wound.\nEvery land laid down cracks open the soul that placed it.\n\nThe tools of this deck are not soldiers or armies. They are instruments of suffering. Enchantments and creatures like Spiteful Visions, Underworld Dreams, Fate Unraveler, Kederekt Parasite, and the many engines of torment you carry do not pressure the enemy all at once. They carve at them slowly, patiently, relentlessly. Their life totals do not fall in great chunks but in thin, steady rivulets. Drip by drip, the table bleeds.\n\nAs these punishments layer upon one another, the battlefield becomes a place where simply existing is costly. Mogis demands tribute. Kaervek answers insolence with fire. Nightshade Harvester curses every greedy reach for mana. The Lord of Pain observes it all and smiles. Under Valgavoth, each point of suffering becomes amplified, tightened, sharpened.\n\nYour role is not to dominate the battlefield. Your role is to endure. You clear the board when needed, not to advance your position, but to keep your victims alive long enough to feel everything. You remove threats so the torment can continue without interruption. You survive by denying them paths of escape.\n\nWhen the table is weak and trembling under the weight of its own actions, you end the game with one decisive twist. A reflection of wounds. A stolen life total. A catastrophic draw. A final scream swallowed by the void. Valgavoth does not rush. He does not pursue. He waits until the last spark fades and the table collapses under the torment it invited.\nYour victory is not loud.\n\nIt is not heroic.\nIt is the quiet certainty that no one escapes the cost of playing in Valgavoth’s realm.\n"}]}






































































